X-ray beams now lose 10 damage when passing through an rwall.

This commit is contained in:
Shadowmech88
2017-01-25 12:11:38 -06:00
parent cba3bf8e8a
commit c8c6fe1d64

View File

@@ -587,6 +587,8 @@ var/list/beam_master = list()
/obj/item/projectile/beam/xray/Bump(atom/A)
if(..())
damage -= 5
if(istype(A, /turf/simulated/wall/r_wall))
damage -= 5
if(damage <= 0)
bullet_die()