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Fixes lighting overlays & pooling (#10835)
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@@ -120,3 +120,8 @@
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/atom/movable/lighting_overlay/forceMove(atom/destination, var/harderforce = 0)
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if(harderforce)
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. = ..()
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/atom/movable/lighting_overlay/resetVariables(...)
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color = LIGHTING_BASE_MATRIX
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return ..("color")
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