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Monkeyizing non-humans should result in the correct non-human monkeys.
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@@ -468,6 +468,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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src << "<span class='warning'>You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.</span>"
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return
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var/response = alert(src, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?","Squeek!","Nope!")
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if(response != "Squeek!") return //Hit the wrong key...again.
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//find a viable mouse candidate
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var/mob/living/simple_animal/mouse/host
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var/obj/machinery/atmospherics/unary/vent_pump/vent_found
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