Monkeyizing non-humans should result in the correct non-human monkeys.

This commit is contained in:
Rob Nelson
2013-12-14 03:15:07 -08:00
parent c326df24f2
commit cdddaf66de
2 changed files with 15 additions and 8 deletions

View File

@@ -468,6 +468,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
src << "<span class='warning'>You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.</span>"
return
var/response = alert(src, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?","Squeek!","Nope!")
if(response != "Squeek!") return //Hit the wrong key...again.
//find a viable mouse candidate
var/mob/living/simple_animal/mouse/host
var/obj/machinery/atmospherics/unary/vent_pump/vent_found