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Actuall works now
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@@ -44,8 +44,8 @@ proc/load_dungeon(dungeon_type)
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//Highest dungeon in the current row
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for(var/datum/map_element/dungeon in existing_dungeons) //Go through all dungeons in the order they were created
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if(!dungeon.location)
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continue
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//if(!dungeon.location)
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// continue
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if(dungeon.height > tallest_dungeon_height)
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tallest_dungeon_height = dungeon.height
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