Reagents added to a mob can heat up or cool down the mob (#33698)

* Some basic stuff.

* Heating stuff.

* Room temperature pills.

* Attempt to fix unit test.

* Fix order.

* Fix fat calculation.

* Plasmamen specific heat.

* Comment change.

* Slight, mostly comment changes.

* Remove unnecessary check.

* Feeling if reagents are hot or cold. Add electronic thermometer to chemistry locker.

* Still feeling warm or cool but with painkillers.

* More inheritance + defines for body thermal mass calculation.

* Attempt to fix mouse runtime and possibly unit test.

* Move into new file.

* Change scaling, and reagent dispensers dispensing reagents at the ambient temperature.
This commit is contained in:
Hinaichigo
2022-12-11 01:34:42 +09:00
committed by GitHub
parent 87cc869ef3
commit d245492693
14 changed files with 186 additions and 29 deletions

View File

@@ -168,7 +168,8 @@
/obj/item/weapon/storage/fancy/vials,
/obj/item/weapon/storage/box/pillbottles = 2,
/obj/item/weapon/book/manual/chemistry_manual,
/obj/item/weapon/reagent_containers/glass/jar/erlenmeyer = 2
/obj/item/weapon/reagent_containers/glass/jar/erlenmeyer = 2,
/obj/item/weapon/thermometer/electronic
)
/obj/structure/closet/secure_closet/medical_wall