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Reagents added to a mob can heat up or cool down the mob (#33698)
* Some basic stuff. * Heating stuff. * Room temperature pills. * Attempt to fix unit test. * Fix order. * Fix fat calculation. * Plasmamen specific heat. * Comment change. * Slight, mostly comment changes. * Remove unnecessary check. * Feeling if reagents are hot or cold. Add electronic thermometer to chemistry locker. * Still feeling warm or cool but with painkillers. * More inheritance + defines for body thermal mass calculation. * Attempt to fix mouse runtime and possibly unit test. * Move into new file. * Change scaling, and reagent dispensers dispensing reagents at the ambient temperature.
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@@ -168,7 +168,8 @@
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/obj/item/weapon/storage/fancy/vials,
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/obj/item/weapon/storage/box/pillbottles = 2,
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/obj/item/weapon/book/manual/chemistry_manual,
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/obj/item/weapon/reagent_containers/glass/jar/erlenmeyer = 2
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/obj/item/weapon/reagent_containers/glass/jar/erlenmeyer = 2,
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/obj/item/weapon/thermometer/electronic
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)
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/obj/structure/closet/secure_closet/medical_wall
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