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RCD window construction/deconstruction (#29637)
* Adding spawner * File itself * Window schematics * Construct window framework * Adding to schematics and deconstructioN * Adding to mech and borg schematics, placeholder icon * Fixing compile errors * Unneeded var * Hopefully better logic * Copypasting fix * Another compile fix * This should make selecting them actually work * No deconstructing plasma glass * Better checks, can_r_wall usage * Less brackets * Overlay implementation testing * More of it * Remove for now so it can compile, come up with better idea later * Workable solution * Now actually works right * Custom dirs Co-authored-by: kanef <kanef9x@protonmail.com>
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@@ -46,6 +46,7 @@
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icon = ourschematic.icon
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icon_state = ourschematic.icon_state
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name = ourschematic.name
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overlays += ourschematic.overlays
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transform = transform*0.8
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/obj/abstract/screen/schematics/Click()
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@@ -54,6 +55,7 @@
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/obj/abstract/screen/schematics/Destroy()
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ourschematic = null
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overlays = list()
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..()
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/obj/abstract/screen/inventory
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