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Bug fixes (#12166)
* Fixes #3143 * Fixes #12015 * Fixes #9261 * Fixes #12057
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committed by
clusterfack
parent
a27f6b947f
commit
d30bcd697e
@@ -362,9 +362,9 @@ var/global/list/PDA_Manifest = list()
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if(sleeptime > world.time)
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if(ismob(A))
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var/mob/living/L = A
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if(L.client)
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L.client.move_delayer.next_allowed = sleeptime //So we don't need to check timestopped in client/move
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if(L.mind != owner)
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if(L.client)
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L.client.move_delayer.next_allowed = sleeptime //So we don't need to check timestopped in client/move
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if(!L.stat)
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L.playsound_local(src, theworld == 1 ? 'sound/effects/theworld2.ogg' : 'sound/effects/fall2.ogg', 100, 0, 0, 0, 0)
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//L.Paralyse(round(((sleeptime - world.time)/10)/2, 1))
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@@ -57,6 +57,7 @@
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M.adjustFireLoss(intialFire - M.getFireLoss())
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M.adjustBruteLoss(intialBrute - M.getBruteLoss())
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M.setOxyLoss(intialOxy)
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M.Paralyse(2)
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if (timer <= 0)
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dump_contents()
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processing_objects.Remove(src)
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@@ -285,13 +285,13 @@ var/global/list/obj/machinery/light/alllights = list()
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..()
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switch(status)
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if(LIGHT_OK)
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to_chat(user, "<span class='info'>[desc] It is turned [on? "on" : "off"].</span>")
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to_chat(user, "<span class='info'>It is turned [on? "on" : "off"].</span>")
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if(LIGHT_EMPTY)
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to_chat(user, "<span class='info'>[desc] The [fitting] has been removed.</span>")
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to_chat(user, "<span class='info'>The [fitting] has been removed.</span>")
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if(LIGHT_BURNED)
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to_chat(user, "<span class='info'>[desc] The [fitting] is burnt out.</span>")
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to_chat(user, "<span class='info'>The [fitting] is burnt out.</span>")
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if(LIGHT_BROKEN)
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to_chat(user, "<span class='info'>[desc] The [fitting] has been smashed.</span>")
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to_chat(user, "<span class='info'>The [fitting] has been smashed.</span>")
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// attack with item - insert light (if right type), otherwise try to break the light
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@@ -1,2 +1,4 @@
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author: BarneyGumball
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changes: []
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changes:
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- bugfix: Time Stop no longer affects the wizard who casts it.
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- bugfix: "You can no longer use your PDA when you're a statue."
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@@ -216,7 +216,7 @@ Used In File(s): /code/game/machinery/alarm.dm
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<div class="statusDisplay">
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{{for data.presets}}
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<div class="line">
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<div class="statusLabel">{{:helper.link(value.name,'gear',{'preset':index+1},null,(index+1==value.preset?'linkOn':''))}}</div>
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<div class="statusLabel">{{:helper.link(value.name,'gear',{'preset':index+1},null,(index+1==data.preset?'linkOn':''))}}</div>
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<div class="statusValue">
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{{:value.desc}}
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</div>
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