Removed one line ifs and elses. (#11389)

This commit is contained in:
ComicIronic
2016-08-15 11:36:21 +01:00
committed by clusterfack
parent b2b5c81633
commit d490e1f970
914 changed files with 11196 additions and 5646 deletions

View File

@@ -67,12 +67,14 @@
O.emp_act(severity)
/obj/item/weapon/gun/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params, struggle = 0)
if(flag) return //we're placing gun on a table or in backpack
if(flag)
return //we're placing gun on a table or in backpack
if(harm_labeled >= min_harm_label)
to_chat(user, "<span class='warning'>A label sticks the trigger to the trigger guard!</span>")//Such a new feature, the player might not know what's wrong if it doesn't tell them.
return
if(istype(target, /obj/machinery/recharger) && istype(src, /obj/item/weapon/gun/energy)) return//Shouldnt flag take care of this?
if(istype(target, /obj/machinery/recharger) && istype(src, /obj/item/weapon/gun/energy))
return//Shouldnt flag take care of this?
if(user && user.client && user.client.gun_mode && !(A in target))
PreFire(A,user,params, "struggle" = struggle) //They're using the new gun system, locate what they're aiming at.
else

View File

@@ -17,10 +17,14 @@
..()
/obj/item/weapon/gun/energy/process_chambered()
if(in_chamber) return 1
if(!power_supply) return 0
if(!power_supply.use(charge_cost)) return 0
if(!projectile_type) return 0
if(in_chamber)
return 1
if(!power_supply)
return 0
if(!power_supply.use(charge_cost))
return 0
if(!projectile_type)
return 0
in_chamber = new projectile_type(src)
return 1

View File

@@ -25,7 +25,8 @@
..()
/obj/item/weapon/gun/gravitywell/process_chambered()
if(in_chamber) return 1
if(in_chamber)
return 1
if(charge >= maxcharge)
charge = 0
update_icon()

View File

@@ -94,9 +94,11 @@ obj/item/weapon/gun/energy/laser/retro
/obj/item/weapon/gun/energy/laser/captain/process()
charge_tick++
if(charge_tick < 4) return 0
if(charge_tick < 4)
return 0
charge_tick = 0
if(!power_supply) return 0
if(!power_supply)
return 0
power_supply.give(100)
update_icon()
return 1
@@ -128,10 +130,12 @@ obj/item/weapon/gun/energy/laser/retro
/obj/item/weapon/gun/energy/laser/cyborg/process() //Every [recharge_time] ticks, recharge a shot for the cyborg
charge_tick++
if(charge_tick < 3) return 0
if(charge_tick < 3)
return 0
charge_tick = 0
if(!power_supply) return 0 //sanity
if(!power_supply)
return 0 //sanity
if(isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
if(R && R.cell)
@@ -287,9 +291,11 @@ obj/item/weapon/gun/energy/laser/retro
/obj/item/weapon/gun/energy/laser/bluetag/process()
charge_tick++
if(charge_tick < 4) return 0
if(charge_tick < 4)
return 0
charge_tick = 0
if(!power_supply) return 0
if(!power_supply)
return 0
power_supply.give(100)
update_icon()
return 1
@@ -327,9 +333,11 @@ obj/item/weapon/gun/energy/laser/retro
/obj/item/weapon/gun/energy/laser/redtag/process()
charge_tick++
if(charge_tick < 4) return 0
if(charge_tick < 4)
return 0
charge_tick = 0
if(!power_supply) return 0
if(!power_supply)
return 0
power_supply.give(100)
update_icon()
return 1

View File

@@ -53,11 +53,14 @@
process()
charge_tick++
if(charge_tick < 4) return 0
if(charge_tick < 4)
return 0
charge_tick = 0
if(!power_supply) return 0
if(!power_supply)
return 0
if((power_supply.charge / power_supply.maxcharge) != 1)
if(!failcheck()) return 0
if(!failcheck())
return 0
power_supply.give(100)
update_icon()
return 1
@@ -66,7 +69,8 @@
proc
failcheck()
lightfail = 0
if (prob(src.reliability)) return 1 //No failure
if (prob(src.reliability))
return 1 //No failure
if (prob(src.reliability))
for (var/mob/living/M in range(0,src)) //Only a minor failure, enjoy your radiation if you're in the same tile or carrying it
if (src in M.contents)

View File

@@ -65,9 +65,11 @@ var/available_staff_transforms=list("monkey","robot","slime","xeno","human","fur
/obj/item/weapon/gun/energy/staff/process()
charge_tick++
if(charge_tick < 4) return 0
if(charge_tick < 4)
return 0
charge_tick = 0
if(!power_supply) return 0
if(!power_supply)
return 0
power_supply.give(200)
return 1
@@ -75,7 +77,8 @@ var/available_staff_transforms=list("monkey","robot","slime","xeno","human","fur
return
/obj/item/weapon/gun/energy/staff/process_chambered()
if(!..()) return 0
if(!..())
return 0
var/obj/item/projectile/change/P=in_chamber
if(P && istype(P))
P.changetype=changetype
@@ -235,9 +238,11 @@ var/available_staff_transforms=list("monkey","robot","slime","xeno","human","fur
/obj/item/weapon/gun/energy/floragun/process()
charge_tick++
if(charge_tick < 4) return 0
if(charge_tick < 4)
return 0
charge_tick = 0
if(!power_supply) return 0
if(!power_supply)
return 0
power_supply.give(100)
update_icon()
return 1
@@ -326,9 +331,11 @@ var/available_staff_transforms=list("monkey","robot","slime","xeno","human","fur
/obj/item/weapon/gun/energy/meteorgun/process()
charge_tick++
if(charge_tick < recharge_time) return 0
if(charge_tick < recharge_time)
return 0
charge_tick = 0
if(!power_supply) return 0
if(!power_supply)
return 0
power_supply.give(100)
/obj/item/weapon/gun/energy/meteorgun/update_icon()
@@ -422,10 +429,12 @@ obj/item/weapon/gun/energy/staff/focus/attack_self(mob/living/user as mob)
/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg/process() //Every [recharge_time] ticks, recharge a shot for the cyborg
charge_tick++
if(charge_tick < 3) return 0
if(charge_tick < 3)
return 0
charge_tick = 0
if(!power_supply) return 0 //sanity
if(!power_supply)
return 0 //sanity
if(isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
if(R && R.cell)
@@ -464,9 +473,11 @@ obj/item/weapon/gun/energy/staff/focus/attack_self(mob/living/user as mob)
/obj/item/weapon/gun/energy/radgun/process()
charge_tick++
if(charge_tick < 4) return 0
if(charge_tick < 4)
return 0
charge_tick = 0
if(!power_supply) return 0
if(!power_supply)
return 0
power_supply.give(100)
update_icon()
return 1
@@ -505,7 +516,8 @@ obj/item/weapon/gun/energy/staff/focus/attack_self(mob/living/user as mob)
power_supply.charge = 0
/obj/item/weapon/gun/energy/bison/attack_self(mob/user as mob)
if(pumping || !power_supply) return
if(pumping || !power_supply)
return
pumping = 1
power_supply.charge = min(power_supply.charge + 200,power_supply.maxcharge)
if(power_supply.charge >= power_supply.maxcharge)
@@ -634,9 +646,11 @@ obj/item/weapon/gun/energy/staff/focus/attack_self(mob/living/user as mob)
/obj/item/weapon/gun/energy/polarstar/spur/process()
charge_tick++
if(charge_tick < 2) return 0
if(charge_tick < 2)
return 0
charge_tick = 0
if(!power_supply) return 0
if(!power_supply)
return 0
power_supply.give(100)
levelChange()
return 1

View File

@@ -31,10 +31,12 @@
/obj/item/weapon/gun/energy/taser/cyborg/process() //Every [recharge_time] ticks, recharge a shot for the cyborg
charge_tick++
if(charge_tick < recharge_time) return 0
if(charge_tick < recharge_time)
return 0
charge_tick = 0
if(!power_supply) return 0 //sanity
if(!power_supply)
return 0 //sanity
if(isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
if(R && R.cell)
@@ -94,9 +96,11 @@
/obj/item/weapon/gun/energy/crossbow/process()
charge_tick++
if(charge_tick < 4) return 0
if(charge_tick < 4)
return 0
charge_tick = 0
if(!power_supply) return 0
if(!power_supply)
return 0
power_supply.give(100)
return 1

View File

@@ -81,9 +81,12 @@
charge_cost = 300
powercost = "High"
switch(powercost)
if("High") powercostcolor = "orange"
if("Medium") powercostcolor = "green"
else powercostcolor = "blue"
if("High")
powercostcolor = "orange"
if("Medium")
powercostcolor = "green"
else
powercostcolor = "blue"
if(target_temperature != temperature)
var/difference = abs(target_temperature - temperature)
if(difference >= (10 + 40*emagged)) //so emagged temp guns adjust their temperature much more quickly
@@ -157,16 +160,26 @@
/obj/item/weapon/gun/energy/temperature/proc/update_charge()
var/charge = power_supply.charge
switch(charge)
if(900 to INFINITY) overlays += image(icon = icon, icon_state = "900")
if(800 to 900) overlays += image(icon = icon, icon_state = "800")
if(700 to 800) overlays += image(icon = icon, icon_state = "700")
if(600 to 700) overlays += image(icon = icon, icon_state = "600")
if(500 to 600) overlays += image(icon = icon, icon_state = "500")
if(400 to 500) overlays += image(icon = icon, icon_state = "400")
if(300 to 400) overlays += image(icon = icon, icon_state = "300")
if(200 to 300) overlays += image(icon = icon, icon_state = "200")
if(100 to 200) overlays += image(icon = icon, icon_state = "100")
if(-INFINITY to 100) overlays += image(icon = icon, icon_state = "0")
if(900 to INFINITY)
overlays += image(icon = icon, icon_state = "900")
if(800 to 900)
overlays += image(icon = icon, icon_state = "800")
if(700 to 800)
overlays += image(icon = icon, icon_state = "700")
if(600 to 700)
overlays += image(icon = icon, icon_state = "600")
if(500 to 600)
overlays += image(icon = icon, icon_state = "500")
if(400 to 500)
overlays += image(icon = icon, icon_state = "400")
if(300 to 400)
overlays += image(icon = icon, icon_state = "300")
if(200 to 300)
overlays += image(icon = icon, icon_state = "200")
if(100 to 200)
overlays += image(icon = icon, icon_state = "100")
if(-INFINITY to 100)
overlays += image(icon = icon, icon_state = "0")
/obj/item/weapon/gun/energy/temperature/proc/update_user()
if (istype(loc,/mob/living/carbon))

View File

@@ -88,7 +88,8 @@
return 0
/obj/item/weapon/gun/hookshot/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params, struggle = 0)//clicking anywhere reels the target to the player.
if(flag) return //we're placing gun on a table or in backpack
if(flag)
return //we're placing gun on a table or in backpack
if(check_tether())
if(istype(chain_datum.extremity_B,/mob/living/carbon))
var/mob/living/carbon/C = chain_datum.extremity_B

View File

@@ -304,8 +304,10 @@
switch(firing_mode)
if(STUN)
if(L.stuncharge >= 20)
if(in_chamber) return 1
if(!projectile_type) return 0
if(in_chamber)
return 1
if(!projectile_type)
return 0
in_chamber = new projectile_type(src)
L.stuncharge -= 20
return 1
@@ -313,8 +315,10 @@
return 0
if(LASER)
if(L.lasercharge >= 20)
if(in_chamber) return 1
if(!projectile_type) return 0
if(in_chamber)
return 1
if(!projectile_type)
return 0
in_chamber = new projectile_type(src)
L.lasercharge -= 20
return 1
@@ -322,8 +326,10 @@
return 0
if(RAPID)
if(L.rapid_ammo_count >= 1)
if(in_chamber) return 1
if(!projectile_type) return 0
if(in_chamber)
return 1
if(!projectile_type)
return 0
in_chamber = new projectile_type(src)
L.rapid_ammo_count -= 1
return 1
@@ -331,8 +337,10 @@
return 0
if(FLARE)
if(L.flare_ammo_count >= 1)
if(in_chamber) return 1
if(!projectile_type) return 0
if(in_chamber)
return 1
if(!projectile_type)
return 0
in_chamber = new projectile_type(src)
L.flare_ammo_count -= 1
return 1
@@ -340,8 +348,10 @@
return 0
if(RICOCHET)
if(L.ricochet_ammo_count >= 1)
if(in_chamber) return 1
if(!projectile_type) return 0
if(in_chamber)
return 1
if(!projectile_type)
return 0
in_chamber = new projectile_type(src)
L.ricochet_ammo_count -= 1
return 1
@@ -357,36 +367,46 @@
switch(firing_mode)
if(STUN)
if(L.stuncharge >= 20)
if(in_chamber) return 1
if(!projectile_type) return 0
if(in_chamber)
return 1
if(!projectile_type)
return 0
return 1
else
return 0
if(LASER)
if(L.lasercharge >= 20)
if(in_chamber) return 1
if(!projectile_type) return 0
if(in_chamber)
return 1
if(!projectile_type)
return 0
return 1
else
return 0
if(RAPID)
if(L.rapid_ammo_count >= 1)
if(in_chamber) return 1
if(!projectile_type) return 0
if(in_chamber)
return 1
if(!projectile_type)
return 0
return 1
else
return 0
if(FLARE)
if(L.flare_ammo_count >= 1)
if(in_chamber) return 1
if(!projectile_type) return 0
if(in_chamber)
return 1
if(!projectile_type)
return 0
return 1
else
return 0
if(RICOCHET)
if(L.ricochet_ammo_count >= 1)
if(in_chamber) return 1
if(!projectile_type) return 0
if(in_chamber)
return 1
if(!projectile_type)
return 0
return 1
else
return 0
@@ -425,12 +445,14 @@
return 0
/obj/item/weapon/gun/lawgiver/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params, struggle = 0)
if(flag) return //we're placing gun on a table or in backpack
if(flag)
return //we're placing gun on a table or in backpack
if(harm_labeled >= min_harm_label)
to_chat(user, "<span class='warning'>A label sticks the trigger to the trigger guard!</span>")//Such a new feature, the player might not know what's wrong if it doesn't tell them.
return
if(istype(A, /obj/machinery/recharger) && istype(src, /obj/item/weapon/gun/energy)) return//Shouldnt flag take care of this?
if(istype(A, /obj/machinery/recharger) && istype(src, /obj/item/weapon/gun/energy))
return//Shouldnt flag take care of this?
if(dna_profile)
if(dna_profile != user.dna.unique_enzymes)

View File

@@ -240,7 +240,8 @@
speed = ((fire_force*2)/5)
speed = speed * damage_multiplier
if(speed>80) speed = 80 //damage cap.
if(speed>80)
speed = 80 //damage cap.
var/distance = round((20/loaded_item.w_class)*(fuel_level/10))

View File

@@ -134,7 +134,8 @@
flamethrower_window(user)
/obj/item/weapon/gun/projectile/flamethrower/attackby(obj/item/W as obj, mob/user as mob)
if(user.stat || user.restrained() || user.lying) return
if(user.stat || user.restrained() || user.lying)
return
if(iswrench(W) && !status)//Taking this apart
var/turf/T = get_turf(src)
if(weldtool)
@@ -158,8 +159,10 @@
if(isigniter(W))
var/obj/item/device/assembly/igniter/I = W
if(I.secured) return
if(igniter) return
if(I.secured)
return
if(igniter)
return
if(user.drop_item(I, src))
igniter = I
update_icon()
@@ -186,7 +189,8 @@
/obj/item/weapon/gun/projectile/flamethrower/attack_self(mob/user as mob)
if(user.stat || user.restrained() || user.lying) return
if(user.stat || user.restrained() || user.lying)
return
window_open = 1
flamethrower_window(user)
return
@@ -204,10 +208,12 @@
usr.unset_machine()
window_open = 0
return
if(usr.stat || usr.restrained() || usr.lying) return
if(usr.stat || usr.restrained() || usr.lying)
return
usr.set_machine(src)
if(href_list["light"])
if(!status) return
if(!status)
return
lit = !lit
if(lit)
processing_objects.Add(src)

View File

@@ -93,7 +93,8 @@
click_empty(user)
return
if(flag) return //we're placing gun on a table or in backpack
if(flag)
return //we're placing gun on a table or in backpack
var/obj/item/projectile/bullet/stinger/S = new(null)
in_chamber = S

View File

@@ -233,7 +233,8 @@
if(C.stored_charge <=0)
click_empty(user)
return
if(flag) return //we're placing gun on a table or in backpack
if(flag)
return //we're placing gun on a table or in backpack
if(harm_labeled >= min_harm_label)
to_chat(user, "<span class='warning'>A label sticks the trigger to the trigger guard!</span>")//Such a new feature, the player might not know what's wrong if it doesn't tell them.
return

View File

@@ -133,7 +133,8 @@
click_empty(user)
return
if(flag) return //we're placing gun on a table or in backpack
if(flag)
return //we're placing gun on a table or in backpack
if(harm_labeled >= min_harm_label)
to_chat(user, "<span class='warning'>A label sticks the trigger to the trigger guard!</span>")//Such a new feature, the player might not know what's wrong if it doesn't tell them.
return

View File

@@ -23,7 +23,8 @@
to_chat(user, "<span class='info'>It has [current_ammo] round\s remaining.</span>")
/obj/item/weapon/gun/mahoguny/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params, struggle = 0)
if(flag) return //we're placing gun on a table or in backpack
if(flag)
return //we're placing gun on a table or in backpack
if(harm_labeled >= min_harm_label)
to_chat(user, "<span class='warning'>A label sticks the trigger to the trigger guard!</span>")//Such a new feature, the player might not know what's wrong if it doesn't tell them.
@@ -50,7 +51,8 @@
..(newturf,user,params,reflex,struggle)
/obj/item/weapon/gun/mahoguny/process_chambered()
if(in_chamber) return 1
if(in_chamber)
return 1
return 0
/obj/item/weapon/gun/mahoguny/attackby(obj/item/W, mob/user)

View File

@@ -23,7 +23,8 @@
to_chat(user, "<span class='info'>Has [current_shells] round\s remaining.</span>")
/obj/item/weapon/gun/gatling/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params, struggle = 0)
if(flag) return //we're placing gun on a table or in backpack
if(flag)
return //we're placing gun on a table or in backpack
if(harm_labeled >= min_harm_label)
to_chat(user, "<span class='warning'>A label sticks the trigger to the trigger guard!</span>")//Such a new feature, the player might not know what's wrong if it doesn't tell them.
@@ -52,7 +53,8 @@
slowdown = 0
/obj/item/weapon/gun/gatling/process_chambered()
if(in_chamber) return 1
if(in_chamber)
return 1
if(current_shells)
current_shells--
update_icon()
@@ -113,7 +115,8 @@
slowdown = 0
/obj/item/weapon/gun/gatling/beegun/process_chambered()
if(in_chamber) return 1
if(in_chamber)
return 1
if(current_shells)
current_shells--
update_icon()

View File

@@ -25,7 +25,8 @@
return 0
/obj/item/weapon/gun/projectile/nagant/attack_self(mob/living/user as mob)
if(recentpump) return
if(recentpump)
return
pump(user)
recentpump = 1
spawn(10)
@@ -87,7 +88,8 @@
slot_flags = SLOT_BELT
/obj/item/weapon/gun/projectile/nagant/obrez/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params, struggle = 0)
if(flag) return //we're placing gun on a table or in backpack
if(flag)
return //we're placing gun on a table or in backpack
if(current_shell && current_shell.BB)
//explosion(src.loc,-1,1,2)
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()

View File

@@ -37,16 +37,19 @@
to_chat(user, "<span class='info'>Has [energy_balls] dark energy core\s remaining.</span>")
/obj/item/weapon/gun/osipr/process_chambered()
if(in_chamber) return 1
if(in_chamber)
return 1
switch(mode)
if(OSIPR_PRIMARY_FIRE)
if(!magazine || !magazine.bullets) return 0
if(!magazine || !magazine.bullets)
return 0
magazine.bullets--
update_icon()
in_chamber = new magazine.bullet_type()
return 1
if(OSIPR_SECONDARY_FIRE)
if(!energy_balls) return 0
if(!energy_balls)
return 0
energy_balls--
in_chamber = new/obj/item/projectile/energy/osipr()
return 1

View File

@@ -128,7 +128,8 @@
var/obj/item/object = contents[1]
var/speed = ((fire_pressure*tank.volume)/object.w_class)/force_divisor //projectile speed.
if(speed>80) speed = 80 //damage cap.
if(speed>80)
speed = 80 //damage cap.
user.visible_message("<span class='danger'>[user] fires [src] and launches [object] at [target]!</span>","<span class='danger'>You fire [src] and launch [object] at [target]!</span>")

View File

@@ -27,7 +27,8 @@
set desc = "Click to rename your gun. If you're the detective."
var/mob/M = usr
if(!M.mind) return 0
if(!M.mind)
return 0
if(!M.mind.assigned_role == "Detective")
to_chat(M, "<span class='notice'>You don't feel cool enough to name this gun, chump.</span>")
return 0
@@ -112,7 +113,8 @@
/obj/item/weapon/gun/projectile/russian/attackby(var/obj/item/A as obj, mob/user as mob)
if(!A) return
if(!A)
return
var/num_loaded = 0
if(istype(A, /obj/item/ammo_casing)) //loading rounds one by one

View File

@@ -72,7 +72,8 @@
return
/obj/item/weapon/gun/projectile/roulette_revolver/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params, struggle = 0)
if(flag) return //we're placing gun on a table or in backpack
if(flag)
return //we're placing gun on a table or in backpack
if(harm_labeled >= min_harm_label)
to_chat(user, "<span class='warning'>A label sticks the trigger to the trigger guard!</span>")//Such a new feature, the player might not know what's wrong if it doesn't tell them.
return

View File

@@ -25,7 +25,8 @@
return 0
/obj/item/weapon/gun/projectile/shotgun/pump/attack_self(mob/living/user as mob)
if(recentpump) return
if(recentpump)
return
pump(user)
recentpump = 1
spawn(10)

View File

@@ -57,7 +57,8 @@
recoil = 0
/obj/item/weapon/gun/siren/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params, struggle = 0)
if(flag) return //we're placing gun on a table or in backpack
if(flag)
return //we're placing gun on a table or in backpack
if(harm_labeled >= min_harm_label)
to_chat(user, "<span class='warning'>A label sticks the trigger to the trigger guard!</span>")//Such a new feature, the player might not know what's wrong if it doesn't tell them.
@@ -82,5 +83,6 @@
Fire(A,user,params, "struggle" = struggle)
/obj/item/weapon/gun/siren/process_chambered()
if(in_chamber) return 1
if(in_chamber)
return 1
return 0

View File

@@ -73,7 +73,8 @@
..()
/obj/item/weapon/gun/stickybomb/process_chambered()
if(in_chamber) return 1
if(in_chamber)
return 1
if(loaded.len)
var/obj/item/stickybomb/B = pick(loaded)
loaded -= B

View File

@@ -34,7 +34,8 @@
..()
/obj/item/weapon/gun/portalgun/process_chambered()
if(in_chamber) return 1
if(in_chamber)
return 1
in_chamber = new/obj/item/projectile/portalgun(src)
var/obj/item/projectile/portalgun/P = in_chamber
P.icon_state = "portalgun[setting]"

View File

@@ -121,17 +121,21 @@ var/list/impact_master = list()
super_speed = 1
/obj/item/projectile/proc/on_hit(var/atom/atarget, var/blocked = 0)
if(blocked >= 2) return 0//Full block
if(!isliving(atarget)) return 0
if(blocked >= 2)
return 0//Full block
if(!isliving(atarget))
return 0
// FUCK mice. - N3X
if(ismouse(atarget) && (stun+weaken+paralyze+agony)>5)
var/mob/living/simple_animal/mouse/M=atarget
to_chat(M, "<span class='warning'>What would probably not kill a human completely overwhelms your tiny body.</span>")
M.splat()
return 1
if(isanimal(atarget)) return 0
if(isanimal(atarget))
return 0
var/mob/living/L = atarget
if(L.flags & INVULNERABLE) return 0
if(L.flags & INVULNERABLE)
return 0
L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked) // add in AGONY!
if(jittery)
L.Jitter(jittery)
@@ -191,7 +195,8 @@ var/list/impact_master = list()
loc = A.loc
return 0 //cannot shoot yourself, unless an ablative armor sent back the projectile
if(bumped) return 0
if(bumped)
return 0
var/forcedodge = 0 // force the projectile to pass
bumped = 1
@@ -353,7 +358,8 @@ var/list/impact_master = list()
return 1
/obj/item/projectile/Cross(atom/movable/mover, turf/target, height=1.5, air_group = 0)
if(air_group || (height==0)) return 1
if(air_group || (height==0))
return 1
if(istype(mover, /obj/item/projectile))
return prob(95)

View File

@@ -267,9 +267,11 @@ var/list/beam_master = list()
cleanedup = 1
sleep(2)
else sleep(1)
else
sleep(1)
if(cleanedup) sleep(2)
if(cleanedup)
sleep(2)
var/list/turf_master = beam_master[reference]
for(var/laser_state in turf_master)
@@ -358,8 +360,10 @@ var/list/beam_master = list()
var/Pixel_x=round(sin(Angle)+WORLD_ICON_SIZE*sin(Angle)*(N+WORLD_ICON_SIZE/2)/WORLD_ICON_SIZE/2)
var/Pixel_y=round(cos(Angle)+WORLD_ICON_SIZE*cos(Angle)*(N+WORLD_ICON_SIZE/2)/WORLD_ICON_SIZE)
if(DX==0) Pixel_x=0
if(DY==0) Pixel_y=0
if(DX==0)
Pixel_x=0
if(DY==0)
Pixel_y=0
if(Pixel_x>WORLD_ICON_SIZE)
for(var/a=0, a<=Pixel_x,a+=WORLD_ICON_SIZE)
X.x++
@@ -793,8 +797,10 @@ var/list/beam_master = list()
var/Pixel_x=round(sin(Angle)+WORLD_ICON_SIZE*sin(Angle)*(N+WORLD_ICON_SIZE/2)/WORLD_ICON_SIZE)
var/Pixel_y=round(cos(Angle)+WORLD_ICON_SIZE*cos(Angle)*(N+WORLD_ICON_SIZE/2)/WORLD_ICON_SIZE)
if(DX==0) Pixel_x=0
if(DY==0) Pixel_y=0
if(DX==0)
Pixel_x=0
if(DY==0)
Pixel_y=0
if(Pixel_x>WORLD_ICON_SIZE)
for(var/a=0, a<=Pixel_x,a+=WORLD_ICON_SIZE)
X.x++

View File

@@ -342,7 +342,8 @@
if(istype(atarget, /mob/living) && damage == 200)
var/mob/living/M = atarget
M.gib()
else ..()
else
..()
/obj/item/projectile/bullet/APS/OnFired()
..()

View File

@@ -57,7 +57,8 @@
new_mob.setGender(M.gender)
var/mob/living/carbon/monkey/Monkey = new_mob
Monkey.languages |= M.languages
if(M.default_language) Monkey.default_language = M.default_language
if(M.default_language)
Monkey.default_language = M.default_language
if("robot")
new_mob = new /mob/living/silicon/robot(M.loc)
new_mob.setGender(M.gender)
@@ -67,7 +68,8 @@
Robot.mmi = new /obj/item/device/mmi(new_mob)
Robot.mmi.transfer_identity(M) //Does not transfer key/client.
Robot.languages |= M.languages
if(M.default_language) Robot.default_language = M.default_language
if(M.default_language)
Robot.default_language = M.default_language
if("mommi")
new_mob = new /mob/living/silicon/robot/mommi(M.loc)
new_mob.setGender(M.gender)
@@ -77,7 +79,8 @@
MoMMI.mmi = new /obj/item/device/mmi(new_mob)
MoMMI.mmi.transfer_identity(M) //Does not transfer key/client.
MoMMI.languages |= M.languages
if(M.default_language) MoMMI.default_language = M.default_language
if(M.default_language)
MoMMI.default_language = M.default_language
if("slime")
var/slimey = pick("",\
"/purple",\
@@ -110,17 +113,23 @@
new_mob.setGender(M.gender)
var/mob/living/carbon/slime/Slime = new_mob
Slime.languages |= M.languages
if(M.default_language) Slime.default_language = M.default_language
if(M.default_language)
Slime.default_language = M.default_language
if("xeno")
var/alien_caste = pick("Hunter","Sentinel","Drone","Larva")
switch(alien_caste)
if("Hunter") new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc)
if("Sentinel") new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc)
if("Drone") new_mob = new /mob/living/carbon/alien/humanoid/drone(M.loc)
else new_mob = new /mob/living/carbon/alien/larva(M.loc)
if("Hunter")
new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc)
if("Sentinel")
new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc)
if("Drone")
new_mob = new /mob/living/carbon/alien/humanoid/drone(M.loc)
else
new_mob = new /mob/living/carbon/alien/larva(M.loc)
var/mob/living/carbon/alien/Alien = new_mob
Alien.languages |= M.languages
if(M.default_language) Alien.default_language = M.default_language
if(M.default_language)
Alien.default_language = M.default_language
if("human")
new_mob = new /mob/living/carbon/human(M.loc, delay_ready_dna=1)
@@ -137,7 +146,8 @@
H.set_species(newspecies)
H.generate_name()
H.languages |= M.languages
if(M.default_language) H.default_language = M.default_language
if(M.default_language)
H.default_language = M.default_language
if("furry")
new_mob = new /mob/living/carbon/human(M.loc, delay_ready_dna=1)
@@ -152,7 +162,8 @@
var/mob/living/carbon/human/H = new_mob
H.set_species("Tajaran") // idfk
H.languages |= M.languages
if(M.default_language) H.default_language = M.default_language
if(M.default_language)
H.default_language = M.default_language
H.generate_name()
if("frankenstein")
new_mob = new /mob/living/carbon/human/frankenstein(M.loc, delay_ready_dna=1)

View File

@@ -28,7 +28,8 @@
var/throwdir = null
for(var/mob/M in hearers(1, src))
if(M == firer) continue
if(M == firer)
continue
if(M.loc != src.loc)
throwdir = get_dir(src,target)
if(prob(75))

View File

@@ -87,7 +87,8 @@
..()
/obj/item/projectile/hookshot/Bump(atom/A as mob|obj|turf|area)
if(bumped) return 0
if(bumped)
return 0
bumped = 1
var/obj/item/weapon/gun/hookshot/hookshot = shot_from

View File

@@ -225,7 +225,8 @@
OnDeath()
/obj/item/projectile/ricochet/Bump(atom/A as mob|obj|turf|area)
if(bumped) return 0
if(bumped)
return 0
bumped = 1
if(A)

View File

@@ -215,7 +215,8 @@ obj/item/projectile/kinetic/New()
*/
/obj/item/projectile/kinetic/on_hit(var/atom/target, var/blocked = 0)
if(!loc) return
if(!loc)
return
var/turf/target_turf = get_turf(target)
//testing("Hit [target.type], on [target_turf.type].")
if(istype(target_turf, /turf/unsimulated/mineral))
@@ -225,7 +226,8 @@ obj/item/projectile/kinetic/New()
..(target,blocked)
/obj/item/projectile/kinetic/Bump(atom/A as mob|obj|turf|area)
if(!loc) return
if(!loc)
return
if(A == firer)
loc = A.loc
return
@@ -268,7 +270,8 @@ obj/item/projectile/kinetic/New()
/obj/item/projectile/stickybomb/Bump(atom/A as mob|obj|turf|area)
if(bumped) return 0
if(bumped)
return 0
bumped = 1
if(A)
@@ -352,6 +355,7 @@ obj/item/projectile/kinetic/New()
return
var/turf/T = get_turf(src)
if(!T) return
if(!T)
return
new /obj/effect/fire_blast(T, fire_damage, stepped_range, 1, pressure, temperature)

View File

@@ -44,7 +44,8 @@
//Compute how to fire.....
/obj/item/weapon/gun/proc/PreFire(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, params, struggle = 0)
//Lets not spam it.
if(lock_time > world.time - 2) return
if(lock_time > world.time - 2)
return
. //the rare and mystical rogue ".". nobody knows what this majestic beast does or why is it here. not even why it compiles is known for certain. legend says should it be touched, everything will probably break; but nobody dares try.
if(ismob(A) && isliving(A) && !(A in target))
Aim(A) //Clicked a mob, aim at them
@@ -74,8 +75,10 @@
//HE MOVED, SHOOT HIM!
/obj/item/weapon/gun/proc/TargetActed(var/mob/living/T)
var/mob/living/M = loc
if(M == T) return
if(!istype(M)) return
if(M == T)
return
if(!istype(M))
return
if(src != M.get_active_hand())
stop_aim()
return
@@ -107,17 +110,21 @@ proc/GunTrace(X1,Y1,X2,Y2,Z=1,exc_obj,PX1=16,PY1=16,PX2=16,PY2=16)
var/turf/T
var/mob/living/M
if(X1==X2)
if(Y1==Y2) return 0 //Light cannot be blocked on same tile
if(Y1==Y2)
return 0 //Light cannot be blocked on same tile
else
var/s = SIGN(Y2-Y1)
Y1+=s
while(1)
T = locate(X1,Y1,Z)
if(!T) return 0
if(!T)
return 0
M = locate() in T
if(M) return M
if(M)
return M
M = locate() in orange(1,T)-exc_obj
if(M) return M
if(M)
return M
Y1+=s
else
var
@@ -125,17 +132,23 @@ proc/GunTrace(X1,Y1,X2,Y2,Z=1,exc_obj,PX1=16,PY1=16,PX2=16,PY2=16)
b=(Y1+PY1/WORLD_ICON_SIZE-0.015625)-m*(X1+PX1/WORLD_ICON_SIZE-0.015625) //In tiles
signX = SIGN(X2-X1)
signY = SIGN(Y2-Y1)
if(X1<X2) b+=m
if(X1<X2)
b+=m
while(1)
var/xvert = round(m*X1+b-Y1)
if(xvert) Y1+=signY //Line exits tile vertically
else X1+=signX //Line exits tile horizontally
if(xvert)
Y1+=signY //Line exits tile vertically
else
X1+=signX //Line exits tile horizontally
T = locate(X1,Y1,Z)
if(!T) return 0
if(!T)
return 0
M = locate() in T
if(M) return M
if(M)
return M
M = locate() in orange(1,T)-exc_obj
if(M) return M
if(M)
return M
return 0
@@ -161,7 +174,8 @@ mob/living/proc/Targeted(var/obj/item/weapon/gun/I) //Self explanitory.
for(var/mob/living/K in viewers(usr))
K << 'sound/weapons/TargetOn.ogg'
if(!targeted_by) targeted_by = list()
if(!targeted_by)
targeted_by = list()
targeted_by += I
I.lock_time = world.time + 20 //Target has 2 second to realize they're targeted and stop (or target the opponent).
to_chat(src, "((<span class='danger'>Your character is being targeted. They have 2 seconds to stop any click or move actions. </span>While targeted, they may \