mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
-Now instead of just giving an angry message, any living mob with a client and the nuke disk that hits a transition on Z1 on them will have their momentum reversed, effectively sending them back where they came from. (Dead and clientless mobs still have the disk deleted from them)
Fixes Issue 1183 -Most game-specific messages now print to all non-new_player mobs instead of the world, round-end reports are unchanged but request consoles and other announcements will not be heard by people in the lobby any more Fixes Issue 1158 -Tweaked the temperature resistance of mechs to be more inline with current fires. Most mechs protect almost as well as a full fire suit, and the firefighter mech is just over 2x more effective Fixes Issue 1027 -False-walls can no longer be fixed when on top of a dense turfs Fixes Issue 1196 -Tweaked how damage was read for CPR and self-examining so you can't perform CPR on yourself at 100 damage Fixes Issue 1202 -Made stun-glove construction use the cable/Use() instead of just amount-2, so you can no longer get 0 amount coils Fixes Issue 1206 -Glass reagent containers and droppers now log attacks like syringes do, with the list of reagents Fixes Issue 1234 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5508 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,9 +1,12 @@
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/proc/command_alert(var/text, var/title = "")
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world << "<h1 class='alert'>[command_name()] Update</h1>"
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var/command
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command += "<h1 class='alert'>[command_name()] Update</h1>"
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if (title && length(title) > 0)
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world << "<h2 class='alert'>[html_encode(title)]</h2>"
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world << "<span class='alert'>[html_encode(text)]</span>"
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world << "<br>"
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command += "<br><h2 class='alert'>[html_encode(title)]</h2>"
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command += "<br><span class='alert'>[html_encode(text)]</span><br>"
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command += "<br>"
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << command
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@@ -109,7 +109,9 @@ var/list/blob_nodes = list()
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if (1)
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command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
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world << sound('sound/AI/outbreak5.ogg')
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << sound('sound/AI/outbreak5.ogg')
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autoexpand = 0//No more extra pulses
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stage = -1
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//next stage in 4-5 minutes
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@@ -29,7 +29,9 @@
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switch(pick(eventNumbersToPickFrom))
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if(1)
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command_alert("Meteors have been detected on collision course with the station.", "Meteor Alert")
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world << sound('sound/AI/meteors.ogg')
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << sound('sound/AI/meteors.ogg')
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spawn(100)
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meteor_wave()
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spawn_meteors()
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@@ -39,7 +41,9 @@
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if(2)
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command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
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world << sound('sound/AI/granomalies.ogg')
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << sound('sound/AI/granomalies.ogg')
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var/turf/T = pick(blobstart)
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var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
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spawn(rand(50, 300))
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@@ -110,7 +114,8 @@
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/proc/power_failure()
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command_alert("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure")
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world << sound('sound/AI/poweroff.ogg')
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for(var/mob/M in player_list)
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M << sound('sound/AI/poweroff.ogg')
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for(var/obj/machinery/power/smes/S in world)
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if(istype(get_area(S), /area/turret_protected) || S.z != 1)
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continue
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@@ -158,7 +163,8 @@
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/proc/power_restore()
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command_alert("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal")
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world << sound('sound/AI/poweron.ogg')
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for(var/mob/M in player_list)
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M << sound('sound/AI/poweron.ogg')
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for(var/obj/machinery/power/apc/C in world)
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if(C.cell && C.z == 1)
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C.cell.charge = C.cell.maxcharge
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@@ -180,7 +186,8 @@
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/proc/power_restore_quick()
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command_alert("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal")
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world << sound('sound/AI/poweron.ogg')
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for(var/mob/M in player_list)
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M << sound('sound/AI/poweron.ogg')
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for(var/obj/machinery/power/smes/S in world)
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if(S.z != 1)
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continue
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@@ -266,7 +273,8 @@
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break
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spawn(rand(1500, 3000)) //Delayed announcements to keep the crew on their toes.
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command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
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world << sound('sound/AI/outbreak7.ogg')
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for(var/mob/M in player_list)
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M << sound('sound/AI/outbreak7.ogg')
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/proc/alien_infestation(var/spawncount = 1) // -- TLE
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//command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
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@@ -294,7 +302,8 @@
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spawn(rand(5000, 6000)) //Delayed announcements to keep the crew on their toes.
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command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
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world << sound('sound/AI/aliens.ogg')
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for(var/mob/M in player_list)
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M << sound('sound/AI/aliens.ogg')
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/proc/high_radiation_event()
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@@ -331,7 +340,8 @@
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M.apply_effect((rand(15,75)),IRRADIATE,0)
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sleep(100)
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command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert")
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world << sound('sound/AI/radiation.ogg')
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for(var/mob/M in player_list)
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M << sound('sound/AI/radiation.ogg')
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@@ -381,7 +391,8 @@
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//sleep(100)
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spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes.
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command_alert("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
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world << sound('sound/AI/commandreport.ogg')
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for(var/mob/M in player_list)
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M << sound('sound/AI/commandreport.ogg')
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/proc/lightsout(isEvent = 0, lightsoutAmount = 1,lightsoutRange = 25) //leave lightsoutAmount as 0 to break ALL lights
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if(isEvent)
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@@ -13,7 +13,9 @@
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blobevent = 0
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spawn(rand(1000, 2000)) //Delayed announcements to keep the crew on their toes.
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command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
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world << sound('sound/AI/outbreak5.ogg')
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << sound('sound/AI/outbreak5.ogg')
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/proc/dotheblobbaby()
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if (blobevent)
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@@ -8,7 +8,9 @@
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if(pick_turfs.len)
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//All ready. Announce that bad juju is afoot.
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command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert")
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world << sound('sound/AI/spanomalies.ogg')
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << sound('sound/AI/spanomalies.ogg')
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//prob(20) can be approximated to 1 wormhole every 5 turfs!
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//admittedly less random but totally worth it >_<
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@@ -230,7 +230,9 @@ Whitespace:Seperator;
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comm.messagetext.Add(intercepttext)
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command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
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world << sound('sound/AI/intercept.ogg')
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << sound('sound/AI/intercept.ogg')
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if(security_level < SEC_LEVEL_BLUE)
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set_security_level(SEC_LEVEL_BLUE)
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@@ -271,7 +271,9 @@ var/global/datum/controller/gameticker/ticker
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if(player.mind.assigned_role != "MODE")
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job_master.EquipRank(player, player.mind.assigned_role, 0)
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if(captainless)
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world << "Captainship not forced on anyone."
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << "Captainship not forced on anyone."
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proc/process()
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@@ -171,7 +171,9 @@
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ticker.mode:malf_mode_declared = 1
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for(var/datum/mind/AI_mind in ticker.mode:malf_ai)
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AI_mind.current.verbs -= /datum/game_mode/malfunction/proc/takeover
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world << sound('sound/AI/aimalf.ogg')
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << sound('sound/AI/aimalf.ogg')
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/datum/game_mode/malfunction/proc/ai_win()
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@@ -245,7 +245,9 @@ var/list/obj/machinery/requests_console/allConsoles = list()
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if(href_list["sendAnnouncement"])
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if(!announcementConsole) return
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world << "<b><font size = 3><font color = red>[department] announcement:</font color> [message]</font size></b>"
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << "<b><font size = 3><font color = red>[department] announcement:</font color> [message]</font size></b>"
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announceAuth = 0
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message = ""
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screen = 0
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@@ -7,7 +7,7 @@
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health = 400
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deflect_chance = 20
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damage_absorption = list("brute"=0.5,"fire"=1.1,"bullet"=0.65,"laser"=0.85,"energy"=0.9,"bomb"=0.8)
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max_temperature = 3000
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max_temperature = 30000
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infra_luminosity = 8
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force = 40
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var/defence = 0
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@@ -7,7 +7,7 @@
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health = 300
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deflect_chance = 15
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damage_absorption = list("brute"=0.75,"fire"=1,"bullet"=0.8,"laser"=0.7,"energy"=0.85,"bomb"=1)
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max_temperature = 3500
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max_temperature = 25000
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infra_luminosity = 6
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var/overload = 0
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var/overload_coeff = 2
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@@ -22,7 +22,7 @@
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health = 400
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deflect_chance = 25
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damage_absorption = list("brute"=0.6,"fire"=0.8,"bullet"=0.6,"laser"=0.5,"energy"=0.65,"bomb"=0.8)
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max_temperature = 4500
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max_temperature = 45000
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overload_coeff = 1
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wreckage = /obj/effect/decal/mecha_wreckage/gygax/dark
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max_equip = 4
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@@ -7,7 +7,7 @@
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deflect_chance = 60
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internal_damage_threshold = 60
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damage_absorption = list("brute"=1.2,"fire"=1.5,"bullet"=1,"laser"=1,"energy"=1,"bomb"=1)
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max_temperature = 3500
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max_temperature = 25000
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infra_luminosity = 5
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operation_req_access = list(access_clown)
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wreckage = /obj/effect/decal/mecha_wreckage/honker
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@@ -6,7 +6,7 @@
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health = 500
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deflect_chance = 25
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damage_absorption = list("brute"=0.5,"fire"=0.7,"bullet"=0.45,"laser"=0.6,"energy"=0.7,"bomb"=0.7)
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max_temperature = 5000
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max_temperature = 60000
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infra_luminosity = 3
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var/zoom = 0
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var/thrusters = 0
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@@ -8,7 +8,7 @@
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health = 200
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deflect_chance = 30
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damage_absorption = list("brute"=0.7,"fire"=0.7,"bullet"=0.7,"laser"=0.7,"energy"=0.7,"bomb"=0.7)
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max_temperature = 1000
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max_temperature = 25000
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infra_luminosity = 3
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wreckage = /obj/effect/decal/mecha_wreckage/phazon
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add_req_access = 1
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@@ -48,7 +48,7 @@
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var/obj/item/device/radio/radio = null
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var/max_temperature = 2500
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var/max_temperature = 25000
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var/internal_damage_threshold = 50 //health percentage below which internal damage is possible
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var/internal_damage = 0 //contains bitflags
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@@ -3,7 +3,7 @@
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name = "Odysseus"
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icon_state = "odysseus"
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step_in = 2
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max_temperature = 1500
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max_temperature = 15000
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health = 120
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wreckage = /obj/effect/decal/mecha_wreckage/odysseus
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internal_damage_threshold = 35
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@@ -3,7 +3,7 @@
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name = "APLU \"Ripley\""
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icon_state = "ripley"
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step_in = 6
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max_temperature = 1000
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max_temperature = 20000
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health = 200
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wreckage = /obj/effect/decal/mecha_wreckage/ripley
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var/list/cargo = new
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@@ -19,7 +19,7 @@
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desc = "Standart APLU chassis was refitted with additional thermal protection and cistern."
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name = "APLU \"Firefighter\""
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icon_state = "firefighter"
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max_temperature = 4500
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max_temperature = 65000
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health = 250
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lights_power = 8
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damage_absorption = list("fire"=0.5,"bullet"=0.8,"bomb"=0.5)
|
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|
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@@ -88,8 +88,11 @@
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return
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if(density)
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var/turf/T = get_turf(src)
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if(T.density)
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user << "\red The wall is blocked!"
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return
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if(istype(W, /obj/item/weapon/screwdriver))
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var/turf/T = get_turf(src)
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user.visible_message("[user] tightens some bolts on the wall.", "You tighten the bolts on the wall.")
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if(!mineral || mineral == "metal")
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T.ChangeTurf(/turf/simulated/wall)
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@@ -100,7 +103,6 @@
|
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if( istype(W, /obj/item/weapon/weldingtool) )
|
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var/obj/item/weapon/weldingtool/WT = W
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if( WT:welding )
|
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var/turf/T = get_turf(src)
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if(!mineral)
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T.ChangeTurf(/turf/simulated/wall)
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else
|
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|
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@@ -80,16 +80,18 @@
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del(A) //The disk's Del() proc ensures a new one is created
|
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return
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if(!isemptylist(A.search_contents_for(/obj/item/weapon/disk/nuclear)))
|
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var/list/disk_search = list(A.search_contents_for(/obj/item/weapon/disk/nuclear))
|
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if(!isemptylist(disk_search))
|
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if(istype(A, /mob/living))
|
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var/mob/living/MM = A
|
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if(MM.client && !MM.stat)
|
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MM << "\red Something you are carrying is preventing you from leaving. Don't play stupid; you know exactly what it is."
|
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MM.inertia_dir = turn(MM.inertia_dir,180)
|
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else
|
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for(var/obj/item/weapon/disk/nuclear/N in A.search_contents_for(/obj/item/weapon/disk/nuclear))
|
||||
for(var/obj/item/weapon/disk/nuclear/N in disk_search)
|
||||
del(N)//Make the disk respawn it is on a clientless mob or corpse
|
||||
else
|
||||
for(var/obj/item/weapon/disk/nuclear/N in A.search_contents_for(/obj/item/weapon/disk/nuclear))
|
||||
for(var/obj/item/weapon/disk/nuclear/N in disk_search)
|
||||
del(N)//Make the disk respawn if it is floating on its own
|
||||
return
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
var/obj/item/weapon/cable_coil/C = W
|
||||
if(!wired)
|
||||
if(C.amount >= 2)
|
||||
C.amount -= 2
|
||||
C.use(2)
|
||||
wired = 1
|
||||
siemens_coefficient = 1
|
||||
user << "<span class='notice'>You wrap some wires around [src].</span>"
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
swap_hand()
|
||||
|
||||
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
|
||||
if (src.health > 0)
|
||||
if (src.health >= 0)
|
||||
if(src == M && istype(src, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
src.visible_message( \
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(health > 0)
|
||||
if(health >= 0)
|
||||
help_shake_act(M)
|
||||
return 1
|
||||
if(M.health < -75) return 0
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
src.reagents.reaction(safe_thing, TOUCH)
|
||||
|
||||
|
||||
|
||||
user << "\blue You transfer [trans] units of the solution."
|
||||
if (src.reagents.total_volume<=0)
|
||||
filled = 0
|
||||
@@ -62,6 +63,15 @@
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red <B>[] squirts something into []'s eyes!</B>", user, target), 1)
|
||||
src.reagents.reaction(target, TOUCH)
|
||||
var/mob/M = target
|
||||
var/R
|
||||
if(src.reagents)
|
||||
for(var/datum/reagent/A in src.reagents.reagent_list)
|
||||
R += A.id + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> squirted <b>[M]/[M.ckey]</b> with ([R])"
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> squirted <b>[M]/[M.ckey]</b> with ([R])"
|
||||
log_attack("\[[time_stamp()]\] <b>[user]/[user.ckey]</b> squirted <b>[M]/[M.ckey]</b> with ([R])")
|
||||
|
||||
trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
user << "\blue You transfer [trans] units of the solution."
|
||||
|
||||
@@ -46,7 +46,16 @@
|
||||
return
|
||||
|
||||
if(ismob(target) && target.reagents && reagents.total_volume)
|
||||
var/mob/M = target
|
||||
user << "\blue You splash the solution onto [target]."
|
||||
var/R
|
||||
if(src.reagents)
|
||||
for(var/datum/reagent/A in src.reagents.reagent_list)
|
||||
R += A.id + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> splashed <b>[M]/[M.ckey]</b> with ([R])"
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> splashed <b>[M]/[M.ckey]</b> with ([R])"
|
||||
log_attack("\[[time_stamp()]\] <b>[user]/[user.ckey]</b> splashed <b>[M]/[M.ckey]</b> with ([R])")
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red [] has been splashed with something by []!", target, user), 1)
|
||||
src.reagents.reaction(target, TOUCH)
|
||||
|
||||
@@ -61,6 +61,15 @@
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red <B>[] squirts something into []'s eyes!</B>", user, target), 1)
|
||||
src.reagents.reaction(target, TOUCH)
|
||||
var/mob/M = target
|
||||
var/R
|
||||
if(src.reagents)
|
||||
for(var/datum/reagent/A in src.reagents.reagent_list)
|
||||
R += A.id + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> squirted <b>[M]/[M.ckey]</b> with ([R])"
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> squirted <b>[M]/[M.ckey]</b> with ([R])"
|
||||
log_attack("\[[time_stamp()]\] <b>[user]/[user.ckey]</b> squirted <b>[M]/[M.ckey]</b> with ([R])")
|
||||
|
||||
trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
user << "\blue You transfer [trans] units of the solution."
|
||||
|
||||
@@ -4121,7 +4121,7 @@
|
||||
"bBm" = (/obj/structure/table,/obj/item/weapon/scalpel{pixel_y = 12},/obj/item/weapon/circular_saw,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
"bBn" = (/obj/structure/table,/obj/item/weapon/cautery{pixel_x = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/medical/sleeper)
|
||||
"bBo" = (/obj/structure/table,/obj/item/weapon/retractor,/turf/simulated/floor,/area/medical/sleeper)
|
||||
"bBp" = (/obj/structure/table,/obj/item/weapon/folder/white,/obj/item/weapon/gun/syringe,/obj/item/weapon/reagent_containers/dropper,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
"bBp" = (/obj/structure/table,/obj/item/weapon/folder/white,/obj/item/weapon/gun/projectile/syringe,/obj/item/weapon/reagent_containers/dropper,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
"bBq" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{dir = 2; icon_state = "whiteredcorner"},/area/medical/sleeper)
|
||||
"bBr" = (/obj/structure/closet/l3closet/general,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
"bBs" = (/obj/structure/closet/secure_closet/medical3,/obj/machinery/alarm{pixel_y = 24},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
@@ -4352,7 +4352,7 @@
|
||||
"bFJ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor{tag = "icon-whitehall (WEST)"; icon_state = "whitehall"; dir = 8},/area/medical/sleeper)
|
||||
"bFK" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/structure/sign/nosmoking_2{pixel_x = -28},/turf/simulated/floor{dir = 1; icon_state = "whiteredcorner"},/area/medical/sleeper)
|
||||
"bFL" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = 28; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/camera{c_tag = "Medbay Recovery Room"; dir = 8; network = "SS13"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
"bFM" = (/obj/structure/table,/obj/item/weapon/folder/white,/obj/item/weapon/folder/white,/obj/item/weapon/hand_labeler,/obj/item/weapon/gun/syringe,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
"bFM" = (/obj/structure/table,/obj/item/weapon/folder/white,/obj/item/weapon/folder/white,/obj/item/weapon/hand_labeler,/obj/item/weapon/gun/projectile/syringe,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
"bFN" = (/obj/structure/table,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline{pixel_x = 7; pixel_y = -3},/obj/item/weapon/reagent_containers/glass/bottle/antitoxin{pixel_x = -4; pixel_y = -3},/obj/item/weapon/reagent_containers/syringe/inaprovaline{pixel_x = 3; pixel_y = -2},/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/glass/bottle/toxin{pixel_x = 4; pixel_y = 2},/obj/item/weapon/reagent_containers/syringe/inaprovaline{pixel_x = 5; pixel_y = -2},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
"bFO" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
|
||||
"bFP" = (/obj/structure/table,/obj/item/weapon/folder/white,/obj/item/clothing/tie/stethoscope,/obj/machinery/vending/wallmed1{pixel_y = 28},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay)
|
||||
|
||||
Reference in New Issue
Block a user