mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
-Advance diseases were given a good bug fixing based on reports and runtimes. Including the diseases spreading correctly.
=Proposals= -Cyborgs can now beep and ping. -Hulks will now talk in all upper-case and will spurt out random hulk phrases and flex. =Sprites= -Improved APC sprite by TankNut. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5031 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -120,11 +120,11 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
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if(how_spread != AIRBORNE && how_spread != SPECIAL)
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check_range = 1 // everything else, like infect-on-contact things, only infect things on top of it
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if(isturf(affected_mob.loc))
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if(isturf(source.loc))
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for(var/mob/living/carbon/M in oview(check_range, source))
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if(isturf(M.loc))
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if(AStar(affected_mob.loc, M.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, check_range))
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M.contract_disease(src)
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if(AStar(source.loc, M.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, check_range))
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M.contract_disease(src, 0, 1, force_spread)
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return
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@@ -140,6 +140,7 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
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for(var/datum/disease/D in affected_mob.viruses)
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if(D != src)
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if(IsSame(D))
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//error("Deleting [D.name] because it's the same as [src.name].")
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del(D) // if there are somehow two viruses of the same kind in the system, delete the other one
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if(holder == affected_mob)
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@@ -25,6 +25,7 @@ var/list/archive_diseases = list()
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agent = "advance microbes"
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max_stages = 5
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spread = "Unknown"
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affected_species = list("Human","Monkey")
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// NEW VARS
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@@ -47,12 +48,15 @@ var/list/archive_diseases = list()
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if(!istype(D))
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D = null
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// Generate symptoms if we weren't given any.
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if(!symptoms || !symptoms.len)
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if(!D || !D.symptoms || !D.symptoms.len)
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symptoms = GenerateSymptoms()
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else
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symptoms = D.symptoms
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name = D.name
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Refresh(!copy)
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..(process, D)
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return
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@@ -69,9 +73,14 @@ var/list/archive_diseases = list()
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// Compares type then ID.
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/datum/disease/advance/IsSame(var/datum/disease/advance/D)
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if(!(istype(D, /datum/disease/advance)))
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//error("Returning 0 because not same type.")
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return 0
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//error("Comparing [src.GetDiseaseID()] [D.GetDiseaseID()]")
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if(src.GetDiseaseID() != D.GetDiseaseID())
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//error("Returing 0")
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return 0
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//error("Returning 1")
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return 1
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// To add special resistances.
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@@ -149,14 +158,14 @@ var/list/archive_diseases = list()
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CRASH("We did not have any symptoms before generating properties.")
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return
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var/list/properties = list("resistance" = 1, "stealth" = 1, "stage_rate" = 1, "tansmittable" = 1, "severity" = 1)
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var/list/properties = list("resistance" = 1, "stealth" = 1, "stage_rate" = 1, "transmittable" = 1, "severity" = 1)
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for(var/datum/symptom/S in symptoms)
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properties["resistance"] += S.resistance
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properties["stealth"] += S.stealth
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properties["stage_rate"] += S.stage_speed
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properties["tansmittable"] += S.transmittable
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properties["transmittable"] += S.transmittable
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properties["severity"] = max(properties["severity"], S.level) // severity is based on the highest level symptom
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return properties
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@@ -168,8 +177,8 @@ var/list/archive_diseases = list()
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hidden = list( (properties["stealth"] > 2), (properties["stealth"] > 3) )
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// The more symptoms we have, the less transmittable it is but some symptoms can make up for it.
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SetSpread(max(BLOOD, min(round(properties["tansmittable"] - (symptoms.len / 2)), AIRBORNE)))
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permeability_mod = 0.5 * properties["transmittable"]
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SetSpread(max(BLOOD, min(properties["transmittable"] - symptoms.len, AIRBORNE)))
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permeability_mod = round(0.5 * properties["transmittable"])
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stage_prob = max(properties["stage_rate"], 1)
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SetSeverity(properties["severity"])
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GenerateCure(properties)
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@@ -182,15 +191,15 @@ var/list/archive_diseases = list()
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switch(spread_id)
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if(NON_CONTAGIOUS)
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src.spread = "None"
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spread = "None"
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if(SPECIAL)
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src.spread = "None"
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spread = "None"
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if(CONTACT_GENERAL, CONTACT_HANDS, CONTACT_FEET)
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src.spread = "On contact"
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spread = "On contact"
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if(AIRBORNE)
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src.spread = "Airborne"
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spread = "Airborne"
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if(BLOOD)
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src.spread = "Blood"
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spread = "Blood"
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spread_type = spread_id
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//world << "Setting spread type to [spread_id]/[spread]"
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@@ -1,4 +1,5 @@
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/datum/disease/advance/cold/New(var/process = 1, var/datum/disease/advance/D)
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name = "Cold"
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symptoms = list(new/datum/symptom/sneeze)
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..(process, D)
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/datum/disease/advance/cold/New(var/process = 1, var/datum/disease/advance/D, var/copy = 0)
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if(!D)
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name = "Cold"
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symptoms = list(new/datum/symptom/sneeze)
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..(process, D, copy)
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@@ -1,4 +1,5 @@
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/datum/disease/advance/flu/New(var/process = 1, var/datum/disease/advance/D)
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name = "Flu"
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symptoms = list(new/datum/symptom/cough)
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..(process, D)
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/datum/disease/advance/flu/New(var/process = 1, var/datum/disease/advance/D, var/copy = 0)
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if(!D)
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name = "Flu"
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symptoms = list(new/datum/symptom/cough)
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..(process, D, copy)
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@@ -6,6 +6,7 @@ Confusion
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Little bit hidden.
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Lowers resistance.
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Decreases stage speed.
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Not very transmittable.
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Intense Level.
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Bonus
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@@ -20,8 +21,10 @@ Bonus
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stealth = 1
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resistance = -1
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stage_speed = -3
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transmittable = 0
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level = 4
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/datum/symptom/confusion/Activate(var/datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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@@ -5,7 +5,8 @@ Coughing
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Noticable.
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No Resistance.
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Doesn't increase stage speed..
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Doesn't increase stage speed.
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Transmittable.
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Low Level.
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BONUS
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@@ -20,6 +21,7 @@ BONUS
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stealth = -1
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resistance = 0
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stage_speed = 0
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transmittable = 2
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level = 1
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/datum/symptom/cough/Activate(var/datum/disease/advance/A)
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@@ -6,6 +6,7 @@ Damage Converter
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Little bit hidden.
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Lowers resistance tremendously.
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Decreases stage speed tremendously.
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Reduced transmittablity
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Intense Level.
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Bonus
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@@ -18,8 +19,9 @@ Bonus
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name = "Toxic Compensation"
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stealth = 1
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resistance = -5
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stage_speed = -5
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resistance = -4
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stage_speed = -4
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transmittable = -2
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level = 4
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/datum/symptom/damage_converter/Activate(var/datum/disease/advance/A)
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@@ -6,6 +6,7 @@ Dizziness
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Little bit hidden.
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Lowers resistance considerably.
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Decreases stage speed.
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Reduced transmittability
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Intense Level.
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Bonus
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@@ -20,6 +21,7 @@ Bonus
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stealth = 1
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resistance = -2
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stage_speed = -3
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transmittable = -1
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level = 4
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/datum/symptom/dizzy/Activate(var/datum/disease/advance/A)
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@@ -6,6 +6,7 @@ Fever
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No change to hidden.
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Increases resistance.
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Increases stage speed.
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Little transmittable.
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Low level.
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Bonus
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@@ -20,6 +21,7 @@ Bonus
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stealth = 0
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resistance = 3
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stage_speed = 3
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transmittable = 1
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level = 2
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/datum/symptom/fever/Activate(var/datum/disease/advance/A)
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@@ -6,6 +6,7 @@ Hallucigen
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Very noticable.
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Lowers resistance considerably.
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Decreases stage speed.
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Reduced transmittable.
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Critical Level.
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Bonus
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@@ -20,6 +21,7 @@ Bonus
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stealth = -2
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resistance = -3
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stage_speed = -3
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transmittable = -1
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level = 5
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/datum/symptom/hallucigen/Activate(var/datum/disease/advance/A)
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@@ -5,7 +5,8 @@ Headache
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Noticable.
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Highly resistant.
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Increases stage speed..
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Increases stage speed.
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Not transmittable.
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Low Level.
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BONUS
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@@ -15,15 +16,16 @@ BONUS
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//////////////////////////////////////
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*/
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/datum/symptom/cough
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/datum/symptom/headache
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name = "Headache"
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stealth = -1
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resistance = 4
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stage_speed = 2
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transmittable = 0
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level = 1
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/datum/symptom/cough/Activate(var/datum/disease/advance/A)
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/datum/symptom/headache/Activate(var/datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/M = A.affected_mob
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@@ -5,7 +5,8 @@ Itching
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Not noticable or unnoticable.
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Resistant.
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Increases stage speed..
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Increases stage speed.
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Little transmittable.
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Low Level.
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BONUS
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@@ -21,6 +22,7 @@ BONUS
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stealth = 0
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resistance = 3
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stage_speed = 3
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transmittable = 1
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level = 1
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/datum/symptom/itching/Activate(var/datum/disease/advance/A)
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@@ -6,6 +6,7 @@ Sneezing
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Very Noticable.
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Increases resistance.
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Doesn't increase stage speed.
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Very transmittable.
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Low Level.
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Bonus
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@@ -21,6 +22,7 @@ Bonus
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stealth = -2
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resistance = 2
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stage_speed = 0
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transmittable = 3
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level = 1
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/datum/symptom/sneeze/Activate(var/datum/disease/advance/A)
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@@ -6,6 +6,7 @@ Vomiting
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Very Very Noticable.
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Decreases resistance.
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Doesn't increase stage speed.
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Little transmittable.
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Medium Level.
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Bonus
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@@ -24,6 +25,7 @@ Bonus
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stealth = -2
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resistance = -1
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stage_speed = 0
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transmittable = 1
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level = 3
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/datum/symptom/vomit/Activate(var/datum/disease/advance/A)
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@@ -57,6 +59,7 @@ Vomiting Blood
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Very Very Noticable.
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Decreases resistance.
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Decreases stage speed.
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Little transmittable.
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Intense level.
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Bonus
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@@ -74,6 +77,7 @@ Bonus
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stealth = -2
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resistance = -1
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stage_speed = -1
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transmittable = 1
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level = 4
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/datum/symptom/vomit/blood/Vomit(var/mob/living/M)
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@@ -5,7 +5,8 @@ Weight Gain
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Very Very Noticable.
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Decreases resistance.
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Decreases stage speed..
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Decreases stage speed.
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Reduced transmittable.
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Intense Level.
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Bonus
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@@ -20,6 +21,7 @@ Bonus
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stealth = -3
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resistance = -3
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stage_speed = -2
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transmittable = -2
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level = 4
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/datum/symptom/weight_gain/Activate(var/datum/disease/advance/A)
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@@ -44,6 +46,7 @@ Weight Loss
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Very Very Noticable.
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Decreases resistance.
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Decreases stage speed.
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Reduced Transmittable.
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High level.
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Bonus
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@@ -59,6 +62,7 @@ Bonus
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stealth = -3
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resistance = -2
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stage_speed = -2
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transmittable = -2
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level = 3
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/datum/symptom/weight_loss/Activate(var/datum/disease/advance/A)
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@@ -82,6 +86,7 @@ Weight Even
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Very Noticable.
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Decreases resistance.
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Decreases stage speed.
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Reduced transmittable.
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High level.
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Bonus
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@@ -98,6 +103,7 @@ Bonus
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stealth = -3
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resistance = -2
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stage_speed = -2
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transmittable = -2
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level = 4
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/datum/symptom/weight_loss/Activate(var/datum/disease/advance/A)
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@@ -208,6 +208,13 @@
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Weaken(3)
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emote("collapse")
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if ((HULK in mutations) && health >= 25)
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if (prob(7))
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switch(pick(1,2))
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if(1)
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say(pick("HGH!", "PROTEIN!", "OH YEAH!", "HULK SMASH!", "HULK NOT LIKE BOOKS!", "HNNNNNNNNNGGGGGGH!", ))
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if(2)
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emote("flexes")
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if (radiation)
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if (radiation > 100)
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radiation = 100
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@@ -70,6 +70,10 @@
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if(prob(25))
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message += " OLE!"
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if ((HULK in mutations) && health >= 25)
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if(copytext(message, 1, 2) != "*")
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message = uppertext(message) //because I don't know how to code properly in getting vars from other files -Bro
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//Ninja mask obscures text and voice if set to do so.
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//Would make it more global but it's sort of ninja specific.
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if(istype(src.wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja)&&src.wear_mask:voice=="Unknown")
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@@ -143,6 +143,58 @@
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else
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message = "<B>[src]</B> looks."
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m_type = 1
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if("beep")
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var/M = null
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if(param)
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for (var/mob/A in view(null, null))
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if (param == A.name)
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M = A
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break
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if(!M)
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param = null
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if (param)
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message = "<B>[src]</B> beeps at [param]."
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else
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message = "<B>[src]</B> beeps."
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playsound(src.loc, 'twobeep.ogg', 50, 0)
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m_type = 1
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if("ping")
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var/M = null
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if(param)
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for (var/mob/A in view(null, null))
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if (param == A.name)
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M = A
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break
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if(!M)
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param = null
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||||
|
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if (param)
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message = "<B>[src]</B> pings at [param]."
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else
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message = "<B>[src]</B> pings."
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playsound(src.loc, 'ping.ogg', 50, 0)
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m_type = 1
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if("buzz")
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var/M = null
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if(param)
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for (var/mob/A in view(null, null))
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if (param == A.name)
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M = A
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break
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if(!M)
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param = null
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||||
|
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if (param)
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message = "<B>[src]</B> buzzes at [param]."
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else
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message = "<B>[src]</B> buzzes."
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playsound(src.loc, 'buzz-sigh.ogg', 50, 0)
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m_type = 1
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else
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src << text("Invalid Emote: []", act)
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if ((message && src.stat == 0))
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@@ -6,20 +6,25 @@ Put (mob/proc)s here that are in dire need of a code cleanup.
|
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/mob/proc/has_disease(var/datum/disease/virus)
|
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for(var/datum/disease/D in viruses)
|
||||
if(D.IsSame(virus))
|
||||
//error("[D.name]/[D.type] is the same as [virus.name]/[virus.type]")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// This proc has some procs that should be extracted from it. I believe we can develop some helper procs from it - Rockdtben
|
||||
/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0, var/force_species_check=1)
|
||||
// world << "Contract_disease called by [src] with virus [virus]"
|
||||
/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0, var/force_species_check=1, var/spread_type = -5)
|
||||
//world << "Contract_disease called by [src] with virus [virus]"
|
||||
if(stat >=2)
|
||||
//world << "He's dead jim."
|
||||
return
|
||||
if(istype(virus, /datum/disease/advance))
|
||||
//world << "It's an advance virus."
|
||||
var/datum/disease/advance/A = virus
|
||||
if(A.GetDiseaseID() in resistances)
|
||||
//world << "It resisted us!"
|
||||
return
|
||||
else
|
||||
if(src.resistances.Find(virus.type))
|
||||
//world << "Normal virus and resisted"
|
||||
return
|
||||
|
||||
|
||||
@@ -37,10 +42,10 @@ Put (mob/proc)s here that are in dire need of a code cleanup.
|
||||
if(fail) return
|
||||
|
||||
if(skip_this == 1)
|
||||
//world << "infectin"
|
||||
//if(src.virus) < -- this used to replace the current disease. Not anymore!
|
||||
//src.virus.cure(0)
|
||||
|
||||
var/datum/disease/v = new virus.type(D = virus)
|
||||
var/datum/disease/v = new virus.type(1, virus, 0)
|
||||
src.viruses += v
|
||||
v.affected_mob = src
|
||||
v.strain_data = v.strain_data.Copy()
|
||||
@@ -48,7 +53,7 @@ Put (mob/proc)s here that are in dire need of a code cleanup.
|
||||
if(v.can_carry && prob(5))
|
||||
v.carrier = 1
|
||||
return
|
||||
|
||||
//world << "Not skipping."
|
||||
//if(src.virus) //
|
||||
//return //
|
||||
|
||||
@@ -67,7 +72,7 @@ Put (mob/proc)s here that are in dire need of a code cleanup.
|
||||
|
||||
*/
|
||||
if(prob(15/virus.permeability_mod)) return //the power of immunity compels this disease! but then you forgot resistances
|
||||
|
||||
//world << "past prob()"
|
||||
var/obj/item/clothing/Cl = null
|
||||
var/passed = 1
|
||||
|
||||
@@ -77,7 +82,10 @@ Put (mob/proc)s here that are in dire need of a code cleanup.
|
||||
var/hands_ch
|
||||
var/feet_ch
|
||||
|
||||
switch(virus.spread_type)
|
||||
if(spread_type == -5)
|
||||
spread_type = virus.spread_type
|
||||
|
||||
switch(spread_type)
|
||||
if(CONTACT_HANDS)
|
||||
head_ch = 0
|
||||
body_ch = 0
|
||||
@@ -158,7 +166,7 @@ Put (mob/proc)s here that are in dire need of a code cleanup.
|
||||
passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
|
||||
//world << "Mask pass [passed]"
|
||||
|
||||
if(passed && virus.spread_type == AIRBORNE && internals)
|
||||
if(passed && spread_type == AIRBORNE && internals)
|
||||
passed = (prob(50*virus.permeability_mod))
|
||||
|
||||
if(passed)
|
||||
@@ -192,7 +200,8 @@ Put (mob/proc)s here that are in dire need of a code cleanup.
|
||||
else if(prob(15))
|
||||
return
|
||||
else*/
|
||||
var/datum/disease/v = new virus.type
|
||||
|
||||
var/datum/disease/v = new virus.type(1, virus, 0)
|
||||
src.viruses += v
|
||||
v.affected_mob = src
|
||||
v.strain_data = v.strain_data.Copy()
|
||||
|
||||
@@ -100,14 +100,14 @@ datum
|
||||
var/datum/reagent/blood/self = src
|
||||
src = null
|
||||
for(var/datum/disease/D in self.data["viruses"])
|
||||
var/datum/disease/virus = new D.type(D)
|
||||
//var/datum/disease/virus = new D.type(0, D, 1)
|
||||
// We don't spread.
|
||||
if(virus.spread_type == SPECIAL || virus.spread_type == NON_CONTAGIOUS) continue
|
||||
if(D.spread_type == SPECIAL || D.spread_type == NON_CONTAGIOUS) continue
|
||||
|
||||
if(method == TOUCH)
|
||||
M.contract_disease(virus)
|
||||
M.contract_disease(D)
|
||||
else //injected
|
||||
M.contract_disease(virus, 1, 0)
|
||||
M.contract_disease(D, 1, 0)
|
||||
|
||||
|
||||
/*
|
||||
|
||||
@@ -49,6 +49,18 @@ should be listed in the changelog upon commit tho. Thanks. -->
|
||||
|
||||
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">09 November 2012</h2>
|
||||
<h3 class="author">Giacom updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Cyborgs can now ping and beep! (Say "*beep" and "*ping") Thanks to Rahlzel for the proposal.</li>
|
||||
<li class="tweak">HULKS WILL NOW TALK IN ALL CAPS AND WILL RANDOMLY SAY HULK THINGS. Thanks to Brotemis for the proposal.</li>
|
||||
<li class="wip">Sorry for the inconveniences with advance diseases. They are working much better now!</li>
|
||||
<li class="imageadd">An improved APC sprite by TankNut!</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">05 November 2012</h2>
|
||||
<h3 class="author">Giacom updated:</h3>
|
||||
|
||||
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Reference in New Issue
Block a user