Runtime fixes for:

runtime error: Cannot modify null.layer. proc name: done (/obj/effect/equip_e/human/done) usr: Ramona Fawkes (/mob/living/carbon/human) src: the human (/obj/effect/equip_e/human)
call stack: the human (/obj/effect/equip_e/human): done() the human (/obj/effect/equip_e/human): process()

runtime error: Cannot execute null.use(). proc name: attackby (/obj/structure/barricade/wooden/attackby) usr: Jeffery Long (/mob/living/carbon/human) src: the wooden barricade (/obj/structure/barricade/wooden) call stack: the wooden barricade (/obj/structure/barricade/wooden): attackby(null, Jeffery Long (/mob/living/carbon/human)) the wooden barricade (/obj/structure/barricade/wooden): DblClick(the floor (159,129,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=15;icon-y=12;left=1;scr...")

Rewrote wielded weapons to be their own weapon subclass. There was no point having a var/wielded var/twohanded var/force_unwielded var/force_wielded for every damn item when there is only 1 wield-able weapon anyway. All the wield-able stuff is now in twohanded.dm

Changed the adminhelpsound to some creative commons sound I pinched. Until somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW.

All PMs trigger the adminhelp sound. That means when you OM a player they get the sound, if a admin is PMed they only hear it if their adminhelp sounds are enabled. This should allow people to get eachother's attention when t he chat is busy.

Fixed some bad code with poddoors (which is used for the shutters in QM)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3435 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-04-11 05:01:44 +00:00
parent cbad29832e
commit d775e1ac80
23 changed files with 272 additions and 288 deletions

View File

@@ -13,11 +13,11 @@
if (usr.client && usr.client.muted_complete)
return
for (var/mob/M in world)
if (M.client && M.client.holder)
if(M.client.sound_adminhelp)
M << 'adminhelp.ogg'
M << "\blue <b><font color=red>HELP: </font>[key_name(src, M)] (<A HREF='?src=\ref[M.client.holder];adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?src=\ref[M.client.holder];adminplayervars=\ref[src]'>VV</A>) (<A HREF='?src=\ref[M.client.holder];adminplayersubtlemessage=\ref[src]'>SM</A>) (<A HREF='?src=\ref[M.client.holder];adminplayerobservejump=\ref[src]'>JMP</A>) (<A HREF='?src=\ref[M.client.holder];secretsadmin=check_antagonist'>CA</A>):</b> [msg]"
for (var/client/X)
if (X.holder)
if(X.sound_adminhelp)
X << 'adminhelp.ogg'
X << "\blue <b><font color=red>HELP: </font>[key_name(src, X)] (<A HREF='?src=\ref[X.holder];adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?src=\ref[X.holder];adminplayervars=\ref[src]'>VV</A>) (<A HREF='?src=\ref[X.holder];adminplayersubtlemessage=\ref[src]'>SM</A>) (<A HREF='?src=\ref[X.holder];adminplayerobservejump=\ref[src]'>JMP</A>) (<A HREF='?src=\ref[X.holder];secretsadmin=check_antagonist'>CA</A>):</b> [msg]"
usr << "Your message has been broadcast to administrators."
log_admin("HELP: [key_name(src)]: [msg]")

View File

@@ -521,8 +521,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.registered = M.real_name
M.equip_if_possible(W, M.slot_wear_id)
var/obj/item/weapon/fireaxe/fire_axe = new(M)
fire_axe.name = "Fire Axe (Unwielded)"
var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
M.equip_if_possible(fire_axe, M.slot_r_hand)
if("masked killer")
@@ -537,8 +536,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/kitchenknife(M), M.slot_l_store)
M.equip_if_possible(new /obj/item/weapon/scalpel(M), M.slot_r_store)
var/obj/item/weapon/fireaxe/fire_axe = new(M)
fire_axe.name = "Fire Axe (Unwielded)"
var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
M.equip_if_possible(fire_axe, M.slot_r_hand)
for(var/obj/item/carried_item in M.contents)

View File

@@ -128,34 +128,49 @@
//get message text, limit it's length.and clean/escape html
var/t = input("Message:", "Private message to [C.key]") as text|null
if (!t || !C) return
if(!t) return
if(!C)
src << "\red Error: Admin PM: Client not found."
if( !holder || !(holder.rank in list("Game Admin", "Game Master")) ) //clean the message if it's not sent by a GA or GM
t = sanitize(copytext(t,1,500))
if(!t) return
if(holder) //an Admin sent the message
if(!C.holder) C << "<font color='red' size='4'><b>-- Administrator private message --</b></font>" //only do LOUD PMs if the target isn't an admin. Hence making admin-to-admin PMs less annoying
C << "<font color='red'>Admin PM from-<b>[key_name(src, C, 0)]</b>:</font> [t]"
if(!C.holder) C << "<font color='red'><i>Click on the administrator's name to reply.</i></font>"
src << "<font color='blue'>Admin PM to-<b>[key_name(C, src, 1)]</b>:</font> [t]"
else //a non-Admin sent the message
if(C.holder)
src << "<font color='blue'>Reply PM to-<b>[key_name(C, src, 0)]</b>:</font> [t]"
C << "<font color='red'>Reply PM from-<b>[key_name(src, C, 0)]</b>:</font> [t]"
else
src << "<font class='red'>Error: PM: Non-admin to non-admin PM communication is forbidden</font>"
if(C.holder)
if(holder) //both are admins
C << "<font color='red'>Admin PM from-<b>[key_name(src, C, 1)]</b>: [t]</font>"
src << "<font color='blue'>Admin PM to-<b>[key_name(C, src, 1)]</b>: [t]</font>"
else //recipient is an admin but sender is not
C << "<font color='red'>Reply PM from-<b>[key_name(src, C, 1)]</b>: [t]</font>"
src << "<font color='blue'>Reply PM to-<b>[key_name(C, src, 0)]</b>: [t]</font>"
//play the recieving admin the adminhelp sound (if they have them enabled)
if(C.sound_adminhelp)
C << 'adminhelp.ogg'
else
if(holder) //sender is an admin but recipient is not. Do BIG RED TEXT
C << "<font color='red' size='4'><b>-- Administrator private message --</b></font>"
C << "<font color='red'>Admin PM from-<b>[key_name(src, C, 0)]</b>: [t]</font>"
C << "<font color='red'><i>Click on the administrator's name to reply.</i></font>"
src << "<font color='blue'>Admin PM to-<b>[key_name(C, src, 1)]</b>: [t]</font>"
//always play non-admin recipients the adminhelp sound
C << 'adminhelp.ogg'
else //neither are admins
src << "<font class='red'>Error: Admin PM: Non-admin to non-admin PM communication is forbidden.</font>"
return
log_admin("PM: [key_name(src)]->[key_name(C)]: [t]")
//we don't use message_admins here because the sender/receiver might get it too
for(var/client/X) //there are fewer clients than mobs
if(X.holder && X.key!=usr.key && X.key!=C.key) //check client/X is an admin and isn't the sender or recipient
var/mob/K = X.mob //get X's mob
if(K)
K << "<B><font color='blue'>PM: [key_name(src, K)]-&gt;[key_name(C, K)]:</B> \blue [t]</font>" //inform X
if(X.holder && X.key!=key && X.key!=C.key) //check client/X is an admin and isn't the sender or recipient
X << "<B><font color='blue'>PM: [key_name(src, X, 0)]-&gt;[key_name(C, X, 0)]:</B> \blue [t]</font>" //inform X
/client/proc/cmd_admin_godmode(mob/M as mob in world)
set category = "Special Verbs"