Byond 516 v2.0 (#37553)

* The TGS thing

* Revert the 516 revert

* Further segment the world/New() proc

* Fixes an issue here
This commit is contained in:
ShiftyRail
2025-05-12 06:50:25 +01:00
committed by GitHub
parent 90dfcd7df8
commit d79c1fe070
552 changed files with 37857 additions and 26434 deletions

View File

@@ -762,7 +762,7 @@ Target Machine: "}
var/icon/img = message_app.imglist[note]
if(img)
usr << browse_rsc(ImagePDA(img), "tmp_photo_[note].png")
dat += "<img src='tmp_photo_[note].png' width = '192' style='-ms-interpolation-mode:nearest-neighbor'><BR>"
dat += "<img src='tmp_photo_[note].png' width = '192' style='image-rendering: pixelated'><BR>"
return dat
/mob/living/silicon/pai/proc/softwareHolomap()

View File

@@ -184,7 +184,7 @@
if(dark_plane)
if (master_plane)
master_plane.blend_mode = BLEND_ADD
dark_plane.alphas["spider"] = 15 // with the master_plane at BLEND_ADD, shadows appear well lit while actually well lit places appear blinding.
dark_plane.alphas["spider"] = 0 // with the master_plane at BLEND_ADD, shadows appear well lit while actually well lit places appear blinding.
client.color = list(
1,0,0,0,
0,0.2,0,0,

View File

@@ -430,7 +430,7 @@
if(dark_plane)
if(master_plane)
master_plane.blend_mode = BLEND_ADD
dark_plane.alphas["grue"] = 15 // with the master_plane at BLEND_ADD, shadows appear well lit while actually well lit places appear blinding.
dark_plane.alphas["grue"] = 0 // with the master_plane at BLEND_ADD, shadows appear well lit while actually well lit places appear blinding.
client.color = list(
1,0,0,0,
-1,0.2,0.2,0,