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Changed the way facial scarring works. Instead of setting your real_name to "Unknown" it uses the disfigured variable of a human's head organ to dictate the human's name variable.
This means real_name is now somewhat back to being a reliable source of the mob's actual name. It should eliminate a lot of the "cloning as unknown" bugs. It also means I could simplify that god-awful name updating stuff into a nice and simple helper proc. Some original_name stuff was added here and there, mainly during cloning. A lot of the "getting random ghost names" should be fixed now. Still loads to do though, particularly with transforms and such. >_> Fixed a runtime with Tajarans trying to use a variable that doesn't exist for PDAs. Removed that variable from IDs as it's only used by furries. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3546 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -485,7 +485,6 @@
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var/registered_name = null // The name registered_name on the card
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var/assignment = null
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var/over_jumpsuit = 1 // If set to 0, it won't display on top of the mob's jumpsuit
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var/dorm = 0 // determines if this ID has claimed a dorm already
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/obj/item/weapon/card/id/silver
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