diff --git a/code/game/turfs/simulated/floor_types.dm b/code/game/turfs/simulated/floor_types.dm index 2bda18fcd11..826d38e2b78 100644 --- a/code/game/turfs/simulated/floor_types.dm +++ b/code/game/turfs/simulated/floor_types.dm @@ -220,6 +220,7 @@ blocks_air = 1 explosion_block = 2 +/* /turf/simulated/shuttle/wall/lighting_build_overlays() //writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/turf/proc/lighting_build_overlays() called tick#: [world.time]") var/atom/movable/lighting_overlay/O = ..() @@ -243,7 +244,7 @@ O.icon_state = "light1_corner" O.dir = NORTH - return O + return O*/ /turf/simulated/shuttle/wall/cultify() ChangeTurf(/turf/simulated/wall/cult) diff --git a/code/modules/lighting/lighting_turf.dm b/code/modules/lighting/lighting_turf.dm index 61fe0c07a18..11e90b23d42 100644 --- a/code/modules/lighting/lighting_turf.dm +++ b/code/modules/lighting/lighting_turf.dm @@ -13,7 +13,6 @@ if(lighting_overlay) returnToPool(lighting_overlay) -//This proc is extended in code/game/turfs/simulated/floor_types.dm /turf/proc/lighting_build_overlays() //writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/turf/proc/lighting_build_overlays() called tick#: [world.time]") if(lighting_overlay) @@ -30,8 +29,6 @@ for(var/datum/light_source/L in affecting_lights) L.calc_turf(src) - return O - /turf/proc/get_lumcount(var/minlum = 0, var/maxlum = 1) //writepanic("[__FILE__].[__LINE__] ([src.type])([usr ? usr.ckey : ""]) \\/turf/proc/get_lumcount() called tick#: [world.time]") if(!lighting_overlay) //We're not dynamic, whatever, return 50% lighting.