mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
Yet More Moody Lights (#35689)
* wip * more moody lights * woops * green screen
This commit is contained in:
@@ -188,10 +188,13 @@
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if(on)
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if(on)
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if(alert)
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if(alert)
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icon_state = "airlock_sensor_alert"
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icon_state = "airlock_sensor_alert"
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update_moody_light('icons/lighting/special.dmi', "overlay_airlock_sensor_alert")
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else
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else
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icon_state = "airlock_sensor_standby"
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icon_state = "airlock_sensor_standby"
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update_moody_light('icons/lighting/special.dmi', "overlay_airlock_sensor_standby")
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else
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else
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icon_state = "airlock_sensor_off"
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icon_state = "airlock_sensor_off"
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kill_moody_light()
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/obj/machinery/airlock_sensor/attack_hand(mob/user)
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/obj/machinery/airlock_sensor/attack_hand(mob/user)
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if(..())
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if(..())
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@@ -203,6 +206,9 @@
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playsound(src,'sound/misc/click.ogg',30,0,-1)
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playsound(src,'sound/misc/click.ogg',30,0,-1)
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radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
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radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = RADIO_AIRLOCK)
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flick("airlock_sensor_cycle", src)
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flick("airlock_sensor_cycle", src)
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update_moody_light('icons/lighting/special.dmi', "overlay_airlock_sensor_cycle")
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spawn(10)
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update_moody_light('icons/lighting/special.dmi', "overlay_[icon_state]")
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/obj/machinery/airlock_sensor/process()
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/obj/machinery/airlock_sensor/process()
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if(on)
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if(on)
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@@ -261,6 +267,7 @@
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//build=0
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//build=0
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//stat |= MAINT
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//stat |= MAINT
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//src.update_icon()
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//src.update_icon()
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update_icon()
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/obj/machinery/airlock_sensor/multitool_menu(var/mob/user,var/obj/item/device/multitool/P)
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/obj/machinery/airlock_sensor/multitool_menu(var/mob/user,var/obj/item/device/multitool/P)
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return {"
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return {"
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@@ -346,13 +353,16 @@
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//build=0
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//build=0
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//stat |= MAINT
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//stat |= MAINT
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//src.update_icon()
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//src.update_icon()
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update_icon()
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/obj/machinery/access_button/update_icon()
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/obj/machinery/access_button/update_icon()
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if(on)
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if(on)
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icon_state = "access_button_standby"
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icon_state = "access_button_standby"
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update_moody_light('icons/lighting/special.dmi', "overlay_button_standby")
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else
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else
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icon_state = "access_button_off"
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icon_state = "access_button_off"
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kill_moody_light()
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/obj/machinery/access_button/attack_hand(mob/user)
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/obj/machinery/access_button/attack_hand(mob/user)
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@@ -370,6 +380,10 @@
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radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = customfilter)
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radio_connection.post_signal(src, signal, range = AIRLOCK_CONTROL_RANGE, filter = customfilter)
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flick("access_button_cycle", src)
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flick("access_button_cycle", src)
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update_moody_light('icons/lighting/special.dmi', "overlay_button_cycle")
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spawn(10)
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update_moody_light('icons/lighting/special.dmi', "overlay_button_standby")
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/obj/machinery/access_button/attackby(var/obj/item/W, var/mob/user)
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/obj/machinery/access_button/attackby(var/obj/item/W, var/mob/user)
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@@ -112,6 +112,8 @@
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if(stat & (BROKEN | NOPOWER | FORCEDISABLE))
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if(stat & (BROKEN | NOPOWER | FORCEDISABLE))
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return
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return
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update_moody_light('icons/lighting/special.dmi', moody_state)
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if (occupant)
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if (occupant)
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switch (occupant.stat)
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switch (occupant.stat)
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if (0)
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if (0)
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@@ -3,6 +3,7 @@
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desc = "Does not support pinball."
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desc = "Does not support pinball."
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icon = 'icons/obj/computer.dmi'
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icon = 'icons/obj/computer.dmi'
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icon_state = "arcade"
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icon_state = "arcade"
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moody_state = "overlay_arcade"
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circuit = "/obj/item/weapon/circuitboard/arcade"
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circuit = "/obj/item/weapon/circuitboard/arcade"
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var/datum/arcade_game/game
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var/datum/arcade_game/game
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machine_flags = EMAGGABLE | SCREWTOGGLE | CROWDESTROY | WRENCHMOVE | FIXED2WORK
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machine_flags = EMAGGABLE | SCREWTOGGLE | CROWDESTROY | WRENCHMOVE | FIXED2WORK
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@@ -305,12 +305,14 @@ var/list/obj/machinery/camera/cyborg_cams = list(
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/obj/machinery/computer/security/telescreen/entertainment/wooden_tv
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/obj/machinery/computer/security/telescreen/entertainment/wooden_tv
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icon_state = "security_det"
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icon_state = "security_det"
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moody_state = "overlay_security_det"
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icon = 'icons/obj/computer.dmi'
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icon = 'icons/obj/computer.dmi'
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/obj/machinery/computer/security/wooden_tv
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/obj/machinery/computer/security/wooden_tv
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name = "Security Cameras"
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name = "Security Cameras"
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desc = "An old TV hooked into the stations camera network."
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desc = "An old TV hooked into the stations camera network."
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icon_state = "security_det"
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icon_state = "security_det"
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moody_state = "overlay_security_det"
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circuit = /obj/item/weapon/circuitboard/security/wooden_tv
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circuit = /obj/item/weapon/circuitboard/security/wooden_tv
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light_color = null
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light_color = null
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pass_flags = PASSTABLE
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pass_flags = PASSTABLE
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@@ -5,6 +5,7 @@ var/list/climatecomps = list()
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desc = "A computer designed to report on the weather conditions nearby."
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desc = "A computer designed to report on the weather conditions nearby."
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icon = 'icons/obj/computer.dmi'
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icon = 'icons/obj/computer.dmi'
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icon_state = "climate"
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icon_state = "climate"
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moody_state = "overlay_climate-wall"
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light_color = LIGHT_COLOR_CYAN
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light_color = LIGHT_COLOR_CYAN
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circuit = "/obj/item/weapon/circuitboard/labor"
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circuit = "/obj/item/weapon/circuitboard/labor"
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@@ -17,6 +17,7 @@
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use_auto_lights = 1
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use_auto_lights = 1
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light_power_on = 1
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light_power_on = 1
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light_range_on = 3
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light_range_on = 3
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var/moody_state = "overlay_computer"
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/obj/machinery/computer/cultify()
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/obj/machinery/computer/cultify()
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new /obj/structure/cult_legacy/tome(loc)
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new /obj/structure/cult_legacy/tome(loc)
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@@ -28,6 +29,8 @@
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if(!(computer_flags & NO_ONOFF_ANIMS))
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if(!(computer_flags & NO_ONOFF_ANIMS))
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anim(target = src, a_icon = 'icons/obj/computer.dmi', flick_anim = on_flick)
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anim(target = src, a_icon = 'icons/obj/computer.dmi', flick_anim = on_flick)
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initialize()
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initialize()
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if (icon_state == "old")
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moody_state = "overlay_computer_old"//I hate doing that but a bunch of computers got varedited in maps so this covers them
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/obj/machinery/computer/Cross(atom/movable/mover, turf/target, height=1.5, air_group = 0)
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/obj/machinery/computer/Cross(atom/movable/mover, turf/target, height=1.5, air_group = 0)
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if(istype(mover) && mover.checkpass(pass_flags_self))
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if(istype(mover) && mover.checkpass(pass_flags_self))
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@@ -101,18 +104,21 @@
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// Broken
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// Broken
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if(stat & BROKEN)
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if(stat & BROKEN)
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icon_state = "[initial(icon_state)]b"
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icon_state = "[initial(icon_state)]b"
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update_moody_light('icons/lighting/special.dmi', moody_state)
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// Unpowered/Disabled
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// Unpowered/Disabled
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else if(stat & (FORCEDISABLE|NOPOWER))
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else if(stat & (FORCEDISABLE|NOPOWER))
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if(icon_state != "[initial(icon_state)]0" && !(computer_flags & NO_ONOFF_ANIMS))
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if(icon_state != "[initial(icon_state)]0" && !(computer_flags & NO_ONOFF_ANIMS))
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anim(target = src, a_icon = 'icons/obj/computer.dmi', flick_anim = off_flick)
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anim(target = src, a_icon = 'icons/obj/computer.dmi', flick_anim = off_flick)
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icon_state = "[initial(icon_state)]0"
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icon_state = "[initial(icon_state)]0"
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kill_moody_light()
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// Functional
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// Functional
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else
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else
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if(icon_state == "[initial(icon_state)]0" && !(computer_flags & NO_ONOFF_ANIMS))
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if(icon_state == "[initial(icon_state)]0" && !(computer_flags & NO_ONOFF_ANIMS))
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anim(target = src, a_icon = 'icons/obj/computer.dmi', flick_anim = on_flick)
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anim(target = src, a_icon = 'icons/obj/computer.dmi', flick_anim = on_flick)
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icon_state = initial(icon_state)
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icon_state = initial(icon_state)
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update_moody_light('icons/lighting/special.dmi', moody_state)
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/obj/machinery/computer/power_change(var/nodelay = 0)
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/obj/machinery/computer/power_change(var/nodelay = 0)
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@@ -595,6 +595,7 @@
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name = "Medical Laptop"
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name = "Medical Laptop"
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desc = "A cheap laptop connected to the medical records."
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desc = "A cheap laptop connected to the medical records."
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icon_state = "medlaptop"
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icon_state = "medlaptop"
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moody_state = "overlay_laptop"
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pass_flags = PASSTABLE
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pass_flags = PASSTABLE
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machine_flags = 0
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machine_flags = 0
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@@ -2,6 +2,7 @@
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name = "\improper PDA Terminal"
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name = "\improper PDA Terminal"
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desc = "It can be used to download Apps on your PDA."
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desc = "It can be used to download Apps on your PDA."
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icon_state = "pdaterm"
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icon_state = "pdaterm"
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moody_state = "overlay_pdaterm"
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circuit = "/obj/item/weapon/circuitboard/pda_terminal"
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circuit = "/obj/item/weapon/circuitboard/pda_terminal"
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light_color = LIGHT_COLOR_ORANGE
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light_color = LIGHT_COLOR_ORANGE
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@@ -582,6 +582,7 @@ What a mess.*/
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/obj/machinery/computer/secure_data/detective_computer
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/obj/machinery/computer/secure_data/detective_computer
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icon = 'icons/obj/computer.dmi'
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icon = 'icons/obj/computer.dmi'
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icon_state = "messyfiles"
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icon_state = "messyfiles"
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moody_state = "overlay_messyfiles"
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light_color = null
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light_color = null
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computer_flags = NO_ONOFF_ANIMS
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computer_flags = NO_ONOFF_ANIMS
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@@ -75,11 +75,15 @@
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if(!allowed(user) && (wires & 1))
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if(!allowed(user) && (wires & 1))
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to_chat(user, "<span class='warning'>Access Denied.</span>")
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to_chat(user, "<span class='warning'>Access Denied.</span>")
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update_moody_light('icons/lighting/special.dmi', "overlay_doorctrl-denied")
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flick("doorctrl-denied",src)
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flick("doorctrl-denied",src)
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spawn(5)
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update_moody_light('icons/lighting/special.dmi', "overlay_doorctrl1")
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return
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return
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use_power(5)
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use_power(5)
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icon_state = "doorctrl1"
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icon_state = "doorctrl1"
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update_moody_light('icons/lighting/special.dmi', "overlay_doorctrl1")
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add_fingerprint(user)
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add_fingerprint(user)
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if(normaldoorcontrol)
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if(normaldoorcontrol)
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@@ -116,13 +120,16 @@
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spawn(15)
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spawn(15)
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if(!(stat & (FORCEDISABLE|NOPOWER)))
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if(!(stat & (FORCEDISABLE|NOPOWER)))
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icon_state = "doorctrl0"
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icon_state = "doorctrl0"
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update_moody_light('icons/lighting/special.dmi', "overlay_doorctrl0")
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/obj/machinery/door_control/power_change()
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/obj/machinery/door_control/power_change()
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..()
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..()
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if(stat & (FORCEDISABLE|NOPOWER))
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if(stat & (FORCEDISABLE|NOPOWER))
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icon_state = "doorctrl-p"
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icon_state = "doorctrl-p"
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kill_moody_light()
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else
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else
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icon_state = "doorctrl0"
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icon_state = "doorctrl0"
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update_moody_light('icons/lighting/special.dmi', "overlay_doorctrl0")
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/obj/machinery/door_control/npc_tamper_act(mob/living/L)
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/obj/machinery/door_control/npc_tamper_act(mob/living/L)
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attack_hand(L)
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attack_hand(L)
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@@ -372,10 +372,13 @@
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if(on && program)
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if(on && program)
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if(program.memory["processing"])
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if(program.memory["processing"])
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icon_state = "access_control_process"
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icon_state = "access_control_process"
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update_moody_light('icons/lighting/special.dmi', "overlay_control_process")
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else
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else
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icon_state = "access_control_standby"
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icon_state = "access_control_standby"
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update_moody_light('icons/lighting/special.dmi', "overlay_control_standby")
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else
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else
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icon_state = "access_control_off"
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icon_state = "access_control_off"
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kill_moody_light()
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/obj/machinery/embedded_controller/radio/access_controller/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open=NANOUI_FOCUS)
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/obj/machinery/embedded_controller/radio/access_controller/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open=NANOUI_FOCUS)
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if(!program)//we need to initialize the controller to get a program
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if(!program)//we need to initialize the controller to get a program
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@@ -28,7 +28,7 @@
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build=0
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build=0
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stat |= MAINT
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stat |= MAINT
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src.update_icon()
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update_icon()
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/obj/machinery/embedded_controller/attackby(var/obj/item/W as obj, var/mob/user as mob)
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/obj/machinery/embedded_controller/attackby(var/obj/item/W as obj, var/mob/user as mob)
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. = ..()
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. = ..()
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@@ -196,10 +196,13 @@
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if(on && program)
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if(on && program)
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if(program.memory["processing"])
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if(program.memory["processing"])
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icon_state = "airlock_control_process"
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icon_state = "airlock_control_process"
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update_moody_light('icons/lighting/special.dmi', "overlay_control_process")
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else
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else
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icon_state = "airlock_control_standby"
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icon_state = "airlock_control_standby"
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update_moody_light('icons/lighting/special.dmi', "overlay_control_standby")
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else
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else
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icon_state = "airlock_control_off"
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icon_state = "airlock_control_off"
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kill_moody_light()
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/obj/machinery/embedded_controller/radio/post_signal(datum/signal/signal)
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/obj/machinery/embedded_controller/radio/post_signal(datum/signal/signal)
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signal.transmission_method = TRANSMISSION_RADIO
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signal.transmission_method = TRANSMISSION_RADIO
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@@ -4,6 +4,7 @@
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condi = 1
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condi = 1
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icon_state = "snackbar"
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icon_state = "snackbar"
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chem_board = /obj/item/weapon/circuitboard/snackbar_machine
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chem_board = /obj/item/weapon/circuitboard/snackbar_machine
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light_color = LIGHT_COLOR_GREEN
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windowtype = "snackbar_machine"
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windowtype = "snackbar_machine"
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||||||
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/obj/machinery/chem_master/snackbar_machine/Topic(href, href_list)
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/obj/machinery/chem_master/snackbar_machine/Topic(href, href_list)
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@@ -55,6 +55,7 @@ var/list/obj/machinery/requests_console/requests_consoles = list()
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var/priority = -1 ; //Priority of the message being sent
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var/priority = -1 ; //Priority of the message being sent
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var/announceSound = 'sound/vox/_bloop.wav'
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var/announceSound = 'sound/vox/_bloop.wav'
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luminosity = 0
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luminosity = 0
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||||||
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use_auto_lights = 1
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||||||
|
|
||||||
/obj/machinery/requests_console/power_change()
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/obj/machinery/requests_console/power_change()
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..()
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..()
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||||||
|
|||||||
@@ -149,6 +149,10 @@
|
|||||||
icon_state="intercom-frame"
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icon_state="intercom-frame"
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||||||
return
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return
|
||||||
icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]"
|
icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]"
|
||||||
|
if (on)
|
||||||
|
update_moody_light('icons/lighting/special.dmi', "overlay_intercom")
|
||||||
|
else
|
||||||
|
kill_moody_light()
|
||||||
|
|
||||||
/obj/item/device/radio/intercom/process()
|
/obj/item/device/radio/intercom/process()
|
||||||
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
|
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
|
||||||
|
|||||||
@@ -245,6 +245,7 @@
|
|||||||
linked_pod?.crashing_this_pod = FALSE
|
linked_pod?.crashing_this_pod = FALSE
|
||||||
|
|
||||||
/obj/machinery/podcomputer/update_icon()
|
/obj/machinery/podcomputer/update_icon()
|
||||||
|
update_moody_light('icons/lighting/special.dmi', "overlay_podcomputer")
|
||||||
if(panel_open)
|
if(panel_open)
|
||||||
icon_state = "podcomputer_maint"
|
icon_state = "podcomputer_maint"
|
||||||
else if(emergency_shuttle.online)
|
else if(emergency_shuttle.online)
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
name = "remote gallery computer"
|
name = "remote gallery computer"
|
||||||
icon = 'icons/obj/computer.dmi'
|
icon = 'icons/obj/computer.dmi'
|
||||||
icon_state = "artcomp"
|
icon_state = "artcomp"
|
||||||
|
moody_state = "overlay_artcomp"
|
||||||
anchored = 1
|
anchored = 1
|
||||||
density = 1
|
density = 1
|
||||||
req_access = list(access_library) //This access requirement is currently only used for the delete button showing
|
req_access = list(access_library) //This access requirement is currently only used for the delete button showing
|
||||||
|
|||||||
@@ -129,8 +129,10 @@
|
|||||||
/obj/machinery/media/receiver/boombox/wallmount/update_icon()
|
/obj/machinery/media/receiver/boombox/wallmount/update_icon()
|
||||||
if(buildstage==SYSTEMISDONE && on)
|
if(buildstage==SYSTEMISDONE && on)
|
||||||
icon_state="wallradio-p"
|
icon_state="wallradio-p"
|
||||||
|
update_moody_light('icons/lighting/special.dmi', "overlay_wallradio")
|
||||||
else
|
else
|
||||||
icon_state="wallradio"
|
icon_state="wallradio"
|
||||||
|
kill_moody_light()
|
||||||
|
|
||||||
/obj/machinery/media/receiver/boombox/wallmount/attack_hand(var/mob/user)
|
/obj/machinery/media/receiver/boombox/wallmount/attack_hand(var/mob/user)
|
||||||
if(buildstage<SYSTEMISDONE)
|
if(buildstage<SYSTEMISDONE)
|
||||||
|
|||||||
@@ -776,10 +776,14 @@ var/global/list/pillIcon2Name = list("oblong purple-pink", "oblong green-white",
|
|||||||
container.update_icon() //Forcefully update the beaker
|
container.update_icon() //Forcefully update the beaker
|
||||||
overlays += container //Set it as an overlay
|
overlays += container //Set it as an overlay
|
||||||
|
|
||||||
if(reagents.total_volume && !(stat & (FORCEDISABLE|BROKEN|NOPOWER))) //If we have reagents in here, and the machine is powered and functional
|
if(!(stat & (FORCEDISABLE|BROKEN|NOPOWER))) //If we have reagents in here, and the machine is powered and functional
|
||||||
var/image/overlay = image('icons/obj/chemical.dmi', src, "mixer_overlay")
|
if (reagents.total_volume)
|
||||||
overlay.icon += mix_color_from_reagents(reagents.reagent_list)
|
var/image/overlay = image('icons/obj/chemical.dmi', src, "mixer_overlay")
|
||||||
overlays += overlay
|
overlay.icon += mix_color_from_reagents(reagents.reagent_list)
|
||||||
|
overlays += overlay
|
||||||
|
update_moody_light('icons/lighting/special.dmi', "overlay_chem_master")
|
||||||
|
else
|
||||||
|
kill_moody_light()
|
||||||
|
|
||||||
var/image/mixer_prongs = image('icons/obj/chemical.dmi', src, "mixer_prongs")
|
var/image/mixer_prongs = image('icons/obj/chemical.dmi', src, "mixer_prongs")
|
||||||
overlays += mixer_prongs //Add prongs on top of all of this
|
overlays += mixer_prongs //Add prongs on top of all of this
|
||||||
|
|||||||
@@ -58,6 +58,7 @@ var/anomaly_report_num = 0
|
|||||||
|
|
||||||
/obj/machinery/artifact_analyser/update_icon()
|
/obj/machinery/artifact_analyser/update_icon()
|
||||||
icon_state = "[initial(icon_state)][scan_in_progress]"
|
icon_state = "[initial(icon_state)][scan_in_progress]"
|
||||||
|
update_moody_light('icons/lighting/special.dmi', "overlay_xenoarch_console")
|
||||||
if(owned_scanner)
|
if(owned_scanner)
|
||||||
owned_scanner.update_icon()
|
owned_scanner.update_icon()
|
||||||
|
|
||||||
|
|||||||
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Reference in New Issue
Block a user