Keycard Authenticator Devices have no delay and now provide actual feedback. (#26425)

* Makes keycard authenticators more usable

* ridding spanners

* feels like MySpace all over again

* You can now use PDAs on keycard devices

* Update keycard authentication.dm

Co-authored-by: DamianX <DamianX@users.noreply.github.com>

Co-authored-by: DamianX <DamianX@users.noreply.github.com>
This commit is contained in:
RaccoonBro
2020-05-12 10:09:25 -04:00
committed by GitHub
parent 13731fa951
commit dd074cc866

View File

@@ -17,6 +17,7 @@ var/global/list/obj/machinery/keycard_auth/authenticators = list()
var/ert_reason
//1 = select event
//2 = authenticate
req_one_access = list(access_keycard_auth)
anchored = 1.0
use_power = 1
idle_power_usage = 2
@@ -28,26 +29,38 @@ var/global/list/obj/machinery/keycard_auth/authenticators = list()
authenticators += src
/obj/machinery/keycard_auth/attack_ai(mob/user as mob)
to_chat(user, "The station AI is not to interact with these devices.")
to_chat(user, "<span class='notice'>The station AI is not to interact with these devices.</span>")
return
/obj/machinery/keycard_auth/attack_paw(mob/user as mob)
to_chat(user, "You are too primitive to use this device.")
to_chat(user, "<span class='notice'>You are too primitive to use this device.</span>")
return
/obj/machinery/keycard_auth/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(stat & (NOPOWER|BROKEN))
to_chat(user, "This device is not powered.")
to_chat(user, "<span class='notice'>This device is not powered.</span>")
return
if(istype(W,/obj/item/weapon/card/id))
var/obj/item/weapon/card/id/ID = W
if(access_keycard_auth in ID.access)
if(isID(W) || isPDA(W))
if(check_access(W))
if(active == 1)
//This is not the device that made the initial request. It is the device confirming the request.
if(event_source)
event_source.confirmed = 1
event_source.event_confirmed_by = usr
confirmed = 1
// All the useful information is in the source device, so copy it over. There's probably a better way to do this.
event_triggered_by = event_source.event_triggered_by
event_confirmed_by = usr
event = event_source.event
ert_reason = event_source.ert_reason
playsound(src, get_sfx("card_swipe"), 60, 1, -5)
to_chat(user, "<span class='notice'>You swipe your ID card to confirm the [event].</span>")
trigger_event(event)
else if(screen == 2)
playsound(src, get_sfx("card_swipe"), 60, 1, -5)
to_chat(user, "<span class='notice'>You swipe your ID card to request the [event].</span>")
event_triggered_by = usr
broadcast_request() //This is the device making the initial event request. It needs to broadcast to other devices
@@ -64,10 +77,10 @@ var/global/list/obj/machinery/keycard_auth/authenticators = list()
/obj/machinery/keycard_auth/attack_hand(mob/user as mob)
if(user.stat || stat & (NOPOWER|BROKEN))
to_chat(user, "This device is not powered.")
to_chat(user, "<span class='notice'>This device is not powered.</span>")
return
if(busy)
to_chat(user, "This device is busy.")
to_chat(user, "<span class='notice'>This device is busy.</span>")
return
user.set_machine(src)
@@ -105,10 +118,10 @@ var/global/list/obj/machinery/keycard_auth/authenticators = list()
if(..())
return 1
if(busy)
to_chat(usr, "This device is busy.")
to_chat(usr, "<span class='notice'>This device is busy.</span>")
return
if(usr.stat || stat & (BROKEN|NOPOWER))
to_chat(usr, "This device is without power.")
to_chat(usr, "<span class='notice'>This device is without power.</span>")
return
if(href_list["triggerevent"])
if(href_list["triggerevent"] == "Emergency Response Team")
@@ -132,6 +145,7 @@ var/global/list/obj/machinery/keycard_auth/authenticators = list()
event = ""
screen = 1
confirmed = 0
busy = 0
event_source = null
icon_state = "auth_off"
event_triggered_by = null
@@ -142,17 +156,7 @@ var/global/list/obj/machinery/keycard_auth/authenticators = list()
for(var/obj/machinery/keycard_auth/KA in authenticators)
if(KA == src)
continue
KA.reset()
spawn()
KA.receive_request(src)
sleep(confirm_delay)
if(confirmed)
confirmed = 0
trigger_event(event)
log_game("[key_name(event_triggered_by)] triggered and [key_name(event_confirmed_by)] confirmed event [event][event=="Emergency Response Team"?". ERT reason given was '[ert_reason]'":""]")
message_admins("[key_name(event_triggered_by)] triggered and [key_name(event_confirmed_by)] confirmed event [event][event=="Emergency Response Team"?". ERT reason given was '[ert_reason]'":""]", 1)
reset()
KA.receive_request(src)
/obj/machinery/keycard_auth/proc/receive_request(var/obj/machinery/keycard_auth/source)
if(stat & (BROKEN|NOPOWER))
@@ -162,12 +166,10 @@ var/global/list/obj/machinery/keycard_auth/authenticators = list()
active = 1
icon_state = "auth_on"
sleep(confirm_delay)
event_source = null
icon_state = "auth_off"
active = 0
busy = 0
spawn(confirm_delay)
if(active)
for(var/obj/machinery/keycard_auth/KA in authenticators)
KA.reset()
/obj/machinery/keycard_auth/proc/trigger_event()
switch(event)
@@ -186,8 +188,15 @@ var/global/list/obj/machinery/keycard_auth/authenticators = list()
if("Emergency Response Team")
var/datum/striketeam/ert/response_team = new()
response_team.mission = ert_reason
response_team.trigger_strike()
response_team.trigger_strike() // This will show up as *null* in logs, adding requester gives them power to approve an ERT.
feedback_inc("alert_keycard_auth_ert",1)
event_source.visible_message("<span class='notice'>An ERT has been requested, please await a response.</span>")
playsound(event_source, 'sound/machines/notify.ogg', 60, 0)
log_game("[key_name(event_triggered_by)] triggered and [key_name(event_confirmed_by)] confirmed event [event][event=="Emergency Response Team"?". ERT reason given was '[ert_reason]'":""]")
message_admins("[key_name(event_triggered_by)] triggered and [key_name(event_confirmed_by)] confirmed event [event][event=="Emergency Response Team"?". ERT reason given was '[ert_reason]'":""]")
for(var/obj/machinery/keycard_auth/KA in authenticators)
KA.reset()
var/global/maint_all_access = 0