Scrubbed Mime and Clown references. Fixed invisible mutantrace people. Added Tajaran to mutantrace options.

This commit is contained in:
Erthilo
2012-08-23 16:20:40 +01:00
parent b22dc5210b
commit dd09c46595
34 changed files with 101 additions and 68 deletions

View File

@@ -728,7 +728,7 @@ client
if(!src.holder) if(!src.holder)
usr << "You are not an administrator." usr << "You are not an administrator."
return return
var/new_mutantrace = input("Please choose a new mutantrace","Mutantrace",null) as null|anything in list("NONE","golem","lizard","metroid","plant") var/new_mutantrace = input("Please choose a new mutantrace","Mutantrace",null) as null|anything in list("NONE","golem","lizard","metroid","plant","tajaran","skrell") //BS12 EDIT TAJ EDIT SKR
switch(new_mutantrace) switch(new_mutantrace)
if(null) return if(null) return
if("NONE") new_mutantrace = "" if("NONE") new_mutantrace = ""

View File

@@ -196,7 +196,7 @@
return dat return dat
/obj/effect/sign/securearea /obj/effect/sign/securearea
desc = "A warning sign which reads 'SECURE AREA'. This obviously applies to a nun-Clown." desc = "A warning sign which reads 'SECURE AREA'."
name = "SECURE AREA" name = "SECURE AREA"
icon = 'icons/obj/decals.dmi' icon = 'icons/obj/decals.dmi'
icon_state = "securearea" icon_state = "securearea"
@@ -943,7 +943,7 @@
/obj/effect/portal /obj/effect/portal
name = "portal" name = "portal"
desc = "Looks unstable. Best to test it with the clown." desc = "Looks unstable."
icon = 'icons/obj/stationobjs.dmi' icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal" icon_state = "portal"
density = 1 density = 1

View File

@@ -162,7 +162,7 @@
/obj/item/seeds/bananaseed /obj/item/seeds/bananaseed
name = "pack of banana seeds" name = "pack of banana seeds"
desc = "They're seeds that grow into banana trees. When grown, keep away from clown." desc = "They're seeds that grow into banana trees."
icon_state = "seed-banana" icon_state = "seed-banana"
mypath = "/obj/item/seeds/bananaseed" mypath = "/obj/item/seeds/bananaseed"
species = "banana" species = "banana"

View File

@@ -146,7 +146,8 @@
cost = 10 cost = 10
containertype = "/obj/structure/closet/crate" containertype = "/obj/structure/closet/crate"
containername = "Replacement lights" containername = "Replacement lights"
//BS12 EDIT
/*
/datum/supply_packs/costume /datum/supply_packs/costume
name = "Standard Costume crate" name = "Standard Costume crate"
contains = list("/obj/item/weapon/storage/backpack/clown", contains = list("/obj/item/weapon/storage/backpack/clown",
@@ -165,7 +166,7 @@
containertype = "/obj/structure/closet/crate/secure" containertype = "/obj/structure/closet/crate/secure"
containername = "Standard Costumes" containername = "Standard Costumes"
access = access_theatre access = access_theatre
*/
/datum/supply_packs/wizard /datum/supply_packs/wizard
name = "Wizard costume" name = "Wizard costume"
contains = list("/obj/item/weapon/staff", contains = list("/obj/item/weapon/staff",

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@@ -665,7 +665,7 @@
/obj/item/weapon/cane /obj/item/weapon/cane
name = "cane" name = "cane"
desc = "A cane used by a true gentlemen. Or a clown." desc = "A cane used by a true gentlemen."
icon = 'icons/obj/weapons.dmi' icon = 'icons/obj/weapons.dmi'
icon_state = "cane" icon_state = "cane"
item_state = "cane" item_state = "cane"
@@ -1398,7 +1398,7 @@
name = "butcher's Cleaver" name = "butcher's Cleaver"
icon = 'icons/obj/kitchen.dmi' icon = 'icons/obj/kitchen.dmi'
icon_state = "butch" icon_state = "butch"
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products." desc = "A huge thing used for chopping and chopping up meat."
flags = FPRINT | TABLEPASS | CONDUCT flags = FPRINT | TABLEPASS | CONDUCT
force = 15.0 force = 15.0
w_class = 2.0 w_class = 2.0

View File

@@ -213,7 +213,7 @@
walltype = "plasma" walltype = "plasma"
if("clown") if("clown")
name = "bananium wall" name = "bananium wall"
desc = "A wall with bananium plating. Honk!" desc = "A wall with bananium plating."
icon_state = "clown0" icon_state = "clown0"
walltype = "clown" walltype = "clown"
if("sandstone") if("sandstone")

View File

@@ -417,10 +417,10 @@
return "CMO Private" return "CMO Private"
if(access_qm) if(access_qm)
return "Quartermaster's Office" return "Quartermaster's Office"
if(access_clown) /* if(access_clown)
return "HONK! Access" return "HONK! Access"
if(access_mime) if(access_mime)
return "Silent Access" return "Silent Access"*/
if(access_surgery) if(access_surgery)
return "Surgery" return "Surgery"
if(access_theatre) if(access_theatre)
@@ -481,7 +481,7 @@
/proc/get_all_jobs() /proc/get_all_jobs()
return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Chef", "Botanist", "Quartermaster", "Cargo Technician", return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Chef", "Botanist", "Quartermaster", "Cargo Technician",
"Shaft Miner", "Clown", "Mime", "Janitor", "Librarian", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer", "Shaft Miner", /*"Clown", "Mime", */"Janitor", "Librarian", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
"Atmospheric Technician", "Roboticist", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Atmospheric Technician", "Roboticist", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist",
"Research Director", "Scientist", "Head of Security", "Warden", "Detective", "Security Officer") "Research Director", "Scientist", "Head of Security", "Warden", "Detective", "Security Officer")

View File

@@ -161,7 +161,8 @@
//Griff //Griff //BS12 EDIT
/*
/datum/job/clown /datum/job/clown
title = "Clown" title = "Clown"
flag = CLOWN flag = CLOWN
@@ -227,7 +228,7 @@
H.mind.special_verbs += /client/proc/mimewall H.mind.special_verbs += /client/proc/mimewall
H.miming = 1 H.miming = 1
return 1 return 1
*/
/datum/job/janitor /datum/job/janitor

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@@ -320,16 +320,16 @@ var/global/datum/controller/occupations/job_master
return 1 return 1
if("AI","Clown") //don't need bag preference stuff! if("AI","Clown") //don't need bag preference stuff!
else else
switch(H.backbag) switch(H.backbag) //BS12 EDIT
if(1) if(1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
if(2) if(2)
var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(H) var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack(H)
new /obj/item/weapon/storage/box/survival(BPK) new /obj/item/weapon/storage/box(BPK)
H.equip_to_slot_or_del(BPK, slot_back,1) H.equip_to_slot_or_del(BPK, slot_back,1)
if(3) if(3)
var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel_norm(H) var/obj/item/weapon/storage/backpack/BPK = new/obj/item/weapon/storage/backpack/satchel_norm(H)
new /obj/item/weapon/storage/box/survival(BPK) new /obj/item/weapon/storage/box(BPK)
H.equip_to_slot_or_del(BPK, slot_back,1) H.equip_to_slot_or_del(BPK, slot_back,1)
H << "<B>You are the [rank].</B>" H << "<B>You are the [rank].</B>"

View File

@@ -87,7 +87,7 @@ var/list/science_positions = list(
"Roboticist" //Part of both engineering and science "Roboticist" //Part of both engineering and science
) )
//BS12 EDIT
var/list/civilian_positions = list( var/list/civilian_positions = list(
"Head of Personnel", "Head of Personnel",
"Bartender", "Bartender",
@@ -100,8 +100,6 @@ var/list/civilian_positions = list(
"Shaft Miner", "Shaft Miner",
"Lawyer", "Lawyer",
"Chaplain", "Chaplain",
"Clown",
"Mime",
"Assistant" "Assistant"
) )

View File

@@ -1,6 +1,6 @@
/obj/machinery/optable /obj/machinery/optable
name = "Operating Table" name = "Operating Table"
desc = "Used for advanced medical procedures. Apparently this includes the clown." desc = "Used for advanced medical procedures."
icon = 'icons/obj/surgery.dmi' icon = 'icons/obj/surgery.dmi'
icon_state = "table2-idle" icon_state = "table2-idle"
density = 1 density = 1

View File

@@ -92,7 +92,7 @@
shot_delay = 6//Longer shot delay because JESUS CHRIST shot_delay = 6//Longer shot delay because JESUS CHRIST
check_records = 0//Don't actively target people set to arrest check_records = 0//Don't actively target people set to arrest
arrest_type = 1//Don't even try to cuff arrest_type = 1//Don't even try to cuff
req_access = list(access_maint_tunnels,access_clown,access_mime) req_access = list(access_maint_tunnels)
arrest_type = 1 arrest_type = 1
if((lasercolor == "b") && (name == "ED-209 Security Robot"))//Picks a name if there isn't already a custome one if((lasercolor == "b") && (name == "ED-209 Security Robot"))//Picks a name if there isn't already a custome one
name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT") name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")

View File

@@ -499,7 +499,7 @@
for(var/obj/machinery/message_server/server in message_servers) for(var/obj/machinery/message_server/server in message_servers)
if(!isnull(server)) if(!isnull(server))
if(!isnull(server.decryptkey)) if(!isnull(server.decryptkey))
info = "<center><h2>Daily Key Reset</h2></center><br>The new message monitor key is '[server.decryptkey]'.<br>Please keep this a secret and away from the clown.<br>If necessary, change the password to a more secure one." info = "<center><h2>Daily Key Reset</h2></center><br>The new message monitor key is '[server.decryptkey]'.<br>Please keep this a secret.<br>If necessary, change the password to a more secure one."
info_links = info info_links = info
overlays += "paper_words" overlays += "paper_words"
break break

View File

@@ -300,7 +300,6 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
/obj/machinery/door/airlock/clown /obj/machinery/door/airlock/clown
name = "Bananium Airlock" name = "Bananium Airlock"
desc = "Honkhonkhonk"
icon = 'icons/obj/doors/Doorbananium.dmi' icon = 'icons/obj/doors/Doorbananium.dmi'
var/mineral = "clown" var/mineral = "clown"
doortype = 29 doortype = 29

View File

@@ -445,8 +445,8 @@ var/list/obj/machinery/newscaster/allCasters = list() //list that will contain r
break // Another for to go through newscasters is not needed. Due to the nature of submit_new_CHANNEL, every reference break // Another for to go through newscasters is not needed. Due to the nature of submit_new_CHANNEL, every reference
src.screen=4 // to a channel in ANY newscaster is the same. Editing one will edit them all. src.screen=4 // to a channel in ANY newscaster is the same. Editing one will edit them all.
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters) for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert(src.channel_name) NEWSCASTER.newsAlert(src.channel_name)
src.updateUsrDialog() src.updateUsrDialog()

View File

@@ -81,7 +81,7 @@
iconholder = null iconholder = null
reqpower = 100 reqpower = 100
lasercolor = "b" lasercolor = "b"
req_access = list(access_maint_tunnels,access_clown,access_mime) req_access = list(access_maint_tunnels)
check_records = 0 check_records = 0
criminals = 0 criminals = 0
auth_weapons = 1 auth_weapons = 1
@@ -95,7 +95,7 @@
iconholder = null iconholder = null
reqpower = 100 reqpower = 100
lasercolor = "r" lasercolor = "r"
req_access = list(access_maint_tunnels,access_clown,access_mime) req_access = list(access_maint_tunnels)
check_records = 0 check_records = 0
criminals = 0 criminals = 0
auth_weapons = 1 auth_weapons = 1

View File

@@ -244,7 +244,6 @@ obj/structure/door_assembly
door_assembly_clown door_assembly_clown
name = "Bananium Airlock Assembly" name = "Bananium Airlock Assembly"
desc = "Honk"
icon_state = "door_as_clown1" icon_state = "door_as_clown1"
airlock_type = /obj/machinery/door/airlock/clown airlock_type = /obj/machinery/door/airlock/clown
anchored = 1 anchored = 1
@@ -467,7 +466,7 @@ obj/structure/door_assembly
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("[user] adds [G.name] to the airlock assembly.", "You start to install [G.name] into the airlock assembly.") user.visible_message("[user] adds [G.name] to the airlock assembly.", "You start to install [G.name] into the airlock assembly.")
if(do_after(user, 40)) if(do_after(user, 40))
user << "\blue You installed bananium plating into the airlock assembly!HONK" user << "\blue You installed bananium plating into the airlock assembly!"
G.use(2) G.use(2)
playsound(src.loc, 'sound/items/bikehorn.ogg', 15, 1, -3) playsound(src.loc, 'sound/items/bikehorn.ogg', 15, 1, -3)
src.mineral = "clown" src.mineral = "clown"

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@@ -204,7 +204,7 @@
//////////////////////////////////// ////////////////////////////////////
/obj/item/weapon/dnainjector/anticough /obj/item/weapon/dnainjector/anticough
name = "DNA-Injector (Anti-Cough)" name = "DNA-Injector (Anti-Cough)"
desc = "Will stop that aweful noise." desc = "Will stop that awful noise."
dnatype = "se" dnatype = "se"
dna = "708" dna = "708"
block = 5 block = 5
@@ -218,7 +218,7 @@
/obj/item/weapon/dnainjector/clumsymut /obj/item/weapon/dnainjector/clumsymut
name = "DNA-Injector (Clumsy)" name = "DNA-Injector (Clumsy)"
desc = "Makes clown minions." desc = "Makes clumsy minions."
dnatype = "se" dnatype = "se"
dna = "FA0" dna = "FA0"
//block = 6 //block = 6
@@ -228,7 +228,7 @@
/obj/item/weapon/dnainjector/anticlumsy /obj/item/weapon/dnainjector/anticlumsy
name = "DNA-Injector (Anti-Clumy)" name = "DNA-Injector (Anti-Clumy)"
desc = "Apply this for Security Clown." desc = "Cleans up confusion."
dnatype = "se" dnatype = "se"
dna = "708" dna = "708"
//block = 6 //block = 6

View File

@@ -211,7 +211,7 @@
This is pretty much vital for the process because without a body, you cannot clone it. Usually, bodies will be brought to you, so you do not need to worry so much about this step. If you already have a body, great! Move on to the next step. This is pretty much vital for the process because without a body, you cannot clone it. Usually, bodies will be brought to you, so you do not need to worry so much about this step. If you already have a body, great! Move on to the next step.
<a name='2'><H4>Step 2: Strip body</H4> <a name='2'><H4>Step 2: Strip body</H4>
The cloning machine does not like abiotic items. What this means is you can<61>t clone anyone if they<65>re wearing clothes, so take all of it off. If it<69>s just one person, it<69>s courteous to put their possessions in the closet. If you have about seven people awaiting cloning, just leave the piles where they are, but don<6F>t mix them around and for God<6F>s sake don<6F>t let the Clown in to steal them. The cloning machine does not like abiotic items. What this means is you can<61>t clone anyone if they<65>re wearing clothes, so take all of it off. If it<69>s just one person, it<69>s courteous to put their possessions in the closet. If you have about seven people awaiting cloning, just leave the piles where they are, but don<6F>t mix them around and for God<6F>s sake don<6F>t let people in to steal them.
<a name='3'><H4>Step 3: Put body in cloning machine</H4> <a name='3'><H4>Step 3: Put body in cloning machine</H4>
Grab the body and then put it inside the DNA modifier. If you cannot do this, then you messed up at Step 2. Go back and check you took EVERYTHING off - a commonly missed item is their headset. Grab the body and then put it inside the DNA modifier. If you cannot do this, then you messed up at Step 2. Go back and check you took EVERYTHING off - a commonly missed item is their headset.

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@@ -15,6 +15,15 @@ var/global/BSACooldown = 0
msg = dd_replacetext(msg, "%holder_ref%", "\ref[C.holder]") msg = dd_replacetext(msg, "%holder_ref%", "\ref[C.holder]")
C << msg C << msg
/proc/msg_admin_attack(var/text) //Toggleable Attack Messages
var/rendered = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[text]</span></span>"
log_adminwarn(rendered)
for (var/client/C in admin_list)
if (C)
if(!C.STFU_atklog)
var/msg = rendered
C << msg
/obj/admins/Topic(href, href_list) /obj/admins/Topic(href, href_list)
..() ..()

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@@ -742,6 +742,16 @@
usr << "You will now [STFU_radio ? "not hear" : "hear"] radio chatter from nearby radios or speakers" usr << "You will now [STFU_radio ? "not hear" : "hear"] radio chatter from nearby radios or speakers"
feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_hear_atklog()
set name = "Toggle Hear Attacks"
set category = "Admin"
if(!holder) return
STFU_atklog = !STFU_atklog
usr << "You will now [STFU_atklog ? "not hear" : "hear"] attack logs"
feedback_add_details("admin_verb","THAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/deadmin_self() /client/proc/deadmin_self()
set name = "De-admin self" set name = "De-admin self"
set category = "Admin" set category = "Admin"

View File

@@ -3971,11 +3971,11 @@ var/list/grind_products = list()
if("bananahonk") if("bananahonk")
icon_state = "bananahonkglass" icon_state = "bananahonkglass"
name = "Banana Honk" name = "Banana Honk"
desc = "A drink from Clown Heaven." desc = "A drink from Banana Heaven."
if("silencer") if("silencer")
icon_state = "silencerglass" icon_state = "silencerglass"
name = "Silencer" name = "Silencer"
desc = "A drink from mime Heaven." desc = "A drink from silent Heaven."
if("nothing") if("nothing")
icon_state = "nothing" icon_state = "nothing"
name = "Nothing" name = "Nothing"

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@@ -41,6 +41,7 @@
var/activeslot = 1 //Default active slot! var/activeslot = 1 //Default active slot!
var/STFU_ghosts //80+ people rounds are fun to admin when text flies faster than airport security var/STFU_ghosts //80+ people rounds are fun to admin when text flies faster than airport security
var/STFU_radio //80+ people rounds are fun to admin when text flies faster than airport security var/STFU_radio //80+ people rounds are fun to admin when text flies faster than airport security
var/STFU_atklog
/////////////// ///////////////
//SOUND STUFF// //SOUND STUFF//
@@ -55,7 +56,7 @@
//////////// ////////////
var/next_allowed_topic_time = 10 var/next_allowed_topic_time = 10
// comment out the line below when debugging locally to enable the options & messages menu // comment out the line below when debugging locally to enable the options & messages menu
control_freak = 1 //control_freak = 1

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@@ -43,7 +43,7 @@
//Mime //Mime
/obj/item/clothing/head/beret /obj/item/clothing/head/beret
name = "beret" name = "beret"
desc = "A beret, a mime's favorite headwear." desc = "A beret, an artists favorite headwear."
icon_state = "beret" icon_state = "beret"
flags = FPRINT | TABLEPASS flags = FPRINT | TABLEPASS

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@@ -541,7 +541,7 @@
/obj/item/weapon/reagent_containers/food/snacks/pie /obj/item/weapon/reagent_containers/food/snacks/pie
name = "Banana Cream Pie" name = "Banana Cream Pie"
desc = "Just like back home, on clown planet! HONK!" desc = "Just like back home!"
icon_state = "pie" icon_state = "pie"
trash = /obj/item/trash/plate trash = /obj/item/trash/plate
@@ -1739,7 +1739,7 @@
/obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake /obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake
name = "Birthday Cake" name = "Birthday Cake"
desc = "Happy Birthday little clown..." desc = "Happy Birthday..."
icon_state = "birthdaycake" icon_state = "birthdaycake"
slice_path = /obj/item/weapon/reagent_containers/food/snacks/birthdaycakeslice slice_path = /obj/item/weapon/reagent_containers/food/snacks/birthdaycakeslice
slices_num = 5 slices_num = 5

View File

@@ -20,7 +20,8 @@
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Stungloved [src.name] ([src.ckey])</font>") M.attack_log += text("\[[time_stamp()]\] <font color='red'>Stungloved [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been stungloved by [M.name] ([M.ckey])</font>") src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been stungloved by [M.name] ([M.ckey])</font>")
log_admin("ATTACK: [M.name] ([M.ckey]) stungloved [src.name] ([src.ckey])")
msg_admin_attack("ATTACK: [M.name] ([M.ckey]) stungloved [src.name] ([src.ckey])") //BS12 EDIT ALG
log_attack("<font color='red'>[M.name] ([M.ckey]) stungloved [src.name] ([src.ckey])</font>") log_attack("<font color='red'>[M.name] ([M.ckey]) stungloved [src.name] ([src.ckey])</font>")
@@ -59,10 +60,10 @@
switch(M.a_intent) switch(M.a_intent)
if("help") if("help")
if(health > 0) if(health > config.health_threshold_crit)
help_shake_act(M) help_shake_act(M)
return 1 return 1
if(M.health < -75) return 0 // if(M.health < -75) return 0
if((M.head && (M.head.flags & HEADCOVERSMOUTH)) || (M.wear_mask && (M.wear_mask.flags & MASKCOVERSMOUTH))) if((M.head && (M.head.flags & HEADCOVERSMOUTH)) || (M.wear_mask && (M.wear_mask.flags & MASKCOVERSMOUTH)))
M << "\blue <B>Remove your mask!</B>" M << "\blue <B>Remove your mask!</B>"
@@ -112,7 +113,9 @@
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Used Electric Hands nanoaug power on [src.name] ([src.ckey])</font>") M.attack_log += text("\[[time_stamp()]\] <font color='red'>Used Electric Hands nanoaug power on [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been shocked by [M.name] with the Electric Hands nanoaug ([M.ckey])</font>") src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been shocked by [M.name] with the Electric Hands nanoaug ([M.ckey])</font>")
log_attack("<font color='red'>[M.name] ([M.ckey]) used Electric Hands nanoaug on [src.name], shocking them ([src.ckey])</font>") log_admin("ATTACK: [M.name] ([M.ckey]) used Electric Hands nanoaug on [src.name] ([src.ckey]), shocking them")
msg_admin_attack("ATTACK: [M.name] ([M.ckey]) used Electric Hands nanoaug on [src.name] ([src.ckey]), shocking them") //BS12 EDIT ALG
log_attack("<font color='red'>[M.name] ([M.ckey]) used Electric Hands nanoaug on [src.name]([src.ckey]), shocking them </font>")
var/armorblock = run_armor_check(M.zone_sel.selecting, "energy") var/armorblock = run_armor_check(M.zone_sel.selecting, "energy")
@@ -120,28 +123,32 @@
return return
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Punched [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been punched by [M.name] ([M.ckey])</font>")
log_attack("<font color='red'>[M.name] ([M.ckey]) punched [src.name] ([src.ckey])</font>")
var/attack_verb var/attack_verb
if(M.dna) if(M.dna)
switch(M.dna.mutantrace) switch(M.dna.mutantrace)
if("lizard") if("lizard")
attack_verb = "scratch" attack_verb = "scratch"
if("tajaran")
attack_verb = "scratch"
if("plant") if("plant")
attack_verb = "slash" attack_verb = "slash"
else else
attack_verb = "punch" attack_verb = "punch"
M.attack_log += text("\[[time_stamp()]\] <font color='red'>[attack_verb]ed [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [attack_verb]ed by [M.name] ([M.ckey])</font>")
var/damage = rand(0, 9) log_admin("ATTACK: [M.name] ([M.ckey]) [attack_verb]ed [src.name] ([src.ckey])")
msg_admin_attack("ATTACK: [M.name] ([M.ckey]) [attack_verb]ed [src.name] ([src.ckey])") //BS12 EDIT ALG
log_attack("<font color='red'>[M.name] ([M.ckey]) [attack_verb]ed [src.name] ([src.ckey])</font>")
var/damage = rand(0, 5)//BS12 EDIT
if(!damage) if(!damage)
switch(attack_verb) switch(attack_verb)
if("slash") if("slash")
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1) playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
if("scratch")
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
else else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1) playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
@@ -154,25 +161,28 @@
if(HULK in M.mutations) damage += 5 if(HULK in M.mutations) damage += 5
if(SUPRSTR in M.augmentations) damage += 5 if(SUPRSTR in M.augmentations) damage += 5
if(attack_verb == "scratch") damage += 5
switch(attack_verb) switch(attack_verb)
if("slash") if("slash")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1) playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
if("scratch")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
else else
playsound(loc, "punch", 25, 1, -1) playsound(loc, "punch", 25, 1, -1)
visible_message("\red <B>[M] has [attack_verb]ed [src]!</B>") visible_message("\red <B>[M] has [attack_verb]ed [src]!</B>")
apply_damage(damage, BRUTE, affecting, armor_block) apply_damage(damage, BRUTE, affecting, armor_block)
if(damage >= 9) if(damage >= 5 && prob(50))
visible_message("\red <B>[M] has weakened [src]!</B>") visible_message("\red <B>[M] has weakened [src]!</B>")
apply_effect(4, WEAKEN, armor_block) apply_effect(2, WEAKEN, armor_block)
if("disarm") if("disarm")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Disarmed [src.name] ([src.ckey])</font>") M.attack_log += text("\[[time_stamp()]\] <font color='red'>Disarmed [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been disarmed by [M.name] ([M.ckey])</font>") src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been disarmed by [M.name] ([M.ckey])</font>")
log_admin("ATTACK: [M.name] ([M.ckey]) disarmed [src.name] ([src.ckey])")
log_attack("<font color='red'>[M.name] ([M.ckey]) disarmed [src.name] ([src.ckey])</font>") log_attack("<font color='red'>[M.name] ([M.ckey]) disarmed [src.name] ([src.ckey])</font>")
@@ -181,7 +191,7 @@
var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting)) var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
var/randn = rand(1, 100) var/randn = rand(1, 100)
if (randn <= 25) if (randn <= 25)
apply_effect(2, WEAKEN, run_armor_check(affecting, "melee")) apply_effect(4, WEAKEN, run_armor_check(affecting, "melee"))
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
visible_message("\red <B>[M] has pushed [src]!</B>") visible_message("\red <B>[M] has pushed [src]!</B>")
return return

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@@ -305,12 +305,17 @@ Please contact me on #coderbus IRC. ~Carn x
var/fat var/fat
if( FAT in mutations ) if( FAT in mutations )
fat = "fat" fat = "fat"
var/g = "m"
if (gender == FEMALE) g = "f"
//BS12 EDIT
if(dna) if(dna)
switch(dna.mutantrace) switch(dna.mutantrace)
if("lizard","golem","metroid") if("golem","metroid")
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_l") overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_l")
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_s") overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace][fat]_s")
if("lizard", "tajaran", "skrell")
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_[g]_l")
overlays_standing[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_[g]_s")
if("plant") if("plant")
if(stat == DEAD) //TODO if(stat == DEAD) //TODO
overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_d") overlays_lying[MUTANTRACE_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "[dna.mutantrace]_d")

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@@ -105,10 +105,10 @@
return return
//if(icon_state == initial(icon_state)) //if(icon_state == initial(icon_state))
var/icontype = input("Please, select a display!", "AI", null/*, null*/) in list("Clown", "Monochrome", "Blue", "Inverted", "Firewall", "Green", "Red", "Static") var/icontype = input("Please, select a display!", "AI", null/*, null*/) in list("Monochrome", "Blue", "Inverted", "Firewall", "Green", "Red", "Static")
if(icontype == "Clown") /* if(icontype == "Clown")
icon_state = "ai-clown2" icon_state = "ai-clown2"*/
else if(icontype == "Monochrome") if(icontype == "Monochrome")
icon_state = "ai-mono" icon_state = "ai-mono"
else if(icontype == "Blue") else if(icontype == "Blue")
icon_state = "ai" icon_state = "ai"

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@@ -284,7 +284,7 @@
overlays += "paper_stamped_denied" overlays += "paper_stamped_denied"
if(/obj/item/weapon/stamp/clown) if(/obj/item/weapon/stamp/clown)
if (!clown) if (!clown)
usr << "<span class='notice'>You are totally unable to use the stamp. HONK!</span>" usr << "<span class='notice'>You are unable to use the stamp.</span>"
return return
else else
overlays += "paper_stamped_clown" overlays += "paper_stamped_clown"

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@@ -16,7 +16,7 @@
/obj/item/projectile/energy/declone /obj/item/projectile/energy/declone
name = "declown" name = "declone"
icon_state = "declone" icon_state = "declone"
nodamage = 1 nodamage = 1
damage_type = CLONE damage_type = CLONE

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@@ -3890,7 +3890,7 @@ datum
bananahonk bananahonk
name = "Banana Mama" name = "Banana Mama"
id = "bananahonk" id = "bananahonk"
description = "A drink from Clown Heaven." description = "A drink from Banana Heaven."
nutriment_factor = 1 * REAGENTS_METABOLISM nutriment_factor = 1 * REAGENTS_METABOLISM
color = "#664300" // rgb: 102, 67, 0 color = "#664300" // rgb: 102, 67, 0
@@ -3924,7 +3924,7 @@ datum
silencer silencer
name = "Silencer" name = "Silencer"
id = "silencer" id = "silencer"
description = "A drink from Mime Heaven." description = "A drink from Silent Heaven."
nutriment_factor = 1 * REAGENTS_METABOLISM nutriment_factor = 1 * REAGENTS_METABOLISM
color = "#664300" // rgb: 102, 67, 0 color = "#664300" // rgb: 102, 67, 0

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@@ -369,7 +369,7 @@
if("bananahonk") if("bananahonk")
icon_state = "bananahonkglass" icon_state = "bananahonkglass"
name = "Banana Honk" name = "Banana Honk"
desc = "A drink from Clown Heaven." desc = "A drink from Banana Heaven."
if("silencer") if("silencer")
icon_state = "silencerglass" icon_state = "silencerglass"
name = "Silencer" name = "Silencer"

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@@ -1940,7 +1940,7 @@
/obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake /obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake
name = "Birthday Cake" name = "Birthday Cake"
desc = "Happy Birthday little clown..." desc = "Happy Birthday..."
icon_state = "birthdaycake" icon_state = "birthdaycake"
slice_path = /obj/item/weapon/reagent_containers/food/snacks/birthdaycakeslice slice_path = /obj/item/weapon/reagent_containers/food/snacks/birthdaycakeslice
slices_num = 5 slices_num = 5

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@@ -426,7 +426,7 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/banana /obj/item/weapon/reagent_containers/food/snacks/grown/banana
seed = "/obj/item/seeds/bananaseed" seed = "/obj/item/seeds/bananaseed"
name = "banana" name = "banana"
desc = "It's an excellent prop for a clown." desc = "It's an excellent prop for a comedy."
icon = 'icons/obj/items.dmi' icon = 'icons/obj/items.dmi'
icon_state = "banana" icon_state = "banana"
item_state = "banana" item_state = "banana"