Fixed a long-lasting error with vending machine in toxins, fixed/added atmos setting editor in game.

This commit is contained in:
SkyMarshal
2012-06-18 23:39:12 -07:00
parent 57fcff3067
commit dffed10290
5 changed files with 61 additions and 23 deletions

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@@ -49,20 +49,39 @@ atom/movable/RepelAirflowDest(n)
*/ */
vs_control/var vs_control/var
airflow_lightest_pressure = 30 airflow_lightest_pressure = 30
airflow_lightest_pressure_NAME = "Airflow - Small Movement Threshold %"
airflow_lightest_pressure_DESC = "Percent of 1 Atm. at which items with the small weight classes will move."
airflow_light_pressure = 45 airflow_light_pressure = 45
airflow_medium_pressure = 60 airflow_light_pressure_NAME = "Airflow - Medium Movement Threshold %"
airflow_heavy_pressure = 75 airflow_light_pressure_DESC = "Percent of 1 Atm. at which items with the medium weight classes will move."
airflow_heaviest_pressure = 90 airflow_medium_pressure = 90
airflow_medium_pressure_NAME = "Airflow - Heavy Movement Threshold %"
airflow_damage = 0.3 airflow_medium_pressure_DESC = "Percent of 1 Atm. at which items with the largest weight classes will move."
airflow_heavy_pressure = 90
airflow_heavy_pressure_NAME = "Airflow - Dense Movement Threshold %"
airflow_heavy_pressure_DESC = "Percent of 1 Atm. at which items with canisters and closets will move."
airflow_heaviest_pressure = 95
airflow_heaviest_pressure_NAME = "Airflow - Human Movement Threshold % (Mob Stunning)"
airflow_heaviest_pressure_DESC = "Percent of 1 Atm. at which mobs will be shifted by airflow. (Mob Stunning)"
airflow_stun_cooldown = 60
airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown"
airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again."
airflow_stun = 0.15 airflow_stun = 0.15
airflow_speed_decay = 1 airflow_stun_NAME = "Airflow Impact - Stunning"
airflow_delay = 30 //Time in deciseconds before they can be moved by airflow again. airflow_stun_DESC = "How much a mob is stunned when hit by an object."
airflow_mob_slowdown = 1 //Time in tenths of a second to add as a delay to each movement by a mob.\ airflow_damage = 0.3
Only active if they are fighting the pull of the airflow. airflow_damage_NAME = "Airflow Impact - Damage"
airflow_stun_cooldown = 10 //How long, in tenths of a second, to wait before stunning them again. airflow_damage_DESC = "Damage from airflow impacts."
airflow_speed_decay = 1.5
airflow_speed_decay_NAME = "Airflow Speed Decay"
airflow_speed_decay_DESC = "How rapidly the speed gained from airflow decays."
airflow_delay = 30
airflow_delay_NAME = "Airflow Retrigger Delay"
airflow_delay_DESC = "Time in deciseconds before things can be moved by airflow again."
airflow_mob_slowdown = 1
airflow_mob_slowdown_NAME = "Airflow Slowdown"
airflow_mob_slowdown_DESC = "Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow."
mob/var/last_airflow_stun = 0 mob/var/last_airflow_stun = 0
mob/proc/airflow_stun() mob/proc/airflow_stun()
@@ -254,7 +273,7 @@ atom/movable
if(src:shoes) if(src:shoes)
if(src:shoes.type == /obj/item/clothing/shoes/magboots && src:shoes.flags & NOSLIP) return if(src:shoes.type == /obj/item/clothing/shoes/magboots && src:shoes.flags & NOSLIP) return
src << "\red You are sucked away by airflow!" src << "\red You are sucked away by airflow!"
airflow_speed = min(round(n)/max(sqrt(get_dist(src,airflow_dest)),1),9) airflow_speed = min(round(n)/max(get_dist(src,airflow_dest)/2,1),9)
var var
xo = airflow_dest.x - src.x xo = airflow_dest.x - src.x
yo = airflow_dest.y - src.y yo = airflow_dest.y - src.y
@@ -304,7 +323,7 @@ atom/movable
if(src:shoes) if(src:shoes)
if(src:shoes.type == /obj/item/clothing/shoes/magboots && src:shoes.flags & NOSLIP) return if(src:shoes.type == /obj/item/clothing/shoes/magboots && src:shoes.flags & NOSLIP) return
src << "\red You are pushed away by airflow!" src << "\red You are pushed away by airflow!"
airflow_speed = min(round(n)/max(sqrt(get_dist(src,airflow_dest)),1),9) airflow_speed = min(round(n)/max(get_dist(src,airflow_dest)/2,1),9)
var var
xo = -(airflow_dest.x - src.x) xo = -(airflow_dest.x - src.x)
yo = -(airflow_dest.y - src.y) yo = -(airflow_dest.y - src.y)
@@ -348,14 +367,14 @@ atom/movable/proc/airflow_hit(atom/A)
mob/airflow_hit(atom/A) mob/airflow_hit(atom/A)
for(var/mob/M in hearers(src)) for(var/mob/M in hearers(src))
M.show_message("\red <B>[src] slams into [A]!</B>",1,"\red You hear a loud slam!",2) M.show_message("\red <B>\The [src] slams into \a [A]!</B>",1,"\red You hear a loud slam!",2)
playsound(src.loc, "smash.ogg", 25, 1, -1) playsound(src.loc, "smash.ogg", 25, 1, -1)
weakened = max(weakened, (istype(A,/obj/item) ? A:w_class : rand(1,5))) //Heheheh weakened = max(weakened, (istype(A,/obj/item) ? A:w_class : rand(1,5))) //Heheheh
. = ..() . = ..()
obj/airflow_hit(atom/A) obj/airflow_hit(atom/A)
for(var/mob/M in hearers(src)) for(var/mob/M in hearers(src))
M.show_message("\red <B>[src] slams into [A]!</B>",1,"\red You hear a loud slam!",2) M.show_message("\red <B>\The [src] slams into \a [A]!</B>",1,"\red You hear a loud slam!",2)
playsound(src.loc, "smash.ogg", 25, 1, -1) playsound(src.loc, "smash.ogg", 25, 1, -1)
. = ..() . = ..()
@@ -390,11 +409,9 @@ mob/living/carbon/human/airflow_hit(atom/A)
stunned += round(airflow_speed * vsc.airflow_stun/2) stunned += round(airflow_speed * vsc.airflow_stun/2)
. = ..() . = ..()
var/list/airflow_forbidden = list(/obj/structure/ore_box, /mob/aiEye)
zone/proc/movables() zone/proc/movables()
. = list() . = list()
for(var/turf/T in contents) for(var/turf/T in contents)
for(var/atom/A in T) for(var/atom/A in T)
if(!(locate(A) in airflow_forbidden)) if(istype(A, /mob/aiEye)) continue
. += A . += A

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@@ -13,6 +13,7 @@ Attach to transfer valve and open. BOOM.
vs_control/var/IgnitionLevel = 0.5 //Moles of oxygen+plasma - co2 needed to burn. vs_control/var/IgnitionLevel = 0.5 //Moles of oxygen+plasma - co2 needed to burn.
vs_control/var/IgnitionLeve_DESC = "Moles of oxygen+plasma - co2 needed to burn."
//Some legacy definitions so fires can be started. //Some legacy definitions so fires can be started.
atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)

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@@ -39,7 +39,7 @@ vs_control
else else
vw = vars[ch] vw = vars[ch]
if("[ch]_DESC" in vars) vw_desc = vars["[ch]_DESC"] if("[ch]_DESC" in vars) vw_desc = vars["[ch]_DESC"]
if("[ch]_NAME" in plc.vars) vw_name = vars["[ch]_NAME"] if("[ch]_NAME" in vars) vw_name = vars["[ch]_NAME"]
dat += "<b>[vw_name] = [vw]</b> <A href='?src=\ref[src];changevar=[ch]'>\[Change\]</A><br>" dat += "<b>[vw_name] = [vw]</b> <A href='?src=\ref[src];changevar=[ch]'>\[Change\]</A><br>"
dat += "<i>[vw_desc]</i><br><br>" dat += "<i>[vw_desc]</i><br><br>"
user << browse(dat,"window=settings") user << browse(dat,"window=settings")
@@ -114,7 +114,11 @@ vs_control
plc.Randomize(V) plc.Randomize(V)
////world << "Plasma randomized." ////world << "Plasma randomized."
proc/SetDefault(def) proc/SetDefault(var/mob/user)
var/list/setting_choices = list("Original", "Hazard - Low", "Hazard - High", "Oh Shit!")
var/def = input(user, "Which of these presets should be used?") as null|anything in setting_choices
if(!def)
return
switch(def) switch(def)
if("Original") if("Original")
plc.CLOTH_CONTAMINATION = 0 //If this is on, plasma does damage by getting into cloth. plc.CLOTH_CONTAMINATION = 0 //If this is on, plasma does damage by getting into cloth.

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@@ -372,6 +372,7 @@
desc = "All the fine parts you need in one vending machine!" desc = "All the fine parts you need in one vending machine!"
product_hidden = "" product_hidden = ""
product_hideamt = "" product_hideamt = ""
points = 40
product_paths = "/obj/item/clothing/under/rank/scientist;/obj/item/clothing/suit/bio_suit;/obj/item/clothing/head/bio_hood;/obj/item/device/transfer_valve;/obj/item/device/assembly/signaler;/obj/item/device/assembly/prox_sensor;/obj/item/device/assembly/igniter;/obj/item/device/assembly/timer" product_paths = "/obj/item/clothing/under/rank/scientist;/obj/item/clothing/suit/bio_suit;/obj/item/clothing/head/bio_hood;/obj/item/device/transfer_valve;/obj/item/device/assembly/signaler;/obj/item/device/assembly/prox_sensor;/obj/item/device/assembly/igniter;/obj/item/device/assembly/timer"
// product_amounts = "6;6;6;6;6" // product_amounts = "6;6;6;6;6"
product_prices = "1;2;2;2;2;2;2;2" product_prices = "1;2;2;2;2;2;2;2"
@@ -431,6 +432,7 @@
name = "Toxins Charge" name = "Toxins Charge"
charge_type = "toxins" charge_type = "toxins"
icon_state = "toxins-charge" icon_state = "toxins-charge"
charge_amt = 40
/obj/item/weapon/vending_charge/robotics /obj/item/weapon/vending_charge/robotics
name = "Robotics Charge" name = "Robotics Charge"

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@@ -1577,6 +1577,7 @@ var/global/BSACooldown = 0
return return
alert("Cannot make this mob a traitor! It has no mind!") alert("Cannot make this mob a traitor! It has no mind!")
if (href_list["create_object"]) if (href_list["create_object"])
if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master")) if (src.rank in list("Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master"))
return create_object(usr) return create_object(usr)
@@ -2343,7 +2344,6 @@ var/global/BSACooldown = 0
dat += "<tr><td>[H]</td><td>H.dna = null</td></tr>" dat += "<tr><td>[H]</td><td>H.dna = null</td></tr>"
dat += "</table>" dat += "</table>"
usr << browse(dat, "window=fingerprints;size=440x410") usr << browse(dat, "window=fingerprints;size=440x410")
else
if (usr) if (usr)
log_admin("[key_name(usr)] used secret [href_list["secretsadmin"]]") log_admin("[key_name(usr)] used secret [href_list["secretsadmin"]]")
if (ok) if (ok)
@@ -2376,6 +2376,16 @@ var/global/BSACooldown = 0
J.spawn_positions = -1 J.spawn_positions = -1
message_admins("[key_name_admin(usr)] has removed the cap on security officers.") message_admins("[key_name_admin(usr)] has removed the cap on security officers.")
return return
if(href_list["vsc"])
if ((src.rank in list( "Moderator", "Temporary Admin", "Admin Candidate", "Trial Admin", "Badmin", "Game Admin", "Game Master" )))
if(href_list["vsc"] == "airflow")
vsc.ChangeSettingsDialog(usr,vsc.settings)
if(href_list["vsc"] == "plasma")
vsc.ChangeSettingsDialog(usr,vsc.plc.settings)
if(href_list["vsc"] == "default")
vsc.SetDefault(usr)
if (href_list["rnd_max"]) if (href_list["rnd_max"])
for(var/obj/machinery/computer/rdconsole/C in world) for(var/obj/machinery/computer/rdconsole/C in world)
for(var/datum/tech/T in C.files.known_tech) for(var/datum/tech/T in C.files.known_tech)
@@ -2704,8 +2714,12 @@ var/global/BSACooldown = 0
dat += "<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>" dat += "<A href='?src=\ref[src];create_turf=1'>Create Turf</A><br>"
if(lvl >= 5) if(lvl >= 5)
dat += "<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>" dat += "<A href='?src=\ref[src];create_mob=1'>Create Mob</A><br>"
if(lvl >= 3 )
dat += "<br><A href='?src=\ref[src];vsc=airflow'>Edit Airflow Settings</A><br>"
dat += "<A href='?src=\ref[src];vsc=plasma'>Edit Plasma Settings</A><br>"
dat += "<A href='?src=\ref[src];vsc=default'>Choose a default ZAS setting</A><br>"
// if(lvl == 6 ) // if(lvl == 6 )
usr << browse(dat, "window=admin2;size=210x180") usr << browse(dat, "window=admin2;size=210x280")
return return
/* /*
/obj/admins/proc/goons() /obj/admins/proc/goons()