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Make pregame lobby message ping people that care
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@@ -81,7 +81,7 @@ var/datum/controller/gameticker/ticker
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else
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login_music = fcopy_rsc(oursong)
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send2maindiscord("**Server is loaded** and in pre-game lobby at `[config.server? "byond://[config.server]" : "byond://[world.address]:[world.port]"]`")
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send2maindiscord("**Server is loaded** and in pre-game lobby at `[config.server? "byond://[config.server]" : "byond://[world.address]:[world.port]"]`", TRUE)
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do
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#ifdef GAMETICKER_LOBBY_DURATION
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@@ -1,7 +1,7 @@
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// Sends to the SERVER STATUS channels.
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// This sends to the "server_status" gamenudge route.
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/proc/send2maindiscord(var/msg)
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send2discord(msg, "server_status")
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/proc/send2maindiscord(var/msg, var/ping = FALSE)
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send2discord(msg, "server_status", ping)
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// Sends to the adminbus ahelp channels.
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// This sends to the "adminhelp" gamenudge route.
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