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sfgdrfgh
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@@ -294,6 +294,7 @@
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/obj/item/weapon/gun/stickybomb/Destroy()
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for(var/obj/item/stickybomb/S in loaded)
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qdel(S)
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loaded = null
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for(var/obj/item/stickybomb/B in fired)
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B.deactivate()
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B.unstick()
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@@ -770,9 +770,8 @@
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bulletdies()
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/obj/item/projectile/stickybomb/proc/bulletdies()
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spawn()
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returnToPool(src)
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OnDeath()
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returnToPool(src)
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OnDeath()
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/obj/item/projectile/stickybomb/bump_original_check()//so players can aim at floors
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if(!bumped)
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