mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 02:16:05 +00:00
Massive mining code refactor.
This commit is contained in:
@@ -830,6 +830,7 @@
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#include "code\modules\mining\money_bag.dm"
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#include "code\modules\mining\money_bag.dm"
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#include "code\modules\mining\ores_coins.dm"
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#include "code\modules\mining\ores_coins.dm"
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#include "code\modules\mining\satchel_ore_boxdm.dm"
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#include "code\modules\mining\satchel_ore_boxdm.dm"
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#include "code\modules\mining\smelting.dm"
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#include "code\modules\mob\death.dm"
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#include "code\modules\mob\death.dm"
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#include "code\modules\mob\emote.dm"
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#include "code\modules\mob\emote.dm"
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#include "code\modules\mob\inventory.dm"
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#include "code\modules\mob\inventory.dm"
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@@ -28,110 +28,80 @@
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/obj/machinery/mineral/processing_unit_console/interact(mob/user)
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/obj/machinery/mineral/processing_unit_console/interact(mob/user)
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user.set_machine(src)
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user.set_machine(src)
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var/dat = "<b>Smelter control console</b><br><br>"
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var/dat = {"
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<html>
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<head>
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<title>MinerX Ore Processing</title>
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<style type="text/css">
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<style type="text/css">
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* {
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font-family:sans-serif,verdana;
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font-size:smaller;
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color:#666;
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}
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h1 {
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border-bottom:1px solid maroon;
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}
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table {
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border-spacing: 0;
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border-collapse: collapse;
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}
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td, th {
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margin: 0;
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font-size: small;
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border-bottom: 1px solid #ccc;
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padding: 3px;
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}
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tr:nth-child(even) {
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background: #efefef;
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}
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span.smelting {
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color:green;
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font-weight:bold;
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}
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</style>
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</style>
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</head>
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<body>
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<h1>Smelter Control</h1>
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<table>
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<tr>
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<th>Mineral</th>
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<th>Amount</th>
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<th>Controls</th>
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</tr>"}
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//iron
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//iron
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if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_adamantine || machine.ore_phazon)
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if(machine.selected.len>0)
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if(machine.ore_iron)
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for(var/ore_id in machine.selected)
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if (machine.selected_iron==1)
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if(machine.ore[ore_id])
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dat += text("<A href='?src=\ref[src];sel_iron=no'><font color='green'>Smelting</font></A> ")
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dat += "<tr><td class=\"clmName\">[machine.ore_names[ore_id]]:</td><td>[machine.ore[ore_id]]</td><td><A href='?src=\ref[src];toggle_select=[ore_id]'>"
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if (machine.selected[ore_id]==1)
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dat += "<span class=\"smelting\">Smelting</span>"
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else
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dat += "<span class=\"notsmelting\">Not smelting</span>"
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dat += "</A></td></tr>"
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else
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else
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dat += text("<A href='?src=\ref[src];sel_iron=yes'><font color='red'>Not smelting</font></A> ")
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machine.selected[ore_id] = 0
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dat += text("Iron: [machine.ore_iron]<br>")
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else
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machine.selected_iron = 0
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//sand - glass
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if(machine.ore_glass)
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if (machine.selected_glass==1)
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dat += text("<A href='?src=\ref[src];sel_glass=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_glass=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Sand: [machine.ore_glass]<br>")
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else
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machine.selected_glass = 0
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//plasma
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if(machine.ore_plasma)
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if (machine.selected_plasma==1)
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dat += text("<A href='?src=\ref[src];sel_plasma=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_plasma=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Plasma: [machine.ore_plasma]<br>")
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else
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machine.selected_plasma = 0
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//uranium
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if(machine.ore_uranium)
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if (machine.selected_uranium==1)
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dat += text("<A href='?src=\ref[src];sel_uranium=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_uranium=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Uranium: [machine.ore_uranium]<br>")
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else
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machine.selected_uranium = 0
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//gold
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if(machine.ore_gold)
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if (machine.selected_gold==1)
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dat += text("<A href='?src=\ref[src];sel_gold=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_gold=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Gold: [machine.ore_gold]<br>")
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else
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machine.selected_gold = 0
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//silver
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if(machine.ore_silver)
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if (machine.selected_silver==1)
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dat += text("<A href='?src=\ref[src];sel_silver=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_silver=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Silver: [machine.ore_silver]<br>")
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else
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machine.selected_silver = 0
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//diamond
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if(machine.ore_diamond)
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if (machine.selected_diamond==1)
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dat += text("<A href='?src=\ref[src];sel_diamond=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_diamond=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Diamond: [machine.ore_diamond]<br>")
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else
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machine.selected_diamond = 0
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//bananium
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if(machine.ore_clown)
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if (machine.selected_clown==1)
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dat += text("<A href='?src=\ref[src];sel_clown=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_clown=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Bananium: [machine.ore_clown]<br>")
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else
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machine.selected_clown = 0
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//Phazon
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if(machine.ore_phazon)
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if (machine.selected_phazon==1)
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dat += text("<A href='?src=\ref[src];sel_phazon=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_phazon=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Phazite: [machine.ore_phazon]<br>")
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else
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machine.selected_phazon = 0
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dat += {"
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</table>
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<p>Machine is currently "}
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//On or off
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//On or off
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dat += text("Machine is currently ")
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if (machine.on==1)
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if (machine.on==1)
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dat += text("<A href='?src=\ref[src];set_on=off'>On</A> ")
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dat += text("<A href='?src=\ref[src];set_on=off'>On</A></p>")
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else
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else
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dat += text("<A href='?src=\ref[src];set_on=on'>Off</A> ")
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dat += text("<A href='?src=\ref[src];set_on=on'>Off</A></p>")
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else
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else
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dat+="---No Materials Loaded---"
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dat+="<em>No Materials Loaded</em>"
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dat+={"
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</body>
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</html>"}
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user << browse("[dat]", "window=console_processing_unit")
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user << browse(dat, "window=console_processing_unit")
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onclose(user, "console_processing_unit")
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onclose(user, "console_processing_unit")
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@@ -140,51 +110,10 @@
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return
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return
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usr.set_machine(src)
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usr.set_machine(src)
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src.add_fingerprint(usr)
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src.add_fingerprint(usr)
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if(href_list["sel_iron"])
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if(href_list["toggle_select"])
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if (href_list["sel_iron"] == "yes")
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if (!(href_list["toggle_select"] in machine.selected))
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machine.selected_iron = 1
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error("Unknown ore ID [href_list["toggle_select"]]!")
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else
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machine.selected[href_list["toggle_select"]] = !machine.selected[href_list["toggle_select"]]
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machine.selected_iron = 0
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if(href_list["sel_glass"])
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if (href_list["sel_glass"] == "yes")
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machine.selected_glass = 1
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else
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machine.selected_glass = 0
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if(href_list["sel_plasma"])
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if (href_list["sel_plasma"] == "yes")
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machine.selected_plasma = 1
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else
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machine.selected_plasma = 0
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if(href_list["sel_uranium"])
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if (href_list["sel_uranium"] == "yes")
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machine.selected_uranium = 1
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else
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machine.selected_uranium = 0
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if(href_list["sel_gold"])
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if (href_list["sel_gold"] == "yes")
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machine.selected_gold = 1
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else
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machine.selected_gold = 0
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if(href_list["sel_silver"])
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if (href_list["sel_silver"] == "yes")
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machine.selected_silver = 1
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else
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machine.selected_silver = 0
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if(href_list["sel_diamond"])
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if (href_list["sel_diamond"] == "yes")
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machine.selected_diamond = 1
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else
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machine.selected_diamond = 0
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if(href_list["sel_clown"])
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if (href_list["sel_clown"] == "yes")
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machine.selected_clown = 1
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else
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machine.selected_clown = 0
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if(href_list["sel_phazon"])
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if (href_list["sel_phazon"] == "yes")
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machine.selected_phazon = 1
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else
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machine.selected_phazon = 0
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if(href_list["set_on"])
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if(href_list["set_on"])
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if (href_list["set_on"] == "on")
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if (href_list["set_on"] == "on")
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machine.on = 1
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machine.on = 1
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@@ -196,6 +125,8 @@
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/**********************Mineral processing unit**************************/
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/**********************Mineral processing unit**************************/
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/obj/machinery/mineral/processing_unit
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/obj/machinery/mineral/processing_unit
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name = "furnace"
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name = "furnace"
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon = 'icons/obj/machines/mining_machines.dmi'
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@@ -205,25 +136,60 @@
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var/obj/machinery/mineral/input = null
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var/obj/machinery/mineral/input = null
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var/obj/machinery/mineral/output = null
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var/obj/machinery/mineral/output = null
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var/obj/machinery/mineral/CONSOLE = null
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var/obj/machinery/mineral/CONSOLE = null
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var/ore_gold = 0;
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var/ore_silver = 0;
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// Can probably combine all 4 of these into a single datum store, but hindsight is 20/20. - N3X
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var/ore_diamond = 0;
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var/list/ore=list(
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var/ore_glass = 0;
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"gold" = 0,
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var/ore_plasma = 0;
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"silver" = 0,
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var/ore_uranium = 0;
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"diamond" = 0,
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var/ore_iron = 0;
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"glass" = 0,
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var/ore_clown = 0;
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"plasma" = 0,
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var/ore_adamantine = 0;
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"uranium" = 0,
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var/ore_phazon = 0;
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"iron" = 0,
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var/selected_gold = 0
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"clown" = 0,
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var/selected_silver = 0
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//"adamantine" = 0,
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var/selected_diamond = 0
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"phazon" = 0,
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var/selected_glass = 0
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)
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var/selected_plasma = 0
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var/selected_uranium = 0
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var/list/selected=list(
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var/selected_iron = 0
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"gold" = 0,
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var/selected_clown = 0
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"silver" = 0,
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var/selected_phazon = 0;
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"diamond" = 0,
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"glass" = 0,
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"plasma" = 0,
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"uranium" = 0,
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"iron" = 0,
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"clown" = 0,
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//"adamantine" = 0,
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"phazon" = 0,
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)
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var/list/ore_names=list(
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"gold" = "Gold",
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"silver" = "Silver",
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"diamond" = "Diamond",
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"glass" = "Sand",
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"plasma" = "Plasma",
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"uranium" = "Uranium",
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"iron" = "Iron",
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"clown" = "Bananium",
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//"adamantine" = "Adamantine",
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"phazon" = "Phazon",
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)
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var/list/ore_types=list(
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"iron" = /obj/item/weapon/ore/iron,
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"glass" = /obj/item/weapon/ore/glass,
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"diamond" = /obj/item/weapon/ore/diamond,
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"plasma" = /obj/item/weapon/ore/plasma,
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"gold" = /obj/item/weapon/ore/gold,
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"silver" = /obj/item/weapon/ore/silver,
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"uranium" = /obj/item/weapon/ore/uranium,
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"clown" = /obj/item/weapon/ore/clown,
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"phazon" = /obj/item/weapon/ore/phazon,
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//"adamantine" = /obj/item/weapon/ore/adamantine
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)
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var/list/recipes=list()
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var/on = 0 //0 = off, 1 =... oh you know!
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var/on = 0 //0 = off, 1 =... oh you know!
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/obj/machinery/mineral/processing_unit/New()
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/obj/machinery/mineral/processing_unit/New()
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@@ -236,238 +202,71 @@
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src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
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src.output = locate(/obj/machinery/mineral/output, get_step(src, dir))
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if(src.output) break
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if(src.output) break
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processing_objects.Add(src)
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processing_objects.Add(src)
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for(var/recipetype in typesof(/datum/smelting_recipe) - /datum/smelting_recipe)
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recipes += new recipetype
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return
|
return
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return
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return
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/obj/machinery/mineral/processing_unit/process()
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/obj/machinery/mineral/processing_unit/process()
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if (src.output && src.input)
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if (src.output && src.input)
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var/i
|
var/i
|
||||||
for (i = 0; i < 10; i++)
|
if(on)
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||||||
if (on)
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for (i = 0; i < 10; i++)
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_phazon == 0)
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var/located=0
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if (ore_glass > 0)
|
var/insufficient_ore=0
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ore_glass--;
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// For every recipe
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new /obj/item/stack/sheet/glass(output.loc)
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for(var/datum/smelting_recipe/recipe in recipes)
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||||||
else
|
// Check if it's selected and we have the ingredients
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||||||
on = 0
|
var/signal=recipe.checkIngredients(src)
|
||||||
continue
|
|
||||||
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_phazon == 0)
|
|
||||||
if (ore_glass > 0 && ore_iron > 0)
|
|
||||||
ore_glass--;
|
|
||||||
ore_iron--;
|
|
||||||
new /obj/item/stack/sheet/rglass(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
continue
|
|
||||||
if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_phazon == 0)
|
|
||||||
if (ore_gold > 0)
|
|
||||||
ore_gold--;
|
|
||||||
new /obj/item/stack/sheet/mineral/gold(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
continue
|
|
||||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_phazon == 0)
|
|
||||||
if (ore_silver > 0)
|
|
||||||
ore_silver--;
|
|
||||||
new /obj/item/stack/sheet/mineral/silver(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
continue
|
|
||||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_phazon == 0)
|
|
||||||
if (ore_diamond > 0)
|
|
||||||
ore_diamond--;
|
|
||||||
new /obj/item/stack/sheet/mineral/diamond(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
continue
|
|
||||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_phazon == 0)
|
|
||||||
if (ore_plasma > 0)
|
|
||||||
ore_plasma--;
|
|
||||||
new /obj/item/stack/sheet/mineral/plasma(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
continue
|
|
||||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_phazon == 0)
|
|
||||||
if (ore_uranium > 0)
|
|
||||||
ore_uranium--;
|
|
||||||
new /obj/item/stack/sheet/mineral/uranium(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
continue
|
|
||||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_phazon == 0)
|
|
||||||
if (ore_iron > 0)
|
|
||||||
ore_iron--;
|
|
||||||
new /obj/item/stack/sheet/metal(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
continue
|
|
||||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_phazon == 0)
|
|
||||||
if (ore_iron > 0 && ore_plasma > 0)
|
|
||||||
ore_iron--;
|
|
||||||
ore_plasma--;
|
|
||||||
new /obj/item/stack/sheet/plasteel(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
continue
|
|
||||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1 && selected_phazon == 0)
|
|
||||||
if (ore_clown > 0)
|
|
||||||
ore_clown--;
|
|
||||||
new /obj/item/stack/sheet/mineral/clown(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
continue
|
|
||||||
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_phazon == 0)
|
|
||||||
if (ore_glass > 0 && ore_plasma > 0)
|
|
||||||
ore_glass--;
|
|
||||||
ore_plasma--;
|
|
||||||
new /obj/item/stack/sheet/glass/plasmaglass(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_phazon == 0)
|
|
||||||
if (ore_glass > 0 && ore_plasma > 0 && ore_iron > 0)
|
|
||||||
ore_glass--;
|
|
||||||
ore_iron--;
|
|
||||||
ore_plasma--;
|
|
||||||
new /obj/item/stack/sheet/glass/plasmarglass(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_phazon == 1)
|
|
||||||
if (ore_phazon > 0)
|
|
||||||
ore_phazon--;
|
|
||||||
new /obj/item/stack/sheet/mineral/phazon(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
continue
|
|
||||||
//THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT.
|
|
||||||
//They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage
|
|
||||||
/*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
|
|
||||||
if (ore_uranium >= 2 && ore_diamond >= 1)
|
|
||||||
ore_uranium -= 2
|
|
||||||
ore_diamond -= 1
|
|
||||||
new /obj/item/stack/sheet/mineral/adamantine(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
continue
|
|
||||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
|
|
||||||
if (ore_silver >= 1 && ore_plasma >= 3)
|
|
||||||
ore_silver -= 1
|
|
||||||
ore_plasma -= 3
|
|
||||||
new /obj/item/stack/sheet/mineral/mythril(output.loc)
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
continue*/
|
|
||||||
|
|
||||||
|
// If we have a matching recipe but we're out of ore,
|
||||||
|
// Shut off but DO NOT spawn slag.
|
||||||
|
if(signal==-1)
|
||||||
|
insufficient_ore=1
|
||||||
|
break
|
||||||
|
|
||||||
//if a non valid combination is selected
|
// Otherwise, if we've matched
|
||||||
|
else if(signal==1)
|
||||||
|
// Take ingredients
|
||||||
|
for(var/ore_id in recipe.ingredients)
|
||||||
|
ore[ore_id]--
|
||||||
|
|
||||||
var/b = 1 //this part checks if all required ores are available
|
// Spawn yield
|
||||||
|
new recipe.yieldtype(output.loc)
|
||||||
|
|
||||||
if (!(selected_gold || selected_silver ||selected_diamond || selected_uranium | selected_plasma || selected_iron || selected_iron))
|
located=1
|
||||||
b = 0
|
break
|
||||||
|
if(insufficient_ore)
|
||||||
if (selected_gold == 1)
|
on=0
|
||||||
if (ore_gold <= 0)
|
|
||||||
b = 0
|
|
||||||
if (selected_silver == 1)
|
|
||||||
if (ore_silver <= 0)
|
|
||||||
b = 0
|
|
||||||
if (selected_diamond == 1)
|
|
||||||
if (ore_diamond <= 0)
|
|
||||||
b = 0
|
|
||||||
if (selected_uranium == 1)
|
|
||||||
if (ore_uranium <= 0)
|
|
||||||
b = 0
|
|
||||||
if (selected_plasma == 1)
|
|
||||||
if (ore_plasma <= 0)
|
|
||||||
b = 0
|
|
||||||
if (selected_iron == 1)
|
|
||||||
if (ore_iron <= 0)
|
|
||||||
b = 0
|
|
||||||
if (selected_glass == 1)
|
|
||||||
if (ore_glass <= 0)
|
|
||||||
b = 0
|
|
||||||
if (selected_clown == 1)
|
|
||||||
if (ore_clown <= 0)
|
|
||||||
b = 0
|
|
||||||
if (selected_phazon == 1)
|
|
||||||
if (ore_phazon <= 0)
|
|
||||||
b = 0
|
|
||||||
|
|
||||||
if (b) //if they are, deduct one from each, produce slag and shut the machine off
|
|
||||||
if (selected_gold == 1)
|
|
||||||
ore_gold--
|
|
||||||
if (selected_silver == 1)
|
|
||||||
ore_silver--
|
|
||||||
if (selected_diamond == 1)
|
|
||||||
ore_diamond--
|
|
||||||
if (selected_uranium == 1)
|
|
||||||
ore_uranium--
|
|
||||||
if (selected_plasma == 1)
|
|
||||||
ore_plasma--
|
|
||||||
if (selected_iron == 1)
|
|
||||||
ore_iron--
|
|
||||||
if (selected_clown == 1)
|
|
||||||
ore_clown--
|
|
||||||
if (selected_phazon == 1)
|
|
||||||
ore_phazon--
|
|
||||||
new /obj/item/weapon/ore/slag(output.loc)
|
|
||||||
on = 0
|
|
||||||
else
|
|
||||||
on = 0
|
|
||||||
break
|
break
|
||||||
break
|
|
||||||
else
|
// If we haven't found a matching recipe,
|
||||||
break
|
if(!located)
|
||||||
|
// Turn off
|
||||||
|
on=0
|
||||||
|
|
||||||
|
// Take one of every ore selected
|
||||||
|
for(var/ore_id in selected)
|
||||||
|
if(ore[ore_id]>0)
|
||||||
|
ore[ore_id]--
|
||||||
|
// Spawn slag
|
||||||
|
new /obj/item/weapon/ore/slag(output.loc)
|
||||||
|
break
|
||||||
|
|
||||||
|
// Collect ore even if not on.
|
||||||
for (i = 0; i < 10; i++)
|
for (i = 0; i < 10; i++)
|
||||||
var/obj/item/O
|
var/obj/item/O
|
||||||
O = locate(/obj/item, input.loc)
|
O = locate(/obj/item, input.loc)
|
||||||
if (O)
|
if (O)
|
||||||
if (istype(O,/obj/item/weapon/ore/iron))
|
for(var/ore_id in ore)
|
||||||
ore_iron++;
|
if (istype(O,ore_types[ore_id]))
|
||||||
O.loc = null
|
ore[ore_id]++;
|
||||||
del(O)
|
O.loc = null
|
||||||
continue
|
del(O)
|
||||||
if (istype(O,/obj/item/weapon/ore/glass))
|
break
|
||||||
ore_glass++;
|
if(O)
|
||||||
O.loc = null
|
O.loc = src.output.loc
|
||||||
del(O)
|
|
||||||
continue
|
|
||||||
if (istype(O,/obj/item/weapon/ore/diamond))
|
|
||||||
ore_diamond++;
|
|
||||||
O.loc = null
|
|
||||||
del(O)
|
|
||||||
continue
|
|
||||||
if (istype(O,/obj/item/weapon/ore/plasma))
|
|
||||||
ore_plasma++
|
|
||||||
O.loc = null
|
|
||||||
del(O)
|
|
||||||
continue
|
|
||||||
if (istype(O,/obj/item/weapon/ore/gold))
|
|
||||||
ore_gold++
|
|
||||||
O.loc = null
|
|
||||||
del(O)
|
|
||||||
continue
|
|
||||||
if (istype(O,/obj/item/weapon/ore/silver))
|
|
||||||
ore_silver++
|
|
||||||
O.loc = null
|
|
||||||
del(O)
|
|
||||||
continue
|
|
||||||
if (istype(O,/obj/item/weapon/ore/uranium))
|
|
||||||
ore_uranium++
|
|
||||||
O.loc = null
|
|
||||||
del(O)
|
|
||||||
continue
|
|
||||||
if (istype(O,/obj/item/weapon/ore/clown))
|
|
||||||
ore_clown++
|
|
||||||
O.loc = null
|
|
||||||
del(O)
|
|
||||||
continue
|
|
||||||
if (istype(O,/obj/item/weapon/ore/phazon))
|
|
||||||
ore_phazon++
|
|
||||||
O.loc = null
|
|
||||||
del(O)
|
|
||||||
continue
|
|
||||||
O.loc = src.output.loc
|
|
||||||
else
|
else
|
||||||
break
|
break
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -490,7 +490,7 @@ table {
|
|||||||
</style>
|
</style>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<h1>SortMaster 5000</h1><br>
|
<h1>MinerX SortMaster 5000</h1><br>
|
||||||
<p>Select the desired items to sort from the line.</p>"}
|
<p>Select the desired items to sort from the line.</p>"}
|
||||||
dat += "<ul>"
|
dat += "<ul>"
|
||||||
for (var/n in types)
|
for (var/n in types)
|
||||||
|
|||||||
Reference in New Issue
Block a user