fire sounds

This commit is contained in:
DeityLink
2015-07-23 00:06:58 +02:00
parent 0142302d85
commit e44c8adf78
4 changed files with 51 additions and 1 deletions

View File

@@ -22,6 +22,7 @@
cell_type = "/obj/item/weapon/cell"
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/guns_experimental.dmi', "right_hand" = 'icons/mob/in-hand/right/guns_experimental.dmi')
fire_delay = 8
fire_sound = 'sound/weapons/bison_fire.ogg'
var/pumping = 0
/obj/item/weapon/gun/energy/bison/New()
@@ -36,7 +37,7 @@
playsound(get_turf(src), 'sound/machines/click.ogg', 25, 1)
user << "<span class='rose'>You pull the pump at the back of the gun.Looks like the Inner battery is fully charged now.</span>"
else
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 25, 1)
playsound(get_turf(src), 'sound/weapons/bison_reload.ogg', 25, 1)
user << "<span class='rose'>You pull the pump at the back of the gun.</span>"
sleep(5)
pumping = 0
@@ -176,6 +177,7 @@
flags = FPRINT | TWOHANDABLE
w_class = 5.0//we be fuckin huge maaan
fire_delay = 0
fire_sound = 'sound/weapons/gatling_fire.ogg'
var/max_shells = 200
var/current_shells = 200
@@ -234,3 +236,51 @@
unwield(user)
else
wield(user)
/*
/obj/item/weapon/gun/stickybomb
name = "stickybomb launcher"
desc = "Ya-ta-ta-ta-ta-ta-ta-ta ya-ta-ta-ta-ta-ta-ta-ta do-de-da-va-da-da-dada! Kaboom-Kaboom!"
icon = 'icons/obj/gun_experimental.dmi'
icon_state = "minigun"
item_state = "minigun0"
origin_tech = null
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/guns_experimental.dmi', "right_hand" = 'icons/mob/in-hand/right/guns_experimental.dmi')
recoil = 1
flags = FPRINT | TWOHANDABLE
w_class = 5.0//we be fuckin huge maaan
fire_delay = 0
var/max_shells = 200
var/current_shells = 200
/obj/item/stickybomb
name = "stickybomb"
desc = "."
icon = 'icons/obj/ammo.dmi'
icon_state = "s-casing"
flags = FPRINT
siemens_coefficient = 1
slot_flags = SLOT_BELT
throwforce = 1
w_class = 1.0
var/live = 0
/obj/item/stickybomb/New()
..()
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
/obj/item/stickybomb/proc/deactivate()
live = 0
update_icon()
if(!isturf(loc))
if()
/obj/item/ammo_casing/update_icon()
icon_state = "[initial(icon_state)][live ? "-live" : ""]"
if(live)
desc = "That's a live stickybomb. You might want to stay away from it."
else
desc = "That's a stickybomb. Ammo for a stickybomb launcher."
*/