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- Reagent code reorganization commit 5 (Some big errors... Yeah, renaming files in explorer and expecting SVN to understand is a bad idea.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4494 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
39
code/modules/reagents/Chemistry-Colours.dm
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39
code/modules/reagents/Chemistry-Colours.dm
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@@ -0,0 +1,39 @@
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/proc/GetColors(hex)
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hex = uppertext(hex)
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var/hi1 = text2ascii(hex, 2)
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var/lo1 = text2ascii(hex, 3)
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var/hi2 = text2ascii(hex, 4)
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var/lo2 = text2ascii(hex, 5)
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var/hi3 = text2ascii(hex, 6)
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var/lo3 = text2ascii(hex, 7)
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return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48),
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((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48),
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((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48))
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/proc/mix_color_from_reagents(var/list/reagent_list)
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if(!reagent_list || !reagent_list.len) return 0
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var/list/rgbcolor = list(0,0,0)
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var/finalcolor = 0
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for(var/datum/reagent/re in reagent_list) // natural color mixing bullshit/algorithm
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if(!finalcolor)
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rgbcolor = GetColors(re.color)
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finalcolor = re.color
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else
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var/newcolor[3]
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var/prergbcolor[3]
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prergbcolor = rgbcolor
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newcolor = GetColors(re.color)
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rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2
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rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2
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rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2
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finalcolor = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3])
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return finalcolor
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// This isn't a perfect color mixing system, the more reagents that are inside,
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// the darker it gets until it becomes absolutely pitch black! I dunno, maybe
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// that's pretty realistic? I don't do a whole lot of color-mixing anyway.
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// If you add brighter colors to it it'll eventually get lighter, though.
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440
code/modules/reagents/Chemistry-Holder.dm
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440
code/modules/reagents/Chemistry-Holder.dm
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@@ -0,0 +1,440 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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var/const/TOUCH = 1
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var/const/INGEST = 2
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///////////////////////////////////////////////////////////////////////////////////
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datum
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reagents
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var/list/datum/reagent/reagent_list = new/list()
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var/total_volume = 0
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var/maximum_volume = 100
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var/atom/my_atom = null
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New(maximum=100)
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maximum_volume = maximum
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//I dislike having these here but map-objects are initialised before world/New() is called. >_>
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if(!chemical_reagents_list)
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//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
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var/paths = typesof(/datum/reagent) - /datum/reagent
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chemical_reagents_list = list()
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for(var/path in paths)
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var/datum/reagent/D = new path()
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chemical_reagents_list[D.id] = D
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if(!chemical_reactions_list)
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//Chemical Reactions - Initialises all /datum/chemical_reaction into a list (without an index)
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var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction
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chemical_reactions_list = list()
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for(var/path in paths)
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var/datum/chemical_reaction/D = new path()
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chemical_reactions_list += D
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proc
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remove_any(var/amount=1)
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var/total_transfered = 0
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var/current_list_element = 1
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current_list_element = rand(1,reagent_list.len)
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while(total_transfered != amount)
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if(total_transfered >= amount) break
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if(total_volume <= 0 || !reagent_list.len) break
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if(current_list_element > reagent_list.len) current_list_element = 1
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var/datum/reagent/current_reagent = reagent_list[current_list_element]
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src.remove_reagent(current_reagent.id, 1)
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current_list_element++
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total_transfered++
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src.update_total()
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handle_reactions()
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return total_transfered
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get_master_reagent_name()
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var/the_name = null
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var/the_volume = 0
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for(var/datum/reagent/A in reagent_list)
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if(A.volume > the_volume)
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the_volume = A.volume
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the_name = A.name
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return the_name
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get_master_reagent_id()
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var/the_id = null
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var/the_volume = 0
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for(var/datum/reagent/A in reagent_list)
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if(A.volume > the_volume)
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the_volume = A.volume
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the_id = A.id
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return the_id
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trans_to(var/obj/target, var/amount=1, var/multiplier=1, var/preserve_data=1)//if preserve_data=0, the reagents data will be lost. Usefull if you use data for some strange stuff and don't want it to be transferred.
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if (!target )
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return
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if (!target.reagents || src.total_volume<=0)
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return
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var/datum/reagents/R = target.reagents
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amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume)
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var/part = amount / src.total_volume
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var/trans_data = null
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for (var/datum/reagent/current_reagent in src.reagent_list)
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var/current_reagent_transfer = current_reagent.volume * part
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if(preserve_data)
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trans_data = current_reagent.data
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R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
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src.remove_reagent(current_reagent.id, current_reagent_transfer)
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src.update_total()
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R.update_total()
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R.handle_reactions()
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src.handle_reactions()
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return amount
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copy_to(var/obj/target, var/amount=1, var/multiplier=1, var/preserve_data=1)
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if(!target)
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return
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if(!target.reagents || src.total_volume<=0)
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return
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var/datum/reagents/R = target.reagents
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amount = min(min(amount, src.total_volume), R.maximum_volume-R.total_volume)
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var/part = amount / src.total_volume
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var/trans_data = null
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for (var/datum/reagent/current_reagent in src.reagent_list)
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var/current_reagent_transfer = current_reagent.volume * part
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if(preserve_data)
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trans_data = current_reagent.data
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R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
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src.update_total()
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R.update_total()
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R.handle_reactions()
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src.handle_reactions()
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return amount
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trans_id_to(var/obj/target, var/reagent, var/amount=1, var/preserve_data=1)//Not sure why this proc didn't exist before. It does now! /N
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if (!target)
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return
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if (!target.reagents || src.total_volume<=0 || !src.get_reagent_amount(reagent))
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return
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var/datum/reagents/R = target.reagents
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if(src.get_reagent_amount(reagent)<amount)
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amount = src.get_reagent_amount(reagent)
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amount = min(amount, R.maximum_volume-R.total_volume)
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var/trans_data = null
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for (var/datum/reagent/current_reagent in src.reagent_list)
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if(current_reagent.id == reagent)
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if(preserve_data)
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trans_data = current_reagent.data
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R.add_reagent(current_reagent.id, amount, trans_data)
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src.remove_reagent(current_reagent.id, amount, 1)
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break
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src.update_total()
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R.update_total()
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R.handle_reactions()
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//src.handle_reactions() Don't need to handle reactions on the source since you're (presumably isolating and) transferring a specific reagent.
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return amount
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/*
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if (!target) return
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var/total_transfered = 0
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var/current_list_element = 1
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var/datum/reagents/R = target.reagents
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var/trans_data = null
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//if(R.total_volume + amount > R.maximum_volume) return 0
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current_list_element = rand(1,reagent_list.len) //Eh, bandaid fix.
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while(total_transfered != amount)
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if(total_transfered >= amount) break //Better safe than sorry.
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if(total_volume <= 0 || !reagent_list.len) break
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if(R.total_volume >= R.maximum_volume) break
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if(current_list_element > reagent_list.len) current_list_element = 1
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var/datum/reagent/current_reagent = reagent_list[current_list_element]
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if(preserve_data)
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trans_data = current_reagent.data
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R.add_reagent(current_reagent.id, (1 * multiplier), trans_data)
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src.remove_reagent(current_reagent.id, 1)
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current_list_element++
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total_transfered++
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src.update_total()
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R.update_total()
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R.handle_reactions()
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handle_reactions()
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return total_transfered
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*/
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metabolize(var/mob/M)
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for(var/A in reagent_list)
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var/datum/reagent/R = A
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if(M && R)
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R.on_mob_life(M)
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update_total()
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conditional_update_move(var/atom/A, var/Running = 0)
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for(var/datum/reagent/R in reagent_list)
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R.on_move (A, Running)
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update_total()
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conditional_update(var/atom/A, )
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for(var/datum/reagent/R in reagent_list)
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R.on_update (A)
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update_total()
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handle_reactions()
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if(my_atom.flags & NOREACT) return //Yup, no reactions here. No siree.
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var/reaction_occured = 0
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do
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reaction_occured = 0
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for(var/datum/chemical_reaction/C in chemical_reactions_list)
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var/total_required_reagents = C.required_reagents.len
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var/total_matching_reagents = 0
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var/total_required_catalysts = C.required_catalysts.len
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var/total_matching_catalysts= 0
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var/matching_container = 0
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var/matching_other = 0
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var/list/multipliers = new/list()
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for(var/B in C.required_reagents)
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if(!has_reagent(B, C.required_reagents[B])) break
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total_matching_reagents++
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multipliers += round(get_reagent_amount(B) / C.required_reagents[B])
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for(var/B in C.required_catalysts)
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if(!has_reagent(B, C.required_catalysts[B])) break
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total_matching_catalysts++
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|
||||
if(!C.required_container)
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matching_container = 1
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else
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if(my_atom.type == C.required_container)
|
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matching_container = 1
|
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|
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if(!C.required_other)
|
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matching_other = 1
|
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|
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else
|
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if(istype(my_atom, /obj/item/metroid_core))
|
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var/obj/item/metroid_core/M = my_atom
|
||||
|
||||
if(M.POWERFLAG == C.required_other && M.Uses > 0) // added a limit to metroid cores -- Muskets requested this
|
||||
matching_other = 1
|
||||
|
||||
|
||||
|
||||
|
||||
if(total_matching_reagents == total_required_reagents && total_matching_catalysts == total_required_catalysts && matching_container && matching_other)
|
||||
var/multiplier = min(multipliers)
|
||||
for(var/B in C.required_reagents)
|
||||
remove_reagent(B, (multiplier * C.required_reagents[B]), safety = 1)
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||||
|
||||
var/created_volume = C.result_amount*multiplier
|
||||
if(C.result)
|
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feedback_add_details("chemical_reaction","[C.result]|[C.result_amount*multiplier]")
|
||||
multiplier = max(multiplier, 1) //this shouldnt happen ...
|
||||
add_reagent(C.result, C.result_amount*multiplier)
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|
||||
for(var/mob/M in viewers(4, get_turf(my_atom)) )
|
||||
M << "\blue \icon[my_atom] The solution begins to bubble."
|
||||
|
||||
if(istype(my_atom, /obj/item/metroid_core))
|
||||
var/obj/item/metroid_core/ME = my_atom
|
||||
ME.Uses--
|
||||
if(ME.Uses <= 0) // give the notification that the metroid core is dead
|
||||
for(var/mob/M in viewers(4, get_turf(my_atom)) )
|
||||
M << "\blue \icon[my_atom] The innards begin to boil!"
|
||||
|
||||
playsound(get_turf(my_atom), 'sound/effects/bubbles.ogg', 80, 1)
|
||||
|
||||
C.on_reaction(src, created_volume)
|
||||
reaction_occured = 1
|
||||
break
|
||||
|
||||
while(reaction_occured)
|
||||
update_total()
|
||||
return 0
|
||||
|
||||
isolate_reagent(var/reagent)
|
||||
for(var/A in reagent_list)
|
||||
var/datum/reagent/R = A
|
||||
if (R.id != reagent)
|
||||
del_reagent(R.id)
|
||||
update_total()
|
||||
|
||||
del_reagent(var/reagent)
|
||||
for(var/A in reagent_list)
|
||||
var/datum/reagent/R = A
|
||||
if (R.id == reagent)
|
||||
reagent_list -= A
|
||||
del(A)
|
||||
update_total()
|
||||
my_atom.on_reagent_change()
|
||||
return 0
|
||||
|
||||
|
||||
return 1
|
||||
|
||||
update_total()
|
||||
total_volume = 0
|
||||
for(var/datum/reagent/R in reagent_list)
|
||||
if(R.volume < 0.1)
|
||||
del_reagent(R.id)
|
||||
else
|
||||
total_volume += R.volume
|
||||
|
||||
return 0
|
||||
|
||||
clear_reagents()
|
||||
for(var/datum/reagent/R in reagent_list)
|
||||
del_reagent(R.id)
|
||||
return 0
|
||||
|
||||
reaction(var/atom/A, var/method=TOUCH, var/volume_modifier=0)
|
||||
|
||||
switch(method)
|
||||
if(TOUCH)
|
||||
for(var/datum/reagent/R in reagent_list)
|
||||
if(ismob(A))
|
||||
spawn(0)
|
||||
if(!R) return
|
||||
else R.reaction_mob(A, TOUCH, R.volume+volume_modifier)
|
||||
if(isturf(A))
|
||||
spawn(0)
|
||||
if(!R) return
|
||||
else R.reaction_turf(A, R.volume+volume_modifier)
|
||||
if(isobj(A))
|
||||
spawn(0)
|
||||
if(!R) return
|
||||
else R.reaction_obj(A, R.volume+volume_modifier)
|
||||
if(INGEST)
|
||||
for(var/datum/reagent/R in reagent_list)
|
||||
if(ismob(A) && R)
|
||||
spawn(0)
|
||||
if(!R) return
|
||||
else R.reaction_mob(A, INGEST, R.volume+volume_modifier)
|
||||
if(isturf(A) && R)
|
||||
spawn(0)
|
||||
if(!R) return
|
||||
else R.reaction_turf(A, R.volume+volume_modifier)
|
||||
if(isobj(A) && R)
|
||||
spawn(0)
|
||||
if(!R) return
|
||||
else R.reaction_obj(A, R.volume+volume_modifier)
|
||||
return
|
||||
|
||||
add_reagent(var/reagent, var/amount, var/data=null)
|
||||
if(!isnum(amount)) return 1
|
||||
update_total()
|
||||
if(total_volume + amount > maximum_volume) amount = (maximum_volume - total_volume) //Doesnt fit in. Make it disappear. Shouldnt happen. Will happen.
|
||||
|
||||
for(var/A in reagent_list)
|
||||
var/datum/reagent/R = A
|
||||
if (R.id == reagent)
|
||||
R.volume += amount
|
||||
update_total()
|
||||
my_atom.on_reagent_change()
|
||||
|
||||
// mix dem viruses
|
||||
if(R.id == "blood" && reagent == "blood")
|
||||
if(R.data && data)
|
||||
if(R.data && R.data["viruses"] || data && data["viruses"])
|
||||
var/list/this = R.data["viruses"]
|
||||
var/list/that = data["viruses"]
|
||||
this += that // combine the two
|
||||
|
||||
/* -- Turns out this code was buggy and unnecessary ---- Doohl
|
||||
for(var/datum/disease/D in this) // makes sure no two viruses are in the reagent at the same time
|
||||
for(var/datum/disease/d in this)//Something in here can cause an inf loop and I am tired so someone else will have to fix it.
|
||||
if(d != D)
|
||||
D.cure(0)
|
||||
*/
|
||||
|
||||
handle_reactions()
|
||||
return 0
|
||||
|
||||
var/datum/reagent/D = chemical_reagents_list[reagent]
|
||||
if(D)
|
||||
var/datum/reagent/R = new D.type()
|
||||
reagent_list += R
|
||||
R.holder = src
|
||||
R.volume = amount
|
||||
R.data = data
|
||||
//debug
|
||||
//world << "Adding data"
|
||||
//for(var/D in R.data)
|
||||
// world << "Container data: [D] = [R.data[D]]"
|
||||
//debug
|
||||
update_total()
|
||||
my_atom.on_reagent_change()
|
||||
handle_reactions()
|
||||
return 0
|
||||
|
||||
handle_reactions()
|
||||
|
||||
return 1
|
||||
|
||||
remove_reagent(var/reagent, var/amount, var/safety)//Added a safety check for the trans_id_to
|
||||
|
||||
if(!isnum(amount)) return 1
|
||||
|
||||
for(var/A in reagent_list)
|
||||
var/datum/reagent/R = A
|
||||
if (R.id == reagent)
|
||||
R.volume -= amount
|
||||
update_total()
|
||||
if(!safety)//So it does not handle reactions when it need not to
|
||||
handle_reactions()
|
||||
my_atom.on_reagent_change()
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
has_reagent(var/reagent, var/amount = -1)
|
||||
|
||||
for(var/A in reagent_list)
|
||||
var/datum/reagent/R = A
|
||||
if (R.id == reagent)
|
||||
if(!amount) return R
|
||||
else
|
||||
if(R.volume >= amount) return R
|
||||
else return 0
|
||||
|
||||
return 0
|
||||
|
||||
get_reagent_amount(var/reagent)
|
||||
for(var/A in reagent_list)
|
||||
var/datum/reagent/R = A
|
||||
if (R.id == reagent)
|
||||
return R.volume
|
||||
|
||||
return 0
|
||||
|
||||
get_reagents()
|
||||
var/res = ""
|
||||
for(var/datum/reagent/A in reagent_list)
|
||||
if (res != "") res += ","
|
||||
res += A.name
|
||||
|
||||
return res
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// Convenience proc to create a reagents holder for an atom
|
||||
// Max vol is maximum volume of holder
|
||||
atom/proc/create_reagents(var/max_vol)
|
||||
reagents = new/datum/reagents(max_vol)
|
||||
reagents.my_atom = src
|
||||
1029
code/modules/reagents/Chemistry-Machinery.dm
Normal file
1029
code/modules/reagents/Chemistry-Machinery.dm
Normal file
File diff suppressed because it is too large
Load Diff
247
code/modules/reagents/Chemistry-Readme.dm
Normal file
247
code/modules/reagents/Chemistry-Readme.dm
Normal file
@@ -0,0 +1,247 @@
|
||||
/*
|
||||
NOTE: IF YOU UPDATE THE REAGENT-SYSTEM, ALSO UPDATE THIS README.
|
||||
|
||||
Structure: /////////////////// //////////////////////////
|
||||
// Mob or object // -------> // Reagents var (datum) // Is a reference to the datum that holds the reagents.
|
||||
/////////////////// //////////////////////////
|
||||
| |
|
||||
The object that holds everything. V
|
||||
reagent_list var (list) A List of datums, each datum is a reagent.
|
||||
|
||||
| | |
|
||||
V V V
|
||||
|
||||
reagents (datums) Reagents. I.e. Water , antitoxins or mercury.
|
||||
|
||||
|
||||
Random important notes:
|
||||
|
||||
An objects on_reagent_change will be called every time the objects reagents change.
|
||||
Useful if you want to update the objects icon etc.
|
||||
|
||||
About the Holder:
|
||||
|
||||
The holder (reagents datum) is the datum that holds a list of all reagents
|
||||
currently in the object.It also has all the procs needed to manipulate reagents
|
||||
|
||||
remove_any(var/amount)
|
||||
This proc removes reagents from the holder until the passed amount
|
||||
is matched. It'll try to remove some of ALL reagents contained.
|
||||
|
||||
trans_to(var/obj/target, var/amount)
|
||||
This proc equally transfers the contents of the holder to another
|
||||
objects holder. You need to pass it the object (not the holder) you want
|
||||
to transfer to and the amount you want to transfer. Its return value is the
|
||||
actual amount transfered (if one of the objects is full/empty)
|
||||
|
||||
trans_id_to(var/obj/target, var/reagent, var/amount)
|
||||
Same as above but only for a specific reagent in the reagent list.
|
||||
If the specified amount is greater than what is available, it will use
|
||||
the amount of the reagent that is available. If no reagent exists, returns null.
|
||||
|
||||
metabolize(var/mob/M)
|
||||
This proc is called by the mobs life proc. It simply calls on_mob_life for
|
||||
all contained reagents. You shouldnt have to use this one directly.
|
||||
|
||||
handle_reactions()
|
||||
This proc check all recipes and, on a match, uses them.
|
||||
It will also call the recipe's on_reaction proc (for explosions or w/e).
|
||||
Currently, this proc is automatically called by trans_to.
|
||||
|
||||
isolate_reagent(var/reagent)
|
||||
Pass it a reagent id and it will remove all reagents but that one.
|
||||
It's that simple.
|
||||
|
||||
del_reagent(var/reagent)
|
||||
Completely remove the reagent with the matching id.
|
||||
|
||||
reaction_fire(exposed_temp)
|
||||
Simply calls the reaction_fire procs of all contained reagents.
|
||||
|
||||
update_total()
|
||||
This one simply updates the total volume of the holder.
|
||||
(the volume of all reagents added together)
|
||||
|
||||
clear_reagents()
|
||||
This proc removes ALL reagents from the holder.
|
||||
|
||||
reaction(var/atom/A, var/method=TOUCH, var/volume_modifier=0)
|
||||
This proc calls the appropriate reaction procs of the reagents.
|
||||
I.e. if A is an object, it will call the reagents reaction_obj
|
||||
proc. The method var is used for reaction on mobs. It simply tells
|
||||
us if the mob TOUCHed the reagent or if it INGESTed the reagent.
|
||||
Since the volume can be checked in a reagents proc, you might want to
|
||||
use the volume_modifier var to modifiy the passed value without actually
|
||||
changing the volume of the reagents.
|
||||
If you're not sure if you need to use this the answer is very most likely 'No'.
|
||||
You'll want to use this proc whenever an atom first comes in
|
||||
contact with the reagents of a holder. (in the 'splash' part of a beaker i.e.)
|
||||
More on the reaction in the reagent part of this readme.
|
||||
|
||||
add_reagent(var/reagent, var/amount, var/data)
|
||||
Attempts to add X of the matching reagent to the holder.
|
||||
You wont use this much. Mostly in new procs for pre-filled
|
||||
objects.
|
||||
|
||||
remove_reagent(var/reagent, var/amount)
|
||||
The exact opposite of the add_reagent proc.
|
||||
|
||||
has_reagent(var/reagent, var/amount)
|
||||
Returns 1 if the holder contains this reagent.
|
||||
Or 0 if not.
|
||||
If you pass it an amount it will additionally check
|
||||
if the amount is matched. This is optional.
|
||||
|
||||
get_reagent_amount(var/reagent)
|
||||
Returns the amount of the matching reagent inside the
|
||||
holder. Returns 0 if the reagent is missing.
|
||||
|
||||
Important variables:
|
||||
|
||||
total_volume
|
||||
This variable contains the total volume of all reagents in this holder.
|
||||
|
||||
reagent_list
|
||||
This is a list of all contained reagents. More specifically, references
|
||||
to the reagent datums.
|
||||
|
||||
maximum_volume
|
||||
This is the maximum volume of the holder.
|
||||
|
||||
my_atom
|
||||
This is the atom the holder is 'in'. Useful if you need to find the location.
|
||||
(i.e. for explosions)
|
||||
|
||||
|
||||
About Reagents:
|
||||
|
||||
Reagents are all the things you can mix and fille in bottles etc. This can be anything from
|
||||
rejuvs over water to ... iron. Each reagent also has a few procs - i'll explain those below.
|
||||
|
||||
reaction_mob(var/mob/M, var/method=TOUCH)
|
||||
This is called by the holder's reation proc.
|
||||
This version is only called when the reagent
|
||||
reacts with a mob. The method var can be either
|
||||
TOUCH or INGEST. You'll want to put stuff like
|
||||
acid-facemelting in here.
|
||||
|
||||
reaction_obj(var/obj/O)
|
||||
This is called by the holder's reation proc.
|
||||
This version is called when the reagents reacts
|
||||
with an object. You'll want to put stuff like
|
||||
object melting in here ... or something. i dunno.
|
||||
|
||||
reaction_turf(var/turf/T)
|
||||
This is called by the holder's reation proc.
|
||||
This version is called when the reagents reacts
|
||||
with a turf. You'll want to put stuff like extra
|
||||
slippery floors for lube or something in here.
|
||||
|
||||
on_mob_life(var/mob/M)
|
||||
This proc is called everytime the mobs life proc executes.
|
||||
This is the place where you put damage for toxins ,
|
||||
drowsyness for sleep toxins etc etc.
|
||||
You'll want to call the parents proc by using ..() .
|
||||
If you dont, the chemical will stay in the mob forever -
|
||||
unless you write your own piece of code to slowly remove it.
|
||||
(Should be pretty easy, 1 line of code)
|
||||
|
||||
Important variables:
|
||||
|
||||
holder
|
||||
This variable contains a reference to the holder the chemical is 'in'
|
||||
|
||||
volume
|
||||
This is the volume of the reagent.
|
||||
|
||||
id
|
||||
The id of the reagent
|
||||
|
||||
name
|
||||
The name of the reagent.
|
||||
|
||||
data
|
||||
This var can be used for whatever the fuck you want. I used it for the sleep
|
||||
toxins to make them work slowly instead of instantly. You could also use this
|
||||
for DNA in a blood reagent or ... well whatever you want.
|
||||
|
||||
color
|
||||
This is a hexadecimal color that represents the reagent outside of containers,
|
||||
you define it as "#RRGGBB", or, red green blue. You can also define it using the
|
||||
rgb() proc, which returns a hexadecimal value too. The color is black by default.
|
||||
|
||||
A good website for color calculations: http://www.psyclops.com/tools/rgb/
|
||||
|
||||
|
||||
|
||||
|
||||
About Recipes:
|
||||
|
||||
Recipes are simple datums that contain a list of required reagents and a result.
|
||||
They also have a proc that is called when the recipe is matched.
|
||||
|
||||
on_reaction(var/datum/reagents/holder, var/created_volume)
|
||||
This proc is called when the recipe is matched.
|
||||
You'll want to add explosions etc here.
|
||||
To find the location you'll have to do something
|
||||
like get_turf(holder.my_atom)
|
||||
|
||||
name & id
|
||||
Should be pretty obvious.
|
||||
|
||||
result
|
||||
This var contains the id of the resulting reagent.
|
||||
|
||||
required_reagents
|
||||
This is a list of ids of the required reagents.
|
||||
Each id also needs an associated value that gives us the minimum required amount
|
||||
of that reagent. The handle_reaction proc can detect mutiples of the same recipes
|
||||
so for most cases you want to set the required amount to 1.
|
||||
|
||||
required_catalysts (Added May 2011)
|
||||
This is a list of the ids of the required catalysts.
|
||||
Functionally similar to required_reagents, it is a list of reagents that are required
|
||||
for the reaction. However, unlike required_reagents, catalysts are NOT consumed.
|
||||
They mearly have to be present in the container.
|
||||
|
||||
result_amount
|
||||
This is the amount of the resulting reagent this recipe will produce.
|
||||
I recommend you set this to the total volume of all required reagent.
|
||||
|
||||
required_container
|
||||
The container the recipe has to take place in in order to happen. Leave this blank/null
|
||||
if you want the reaction to happen anywhere.
|
||||
|
||||
required_other
|
||||
Basically like a reagent's data variable. You can set extra requirements for a
|
||||
reaction with this.
|
||||
|
||||
|
||||
About the Tools:
|
||||
|
||||
By default, all atom have a reagents var - but its empty. if you want to use an object for the chem.
|
||||
system you'll need to add something like this in its new proc:
|
||||
|
||||
var/datum/reagents/R = new/datum/reagents(100) <<<<< create a new datum , 100 is the maximum_volume of the new holder datum.
|
||||
reagents = R <<<<< assign the new datum to the objects reagents var
|
||||
R.my_atom = src <<<<< set the holders my_atom to src so that we know where we are.
|
||||
|
||||
This can also be done by calling a convenience proc:
|
||||
atom/proc/create_reagents(var/max_volume)
|
||||
|
||||
Other important stuff:
|
||||
|
||||
amount_per_transfer_from_this var
|
||||
This var is mostly used by beakers and bottles.
|
||||
It simply tells us how much to transfer when
|
||||
'pouring' our reagents into something else.
|
||||
|
||||
atom/proc/is_open_container()
|
||||
Checks atom/var/flags & OPENCONTAINER.
|
||||
If this returns 1 , you can use syringes, beakers etc
|
||||
to manipulate the contents of this object.
|
||||
If it's 0, you'll need to write your own custom reagent
|
||||
transfer code since you will not be able to use the standard
|
||||
tools to manipulate it.
|
||||
|
||||
*/
|
||||
4041
code/modules/reagents/Chemistry-Reagents.dm
Normal file
4041
code/modules/reagents/Chemistry-Reagents.dm
Normal file
File diff suppressed because it is too large
Load Diff
1420
code/modules/reagents/Chemistry-Recipes.dm
Normal file
1420
code/modules/reagents/Chemistry-Recipes.dm
Normal file
File diff suppressed because it is too large
Load Diff
66
code/modules/reagents/grenade_launcher.dm
Normal file
66
code/modules/reagents/grenade_launcher.dm
Normal file
@@ -0,0 +1,66 @@
|
||||
|
||||
|
||||
/obj/item/weapon/gun/grenadelauncher
|
||||
name = "grenade launcher"
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "riotgun"
|
||||
item_state = "riotgun"
|
||||
w_class = 4.0
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
force = 5.0
|
||||
var/list/grenades = new/list()
|
||||
var/max_grenades = 3
|
||||
m_amt = 2000
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
if (!(usr in view(2)) && usr!=src.loc) return
|
||||
usr << "\icon [src] Grenade launcher:"
|
||||
usr << "\blue [grenades] / [max_grenades] Grenades."
|
||||
|
||||
attackby(obj/item/I as obj, mob/user as mob)
|
||||
|
||||
if((istype(I, /obj/item/weapon/grenade)))
|
||||
if(grenades.len < max_grenades)
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
grenades += I
|
||||
user << "\blue You put the grenade in the grenade launcher."
|
||||
user << "\blue [grenades.len] / [max_grenades] Grenades."
|
||||
else
|
||||
usr << "\red The grenade launcher cannot hold more grenades."
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
|
||||
if (istype(target, /obj/item/weapon/storage/backpack ))
|
||||
return
|
||||
|
||||
else if (locate (/obj/structure/table, src.loc))
|
||||
return
|
||||
|
||||
else if(target == user)
|
||||
return
|
||||
|
||||
if(grenades.len)
|
||||
spawn(0) fire_grenade(target,user)
|
||||
else
|
||||
usr << "\red The grenade launcher is empty."
|
||||
|
||||
proc
|
||||
fire_grenade(atom/target, mob/user)
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red [] fired a grenade!", user), 1)
|
||||
user << "\red You fire the grenade launcher!"
|
||||
var/obj/item/weapon/grenade/chem_grenade/F = grenades[1] //Now with less copypasta!
|
||||
grenades -= F
|
||||
F.loc = user.loc
|
||||
F.throw_at(target, 30, 2)
|
||||
message_admins("[key_name_admin(user)] fired a grenade ([F.name]) from a grenade launcher ([src.name]).")
|
||||
log_game("[key_name_admin(user)] used a grenade ([src.name]).")
|
||||
F.active = 1
|
||||
F.icon_state = initial(icon_state) + "_active"
|
||||
playsound(user.loc, 'armbomb.ogg', 75, 1, -3)
|
||||
spawn(15)
|
||||
F.prime()
|
||||
45
code/modules/reagents/reagent_containers.dm
Normal file
45
code/modules/reagents/reagent_containers.dm
Normal file
@@ -0,0 +1,45 @@
|
||||
/obj/item/weapon/reagent_containers
|
||||
name = "Container"
|
||||
desc = "..."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = null
|
||||
w_class = 1
|
||||
var/amount_per_transfer_from_this = 5
|
||||
var/possible_transfer_amounts = list(5,10,15,25,30)
|
||||
var/volume = 30
|
||||
|
||||
/obj/item/weapon/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
|
||||
set name = "Set transfer amount"
|
||||
set category = "Object"
|
||||
set src in range(0)
|
||||
var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
|
||||
if (N)
|
||||
amount_per_transfer_from_this = N
|
||||
|
||||
/obj/item/weapon/reagent_containers/New()
|
||||
..()
|
||||
if (!possible_transfer_amounts)
|
||||
src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT
|
||||
var/datum/reagents/R = new/datum/reagents(volume)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
/obj/item/weapon/reagent_containers/attack_self(mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/attack(mob/M as mob, mob/user as mob, def_zone)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/attackby(obj/item/I as obj, mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user , flag)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/proc/reagentlist(var/obj/item/weapon/reagent_containers/snack) //Attack logs for regents in pills
|
||||
var/data
|
||||
if(snack.reagents.reagent_list && snack.reagents.reagent_list.len) //find a reagent list if there is and check if it has entries
|
||||
for (var/datum/reagent/R in snack.reagents.reagent_list) //no reagents will be left behind
|
||||
data += "[R.id]([R.volume] units); " //Using IDs because SOME chemicals(I'm looking at you, chlorhydrate-beer) have the same names as other chemicals.
|
||||
return data
|
||||
else return "No reagents"
|
||||
93
code/modules/reagents/reagent_containers/borghydro.dm
Normal file
93
code/modules/reagents/reagent_containers/borghydro.dm
Normal file
@@ -0,0 +1,93 @@
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo
|
||||
name = "Cyborg Hypospray"
|
||||
desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
|
||||
icon = 'icons/obj/syringe.dmi'
|
||||
item_state = "hypo"
|
||||
icon_state = "borghypo"
|
||||
amount_per_transfer_from_this = 5
|
||||
volume = 30
|
||||
possible_transfer_amounts = null
|
||||
flags = FPRINT
|
||||
var/mode = 1
|
||||
var/charge_cost = 50
|
||||
var/charge_tick = 0
|
||||
var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
|
||||
|
||||
New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
|
||||
|
||||
Del()
|
||||
processing_objects.Remove(src)
|
||||
..()
|
||||
|
||||
process() //Every [recharge_time] seconds, recharge some reagents for the cyborg
|
||||
charge_tick++
|
||||
if(charge_tick < recharge_time) return 0
|
||||
charge_tick = 0
|
||||
|
||||
if(isrobot(src.loc))
|
||||
var/mob/living/silicon/robot/R = src.loc
|
||||
if(R && R.cell)
|
||||
if(mode == 1 && reagents.total_volume < 30) //Don't recharge reagents and drain power if the storage is full.
|
||||
R.cell.use(charge_cost) //Take power from borg...
|
||||
reagents.add_reagent("tricordrazine",5) //And fill hypo with reagent.
|
||||
if(mode == 2 && reagents.total_volume < 30)
|
||||
R.cell.use(charge_cost)
|
||||
reagents.add_reagent("inaprovaline", 5)
|
||||
if(mode == 3 && reagents.total_volume < 30)
|
||||
R.cell.use(charge_cost)
|
||||
reagents.add_reagent("spaceacillin", 5)
|
||||
//update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo/attack(mob/M as mob, mob/user as mob)
|
||||
if(!reagents.total_volume)
|
||||
user << "\red The injector is empty."
|
||||
return
|
||||
if (!( istype(M, /mob) ))
|
||||
return
|
||||
if (reagents.total_volume)
|
||||
user << "\blue You inject [M] with the injector."
|
||||
M << "\red You feel a tiny prick!"
|
||||
|
||||
src.reagents.reaction(M, INGEST)
|
||||
if(M.reagents)
|
||||
var/trans = reagents.trans_to(M, amount_per_transfer_from_this)
|
||||
user << "\blue [trans] units injected. [reagents.total_volume] units remaining."
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo/attack_self(mob/user as mob)
|
||||
playsound(src.loc, 'pop.ogg', 50, 0) //Change the mode
|
||||
if(mode == 1)
|
||||
mode = 2
|
||||
charge_tick = 0 //Prevents wasted chems/cell charge if you're cycling through modes.
|
||||
reagents.clear_reagents() //Flushes whatever was in the storage previously, so you don't get chems all mixed up.
|
||||
user << "\blue Synthesizer is now producing 'Inaprovaline'."
|
||||
return
|
||||
if(mode == 2)
|
||||
mode = 3
|
||||
charge_tick = 0
|
||||
reagents.clear_reagents()
|
||||
user << "\blue Synthesizer is now producing 'Spaceacillin'."
|
||||
return
|
||||
if(mode == 3)
|
||||
mode = 1
|
||||
charge_tick = 0
|
||||
reagents.clear_reagents()
|
||||
user << "\blue Synthesizer is now producing 'Tricordrazine'."
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo/examine()
|
||||
set src in view()
|
||||
..()
|
||||
if (!(usr in view(2)) && usr!=src.loc) return
|
||||
|
||||
if(reagents && reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
usr << "\blue It currently has [R.volume] units of [R.name] stored."
|
||||
else
|
||||
usr << "\blue It is currently empty. Allow some time for the internal syntheszier to produce more."
|
||||
93
code/modules/reagents/reagent_containers/dropper.dm
Normal file
93
code/modules/reagents/reagent_containers/dropper.dm
Normal file
@@ -0,0 +1,93 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Droppers.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/obj/item/weapon/reagent_containers/dropper
|
||||
name = "Dropper"
|
||||
desc = "A dropper. Transfers 5 units."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "dropper0"
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list(1,2,3,4,5)
|
||||
volume = 5
|
||||
var/filled = 0
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
if(!target.reagents) return
|
||||
|
||||
if(filled)
|
||||
|
||||
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
||||
user << "\red [target] is full."
|
||||
return
|
||||
|
||||
if(!target.is_open_container() && !ismob(target) && !istype(target,/obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/clothing/mask/cigarette)) //You can inject humans and food but you cant remove the shit.
|
||||
user << "\red You cannot directly fill this object."
|
||||
return
|
||||
|
||||
var/trans = 0
|
||||
|
||||
if(ismob(target))
|
||||
if(istype(target , /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/victim = target
|
||||
|
||||
var/obj/item/safe_thing = null
|
||||
if( victim.wear_mask )
|
||||
if ( victim.wear_mask.flags & MASKCOVERSEYES )
|
||||
safe_thing = victim.wear_mask
|
||||
if( victim.head )
|
||||
if ( victim.head.flags & MASKCOVERSEYES )
|
||||
safe_thing = victim.head
|
||||
if(victim.glasses)
|
||||
if ( !safe_thing )
|
||||
safe_thing = victim.glasses
|
||||
|
||||
if(safe_thing)
|
||||
if(!safe_thing.reagents)
|
||||
safe_thing.create_reagents(100)
|
||||
trans = src.reagents.trans_to(safe_thing, amount_per_transfer_from_this)
|
||||
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red <B>[] tries to squirt something into []'s eyes, but fails!</B>", user, target), 1)
|
||||
spawn(5)
|
||||
src.reagents.reaction(safe_thing, TOUCH)
|
||||
|
||||
|
||||
user << "\blue You transfer [trans] units of the solution."
|
||||
if (src.reagents.total_volume<=0)
|
||||
filled = 0
|
||||
icon_state = "dropper[filled]"
|
||||
return
|
||||
|
||||
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red <B>[] squirts something into []'s eyes!</B>", user, target), 1)
|
||||
src.reagents.reaction(target, TOUCH)
|
||||
|
||||
trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
user << "\blue You transfer [trans] units of the solution."
|
||||
if (src.reagents.total_volume<=0)
|
||||
filled = 0
|
||||
icon_state = "dropper[filled]"
|
||||
|
||||
else
|
||||
|
||||
if(!target.is_open_container() && !istype(target,/obj/structure/reagent_dispensers))
|
||||
user << "\red You cannot directly remove reagents from [target]."
|
||||
return
|
||||
|
||||
if(!target.reagents.total_volume)
|
||||
user << "\red [target] is empty."
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
|
||||
|
||||
user << "\blue You fill the dropper with [trans] units of the solution."
|
||||
|
||||
filled = 1
|
||||
icon_state = "dropper[filled]"
|
||||
|
||||
return
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Droppers. END
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
11
code/modules/reagents/reagent_containers/food.dm
Normal file
11
code/modules/reagents/reagent_containers/food.dm
Normal file
@@ -0,0 +1,11 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Food.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/obj/item/weapon/reagent_containers/food
|
||||
possible_transfer_amounts = null
|
||||
volume = 50 //Sets the default container amount for all food items.
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/New()
|
||||
..()
|
||||
src.pixel_x = rand(-5.0, 5) //Randomizes postion slightly.
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
176
code/modules/reagents/reagent_containers/food/condiment.dm
Normal file
176
code/modules/reagents/reagent_containers/food/condiment.dm
Normal file
@@ -0,0 +1,176 @@
|
||||
|
||||
///////////////////////////////////////////////Condiments
|
||||
//Notes by Darem: The condiments food-subtype is for stuff you don't actually eat but you use to modify existing food. They all
|
||||
// leave empty containers when used up and can be filled/re-filled with other items. Formatting for first section is identical
|
||||
// to mixed-drinks code. If you want an object that starts pre-loaded, you need to make it in addition to the other code.
|
||||
|
||||
//Food items that aren't eaten normally and leave an empty container behind.
|
||||
/obj/item/weapon/reagent_containers/food/condiment
|
||||
name = "Condiment Container"
|
||||
desc = "Just your average condiment container."
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "emptycondiment"
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
possible_transfer_amounts = list(1,5,10)
|
||||
volume = 50
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
return
|
||||
attack_self(mob/user as mob)
|
||||
return
|
||||
attack(mob/M as mob, mob/user as mob, def_zone)
|
||||
var/datum/reagents/R = src.reagents
|
||||
|
||||
if(!R || !R.total_volume)
|
||||
user << "\red None of [src] left, oh no!"
|
||||
return 0
|
||||
|
||||
if(M == user)
|
||||
M << "\blue You swallow some of contents of the [src]."
|
||||
if(reagents.total_volume)
|
||||
reagents.reaction(M, INGEST)
|
||||
spawn(5)
|
||||
reagents.trans_to(M, 10)
|
||||
|
||||
playsound(M.loc,'drink.ogg', rand(10,50), 1)
|
||||
return 1
|
||||
else if( istype(M, /mob/living/carbon/human) )
|
||||
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message("\red [user] attempts to feed [M] [src].", 1)
|
||||
if(!do_mob(user, M)) return
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message("\red [user] feeds [M] [src].", 1)
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [src.name] by [user.name] ([user.ckey]) Reagents: [reagentlist(src)]</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [src.name] by [M.name] ([M.ckey]) Reagents: [reagentlist(src)]</font>")
|
||||
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
|
||||
if(reagents.total_volume)
|
||||
reagents.reaction(M, INGEST)
|
||||
spawn(5)
|
||||
reagents.trans_to(M, 10)
|
||||
|
||||
playsound(M.loc,'drink.ogg', rand(10,50), 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
attackby(obj/item/I as obj, mob/user as mob)
|
||||
|
||||
return
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
|
||||
|
||||
if(!target.reagents.total_volume)
|
||||
user << "\red [target] is empty."
|
||||
return
|
||||
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
user << "\red [src] is full."
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
|
||||
user << "\blue You fill [src] with [trans] units of the contents of [target]."
|
||||
|
||||
//Something like a glass or a food item. Player probably wants to transfer TO it.
|
||||
else if(target.is_open_container() || istype(target, /obj/item/weapon/reagent_containers/food/snacks))
|
||||
if(!reagents.total_volume)
|
||||
user << "\red [src] is empty."
|
||||
return
|
||||
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
||||
user << "\red you can't add anymore to [target]."
|
||||
return
|
||||
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
user << "\blue You transfer [trans] units of the condiment to [target]."
|
||||
|
||||
on_reagent_change()
|
||||
if(icon_state == "saltshakersmall" || icon_state == "peppermillsmall")
|
||||
return
|
||||
if(reagents.reagent_list.len > 0)
|
||||
switch(reagents.get_master_reagent_id())
|
||||
if("ketchup")
|
||||
name = "Ketchup"
|
||||
desc = "You feel more American already."
|
||||
icon_state = "ketchup"
|
||||
if("capsaicin")
|
||||
name = "Hotsauce"
|
||||
desc = "You can almost TASTE the stomach ulcers now!"
|
||||
icon_state = "hotsauce"
|
||||
if("enzyme")
|
||||
name = "Universal Enzyme"
|
||||
desc = "Used in cooking various dishes."
|
||||
icon_state = "enzyme"
|
||||
if("soysauce")
|
||||
name = "Soy Sauce"
|
||||
desc = "A salty soy-based flavoring."
|
||||
icon_state = "soysauce"
|
||||
if("frostoil")
|
||||
name = "Coldsauce"
|
||||
desc = "Leaves the tongue numb in its passage."
|
||||
icon_state = "coldsauce"
|
||||
if("sodiumchloride")
|
||||
name = "Salt Shaker"
|
||||
desc = "Salt. From space oceans, presumably."
|
||||
icon_state = "saltshaker"
|
||||
if("blackpepper")
|
||||
name = "Pepper Mill"
|
||||
desc = "Often used to flavor food or make people sneeze."
|
||||
icon_state = "peppermillsmall"
|
||||
if("cornoil")
|
||||
name = "Corn Oil"
|
||||
desc = "A delicious oil used in cooking. Made from corn."
|
||||
icon_state = "oliveoil"
|
||||
if("sugar")
|
||||
name = "Sugar"
|
||||
desc = "Tastey space sugar!"
|
||||
else
|
||||
name = "Misc Condiment Bottle"
|
||||
if (reagents.reagent_list.len==1)
|
||||
desc = "Looks like it is [reagents.get_master_reagent_name()], but you are not sure."
|
||||
else
|
||||
desc = "A mixture of various condiments. [reagents.get_master_reagent_name()] is one of them."
|
||||
icon_state = "mixedcondiments"
|
||||
else
|
||||
icon_state = "emptycondiment"
|
||||
name = "Condiment Bottle"
|
||||
desc = "An empty condiment bottle."
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/condiment/enzyme
|
||||
name = "Universal Enzyme"
|
||||
desc = "Used in cooking various dishes."
|
||||
icon_state = "enzyme"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("enzyme", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/condiment/sugar
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("sugar", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/condiment/saltshaker //Seperate from above since it's a small shaker rather then
|
||||
name = "Salt Shaker" // a large one.
|
||||
desc = "Salt. From space oceans, presumably."
|
||||
icon_state = "saltshakersmall"
|
||||
possible_transfer_amounts = list(1,20) //for clown turning the lid off
|
||||
amount_per_transfer_from_this = 1
|
||||
volume = 20
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("sodiumchloride", 20)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/condiment/peppermill
|
||||
name = "Pepper Mill"
|
||||
desc = "Often used to flavor food or make people sneeze."
|
||||
icon_state = "peppermillsmall"
|
||||
possible_transfer_amounts = list(1,20) //for clown turning the lid off
|
||||
amount_per_transfer_from_this = 1
|
||||
volume = 20
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("blackpepper", 20)
|
||||
368
code/modules/reagents/reagent_containers/food/drinks.dm
Normal file
368
code/modules/reagents/reagent_containers/food/drinks.dm
Normal file
@@ -0,0 +1,368 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Drinks.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/obj/item/weapon/reagent_containers/food/drinks
|
||||
name = "drink"
|
||||
desc = "yummy"
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = null
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
var/gulp_size = 5 //This is now officially broken ... need to think of a nice way to fix it.
|
||||
possible_transfer_amounts = list(5,10,25)
|
||||
volume = 50
|
||||
|
||||
on_reagent_change()
|
||||
if (gulp_size < 5) gulp_size = 5
|
||||
else gulp_size = max(round(reagents.total_volume / 5), 5)
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
return
|
||||
|
||||
attack(mob/M as mob, mob/user as mob, def_zone)
|
||||
var/datum/reagents/R = src.reagents
|
||||
var/fillevel = gulp_size
|
||||
|
||||
if(!R.total_volume || !R)
|
||||
user << "\red None of [src] left, oh no!"
|
||||
return 0
|
||||
|
||||
if(M == user)
|
||||
M << "\blue You swallow a gulp of [src]."
|
||||
if(reagents.total_volume)
|
||||
reagents.reaction(M, INGEST)
|
||||
spawn(5)
|
||||
reagents.trans_to(M, gulp_size)
|
||||
|
||||
playsound(M.loc,'drink.ogg', rand(10,50), 1)
|
||||
return 1
|
||||
else if( istype(M, /mob/living/carbon/human) )
|
||||
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message("\red [user] attempts to feed [M] [src].", 1)
|
||||
if(!do_mob(user, M)) return
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message("\red [user] feeds [M] [src].", 1)
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [src.name] by [user.name] ([user.ckey]) Reagents: [reagentlist(src)]</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [M.name] by [M.name] ([M.ckey]) Reagents: [reagentlist(src)]</font>")
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
|
||||
|
||||
if(reagents.total_volume)
|
||||
reagents.reaction(M, INGEST)
|
||||
spawn(5)
|
||||
reagents.trans_to(M, gulp_size)
|
||||
|
||||
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
|
||||
var/mob/living/silicon/robot/bro = user
|
||||
bro.cell.use(30)
|
||||
var/refill = R.get_master_reagent_id()
|
||||
spawn(600)
|
||||
R.add_reagent(refill, fillevel)
|
||||
|
||||
playsound(M.loc,'drink.ogg', rand(10,50), 1)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
|
||||
if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
|
||||
|
||||
if(!target.reagents.total_volume)
|
||||
user << "\red [target] is empty."
|
||||
return
|
||||
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
user << "\red [src] is full."
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
|
||||
user << "\blue You fill [src] with [trans] units of the contents of [target]."
|
||||
|
||||
else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
|
||||
if(!reagents.total_volume)
|
||||
user << "\red [src] is empty."
|
||||
return
|
||||
|
||||
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
||||
user << "\red [target] is full."
|
||||
return
|
||||
|
||||
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
user << "\blue You transfer [trans] units of the solution to [target]."
|
||||
|
||||
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
|
||||
var/mob/living/silicon/robot/bro = user
|
||||
bro.cell.use(30)
|
||||
var/refill = reagents.get_master_reagent_id()
|
||||
spawn(600)
|
||||
reagents.add_reagent(refill, trans)
|
||||
|
||||
return
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
if (!(usr in range(0)) && usr!=src.loc) return
|
||||
if(!reagents || reagents.total_volume==0)
|
||||
usr << "\blue \The [src] is empty!"
|
||||
else if (reagents.total_volume<src.volume/4)
|
||||
usr << "\blue \The [src] is almost empty!"
|
||||
else if (reagents.total_volume<src.volume/2)
|
||||
usr << "\blue \The [src] is half full!"
|
||||
else if (reagents.total_volume<src.volume/0.90)
|
||||
usr << "\blue \The [src] is almost full!"
|
||||
else
|
||||
usr << "\blue \The [src] is full!"
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Drinks. END
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/golden_cup
|
||||
desc = "A golden cup"
|
||||
name = "golden cup"
|
||||
icon_state = "golden_cup"
|
||||
item_state = "" //nope :(
|
||||
w_class = 4
|
||||
force = 14
|
||||
throwforce = 10
|
||||
amount_per_transfer_from_this = 20
|
||||
possible_transfer_amounts = null
|
||||
volume = 150
|
||||
flags = FPRINT | CONDUCT | TABLEPASS | OPENCONTAINER
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/golden_cup/tournament_26_06_2011
|
||||
desc = "A golden cup. It will be presented to a winner of tournament 26 june and name of the winner will be graved on it."
|
||||
|
||||
|
||||
///////////////////////////////////////////////Drinks
|
||||
//Notes by Darem: Drinks are simply containers that start preloaded. Unlike condiments, the contents can be ingested directly
|
||||
// rather then having to add it to something else first. They should only contain liquids. They have a default container size of 50.
|
||||
// Formatting is the same as food.
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/milk
|
||||
name = "Space Milk"
|
||||
desc = "It's milk. White and nutritious goodness!"
|
||||
icon_state = "milk"
|
||||
item_state = "carton"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("milk", 50)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/soymilk
|
||||
name = "SoyMilk"
|
||||
desc = "It's soy milk. White and nutritious goodness!"
|
||||
icon_state = "soymilk"
|
||||
item_state = "carton"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("soymilk", 50)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/coffee
|
||||
name = "Robust Coffee"
|
||||
desc = "Careful, the beverage you're about to enjoy is extremely hot."
|
||||
icon_state = "coffee"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("coffee", 30)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/tea
|
||||
name = "Duke Purple Tea"
|
||||
desc = "An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea."
|
||||
icon_state = "tea"
|
||||
item_state = "coffee"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("tea", 30)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/ice
|
||||
name = "Ice Cup"
|
||||
desc = "Careful, cold ice, do not chew."
|
||||
icon_state = "coffee"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("ice", 30)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/h_chocolate
|
||||
name = "Dutch Hot Coco"
|
||||
desc = "Made in Space South America."
|
||||
icon_state = "tea"
|
||||
item_state = "coffee"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("hot_coco", 30)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/dry_ramen
|
||||
name = "Cup Ramen"
|
||||
desc = "Just add 10ml water, self heats! A taste that reminds you of your school years."
|
||||
icon_state = "ramen"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("dry_ramen", 30)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cola
|
||||
name = "Space Cola"
|
||||
desc = "Cola. in space."
|
||||
icon_state = "cola"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("cola", 30)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer
|
||||
name = "Space Beer"
|
||||
desc = "Beer. In space."
|
||||
icon_state = "beer"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("beer", 30)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/ale
|
||||
name = "Magm-Ale"
|
||||
desc = "A true dorf's drink of choice."
|
||||
icon_state = "alebottle"
|
||||
item_state = "beer"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("ale", 30)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind
|
||||
name = "Space Mountain Wind"
|
||||
desc = "Blows right through you like a space wind."
|
||||
icon_state = "space_mountain_wind"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("spacemountainwind", 30)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/thirteenloko
|
||||
name = "Thirteen Loko"
|
||||
desc = "The CMO has advised crew members that consumption of Thirteen Loko may result in seizures, blindness, drunkeness, or even death. Please Drink Responsably."
|
||||
icon_state = "thirteen_loko"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("thirteenloko", 30)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/dr_gibb
|
||||
name = "Dr. Gibb"
|
||||
desc = "A delicious mixture of 42 different flavors."
|
||||
icon_state = "dr_gibb"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("dr_gibb", 30)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/starkist
|
||||
name = "Star-kist"
|
||||
desc = "The taste of a star in liquid form. And, a bit of tuna...?"
|
||||
icon_state = "starkist"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("cola", 15)
|
||||
reagents.add_reagent("orangejuice", 15)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/space_up
|
||||
name = "Space-Up"
|
||||
desc = "Tastes like a hull breach in your mouth."
|
||||
icon_state = "space-up"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("space_up", 30)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/lemon_lime
|
||||
name = "Lemon-Lime"
|
||||
desc = "You wanted ORANGE. It gave you Lemon Lime."
|
||||
icon_state = "lemon-lime"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("lemon_lime", 30)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/sillycup
|
||||
name = "Paper Cup"
|
||||
desc = "A paper water cup."
|
||||
icon_state = "water_cup_e"
|
||||
possible_transfer_amounts = null
|
||||
volume = 10
|
||||
New()
|
||||
..()
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
on_reagent_change()
|
||||
if(reagents.total_volume)
|
||||
icon_state = "water_cup"
|
||||
else
|
||||
icon_state = "water_cup_e"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/tonic
|
||||
name = "T-Borg's Tonic Water"
|
||||
desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away."
|
||||
icon_state = "tonic"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("tonic", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/sodawater
|
||||
name = "Soda Water"
|
||||
desc = "A can of soda water. Why not make a scotch and soda?"
|
||||
icon_state = "sodawater"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("sodawater", 50)
|
||||
//////////////////////////drinkingglass and shaker//
|
||||
//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink
|
||||
// itself), in Chemistry-Recipes.dm (for the reaction that changes the components into the drink), and here (for the drinking glass
|
||||
// icon states.
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/shaker
|
||||
name = "Shaker"
|
||||
desc = "A metal shaker to mix drinks in."
|
||||
icon_state = "shaker"
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 100
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/flask
|
||||
name = "Captain's Flask"
|
||||
desc = "A metal flask belonging to the captain"
|
||||
icon_state = "flask"
|
||||
volume = 60
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/britcup
|
||||
name = "cup"
|
||||
desc = "A cup with the british flag emblazoned on it."
|
||||
icon_state = "britcup"
|
||||
volume = 30
|
||||
278
code/modules/reagents/reagent_containers/food/drinks/bottle.dm
Normal file
278
code/modules/reagents/reagent_containers/food/drinks/bottle.dm
Normal file
@@ -0,0 +1,278 @@
|
||||
|
||||
|
||||
///////////////////////////////////////////////Alchohol bottles! -Agouri //////////////////////////
|
||||
//Functionally identical to regular drinks. The only difference is that the default bottle size is 100. - Darem
|
||||
//Bottles now weaken and break when smashed on people's heads. - Giacom
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 100
|
||||
item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
|
||||
var/const/duration = 13 //Directly relates to the 'weaken' duration. Lowered by armor (i.e. helmets)
|
||||
var/isGlass = 1 //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/proc/smash(mob/living/target as mob, mob/living/user as mob)
|
||||
|
||||
//Creates a shattering noise and replaces the bottle with a broken_bottle
|
||||
user.drop_item()
|
||||
var/obj/item/weapon/broken_bottle/B = new /obj/item/weapon/broken_bottle(user.loc)
|
||||
user.put_in_active_hand(B)
|
||||
if(prob(33))
|
||||
new/obj/item/weapon/shard(target.loc) // Create a glass shard at the target's location!
|
||||
B.icon_state = src.icon_state
|
||||
|
||||
var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
|
||||
I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
|
||||
I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
|
||||
B.icon = I
|
||||
|
||||
playsound(src, "shatter", 70, 1)
|
||||
user.put_in_active_hand(B)
|
||||
src.transfer_fingerprints_to(B)
|
||||
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/attack(mob/living/target as mob, mob/living/user as mob)
|
||||
|
||||
if(!target)
|
||||
return
|
||||
|
||||
if(user.a_intent != "hurt" || !isGlass)
|
||||
return ..()
|
||||
|
||||
|
||||
force = 15 //Smashing bottles over someoen's head hurts.
|
||||
|
||||
var/datum/organ/external/affecting = user.zone_sel.selecting //Find what the player is aiming at
|
||||
|
||||
var/armor_block = 0 //Get the target's armour values for normal attack damage.
|
||||
var/armor_duration = 0 //The more force the bottle has, the longer the duration.
|
||||
|
||||
//Calculating duration and calculating damage.
|
||||
if(ishuman(target))
|
||||
|
||||
var/mob/living/carbon/human/H = target
|
||||
var/headarmor = 0 // Target's head armour
|
||||
armor_block = H.run_armor_check(affecting, "melee") // For normal attack damage
|
||||
|
||||
//If they have a hat/helmet and the user is targeting their head.
|
||||
if(istype(H.head, /obj/item/clothing/head) && affecting == "head")
|
||||
|
||||
// If their head has an armour value, assign headarmor to it, else give it 0.
|
||||
if(H.head.armor["melee"])
|
||||
headarmor = H.head.armor["melee"]
|
||||
else
|
||||
headarmor = 0
|
||||
else
|
||||
headarmor = 0
|
||||
|
||||
//Calculate the weakening duration for the target.
|
||||
armor_duration = (duration - headarmor) + force
|
||||
|
||||
else
|
||||
//Only humans can have armour, right?
|
||||
armor_block = target.run_armor_check(affecting, "melee")
|
||||
if(affecting == "head")
|
||||
armor_duration = duration + force
|
||||
armor_duration /= 10
|
||||
|
||||
//Apply the damage!
|
||||
target.apply_damage(force, BRUTE, affecting, armor_block)
|
||||
|
||||
// You are going to knock someone out for longer if they are not wearing a helmet.
|
||||
if(affecting == "head" && istype(target, /mob/living/carbon/))
|
||||
|
||||
//Display an attack message.
|
||||
for(var/mob/O in viewers(user, null))
|
||||
if(target != user) O.show_message(text("\red <B>[target] has been hit over the head with a bottle of [src.name], by [user]!</B>"), 1)
|
||||
else O.show_message(text("\red <B>[target] hit himself with a bottle of [src.name] on the head!</B>"), 1)
|
||||
//Weaken the target for the duration that we calculated and divide it by 5.
|
||||
if(armor_duration)
|
||||
target.apply_effect(min(armor_duration, 10) , WEAKEN) // Never weaken more than a flash!
|
||||
|
||||
else
|
||||
//Default attack message and don't weaken the target.
|
||||
for(var/mob/O in viewers(user, null))
|
||||
if(target != user) O.show_message(text("\red <B>[target] has been attacked with a bottle of [src.name], by [user]!</B>"), 1)
|
||||
else O.show_message(text("\red <B>[target] has attacked himself with a bottle of [src.name]!</B>"), 1)
|
||||
|
||||
//Attack logs
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Has attacked [target.name] ([target.ckey]) with a bottle!</font>")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been smashed with a bottle by [user.name] ([user.ckey])</font>")
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [target.name] with a bottle. ([target.ckey])</font>")
|
||||
|
||||
//The reagents in the bottle splash all over the target, thanks for the idea Nodrak
|
||||
if(src.reagents)
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message(text("\blue <B>The contents of the [src] splashes all over [target]!</B>"), 1)
|
||||
src.reagents.reaction(target, TOUCH)
|
||||
|
||||
//Finally, smash the bottle. This kills (del) the bottle.
|
||||
src.smash(target, user)
|
||||
|
||||
return
|
||||
|
||||
//Keeping this here for now, I'll ask if I should keep it here.
|
||||
/obj/item/weapon/broken_bottle
|
||||
|
||||
name = "Broken Bottle"
|
||||
desc = "A bottle with a sharp broken bottom."
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = "broken_bottle"
|
||||
force = 9.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
item_state = "beer"
|
||||
//item_state - Need to find a bottle sprite
|
||||
attack_verb = list("stabbed", "slashed", "attacked")
|
||||
var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/gin
|
||||
name = "Griffeater Gin"
|
||||
desc = "A bottle of high quality gin, produced in the New London Space Station."
|
||||
icon_state = "ginbottle"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("gin", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey
|
||||
name = "Uncle Git's Special Reserve"
|
||||
desc = "A premium single-malt whiskey, gently matured inside the tunnels of a nuclear shelter. TUNNEL WHISKEY RULES."
|
||||
icon_state = "whiskeybottle"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("whiskey", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka
|
||||
name = "Tunguska Triple Distilled"
|
||||
desc = "Aah, vodka. Prime choice of drink AND fuel by Russians worldwide."
|
||||
icon_state = "vodkabottle"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("vodka", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla
|
||||
name = "Caccavo Guaranteed Quality Tequilla"
|
||||
desc = "Made from premium petroleum distillates, pure thalidomide and other fine quality ingredients!"
|
||||
icon_state = "tequillabottle"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("tequilla", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing
|
||||
name = "Bottle of Nothing"
|
||||
desc = "A bottle filled with nothing"
|
||||
icon_state = "bottleofnothing"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nothing", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/patron
|
||||
name = "Wrapp Artiste Patron"
|
||||
desc = "Silver laced tequilla, served in space night clubs across the galaxy."
|
||||
icon_state = "patronbottle"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("patron", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/rum
|
||||
name = "Captain Pete's Cuban Spiced Rum"
|
||||
desc = "This isn't just rum, oh no. It's practically GRIFF in a bottle."
|
||||
icon_state = "rumbottle"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("rum", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater
|
||||
name = "Flask of Holy Water"
|
||||
desc = "A flask of the chaplain's holy water."
|
||||
icon_state = "holyflask"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("holywater", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth
|
||||
name = "Goldeneye Vermouth"
|
||||
desc = "Sweet, sweet dryness~"
|
||||
icon_state = "vermouthbottle"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("vermouth", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua
|
||||
name = "Robert Robust's Coffee Liqueur"
|
||||
desc = "A widely known, Mexican coffee-flavoured liqueur. In production since 1936, HONK"
|
||||
icon_state = "kahluabottle"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("kahlua", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager
|
||||
name = "College Girl Goldschlager"
|
||||
desc = "Because they are the only ones who will drink 100 proof cinnamon schnapps."
|
||||
icon_state = "goldschlagerbottle"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("goldschlager", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac
|
||||
name = "Chateau De Baton Premium Cognac"
|
||||
desc = "A sweet and strongly alchoholic drink, made after numerous distillations and years of maturing. You might as well not scream 'SHITCURITY' this time."
|
||||
icon_state = "cognacbottle"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("cognac", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/wine
|
||||
name = "Doublebeard Bearded Special Wine"
|
||||
desc = "A faint aura of unease and asspainery surrounds the bottle."
|
||||
icon_state = "winebottle"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("wine", 100)
|
||||
|
||||
//////////////////////////JUICES AND STUFF ///////////////////////
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice
|
||||
name = "Orange Juice"
|
||||
desc = "Full of vitamins and deliciousness!"
|
||||
icon_state = "orangejuice"
|
||||
item_state = "carton"
|
||||
isGlass = 0
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("orangejuice", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cream
|
||||
name = "Milk Cream"
|
||||
desc = "It's cream. Made from milk. What else did you think you'd find in there?"
|
||||
icon_state = "cream"
|
||||
item_state = "carton"
|
||||
isGlass = 0
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("cream", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice
|
||||
name = "Tomato Juice"
|
||||
desc = "Well, at least it LOOKS like tomato juice. You can't tell with all that redness."
|
||||
icon_state = "tomatojuice"
|
||||
item_state = "carton"
|
||||
isGlass = 0
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("tomatojuice", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice
|
||||
name = "Lime Juice"
|
||||
desc = "Sweet-sour goodness."
|
||||
icon_state = "limejuice"
|
||||
item_state = "carton"
|
||||
isGlass = 0
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("limejuice", 100)
|
||||
@@ -0,0 +1,446 @@
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass
|
||||
name = "glass"
|
||||
desc = "Your standard drinking glass."
|
||||
icon_state = "glass_empty"
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 50
|
||||
|
||||
on_reagent_change()
|
||||
/*if(reagents.reagent_list.len > 1 )
|
||||
icon_state = "glass_brown"
|
||||
name = "Glass of Hooch"
|
||||
desc = "Two or more drinks, mixed together."*/
|
||||
/*else if(reagents.reagent_list.len == 1)
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
switch(R.id)*/
|
||||
if (reagents.reagent_list.len > 0)
|
||||
//mrid = R.get_master_reagent_id()
|
||||
switch(reagents.get_master_reagent_id())
|
||||
if("beer")
|
||||
icon_state = "beerglass"
|
||||
name = "Beer glass"
|
||||
desc = "A freezing pint of beer"
|
||||
if("beer2")
|
||||
icon_state = "beerglass"
|
||||
name = "Beer glass"
|
||||
desc = "A freezing pint of beer"
|
||||
if("ale")
|
||||
icon_state = "aleglass"
|
||||
name = "Ale glass"
|
||||
desc = "A freezing pint of delicious Ale"
|
||||
if("milk")
|
||||
icon_state = "glass_white"
|
||||
name = "Glass of milk"
|
||||
desc = "White and nutritious goodness!"
|
||||
if("cream")
|
||||
icon_state = "glass_white"
|
||||
name = "Glass of cream"
|
||||
desc = "Ewwww..."
|
||||
if("chocolate")
|
||||
icon_state = "chocolateglass"
|
||||
name = "Glass of chocolate"
|
||||
desc = "Tasty"
|
||||
if("lemon")
|
||||
icon_state = "lemonglass"
|
||||
name = "Glass of lemon"
|
||||
desc = "Sour..."
|
||||
if("cola")
|
||||
icon_state = "glass_brown"
|
||||
name = "Glass of Space Cola"
|
||||
desc = "A glass of refreshing Space Cola"
|
||||
if("nuka_cola")
|
||||
icon_state = "nuka_colaglass"
|
||||
name = "Nuka Cola"
|
||||
desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland"
|
||||
if("orangejuice")
|
||||
icon_state = "glass_orange"
|
||||
name = "Glass of Orange juice"
|
||||
desc = "Vitamins! Yay!"
|
||||
if("tomatojuice")
|
||||
icon_state = "glass_red"
|
||||
name = "Glass of Tomato juice"
|
||||
desc = "Are you sure this is tomato juice?"
|
||||
if("blood")
|
||||
icon_state = "glass_red"
|
||||
name = "Glass of Tomato juice"
|
||||
desc = "Are you sure this is tomato juice?"
|
||||
if("limejuice")
|
||||
icon_state = "glass_green"
|
||||
name = "Glass of Lime juice"
|
||||
desc = "A glass of sweet-sour lime juice."
|
||||
if("whiskey")
|
||||
icon_state = "whiskeyglass"
|
||||
name = "Glass of whiskey"
|
||||
desc = "The silky, smokey whiskey goodness inside the glass makes the drink look very classy."
|
||||
if("gin")
|
||||
icon_state = "ginvodkaglass"
|
||||
name = "Glass of gin"
|
||||
desc = "A crystal clear glass of Griffeater gin."
|
||||
if("vodka")
|
||||
icon_state = "ginvodkaglass"
|
||||
name = "Glass of vodka"
|
||||
desc = "The glass contain wodka. Xynta."
|
||||
if("goldschlager")
|
||||
icon_state = "ginvodkaglass"
|
||||
name = "Glass of goldschlager"
|
||||
desc = "100 proof that teen girls will drink anything with gold in it."
|
||||
if("wine")
|
||||
icon_state = "wineglass"
|
||||
name = "Glass of wine"
|
||||
desc = "A very classy looking drink."
|
||||
if("cognac")
|
||||
icon_state = "cognacglass"
|
||||
name = "Glass of cognac"
|
||||
desc = "Damn, you feel like some kind of French aristocrat just by holding this."
|
||||
if ("kahlua")
|
||||
icon_state = "kahluaglass"
|
||||
name = "Glass of RR coffee Liquor"
|
||||
desc = "DAMN, THIS THING LOOKS ROBUST"
|
||||
if("vermouth")
|
||||
icon_state = "vermouthglass"
|
||||
name = "Glass of Vermouth"
|
||||
desc = "You wonder why you're even drinking this straight."
|
||||
if("tequilla")
|
||||
icon_state = "tequillaglass"
|
||||
name = "Glass of Tequilla"
|
||||
desc = "Now all that's missing is the weird colored shades!"
|
||||
if("patron")
|
||||
icon_state = "patronglass"
|
||||
name = "Glass of Patron"
|
||||
desc = "Drinking patron in the bar, with all the subpar ladies."
|
||||
if("rum")
|
||||
icon_state = "rumglass"
|
||||
name = "Glass of Rum"
|
||||
desc = "Now you want to Pray for a pirate suit, don't you?"
|
||||
if("gintonic")
|
||||
icon_state = "gintonicglass"
|
||||
name = "Gin and Tonic"
|
||||
desc = "A mild but still great cocktail. Drink up, like a true Englishman."
|
||||
if("whiskeycola")
|
||||
icon_state = "whiskeycolaglass"
|
||||
name = "Whiskey Cola"
|
||||
desc = "An innocent-looking mixture of cola and Whiskey. Delicious."
|
||||
if("whiterussian")
|
||||
icon_state = "whiterussianglass"
|
||||
name = "White Russian"
|
||||
desc = "A very nice looking drink. But that's just, like, your opinion, man."
|
||||
if("screwdrivercocktail")
|
||||
icon_state = "screwdriverglass"
|
||||
name = "Screwdriver"
|
||||
desc = "A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer."
|
||||
if("bloodymary")
|
||||
icon_state = "bloodymaryglass"
|
||||
name = "Bloody Mary"
|
||||
desc = "Tomato juice, mixed with Vodka and a lil' bit of lime. Tastes like liquid murder."
|
||||
if("martini")
|
||||
icon_state = "martiniglass"
|
||||
name = "Classic Martini"
|
||||
desc = "Damn, the bartender even stirred it, not shook it."
|
||||
if("vodkamartini")
|
||||
icon_state = "martiniglass"
|
||||
name = "Vodka martini"
|
||||
desc ="A bastardisation of the classic martini. Still great."
|
||||
if("gargleblaster")
|
||||
icon_state = "gargleblasterglass"
|
||||
name = "Pan-Galactic Gargle Blaster"
|
||||
desc = "Does... does this mean that Arthur and Ford are on the station? Oh joy."
|
||||
if("bravebull")
|
||||
icon_state = "bravebullglass"
|
||||
name = "Brave Bull"
|
||||
desc = "Tequilla and Coffee liquor, brought together in a mouthwatering mixture. Drink up."
|
||||
if("tequillasunrise")
|
||||
icon_state = "tequillasunriseglass"
|
||||
name = "Tequilla Sunrise"
|
||||
desc = "Oh great, now you feel nostalgic about sunrises back on Terra..."
|
||||
if("toxinsspecial")
|
||||
icon_state = "toxinsspecialglass"
|
||||
name = "Toxins Special"
|
||||
desc = "Whoah, this thing is on FIRE"
|
||||
if("beepskysmash")
|
||||
icon_state = "beepskysmashglass"
|
||||
name = "Beepsky Smash"
|
||||
desc = "Heavy, hot and strong. Just like the Iron fist of the LAW."
|
||||
if("doctorsdelight")
|
||||
icon_state = "doctorsdelightglass"
|
||||
name = "Doctor's Delight"
|
||||
desc = "A healthy mixture of juices, guaranteed to keep you healthy until the next toolboxing takes place."
|
||||
if("manlydorf")
|
||||
icon_state = "manlydorfglass"
|
||||
name = "The Manly Dorf"
|
||||
desc = "A manly concotion made from Ale and Beer. Intended for true men only."
|
||||
if("irishcream")
|
||||
icon_state = "irishcreamglass"
|
||||
name = "Irish Cream"
|
||||
desc = "It's cream, mixed with whiskey. What else would you expect from the Irish?"
|
||||
if("cubalibre")
|
||||
icon_state = "cubalibreglass"
|
||||
name = "Cuba Libre"
|
||||
desc = "A classic mix of rum and cola."
|
||||
if("b52")
|
||||
icon_state = "b52glass"
|
||||
name = "B-52"
|
||||
desc = "Kahlua, Irish Cream, and congac. You will get bombed."
|
||||
if("atomicbomb")
|
||||
icon_state = "atomicbombglass"
|
||||
name = "Atomic Bomb"
|
||||
desc = "Nanotrasen cannot take legal responsibility for your actions after imbibing."
|
||||
if("longislandicedtea")
|
||||
icon_state = "longislandicedteaglass"
|
||||
name = "Long Island Iced Tea"
|
||||
desc = "The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only."
|
||||
if("threemileisland")
|
||||
icon_state = "threemileislandglass"
|
||||
name = "Three Mile Island Ice Tea"
|
||||
desc = "A glass of this is sure to prevent a meltdown."
|
||||
if("margarita")
|
||||
icon_state = "margaritaglass"
|
||||
name = "Margarita"
|
||||
desc = "On the rocks with salt on the rim. Arriba~!"
|
||||
if("blackrussian")
|
||||
icon_state = "blackrussianglass"
|
||||
name = "Black Russian"
|
||||
desc = "For the lactose-intolerant. Still as classy as a White Russian."
|
||||
if("vodkatonic")
|
||||
icon_state = "vodkatonicglass"
|
||||
name = "Vodka and Tonic"
|
||||
desc = "For when a gin and tonic isn't russian enough."
|
||||
if("manhattan")
|
||||
icon_state = "manhattanglass"
|
||||
name = "Manhattan"
|
||||
desc = "The Detective's undercover drink of choice. He never could stomach gin..."
|
||||
if("manhattan_proj")
|
||||
icon_state = "proj_manhattanglass"
|
||||
name = "Manhattan Project"
|
||||
desc = "A scienitst drink of choice, for thinking how to blow up the station."
|
||||
if("ginfizz")
|
||||
icon_state = "ginfizzglass"
|
||||
name = "Gin Fizz"
|
||||
desc = "Refreshingly lemony, deliciously dry."
|
||||
if("irishcoffee")
|
||||
icon_state = "irishcoffeeglass"
|
||||
name = "Irish Coffee"
|
||||
desc = "Coffee and alcohol. More fun than a Mimosa to drink in the morning."
|
||||
if("hooch")
|
||||
icon_state = "glass_brown2"
|
||||
name = "Hooch"
|
||||
desc = "You've really hit rock bottom now... your liver packed its bags and left last night."
|
||||
if("whiskeysoda")
|
||||
icon_state = "whiskeysodaglass2"
|
||||
name = "Whiskey Soda"
|
||||
desc = "Ultimate refreshment."
|
||||
if("tonic")
|
||||
icon_state = "glass_clear"
|
||||
name = "Glass of Tonic Water"
|
||||
desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away."
|
||||
if("sodawater")
|
||||
icon_state = "glass_clear"
|
||||
name = "Glass of Soda Water"
|
||||
desc = "Soda water. Why not make a scotch and soda?"
|
||||
if("water")
|
||||
icon_state = "glass_clear"
|
||||
name = "Glass of Water"
|
||||
desc = "The father of all refreshments."
|
||||
if("spacemountainwind")
|
||||
icon_state = "Space_mountain_wind_glass"
|
||||
name = "Glass of Space Mountain Wind"
|
||||
desc = "Space Mountain Wind. As you know, there are no mountains in space, only wind."
|
||||
if("thirteenloko")
|
||||
icon_state = "thirteen_loko_glass"
|
||||
name = "Glass of Thirteen Loko"
|
||||
desc = "This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass"
|
||||
if("dr_gibb")
|
||||
icon_state = "dr_gibb_glass"
|
||||
name = "Glass of Dr. Gibb"
|
||||
desc = "Dr. Gibb. Not as dangerous as the name might imply."
|
||||
if("space_up")
|
||||
icon_state = "space-up_glass"
|
||||
name = "Glass of Space-up"
|
||||
desc = "Space-up. It helps keep your cool."
|
||||
if("moonshine")
|
||||
icon_state = "glass_clear"
|
||||
name = "Moonshine"
|
||||
desc = "You've really hit rock bottom now... your liver packed its bags and left last night."
|
||||
if("soymilk")
|
||||
icon_state = "glass_white"
|
||||
name = "Glass of soy milk"
|
||||
desc = "White and nutritious soy goodness!"
|
||||
if("berryjuice")
|
||||
icon_state = "berryjuice"
|
||||
name = "Glass of berry juice"
|
||||
desc = "Berry juice. Or maybe its jam. Who cares?"
|
||||
if("poisonberryjuice")
|
||||
icon_state = "poisonberryjuice"
|
||||
name = "Glass of poison berry juice"
|
||||
desc = "A glass of deadly juice."
|
||||
if("carrotjuice")
|
||||
icon_state = "carrotjuice"
|
||||
name = "Glass of carrot juice"
|
||||
desc = "It is just like a carrot but without crunching."
|
||||
if("banana")
|
||||
icon_state = "banana"
|
||||
name = "Glass of banana juice"
|
||||
desc = "The raw essence of a banana. HONK"
|
||||
if("bahama_mama")
|
||||
icon_state = "bahama_mama"
|
||||
name = "Bahama Mama"
|
||||
desc = "Tropic cocktail"
|
||||
if("singulo")
|
||||
icon_state = "singulo"
|
||||
name = "Singulo"
|
||||
desc = "A blue-space beverage."
|
||||
if("alliescocktail")
|
||||
icon_state = "alliescocktail"
|
||||
name = "Allies cocktail"
|
||||
desc = "A drink made from your allies."
|
||||
if("antifreeze")
|
||||
icon_state = "antifreeze"
|
||||
name = "Anti-freeze"
|
||||
desc = "The ultimate refreshment."
|
||||
if("barefoot")
|
||||
icon_state = "b&p"
|
||||
name = "Barefoot"
|
||||
desc = "Barefoot and pregnant"
|
||||
if("demonsblood")
|
||||
icon_state = "demonsblood"
|
||||
name = "Demons Blood"
|
||||
desc = "Just looking at this thing makes the hair at the back of your neck stand up."
|
||||
if("booger")
|
||||
icon_state = "booger"
|
||||
name = "Booger"
|
||||
desc = "Ewww..."
|
||||
if("snowwhite")
|
||||
icon_state = "snowwhite"
|
||||
name = "Snow White"
|
||||
desc = "A cold refreshment."
|
||||
if("aloe")
|
||||
icon_state = "aloe"
|
||||
name = "Aloe"
|
||||
desc = "Very, very, very good."
|
||||
if("andalusia")
|
||||
icon_state = "andalusia"
|
||||
name = "Andalusia"
|
||||
desc = "A nice, strange named drink."
|
||||
if("sbiten")
|
||||
icon_state = "sbitenglass"
|
||||
name = "Sbiten"
|
||||
desc = "A spicy mix of Vodka and Spice. Very hot."
|
||||
if("red_mead")
|
||||
icon_state = "red_meadglass"
|
||||
name = "Red Mead"
|
||||
desc = "A True Vikings Beverage, though its color is strange."
|
||||
if("mead")
|
||||
icon_state = "meadglass"
|
||||
name = "Mead"
|
||||
desc = "A Vikings Beverage, though a cheap one."
|
||||
if("iced_beer")
|
||||
icon_state = "iced_beerglass"
|
||||
name = "Iced Beer"
|
||||
desc = "A beer so frosty, the air around it freezes."
|
||||
if("grog")
|
||||
icon_state = "grogglass"
|
||||
name = "Grog"
|
||||
desc = "A fine and cepa drink for Space."
|
||||
if("soy_latte")
|
||||
icon_state = "soy_latte"
|
||||
name = "Soy Latte"
|
||||
desc = "A nice and refrshing beverage while you are reading."
|
||||
if("cafe_latte")
|
||||
icon_state = "cafe_latte"
|
||||
name = "Cafe Latte"
|
||||
desc = "A nice, strong and refreshing beverage while you are reading."
|
||||
if("acidspit")
|
||||
icon_state = "acidspitglass"
|
||||
name = "Acid Spit"
|
||||
desc = "A drink from Nanotrasen. Made from live aliens."
|
||||
if("amasec")
|
||||
icon_state = "amasecglass"
|
||||
name = "Amasec"
|
||||
desc = "Always handy before COMBAT!!!"
|
||||
if("neurotoxin")
|
||||
icon_state = "neurotoxinglass"
|
||||
name = "Neurotoxin"
|
||||
desc = "A drink that is guaranteed to knock you silly."
|
||||
if("hippiesdelight")
|
||||
icon_state = "hippiesdelightglass"
|
||||
name = "Hippie's Delight"
|
||||
desc = "A drink enjoyed by people during the 1960's."
|
||||
if("bananahonk")
|
||||
icon_state = "bananahonkglass"
|
||||
name = "Banana Honk"
|
||||
desc = "A drink from Clown Heaven."
|
||||
if("silencer")
|
||||
icon_state = "silencerglass"
|
||||
name = "Silencer"
|
||||
desc = "A drink from mime Heaven."
|
||||
if("nothing")
|
||||
icon_state = "nothing"
|
||||
name = "Nothing"
|
||||
desc = "Absolutely nothing."
|
||||
if("devilskiss")
|
||||
icon_state = "devilskiss"
|
||||
name = "Devils Kiss"
|
||||
desc = "Creepy time!"
|
||||
if("changelingsting")
|
||||
icon_state = "changelingsting"
|
||||
name = "Changeling Sting"
|
||||
desc = "A stingy drink."
|
||||
if("irishcarbomb")
|
||||
icon_state = "irishcarbomb"
|
||||
name = "Irish Car Bomb"
|
||||
desc = "An irish car bomb."
|
||||
if("syndicatebomb")
|
||||
icon_state = "syndicatebomb"
|
||||
name = "Syndicate Bomb"
|
||||
desc = "A syndicate bomb."
|
||||
if("erikasurprise")
|
||||
icon_state = "erikasurprise"
|
||||
name = "Erika Surprise"
|
||||
desc = "The surprise is, it's green!"
|
||||
if("driestmartini")
|
||||
icon_state = "driestmartiniglass"
|
||||
name = "Driest Martini"
|
||||
desc = "Only for the experienced. You think you see sand floating in the glass."
|
||||
if("ice")
|
||||
icon_state = "iceglass"
|
||||
name = "Glass of ice"
|
||||
desc = "Generally, you're supposed to put something else in there too..."
|
||||
if("icecoffee")
|
||||
icon_state = "icedcoffeeglass"
|
||||
name = "Iced Coffee"
|
||||
desc = "A drink to perk you up and refresh you!"
|
||||
if("coffee")
|
||||
icon_state = "glass_brown"
|
||||
name = "Glass of coffee"
|
||||
desc = "Don't drop it, or you'll send scalding liquid and glass shards everywhere."
|
||||
if("bilk")
|
||||
icon_state = "glass_brown"
|
||||
name = "Glass of bilk"
|
||||
desc = "A brew of milk and beer. For those alcoholics who fear osteoporosis."
|
||||
if("fuel")
|
||||
icon_state = "dr_gibb_glass"
|
||||
name = "Glass of welder fuel"
|
||||
desc = "Unless you are an industrial tool, this is probably not safe for consumption."
|
||||
else
|
||||
icon_state ="glass_brown"
|
||||
name = "Glass of ..what?"
|
||||
desc = "You can't really tell what this is."
|
||||
else
|
||||
icon_state = "glass_empty"
|
||||
name = "Drinking glass"
|
||||
desc = "Your standard drinking glass"
|
||||
return
|
||||
|
||||
// for /obj/machinery/vending/sovietsoda
|
||||
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("sodawater", 50)
|
||||
on_reagent_change()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("cola", 50)
|
||||
on_reagent_change()
|
||||
29
code/modules/reagents/reagent_containers/food/drinks/jar.dm
Normal file
29
code/modules/reagents/reagent_containers/food/drinks/jar.dm
Normal file
@@ -0,0 +1,29 @@
|
||||
|
||||
|
||||
///jar
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/jar
|
||||
name = "empty jar"
|
||||
desc = "A jar. You're not sure what it's supposed to hold."
|
||||
icon_state = "jar"
|
||||
item_state = "beaker"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("metroid", 50)
|
||||
|
||||
on_reagent_change()
|
||||
if (reagents.reagent_list.len > 0)
|
||||
switch(reagents.get_master_reagent_id())
|
||||
if("metroid")
|
||||
icon_state = "jar_metroid"
|
||||
name = "metroid jam"
|
||||
desc = "A jar of metroid jam. Delicious!"
|
||||
else
|
||||
icon_state ="jar_what"
|
||||
name = "jar of something"
|
||||
desc = "You can't really tell what this is."
|
||||
else
|
||||
icon_state = "jar"
|
||||
name = "empty jar"
|
||||
desc = "A jar. You're not sure what it's supposed to hold."
|
||||
return
|
||||
2280
code/modules/reagents/reagent_containers/food/snacks.dm
Normal file
2280
code/modules/reagents/reagent_containers/food/snacks.dm
Normal file
File diff suppressed because it is too large
Load Diff
925
code/modules/reagents/reagent_containers/food/snacks/grown.dm
Normal file
925
code/modules/reagents/reagent_containers/food/snacks/grown.dm
Normal file
@@ -0,0 +1,925 @@
|
||||
|
||||
|
||||
// ***********************************************************
|
||||
// Foods that are produced from hydroponics ~~~~~~~~~~
|
||||
// Data from the seeds carry over to these grown foods
|
||||
// ***********************************************************
|
||||
|
||||
//Grown foods
|
||||
//Subclass so we can pass on values
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/
|
||||
var/seed = ""
|
||||
var/plantname = ""
|
||||
var/productname = ""
|
||||
var/species = ""
|
||||
var/lifespan = 0
|
||||
var/endurance = 0
|
||||
var/maturation = 0
|
||||
var/production = 0
|
||||
var/yield = 0
|
||||
var/potency = -1
|
||||
var/plant_type = 0
|
||||
icon = 'icons/obj/harvest.dmi'
|
||||
New(newloc,newpotency)
|
||||
if (!isnull(newpotency))
|
||||
potency = newpotency
|
||||
..()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
..()
|
||||
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
|
||||
var/msg
|
||||
msg = "<span class='info'>*---------*\n This is \a <span class='name'>[src]</span>\n"
|
||||
switch(plant_type)
|
||||
if(0)
|
||||
msg += "- Plant type: <i>Normal plant</i>\n"
|
||||
if(1)
|
||||
msg += "- Plant type: <i>Weed</i>\n"
|
||||
if(2)
|
||||
msg += "- Plant type: <i>Mushroom</i>\n"
|
||||
msg += "- Potency: <i>[potency]</i>\n"
|
||||
msg += "- Yield: <i>[yield]</i>\n"
|
||||
msg += "- Maturation speed: <i>[maturation]</i>\n"
|
||||
msg += "- Production speed: <i>[production]</i>\n"
|
||||
msg += "- Endurance: <i>[endurance]</i>\n"
|
||||
msg += "- Healing properties: <i>[reagents.get_reagent_amount("nutriment")]</i>\n"
|
||||
msg += "*---------*</span>"
|
||||
usr << msg
|
||||
return
|
||||
|
||||
if (istype(O, /obj/item/weapon/plantbag))
|
||||
var/obj/item/weapon/plantbag/S = O
|
||||
if (S.mode == 1)
|
||||
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in locate(src.x,src.y,src.z))
|
||||
if (S.contents.len < S.capacity)
|
||||
S.contents += G;
|
||||
else
|
||||
user << "\blue The plant bag is full."
|
||||
return
|
||||
user << "\blue You pick up all the plants."
|
||||
else
|
||||
if (S.contents.len < S.capacity)
|
||||
S.contents += src;
|
||||
else
|
||||
user << "\blue The plant bag is full."
|
||||
return
|
||||
|
||||
/obj/item/weapon/grown/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
..()
|
||||
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
|
||||
var/msg
|
||||
msg = "<span class='info'>*---------*\n This is \a <span class='name'>[src]</span>\n"
|
||||
switch(plant_type)
|
||||
if(0)
|
||||
msg += "- Plant type: <i>Normal plant</i>\n"
|
||||
if(1)
|
||||
msg += "- Plant type: <i>Weed</i>\n"
|
||||
if(2)
|
||||
msg += "- Plant type: <i>Mushroom</i>\n"
|
||||
msg += "- Acid strength: <i>[potency]</i>\n"
|
||||
msg += "- Yield: <i>[yield]</i>\n"
|
||||
msg += "- Maturation speed: <i>[maturation]</i>\n"
|
||||
msg += "- Production speed: <i>[production]</i>\n"
|
||||
msg += "- Endurance: <i>[endurance]</i>\n"
|
||||
msg += "*---------*</span>"
|
||||
usr << msg
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/corn
|
||||
seed = "/obj/item/seeds/cornseed"
|
||||
name = "ear of corn"
|
||||
desc = "Needs some butter!"
|
||||
icon_state = "corn"
|
||||
potency = 40
|
||||
trash = /obj/item/weapon/corncob
|
||||
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/poppy
|
||||
seed = "/obj/item/seeds/poppyseed"
|
||||
name = "poppy"
|
||||
desc = "Long-used as a symbol of rest, peace, and death."
|
||||
icon_state = "poppy"
|
||||
potency = 30
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
|
||||
reagents.add_reagent("bicaridine", 1+round((potency / 10), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 3, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/harebell
|
||||
seed = "obj/item/seeds/harebellseed"
|
||||
name = "harebell"
|
||||
desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweeten<65>d not thy breath.\""
|
||||
icon_state = "harebell"
|
||||
potency = 1
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 3, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/potato
|
||||
seed = "/obj/item/seeds/potatoseed"
|
||||
name = "potato"
|
||||
desc = "Boil 'em! Mash 'em! Stick 'em in a stew!"
|
||||
icon_state = "potato"
|
||||
potency = 25
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
bitesize = reagents.total_volume
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/potato/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if(istype(W, /obj/item/weapon/cable_coil))
|
||||
if(W:amount >= 5)
|
||||
W:amount -= 5
|
||||
if(!W:amount) del(W)
|
||||
user << "<span class='notice'>You add some cable to the potato and slide it inside the battery encasing.</span>"
|
||||
new /obj/item/weapon/cell/potato(user.loc)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes
|
||||
seed = "/obj/item/seeds/grapeseed"
|
||||
name = "bunch of grapes"
|
||||
desc = "Nutritious!"
|
||||
icon_state = "grapes"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
reagents.add_reagent("sugar", 1+round((potency / 5), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/greengrapes
|
||||
seed = "/obj/item/seeds/greengrapeseed"
|
||||
name = "bunch of green grapes"
|
||||
desc = "Nutritious!"
|
||||
icon_state = "greengrapes"
|
||||
potency = 25
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
reagents.add_reagent("kelotane", 3+round((potency / 5), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage
|
||||
seed = "/obj/item/seeds/cabbageseed"
|
||||
name = "cabbage"
|
||||
desc = "Ewwwwwwwwww. Cabbage."
|
||||
icon_state = "cabbage"
|
||||
potency = 25
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
bitesize = reagents.total_volume
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/berries
|
||||
seed = "/obj/item/seeds/berryseed"
|
||||
name = "bunch of berries"
|
||||
desc = "Nutritious!"
|
||||
icon_state = "berrypile"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries
|
||||
seed = "/obj/item/seeds/glowberryseed"
|
||||
name = "bunch of glow-berries"
|
||||
desc = "Nutritious!"
|
||||
var/on = 1
|
||||
var/brightness_on = 2 //luminosity when on
|
||||
icon_state = "glowberrypile"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", round((potency / 10), 1))
|
||||
reagents.add_reagent("radium", 3+round(potency / 5, 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries/Del()
|
||||
if(istype(loc,/mob))
|
||||
loc.sd_SetLuminosity(loc.luminosity - potency/5)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries/pickup(mob/user)
|
||||
src.sd_SetLuminosity(0)
|
||||
user.total_luminosity += potency/5
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries/dropped(mob/user)
|
||||
user.total_luminosity -= potency/5
|
||||
src.sd_SetLuminosity(potency/5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod
|
||||
seed = "/obj/item/seeds/cocoapodseed"
|
||||
name = "cocoa pod"
|
||||
desc = "Fattening... Mmmmm... chucklate."
|
||||
icon_state = "cocoapod"
|
||||
potency = 50
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
reagents.add_reagent("coco", 4+round((potency / 5), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane
|
||||
seed = "/obj/item/seeds/sugarcaneseed"
|
||||
name = "sugarcane"
|
||||
desc = "Sickly sweet."
|
||||
icon_state = "sugarcane"
|
||||
potency = 50
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("sugar", 4+round((potency / 5), 1))
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/poisonberries
|
||||
seed = "/obj/item/seeds/poisonberryseed"
|
||||
name = "bunch of poison-berries"
|
||||
desc = "Taste so good, you could die!"
|
||||
icon_state = "poisonberrypile"
|
||||
gender = PLURAL
|
||||
potency = 15
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1)
|
||||
reagents.add_reagent("toxin", 3+round(potency / 5, 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/deathberries
|
||||
seed = "/obj/item/seeds/deathberryseed"
|
||||
name = "bunch of death-berries"
|
||||
desc = "Taste so good, you could die!"
|
||||
icon_state = "deathberrypile"
|
||||
gender = PLURAL
|
||||
potency = 50
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1)
|
||||
reagents.add_reagent("toxin", 3+round(potency / 3, 1))
|
||||
reagents.add_reagent("lexorin", 1+round(potency / 5, 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris
|
||||
seed = "/obj/item/seeds/ambrosiavulgaris"
|
||||
name = "ambrosia vulgaris branch"
|
||||
desc = "This is a plant containing various healing chemicals."
|
||||
icon_state = "ambrosiavulgaris"
|
||||
potency = 10
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1)
|
||||
reagents.add_reagent("space_drugs", 1+round(potency / 8, 1))
|
||||
reagents.add_reagent("kelotane", 1+round(potency / 8, 1))
|
||||
reagents.add_reagent("bicaridine", 1+round(potency / 10, 1))
|
||||
reagents.add_reagent("toxin", 1+round(potency / 10, 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus
|
||||
seed = "/obj/item/seeds/ambrosiadeus"
|
||||
name = "ambrosia deus branch"
|
||||
desc = "Eating this makes you feel immortal!"
|
||||
icon_state = "ambrosiadeus"
|
||||
potency = 10
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1)
|
||||
reagents.add_reagent("bicaridine", 1+round(potency / 8, 1))
|
||||
reagents.add_reagent("synaptizine", 1+round(potency / 8, 1))
|
||||
reagents.add_reagent("hyperzine", 1+round(potency / 10, 1))
|
||||
reagents.add_reagent("space_drugs", 1+round(potency / 10, 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/apple
|
||||
seed = "/obj/item/seeds/appleseed"
|
||||
name = "apple"
|
||||
desc = "It's a little piece of Eden."
|
||||
icon_state = "apple"
|
||||
potency = 15
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/goldapple
|
||||
seed = "/obj/item/seeds/goldappleseed"
|
||||
name = "golden apple"
|
||||
desc = "Emblazoned upon the apple is the word 'Kallisti'."
|
||||
icon_state = "goldapple"
|
||||
potency = 15
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
reagents.add_reagent("gold", 1+round((potency / 5), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
. = ..()
|
||||
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
|
||||
user << "<span class='info'>- Mineral Content: <i>[reagents.get_reagent_amount("gold")]%</i></span>"
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/watermelon
|
||||
seed = "/obj/item/seeds/watermelonseed"
|
||||
name = "watermelon"
|
||||
desc = "It's full of watery goodness."
|
||||
icon_state = "watermelon"
|
||||
potency = 10
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 6), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin
|
||||
seed = "/obj/item/seeds/pumpkinseed"
|
||||
name = "pumpkin"
|
||||
desc = "It's large and scary."
|
||||
icon_state = "pumpkin"
|
||||
potency = 10
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 6), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/twohanded/fireaxe) || istype(W, /obj/item/weapon/kitchen/utensil/knife) || istype(W, /obj/item/weapon/kitchenknife) || istype(W, /obj/item/weapon/melee/energy))
|
||||
user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
|
||||
new /obj/item/clothing/head/pumpkinhead (user.loc)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/lime
|
||||
seed = "/obj/item/seeds/limeseed"
|
||||
name = "lime"
|
||||
desc = "It's so sour, your face will twist."
|
||||
icon_state = "lime"
|
||||
potency = 20
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/lemon
|
||||
seed = "/obj/item/seeds/lemonseed"
|
||||
name = "lemon"
|
||||
desc = "When life gives you lemons, be grateful they aren't limes."
|
||||
icon_state = "lemon"
|
||||
potency = 20
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/orange
|
||||
seed = "/obj/item/seeds/orangeseed"
|
||||
name = "orange"
|
||||
desc = "It's an tangy fruit."
|
||||
icon_state = "orange"
|
||||
potency = 20
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet
|
||||
seed = "/obj/item/seeds/whitebeetseed"
|
||||
name = "white-beet"
|
||||
desc = "You can't beat white-beet."
|
||||
icon_state = "whitebeet"
|
||||
potency = 15
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", round((potency / 20), 1))
|
||||
reagents.add_reagent("sugar", 1+round((potency / 5), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/banana
|
||||
seed = "/obj/item/seeds/bananaseed"
|
||||
name = "banana"
|
||||
desc = "It's an excellent prop for a clown."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "banana"
|
||||
item_state = "banana"
|
||||
trash = /obj/item/weapon/bananapeel
|
||||
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("banana", 1+round((potency / 10), 1))
|
||||
bitesize = 5
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/chili
|
||||
seed = "/obj/item/seeds/chiliseed"
|
||||
name = "chili"
|
||||
desc = "It's spicy! Wait... IT'S BURNING ME!!"
|
||||
icon_state = "chilipepper"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 25), 1))
|
||||
reagents.add_reagent("capsaicin", 3+round(potency / 5, 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/chili/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
. = ..()
|
||||
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
|
||||
user << "<span class='info'>- Capsaicin: <i>[reagents.get_reagent_amount("capsaicin")]%</i></span>"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/eggplant
|
||||
seed = "/obj/item/seeds/eggplantseed"
|
||||
name = "eggplant"
|
||||
desc = "Maybe there's a chicken inside?"
|
||||
icon_state = "eggplant"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans
|
||||
seed = "/obj/item/seeds/soyaseed"
|
||||
name = "soybeans"
|
||||
desc = "It's pretty bland, but oh the possibilities..."
|
||||
gender = PLURAL
|
||||
icon_state = "soybeans"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato
|
||||
seed = "/obj/item/seeds/tomatoseed"
|
||||
name = "tomato"
|
||||
desc = "I say to-mah-to, you say tom-mae-to."
|
||||
icon_state = "tomato"
|
||||
potency = 10
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
throw_impact(atom/hit_atom)
|
||||
..()
|
||||
new/obj/effect/decal/cleanable/tomato_smudge(src.loc)
|
||||
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/killertomato
|
||||
seed = "/obj/item/seeds/killertomatoseed"
|
||||
name = "killer-tomato"
|
||||
desc = "I say to-mah-to, you say tom-mae-to... OH GOD IT'S EATING MY LEGS!!"
|
||||
icon_state = "killertomato"
|
||||
potency = 10
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
if(istype(src.loc,/mob))
|
||||
pickup(src.loc)
|
||||
lifespan = 120
|
||||
endurance = 30
|
||||
maturation = 15
|
||||
production = 1
|
||||
yield = 3
|
||||
potency = 30
|
||||
plant_type = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/killertomato/attack_self(mob/user as mob)
|
||||
if(istype(user.loc,/turf/space))
|
||||
return
|
||||
new /mob/living/simple_animal/tomato(user.loc)
|
||||
del(src)
|
||||
|
||||
user << "<span class='notice'>You plant the killer-tomato.</span>"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/bloodtomato
|
||||
seed = "/obj/item/seeds/bloodtomatoseed"
|
||||
name = "blood-tomato"
|
||||
desc = "So bloody...so...very...bloody....AHHHH!!!!"
|
||||
icon_state = "bloodtomato"
|
||||
potency = 10
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
reagents.add_reagent("blood", 1+round((potency / 5), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
throw_impact(atom/hit_atom)
|
||||
..()
|
||||
new/obj/effect/decal/cleanable/blood/splatter(src.loc)
|
||||
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
|
||||
src.reagents.reaction(get_turf(hit_atom))
|
||||
for(var/atom/A in get_turf(hit_atom))
|
||||
src.reagents.reaction(A)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato
|
||||
seed = "/obj/item/seeds/bluetomatoseed"
|
||||
name = "blue-tomato"
|
||||
desc = "I say blue-mah-to, you say blue-mae-to."
|
||||
icon_state = "bluetomato"
|
||||
potency = 10
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
|
||||
reagents.add_reagent("lube", 1+round((potency / 5), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
throw_impact(atom/hit_atom)
|
||||
..()
|
||||
new/obj/effect/decal/cleanable/oil(src.loc)
|
||||
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
|
||||
src.reagents.reaction(get_turf(hit_atom))
|
||||
for(var/atom/A in get_turf(hit_atom))
|
||||
src.reagents.reaction(A)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato/HasEntered(AM as mob|obj)
|
||||
if (istype(AM, /mob/living/carbon))
|
||||
var/mob/M = AM
|
||||
if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP))
|
||||
return
|
||||
|
||||
M.stop_pulling()
|
||||
M << "\blue You slipped on the [name]!"
|
||||
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
|
||||
M.Stun(8)
|
||||
M.Weaken(5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/wheat
|
||||
seed = "/obj/item/seeds/wheatseed"
|
||||
name = "wheat"
|
||||
desc = "Sigh... wheat... a-grain?"
|
||||
gender = PLURAL
|
||||
icon_state = "wheat"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 25), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper
|
||||
seed = "/obj/item/seeds/icepepperseed"
|
||||
name = "ice-pepper"
|
||||
desc = "It's a mutant strain of chili"
|
||||
icon_state = "icepepper"
|
||||
potency = 20
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
|
||||
reagents.add_reagent("frostoil", 3+round(potency / 5, 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
. = ..()
|
||||
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
|
||||
user << "<span class='info'>- Frostoil: <i>[reagents.get_reagent_amount("frostoil")]%</i></span>"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot
|
||||
seed = "/obj/item/seeds/carrotseed"
|
||||
name = "carrot"
|
||||
desc = "It's good for the eyes!"
|
||||
icon_state = "carrot"
|
||||
potency = 10
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
|
||||
reagents.add_reagent("imidazoline", 3+round(potency / 5, 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi
|
||||
seed = "/obj/item/seeds/reishimycelium"
|
||||
name = "reishi"
|
||||
desc = "<I>Ganoderma lucidum</I>: A special fungus believed to help relieve stress."
|
||||
icon_state = "reishi"
|
||||
potency = 10
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1)
|
||||
reagents.add_reagent("stoxin", 3+round(potency / 3, 1))
|
||||
reagents.add_reagent("space_drugs", 1+round(potency / 25, 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
. = ..()
|
||||
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
|
||||
user << "<span class='info'>- Sleep Toxin: <i>[reagents.get_reagent_amount("stoxin")]%</i></span>"
|
||||
user << "<span class='info'>- Space Drugs: <i>[reagents.get_reagent_amount("space_drugs")]%</i></span>"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita
|
||||
seed = "/obj/item/seeds/amanitamycelium"
|
||||
name = "fly amanita"
|
||||
desc = "<I>Amanita Muscaria</I>: Learn poisonous mushrooms by heart. Only pick mushrooms you know."
|
||||
icon_state = "amanita"
|
||||
potency = 10
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1)
|
||||
reagents.add_reagent("amatoxin", 3+round(potency / 3, 1))
|
||||
reagents.add_reagent("psilocybin", 1+round(potency / 25, 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
. = ..()
|
||||
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
|
||||
user << "<span class='info'>- Amatoxins: <i>[reagents.get_reagent_amount("amatoxin")]%</i></span>"
|
||||
user << "<span class='info'>- Psilocybin: <i>[reagents.get_reagent_amount("psilocybin")]%</i></span>"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel
|
||||
seed = "/obj/item/seeds/angelmycelium"
|
||||
name = "destroying angel"
|
||||
desc = "<I>Amanita Virosa</I>: Deadly poisonous basidiomycete fungus filled with alpha amatoxins."
|
||||
icon_state = "angel"
|
||||
potency = 35
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
|
||||
reagents.add_reagent("amatoxin", 13+round(potency / 3, 1))
|
||||
reagents.add_reagent("psilocybin", 1+round(potency / 25, 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
. = ..()
|
||||
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
|
||||
user << "<span class='info'>- Amatoxins: <i>[reagents.get_reagent_amount("amatoxin")]%</i></span>"
|
||||
user << "<span class='info'>- Psilocybin: <i>[reagents.get_reagent_amount("psilocybin")]%</i></span>"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap
|
||||
seed = "/obj/item/seeds/libertymycelium"
|
||||
name = "liberty-cap"
|
||||
desc = "<I>Psilocybe Semilanceata</I>: Liberate yourself!"
|
||||
icon_state = "libertycap"
|
||||
potency = 15
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 50), 1))
|
||||
reagents.add_reagent("psilocybin", 3+round(potency / 5, 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
. = ..()
|
||||
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
|
||||
user << "<span class='info'>- Psilocybin: <i>[reagents.get_reagent_amount("psilocybin")]%</i></span>"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet
|
||||
seed = "/obj/item/seeds/plumpmycelium"
|
||||
name = "plump-helmet"
|
||||
desc = "<I>Plumus Hellmus</I>: Plump, soft and s-so inviting~"
|
||||
icon_state = "plumphelmet"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 2+round((potency / 10), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom
|
||||
seed = "/obj/item/seeds/walkingmushroom"
|
||||
name = "walking mushroom"
|
||||
desc = "<I>Plumus Locomotus</I>: The beginning of the great walk."
|
||||
icon_state = "walkingmushroom"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 2+round((potency / 10), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
if(istype(src.loc,/mob))
|
||||
pickup(src.loc)
|
||||
lifespan = 120
|
||||
endurance = 30
|
||||
maturation = 15
|
||||
production = 1
|
||||
yield = 3
|
||||
potency = 30
|
||||
plant_type = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom/attack_self(mob/user as mob)
|
||||
if(istype(user.loc,/turf/space))
|
||||
return
|
||||
new /mob/living/simple_animal/mushroom(user.loc)
|
||||
del(src)
|
||||
|
||||
user << "<span class='notice'>You plant the walking mushroom.</span>"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle
|
||||
seed = "/obj/item/seeds/chantermycelium"
|
||||
name = "chanterelle cluster"
|
||||
desc = "<I>Cantharellus Cibarius</I>: These jolly yellow little shrooms sure look tasty!"
|
||||
icon_state = "chanterelle"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment",1+round((potency / 25), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom
|
||||
seed = "/obj/item/seeds/glowshroom"
|
||||
name = "glowshroom cluster"
|
||||
desc = "<I>Mycena Bregprox</I>: This species of mushroom glows in the dark. Or does it?"
|
||||
icon_state = "glowshroom"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("radium",1+round((potency / 20), 1))
|
||||
if(istype(src.loc,/mob))
|
||||
pickup(src.loc)
|
||||
else
|
||||
src.sd_SetLuminosity(potency/10)
|
||||
lifespan = 120 //ten times that is the delay
|
||||
endurance = 30
|
||||
maturation = 15
|
||||
production = 1
|
||||
yield = 3
|
||||
potency = 30
|
||||
plant_type = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/attack_self(mob/user as mob)
|
||||
if(istype(user.loc,/turf/space))
|
||||
return
|
||||
var/obj/effect/glowshroom/planted = new /obj/effect/glowshroom(user.loc)
|
||||
|
||||
planted.delay = lifespan * 50
|
||||
planted.endurance = endurance
|
||||
planted.yield = yield
|
||||
planted.potency = potency
|
||||
del(src)
|
||||
|
||||
user << "<span class='notice'>You plant the glowshroom.</span>"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/Del()
|
||||
if(istype(loc,/mob))
|
||||
loc.sd_SetLuminosity(loc.luminosity - potency/10)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/pickup(mob/user)
|
||||
src.sd_SetLuminosity(0)
|
||||
user.total_luminosity += potency/10
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/dropped(mob/user)
|
||||
user.total_luminosity -= potency/10
|
||||
src.sd_SetLuminosity(potency/10)
|
||||
|
||||
// *************************************
|
||||
// Complex Grown Object Defines -
|
||||
// Putting these at the bottom so they don't clutter the list up. -Cheridan
|
||||
// *************************************
|
||||
|
||||
//This object is just a transition object. All it does is make a grass tile and delete itself.
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/grass
|
||||
seed = "/obj/item/seeds/grassseed"
|
||||
name = "grass"
|
||||
desc = "Green and lush."
|
||||
icon_state = "spawner"
|
||||
potency = 20
|
||||
New()
|
||||
new/obj/item/stack/tile/grass(src.loc)
|
||||
spawn(5) //Workaround to keep harvesting from working weirdly.
|
||||
del(src)
|
||||
|
||||
//This object is just a transition object. All it does is make dosh and delete itself. -Cheridan
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/money
|
||||
seed = "/obj/item/seeds/cashseed"
|
||||
name = "dosh"
|
||||
desc = "Green and lush."
|
||||
icon_state = "spawner"
|
||||
potency = 10
|
||||
New()
|
||||
switch(rand(1,100))//(potency) //It wants to use the default potency instead of the new, so it was always 10. Will try to come back to this later - Cheridan
|
||||
if(0 to 10)
|
||||
new/obj/item/weapon/spacecash/(src.loc)
|
||||
if(11 to 20)
|
||||
new/obj/item/weapon/spacecash/c10(src.loc)
|
||||
if(21 to 30)
|
||||
new/obj/item/weapon/spacecash/c20(src.loc)
|
||||
if(31 to 40)
|
||||
new/obj/item/weapon/spacecash/c50(src.loc)
|
||||
if(41 to 50)
|
||||
new/obj/item/weapon/spacecash/c100(src.loc)
|
||||
if(51 to 60)
|
||||
new/obj/item/weapon/spacecash/c200(src.loc)
|
||||
if(61 to 80)
|
||||
new/obj/item/weapon/spacecash/c500(src.loc)
|
||||
else
|
||||
new/obj/item/weapon/spacecash/c1000(src.loc)
|
||||
spawn(5) //Workaround to keep harvesting from working weirdly.
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/bluespacetomato
|
||||
seed = "/obj/item/seeds/bluespacetomatoseed"
|
||||
name = "blue-space tomato"
|
||||
desc = "So lubricated, you might slip through space-time."
|
||||
icon_state = "bluespacetomato"
|
||||
potency = 20
|
||||
origin_tech = "bluespace=3"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
|
||||
reagents.add_reagent("singulo", 1+round((potency / 5), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
throw_impact(atom/hit_atom)
|
||||
..()
|
||||
var/mob/M = usr
|
||||
var/outer_teleport_radius = potency/10 //Plant potency determines radius of teleport.
|
||||
var/inner_teleport_radius = potency/15
|
||||
var/list/turfs = new/list()
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
if(inner_teleport_radius < 1) //Wasn't potent enough, it just splats.
|
||||
new/obj/effect/decal/cleanable/oil(src.loc)
|
||||
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
|
||||
del(src)
|
||||
return
|
||||
for(var/turf/T in orange(M,outer_teleport_radius))
|
||||
if(T in orange(M,inner_teleport_radius)) continue
|
||||
if(istype(T,/turf/space)) continue
|
||||
if(T.density) continue
|
||||
if(T.x>world.maxx-outer_teleport_radius || T.x<outer_teleport_radius) continue
|
||||
if(T.y>world.maxy-outer_teleport_radius || T.y<outer_teleport_radius) continue
|
||||
turfs += T
|
||||
if(!turfs.len)
|
||||
var/list/turfs_to_pick_from = list()
|
||||
for(var/turf/T in orange(M,outer_teleport_radius))
|
||||
if(!(T in orange(M,inner_teleport_radius)))
|
||||
turfs_to_pick_from += T
|
||||
turfs += pick(/turf in turfs_to_pick_from)
|
||||
var/turf/picked = pick(turfs)
|
||||
if(!isturf(picked)) return
|
||||
switch(rand(1,2))//Decides randomly to teleport the thrower or the throwee.
|
||||
if(1) // Teleports the person who threw the tomato.
|
||||
s.set_up(3, 1, M)
|
||||
s.start()
|
||||
new/obj/effect/decal/cleanable/molten_item(M.loc) //Leaves a pile of goo behind for dramatic effect.
|
||||
M.loc = picked //
|
||||
sleep(1)
|
||||
s.set_up(3, 1, M)
|
||||
s.start() //Two set of sparks, one before the teleport and one after.
|
||||
if(2) //Teleports mob the tomato hit instead.
|
||||
for(var/mob/A in get_turf(hit_atom))//For the mobs in the tile that was hit...
|
||||
s.set_up(3, 1, A)
|
||||
s.start()
|
||||
new/obj/effect/decal/cleanable/molten_item(A.loc) //Leave a pile of goo behind for dramatic effect...
|
||||
A.loc = picked//And teleport them to the chosen location.
|
||||
sleep(1)
|
||||
s.set_up(3, 1, A)
|
||||
s.start()
|
||||
new/obj/effect/decal/cleanable/oil(src.loc)
|
||||
src.visible_message("<span class='notice'>The [src.name] has been squashed, causing a distortion in space-time.</span>","<span class='moderate'>You hear a splat and a crackle.</span>")
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/watermelon
|
||||
name = "Watermelon"
|
||||
icon_state = "A juicy watermelon"
|
||||
icon_state = "watermelon"
|
||||
slice_path = /obj/item/weapon/reagent_containers/food/snacks/watermelonslice
|
||||
slices_num = 5
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 10)
|
||||
bitesize = 2
|
||||
27
code/modules/reagents/reagent_containers/food/snacks/meat.dm
Normal file
27
code/modules/reagents/reagent_containers/food/snacks/meat.dm
Normal file
@@ -0,0 +1,27 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat
|
||||
name = "meat"
|
||||
desc = "A slab of meat"
|
||||
icon_state = "meat"
|
||||
health = 180
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 3)
|
||||
src.bitesize = 3
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh
|
||||
name = "synthetic meat"
|
||||
desc = "A synthetic slab of flesh."
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/human
|
||||
name = "-meat"
|
||||
var/subjectname = ""
|
||||
var/subjectjob = null
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/monkey
|
||||
//same as plain meat
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/corgi
|
||||
name = "Corgi meat"
|
||||
desc = "Tastes like... well you know..."
|
||||
231
code/modules/reagents/reagent_containers/glass.dm
Normal file
231
code/modules/reagents/reagent_containers/glass.dm
Normal file
@@ -0,0 +1,231 @@
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// (Mixing)Glass.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/obj/item/weapon/reagent_containers/glass
|
||||
name = " "
|
||||
desc = " "
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "null"
|
||||
item_state = "null"
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50)
|
||||
volume = 50
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
|
||||
var/list/can_be_placed_into = list(
|
||||
/obj/machinery/chem_master/,
|
||||
/obj/machinery/chem_dispenser/,
|
||||
/obj/machinery/reagentgrinder,
|
||||
/obj/structure/table,
|
||||
/obj/structure/closet,
|
||||
/obj/structure/sink,
|
||||
/obj/item/weapon/storage,
|
||||
/obj/machinery/atmospherics/unary/cryo_cell,
|
||||
/obj/item/weapon/grenade/chem_grenade,
|
||||
/obj/machinery/bot/medbot,
|
||||
/obj/machinery/computer/pandemic,
|
||||
/obj/item/weapon/secstorage/ssafe,
|
||||
/obj/machinery/disposal
|
||||
)
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
if (!(usr in view(2)) && usr!=src.loc) return
|
||||
usr << "\blue It contains:"
|
||||
if(reagents && reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
usr << "\blue [R.volume] units of [R.name]"
|
||||
else
|
||||
usr << "\blue Nothing."
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
for(var/type in src.can_be_placed_into)
|
||||
if(istype(target, type))
|
||||
return
|
||||
|
||||
if(ismob(target) && target.reagents && reagents.total_volume)
|
||||
user << "\blue You splash the solution onto [target]."
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red [] has been splashed with something by []!", target, user), 1)
|
||||
src.reagents.reaction(target, TOUCH)
|
||||
spawn(5) src.reagents.clear_reagents()
|
||||
return
|
||||
else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
|
||||
|
||||
if(!target.reagents.total_volume && target.reagents)
|
||||
user << "\red [target] is empty."
|
||||
return
|
||||
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
user << "\red [src] is full."
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
|
||||
user << "\blue You fill [src] with [trans] units of the contents of [target]."
|
||||
|
||||
else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
|
||||
if(!reagents.total_volume)
|
||||
user << "\red [src] is empty."
|
||||
return
|
||||
|
||||
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
||||
user << "\red [target] is full."
|
||||
return
|
||||
|
||||
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
user << "\blue You transfer [trans] units of the solution to [target]."
|
||||
|
||||
//Safety for dumping stuff into a ninja suit. It handles everything through attackby() and this is unnecessary.
|
||||
else if(istype(target, /obj/item/clothing/suit/space/space_ninja))
|
||||
return
|
||||
|
||||
else if(reagents.total_volume)
|
||||
user << "\blue You splash the solution onto [target]."
|
||||
src.reagents.reaction(target, TOUCH)
|
||||
spawn(5) src.reagents.clear_reagents()
|
||||
return
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// (Mixing)Glass. END
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//Glasses
|
||||
/obj/item/weapon/reagent_containers/glass/bucket
|
||||
desc = "It's a bucket."
|
||||
name = "bucket"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "bucket"
|
||||
item_state = "bucket"
|
||||
m_amt = 200
|
||||
g_amt = 0
|
||||
w_class = 3.0
|
||||
amount_per_transfer_from_this = 20
|
||||
possible_transfer_amounts = list(10,20,30,50,70)
|
||||
volume = 70
|
||||
flags = FPRINT | OPENCONTAINER
|
||||
|
||||
attackby(var/obj/D, mob/user as mob)
|
||||
if(isprox(D))
|
||||
user << "You add [D] to [src]."
|
||||
del(D)
|
||||
user.put_in_hands(new /obj/item/weapon/bucket_sensor)
|
||||
user.drop_from_inventory(src)
|
||||
del(src)
|
||||
|
||||
/*
|
||||
/obj/item/weapon/reagent_containers/glass/canister //not used apparantly
|
||||
desc = "It's a canister. Mainly used for transporting fuel."
|
||||
name = "canister"
|
||||
icon = 'icons/obj/tank.dmi'
|
||||
icon_state = "canister"
|
||||
item_state = "canister"
|
||||
m_amt = 300
|
||||
g_amt = 0
|
||||
w_class = 4.0
|
||||
|
||||
amount_per_transfer_from_this = 20
|
||||
possible_transfer_amounts = list(10,20,30,60)
|
||||
volume = 120
|
||||
flags = FPRINT
|
||||
*/
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/dispenser
|
||||
name = "reagent glass"
|
||||
desc = "A reagent glass."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "beaker0"
|
||||
amount_per_transfer_from_this = 10
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/dispenser/surfactant
|
||||
name = "reagent glass (surfactant)"
|
||||
icon_state = "liquid"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("fluorosurfactant", 20)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker
|
||||
name = "beaker"
|
||||
desc = "A beaker. Can hold up to 50 units."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "beaker0"
|
||||
item_state = "beaker"
|
||||
m_amt = 0
|
||||
g_amt = 500
|
||||
|
||||
on_reagent_change()
|
||||
update_icon()
|
||||
|
||||
pickup(mob/user)
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
dropped(mob/user)
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
attack_hand()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
update_icon()
|
||||
overlays = null
|
||||
|
||||
if(reagents.total_volume)
|
||||
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10", src.layer)
|
||||
|
||||
var/percent = round((reagents.total_volume / volume) * 100)
|
||||
switch(percent)
|
||||
if(0 to 9) filling.icon_state = "[icon_state]-10"
|
||||
if(10 to 24) filling.icon_state = "[icon_state]10"
|
||||
if(25 to 49) filling.icon_state = "[icon_state]25"
|
||||
if(50 to 74) filling.icon_state = "[icon_state]50"
|
||||
if(75 to 79) filling.icon_state = "[icon_state]75"
|
||||
if(80 to 90) filling.icon_state = "[icon_state]80"
|
||||
if(91 to INFINITY) filling.icon_state = "[icon_state]100"
|
||||
|
||||
filling.icon += mix_color_from_reagents(reagents.reagent_list)
|
||||
overlays += filling
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/large
|
||||
name = "large beaker"
|
||||
desc = "A large beaker. Can hold up to 100 units."
|
||||
icon_state = "beakerlarge"
|
||||
g_amt = 5000
|
||||
volume = 100
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,100)
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/blender_jug
|
||||
name = "Blender Jug"
|
||||
desc = "A blender jug, part of a blender."
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "blender_jug_e"
|
||||
volume = 100
|
||||
|
||||
on_reagent_change()
|
||||
switch(src.reagents.total_volume)
|
||||
if(0)
|
||||
icon_state = "blender_jug_e"
|
||||
if(1 to 75)
|
||||
icon_state = "blender_jug_h"
|
||||
if(76 to 100)
|
||||
icon_state = "blender_jug_f"
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
|
||||
name = "beaker"
|
||||
desc = "A beaker. Can hold up to 50 units."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "beaker0"
|
||||
item_state = "beaker"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("cryoxadone", 30)
|
||||
255
code/modules/reagents/reagent_containers/glass/bottle.dm
Normal file
255
code/modules/reagents/reagent_containers/glass/bottle.dm
Normal file
@@ -0,0 +1,255 @@
|
||||
|
||||
//Not to be confused with /obj/item/weapon/reagent_containers/food/drinks/bottle
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle
|
||||
name = "bottle"
|
||||
desc = "A small bottle."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = null
|
||||
item_state = "atoxinbottle"
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30)
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
volume = 30
|
||||
|
||||
New()
|
||||
..()
|
||||
if(!icon_state)
|
||||
icon_state = "bottle[rand(1,20)]"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline
|
||||
name = "inaprovaline bottle"
|
||||
desc = "A small bottle. Contains inaprovaline - used to stabilize patients."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("inaprovaline", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/toxin
|
||||
name = "toxin bottle"
|
||||
desc = "A small bottle of toxins. Do not drink, it is poisonous."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle12"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("toxin", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/cyanide
|
||||
name = "cyanide bottle"
|
||||
desc = "A small bottle of cyanide. Bitter almonds?"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle12"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("cyanide", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/stoxin
|
||||
name = "sleep-toxin bottle"
|
||||
desc = "A small bottle of sleep toxins. Just the fumes make you sleepy."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle20"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("stoxin", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/chloralhydrate
|
||||
name = "Chloral Hydrate Bottle"
|
||||
desc = "A small bottle of Choral Hydrate. Mickey's Favorite!"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle20"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("chloralhydrate", 15) //Intentionally low since it is so strong. Still enough to knock someone out.
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin
|
||||
name = "anti-toxin bottle"
|
||||
desc = "A small bottle of Anti-toxins. Counters poisons, and repairs damage, a wonder drug."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle17"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("anti_toxin", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/ammonia
|
||||
name = "ammonia bottle"
|
||||
desc = "A small bottle."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle20"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("ammonia", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/diethylamine
|
||||
name = "diethylamine bottle"
|
||||
desc = "A small bottle."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle17"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("diethylamine", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/flu_virion
|
||||
name = "Flu virion culture bottle"
|
||||
desc = "A small bottle. Contains H13N1 flu virion culture in synthblood medium."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
New()
|
||||
..()
|
||||
var/datum/disease/F = new /datum/disease/flu(0)
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent("blood", 20, data)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/pierrot_throat
|
||||
name = "Pierrot's Throat culture bottle"
|
||||
desc = "A small bottle. Contains H0NI<42 virion culture in synthblood medium."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
New()
|
||||
..()
|
||||
var/datum/disease/F = new /datum/disease/pierrot_throat(0)
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent("blood", 20, data)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/cold
|
||||
name = "Rhinovirus culture bottle"
|
||||
desc = "A small bottle. Contains XY-rhinovirus culture in synthblood medium."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
New()
|
||||
..()
|
||||
var/datum/disease/F = new /datum/disease/cold(0)
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent("blood", 20, data)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/retrovirus
|
||||
name = "Retrovirus culture bottle"
|
||||
desc = "A small bottle. Contains a retrovirus culture in a synthblood medium."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
New()
|
||||
..()
|
||||
var/datum/disease/F = new /datum/disease/dna_retrovirus(0)
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent("blood", 20, data)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/gbs
|
||||
name = "GBS culture bottle"
|
||||
desc = "A small bottle. Contains Gravitokinetic Bipotential SADS+ culture in synthblood medium."//Or simply - General BullShit
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
amount_per_transfer_from_this = 5
|
||||
|
||||
New()
|
||||
var/datum/reagents/R = new/datum/reagents(20)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
var/datum/disease/F = new /datum/disease/gbs
|
||||
var/list/data = list("virus"= F)
|
||||
R.add_reagent("blood", 20, data)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/fake_gbs
|
||||
name = "GBS culture bottle"
|
||||
desc = "A small bottle. Contains Gravitokinetic Bipotential SADS- culture in synthblood medium."//Or simply - General BullShit
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
New()
|
||||
..()
|
||||
var/datum/disease/F = new /datum/disease/fake_gbs(0)
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent("blood", 20, data)
|
||||
/*
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/rhumba_beat
|
||||
name = "Rhumba Beat culture bottle"
|
||||
desc = "A small bottle. Contains The Rhumba Beat culture in synthblood medium."//Or simply - General BullShit
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
amount_per_transfer_from_this = 5
|
||||
|
||||
New()
|
||||
var/datum/reagents/R = new/datum/reagents(20)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
var/datum/disease/F = new /datum/disease/rhumba_beat
|
||||
var/list/data = list("virus"= F)
|
||||
R.add_reagent("blood", 20, data)
|
||||
*/
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/brainrot
|
||||
name = "Brainrot culture bottle"
|
||||
desc = "A small bottle. Contains Cryptococcus Cosmosis culture in synthblood medium."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
New()
|
||||
..()
|
||||
var/datum/disease/F = new /datum/disease/brainrot(0)
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent("blood", 20, data)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/magnitis
|
||||
name = "Magnitis culture bottle"
|
||||
desc = "A small bottle. Contains a small dosage of Fukkos Miracos."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
New()
|
||||
..()
|
||||
var/datum/disease/F = new /datum/disease/magnitis(0)
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent("blood", 20, data)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/wizarditis
|
||||
name = "Wizarditis culture bottle"
|
||||
desc = "A small bottle. Contains a sample of Rincewindus Vulgaris."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
New()
|
||||
..()
|
||||
var/datum/disease/F = new /datum/disease/wizarditis(0)
|
||||
var/list/data = list("viruses"= list(F))
|
||||
reagents.add_reagent("blood", 20, data)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/pacid
|
||||
name = "Polytrinic Acid Bottle"
|
||||
desc = "A small bottle. Contains a small amount of Polytrinic Acid"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle17"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("pacid", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/adminordrazine
|
||||
name = "Adminordrazine Bottle"
|
||||
desc = "A small bottle. Contains the liquid essence of the gods."
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = "holyflask"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("adminordrazine", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/capsaicin
|
||||
name = "Capsaicin Bottle"
|
||||
desc = "A small bottle. Contains hot sauce."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle3"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("capsaicin", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/frostoil
|
||||
name = "Frost Oil Bottle"
|
||||
desc = "A small bottle. Contains cold sauce."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle17"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("frostoil", 30)
|
||||
@@ -0,0 +1,33 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/robot
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,100)
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
volume = 60
|
||||
var/reagent = ""
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/robot/inaprovaline
|
||||
name = "internal inaprovaline bottle"
|
||||
desc = "A small bottle. Contains inaprovaline - used to stabilize patients."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
reagent = "inaprovaline"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("inaprovaline", 60)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/robot/antitoxin
|
||||
name = "internal anti-toxin bottle"
|
||||
desc = "A small bottle of Anti-toxins. Counters poisons, and repairs damage, a wonder drug."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle17"
|
||||
reagent = "anti_toxin"
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("anti_toxin", 60)
|
||||
return
|
||||
46
code/modules/reagents/reagent_containers/hypospray.dm
Normal file
46
code/modules/reagents/reagent_containers/hypospray.dm
Normal file
@@ -0,0 +1,46 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// HYPOSPRAY
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray
|
||||
name = "hypospray"
|
||||
desc = "The DeForest Medical Corporation hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
|
||||
icon = 'icons/obj/syringe.dmi'
|
||||
item_state = "hypo"
|
||||
icon_state = "hypo"
|
||||
amount_per_transfer_from_this = 5
|
||||
volume = 30
|
||||
possible_transfer_amounts = null
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty
|
||||
..()
|
||||
reagents.add_reagent("tricordrazine", 30)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob)
|
||||
if(!reagents.total_volume)
|
||||
user << "\red The hypospray is empty."
|
||||
return
|
||||
if (!( istype(M, /mob) ))
|
||||
return
|
||||
if (reagents.total_volume)
|
||||
user << "\blue You inject [M] with the hypospray."
|
||||
M << "\red You feel a tiny prick!"
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been injected with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to inject [M.name] ([M.ckey])</font>")
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) injected [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
|
||||
|
||||
src.reagents.reaction(M, INGEST)
|
||||
if(M.reagents)
|
||||
var/trans = reagents.trans_to(M, amount_per_transfer_from_this)
|
||||
user << "\blue [trans] units injected. [reagents.total_volume] units remaining in the hypospray."
|
||||
return
|
||||
171
code/modules/reagents/reagent_containers/pill.dm
Normal file
171
code/modules/reagents/reagent_containers/pill.dm
Normal file
@@ -0,0 +1,171 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Pills.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/obj/item/weapon/reagent_containers/pill
|
||||
name = "pill"
|
||||
desc = "a pill."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = null
|
||||
item_state = "pill"
|
||||
possible_transfer_amounts = null
|
||||
volume = 50
|
||||
|
||||
New()
|
||||
..()
|
||||
if(!icon_state)
|
||||
icon_state = "pill[rand(1,20)]"
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/storage/pill_bottle))
|
||||
var/obj/item/weapon/storage/pill_bottle/P = W
|
||||
if (P.mode == 1)
|
||||
for (var/obj/item/weapon/reagent_containers/pill/O in locate(src.x,src.y,src.z))
|
||||
if(P.contents.len < P.storage_slots)
|
||||
O.loc = P
|
||||
P.orient2hud(user)
|
||||
else
|
||||
user << "\blue The pill bottle is full."
|
||||
return
|
||||
user << "\blue You pick up all the pills."
|
||||
else
|
||||
if (P.contents.len < P.storage_slots)
|
||||
loc = P
|
||||
P.orient2hud(user)
|
||||
else
|
||||
user << "\blue The pill bottle is full."
|
||||
return
|
||||
attack_self(mob/user as mob)
|
||||
return
|
||||
attack(mob/M as mob, mob/user as mob, def_zone)
|
||||
if(M == user)
|
||||
M << "\blue You swallow [src]."
|
||||
M.drop_from_inventory(src) //icon update
|
||||
if(reagents.total_volume)
|
||||
reagents.reaction(M, INGEST)
|
||||
spawn(5)
|
||||
reagents.trans_to(M, reagents.total_volume)
|
||||
del(src)
|
||||
else
|
||||
del(src)
|
||||
return 1
|
||||
|
||||
else if(istype(M, /mob/living/carbon/human) )
|
||||
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message("\red [user] attempts to force [M] to swallow [src].", 1)
|
||||
|
||||
if(!do_mob(user, M)) return
|
||||
|
||||
user.drop_from_inventory(src) //icon update
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message("\red [user] forces [M] to swallow [src].", 1)
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [src.name] by [user.name] ([user.ckey]) Reagents: [reagentlist(src)]</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [M.name] by [M.name] ([M.ckey]) Reagents: [reagentlist(src)]</font>")
|
||||
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
|
||||
if(reagents.total_volume)
|
||||
reagents.reaction(M, INGEST)
|
||||
spawn(5)
|
||||
reagents.trans_to(M, reagents.total_volume)
|
||||
del(src)
|
||||
else
|
||||
del(src)
|
||||
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
|
||||
if(target.is_open_container() == 1 && target.reagents)
|
||||
if(!target.reagents.total_volume)
|
||||
user << "\red [target] is empty. Cant dissolve pill."
|
||||
return
|
||||
user << "\blue You dissolve the pill in [target]"
|
||||
reagents.trans_to(target, reagents.total_volume)
|
||||
for(var/mob/O in viewers(2, user))
|
||||
O.show_message("\red [user] puts something in [target].", 1)
|
||||
spawn(5)
|
||||
del(src)
|
||||
|
||||
return
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Pills. END
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//Pills
|
||||
/obj/item/weapon/reagent_containers/pill/antitox
|
||||
name = "Anti-toxins pill"
|
||||
desc = "Neutralizes many common toxins."
|
||||
icon_state = "pill17"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("anti_toxin", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/tox
|
||||
name = "Toxins pill"
|
||||
desc = "Highly toxic."
|
||||
icon_state = "pill5"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("toxin", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/cyanide
|
||||
name = "Cyanide pill"
|
||||
desc = "Don't swallow this."
|
||||
icon_state = "pill5"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("cyanide", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/adminordrazine
|
||||
name = "Adminordrazine pill"
|
||||
desc = "It's magic. We don't have to explain it."
|
||||
icon_state = "pill16"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("adminordrazine", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/stox
|
||||
name = "Sleeping pill"
|
||||
desc = "Commonly used to treat insomnia."
|
||||
icon_state = "pill8"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("stoxin", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/kelotane
|
||||
name = "Kelotane pill"
|
||||
desc = "Used to treat burns."
|
||||
icon_state = "pill11"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("kelotane", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/inaprovaline
|
||||
name = "Inaprovaline pill"
|
||||
desc = "Used to stabilize patients."
|
||||
icon_state = "pill20"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("inaprovaline", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/dexalin
|
||||
name = "Dexalin pill"
|
||||
desc = "Used to treat oxygen deprivation."
|
||||
icon_state = "pill16"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("dexalin", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/bicaridine
|
||||
name = "Bicaridine pill"
|
||||
desc = "Used to treat physical injuries."
|
||||
icon_state = "pill18"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("bicaridine", 30)
|
||||
88
code/modules/reagents/reagent_containers/robodropper.dm
Normal file
88
code/modules/reagents/reagent_containers/robodropper.dm
Normal file
@@ -0,0 +1,88 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/robodropper
|
||||
name = "Industrial Dropper"
|
||||
desc = "A larger dropper. Transfers 10 units."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "dropper0"
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(1,2,3,4,5,6,7,8,9,10)
|
||||
volume = 10
|
||||
var/filled = 0
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
if(!target.reagents) return
|
||||
|
||||
if(filled)
|
||||
|
||||
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
||||
user << "\red [target] is full."
|
||||
return
|
||||
|
||||
if(!target.is_open_container() && !ismob(target) && !istype(target,/obj/item/weapon/reagent_containers/food)) //You can inject humans and food but you cant remove the shit.
|
||||
user << "\red You cannot directly fill this object."
|
||||
return
|
||||
|
||||
|
||||
var/trans = 0
|
||||
|
||||
if(ismob(target))
|
||||
if(istype(target , /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/victim = target
|
||||
|
||||
var/obj/item/safe_thing = null
|
||||
if( victim.wear_mask )
|
||||
if ( victim.wear_mask.flags & MASKCOVERSEYES )
|
||||
safe_thing = victim.wear_mask
|
||||
if( victim.head )
|
||||
if ( victim.head.flags & MASKCOVERSEYES )
|
||||
safe_thing = victim.head
|
||||
if(victim.glasses)
|
||||
if ( !safe_thing )
|
||||
safe_thing = victim.glasses
|
||||
|
||||
if(safe_thing)
|
||||
if(!safe_thing.reagents)
|
||||
safe_thing.create_reagents(100)
|
||||
trans = src.reagents.trans_to(safe_thing, amount_per_transfer_from_this)
|
||||
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red <B>[] tries to squirt something into []'s eyes, but fails!</B>", user, target), 1)
|
||||
spawn(5)
|
||||
src.reagents.reaction(safe_thing, TOUCH)
|
||||
|
||||
|
||||
user << "\blue You transfer [trans] units of the solution."
|
||||
if (src.reagents.total_volume<=0)
|
||||
filled = 0
|
||||
icon_state = "dropper[filled]"
|
||||
return
|
||||
|
||||
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red <B>[] squirts something into []'s eyes!</B>", user, target), 1)
|
||||
src.reagents.reaction(target, TOUCH)
|
||||
|
||||
trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
user << "\blue You transfer [trans] units of the solution."
|
||||
if (src.reagents.total_volume<=0)
|
||||
filled = 0
|
||||
icon_state = "dropper[filled]"
|
||||
|
||||
else
|
||||
|
||||
if(!target.is_open_container() && !istype(target,/obj/structure/reagent_dispensers))
|
||||
user << "\red You cannot directly remove reagents from [target]."
|
||||
return
|
||||
|
||||
if(!target.reagents.total_volume)
|
||||
user << "\red [target] is empty."
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
|
||||
|
||||
user << "\blue You fill the dropper with [trans] units of the solution."
|
||||
|
||||
filled = 1
|
||||
icon_state = "dropper[filled]"
|
||||
|
||||
return
|
||||
219
code/modules/reagents/reagent_containers/spray.dm
Normal file
219
code/modules/reagents/reagent_containers/spray.dm
Normal file
@@ -0,0 +1,219 @@
|
||||
/obj/item/weapon/reagent_containers/spray
|
||||
name = "spray bottle"
|
||||
desc = "A spray bottle, with an unscrewable top."
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "cleaner"
|
||||
item_state = "cleaner"
|
||||
flags = TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 3
|
||||
w_class = 2.0
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
amount_per_transfer_from_this = 5
|
||||
volume = 250
|
||||
possible_transfer_amounts = null
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/afterattack(atom/A as mob|obj, mob/user as mob)
|
||||
if(istype(A, /obj/item/weapon/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \
|
||||
|| istype(A, /obj/item/weapon/reagent_containers) || istype(A, /obj/structure/sink))
|
||||
return
|
||||
|
||||
if(istype(A, /obj/effect/proc_holder/spell))
|
||||
return
|
||||
|
||||
if(istype(A, /obj/structure/reagent_dispensers)) //this block copypasted from reagent_containers/glass, for lack of a better solution
|
||||
if(!A.reagents.total_volume && A.reagents)
|
||||
user << "<span class='notice'>\The [A] is empty.</span>"
|
||||
return
|
||||
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
user << "<span class='notice'>\The [src] is full.</span>"
|
||||
return
|
||||
|
||||
var/trans = A.reagents.trans_to(src, A:amount_per_transfer_from_this)
|
||||
user << "<span class='notice'>You fill \the [src] with [trans] units of the contents of \the [A].</span>"
|
||||
return
|
||||
|
||||
if(reagents.total_volume < amount_per_transfer_from_this)
|
||||
user << "<span class='notice'>\The [src] is empty!</span>"
|
||||
return
|
||||
|
||||
var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
|
||||
D.create_reagents(amount_per_transfer_from_this)
|
||||
reagents.trans_to(D, amount_per_transfer_from_this)
|
||||
|
||||
D.name = "chemicals"
|
||||
D.icon = 'icons/obj/chempuff.dmi'
|
||||
|
||||
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
|
||||
|
||||
spawn(0)
|
||||
for(var/i=0, i<3, i++)
|
||||
step_towards(D,A)
|
||||
D.reagents.reaction(get_turf(D))
|
||||
for(var/atom/T in get_turf(D))
|
||||
D.reagents.reaction(T)
|
||||
sleep(3)
|
||||
del(D)
|
||||
|
||||
playsound(src.loc, 'spray2.ogg', 50, 1, -6)
|
||||
|
||||
if(reagents.has_reagent("sacid"))
|
||||
message_admins("[key_name_admin(user)] fired sulphuric acid from a spray bottle.")
|
||||
log_game("[key_name(user)] fired sulphuric acid from a spray bottle.")
|
||||
if(reagents.has_reagent("pacid"))
|
||||
message_admins("[key_name_admin(user)] fired Polyacid from a spray bottle.")
|
||||
log_game("[key_name(user)] fired Polyacid from a spray bottle.")
|
||||
if(reagents.has_reagent("lube"))
|
||||
message_admins("[key_name_admin(user)] fired Space lube from a spray bottle.")
|
||||
log_game("[key_name(user)] fired Space lube from a spray bottle.")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/examine()
|
||||
set src in usr
|
||||
..()
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
usr << "[round(R.volume)] units of [R.name] left."
|
||||
return
|
||||
|
||||
|
||||
//space cleaner
|
||||
/obj/item/weapon/reagent_containers/spray/cleaner
|
||||
name = "space cleaner"
|
||||
desc = "BLAM!-brand non-foaming space cleaner!"
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/cleaner/New()
|
||||
..()
|
||||
reagents.add_reagent("cleaner", 250)
|
||||
|
||||
//pepperspray
|
||||
/obj/item/weapon/reagent_containers/spray/pepper
|
||||
name = "pepperspray"
|
||||
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "pepperspray"
|
||||
item_state = "pepperspray"
|
||||
volume = 40
|
||||
amount_per_transfer_from_this = 10
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/pepper/New()
|
||||
..()
|
||||
reagents.add_reagent("condensedcapsaicin", 40)
|
||||
|
||||
|
||||
//chemsprayer
|
||||
/obj/item/weapon/reagent_containers/spray/chemsprayer
|
||||
name = "chem sprayer"
|
||||
desc = "A utility used to spray large amounts of reagent in a given area."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "chemsprayer"
|
||||
item_state = "chemsprayer"
|
||||
throwforce = 3
|
||||
w_class = 3.0
|
||||
volume = 600
|
||||
origin_tech = "combat=3;materials=3;engineering=3"
|
||||
|
||||
|
||||
//this is a big copypasta clusterfuck, but it's still better than it used to be!
|
||||
/obj/item/weapon/reagent_containers/spray/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob)
|
||||
if(istype(A, /obj/item/weapon/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \
|
||||
|| istype(A, /obj/item/weapon/reagent_containers) || istype(A, /obj/structure/sink))
|
||||
return
|
||||
|
||||
if(istype(A, /obj/effect/proc_holder/spell))
|
||||
return
|
||||
|
||||
if(istype(A, /obj/structure/reagent_dispensers)) //this block copypasted from reagent_containers/glass, for lack of a better solution
|
||||
if(!A.reagents.total_volume && A.reagents)
|
||||
user << "<span class='notice'>\The [A] is empty.</span>"
|
||||
return
|
||||
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
user << "<span class='notice'>\The [src] is full.</span>"
|
||||
return
|
||||
|
||||
var/trans = A.reagents.trans_to(src, A:amount_per_transfer_from_this)
|
||||
user << "<span class='notice'>You fill \the [src] with [trans] units of the contents of \the [A].</span>"
|
||||
return
|
||||
|
||||
if(reagents.total_volume < amount_per_transfer_from_this)
|
||||
user << "<span class='notice'>\The [src] is empty!</span>"
|
||||
return
|
||||
|
||||
var/Sprays[3]
|
||||
for(var/i=1, i<=3, i++) // intialize sprays
|
||||
if(src.reagents.total_volume < 1) break
|
||||
var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src))
|
||||
D.name = "chemicals"
|
||||
D.icon = 'icons/obj/chempuff.dmi'
|
||||
D.create_reagents(amount_per_transfer_from_this)
|
||||
src.reagents.trans_to(D, amount_per_transfer_from_this)
|
||||
|
||||
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
|
||||
|
||||
Sprays[i] = D
|
||||
|
||||
var/direction = get_dir(src, A)
|
||||
var/turf/T = get_turf(A)
|
||||
var/turf/T1 = get_step(T,turn(direction, 90))
|
||||
var/turf/T2 = get_step(T,turn(direction, -90))
|
||||
var/list/the_targets = list(T,T1,T2)
|
||||
|
||||
for(var/i=1, i<=Sprays.len, i++)
|
||||
spawn()
|
||||
var/obj/effect/decal/D = Sprays[i]
|
||||
if(!D) continue
|
||||
|
||||
// Spreads the sprays a little bit
|
||||
var/turf/my_target = pick(the_targets)
|
||||
the_targets -= my_target
|
||||
|
||||
for(var/j=1, j<=rand(6,8), j++)
|
||||
step_towards(D, my_target)
|
||||
D.reagents.reaction(get_turf(D))
|
||||
for(var/atom/t in get_turf(D))
|
||||
D.reagents.reaction(t)
|
||||
sleep(2)
|
||||
del(D)
|
||||
|
||||
playsound(src.loc, 'spray2.ogg', 50, 1, -6)
|
||||
|
||||
if(reagents.has_reagent("sacid"))
|
||||
message_admins("[key_name_admin(user)] fired sulphuric acid from a chem sprayer.")
|
||||
log_game("[key_name(user)] fired sulphuric acid from a chem sprayer.")
|
||||
if(reagents.has_reagent("pacid"))
|
||||
message_admins("[key_name_admin(user)] fired Polyacid from a chem sprayer.")
|
||||
log_game("[key_name(user)] fired Polyacid from a chem sprayer.")
|
||||
if(reagents.has_reagent("lube"))
|
||||
message_admins("[key_name_admin(user)] fired Space lube from a chem sprayer.")
|
||||
log_game("[key_name(user)] fired Space lube from a chem sprayer.")
|
||||
return
|
||||
|
||||
// Plant-B-Gone
|
||||
/obj/item/weapon/reagent_containers/spray/plantbgone // -- Skie
|
||||
name = "Plant-B-Gone"
|
||||
desc = "Kills those pesky weeds!"
|
||||
icon = 'icons/obj/hydroponics.dmi'
|
||||
icon_state = "plantbgone"
|
||||
item_state = "plantbgone"
|
||||
volume = 100
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/plantbgone/New()
|
||||
..()
|
||||
reagents.add_reagent("plantbgone", 100)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/plantbgone/afterattack(atom/A as mob|obj, mob/user as mob)
|
||||
if (istype(A, /obj/machinery/hydroponics)) // We are targeting hydrotray
|
||||
return
|
||||
|
||||
if (istype(A, /obj/effect/blob)) // blob damage in blob code
|
||||
return
|
||||
|
||||
..()
|
||||
376
code/modules/reagents/reagent_containers/syringes.dm
Normal file
376
code/modules/reagents/reagent_containers/syringes.dm
Normal file
@@ -0,0 +1,376 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Syringes.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
#define SYRINGE_DRAW 0
|
||||
#define SYRINGE_INJECT 1
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe
|
||||
name = "Syringe"
|
||||
desc = "A syringe."
|
||||
icon = 'icons/obj/syringe.dmi'
|
||||
item_state = "syringe_0"
|
||||
icon_state = "0"
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = null //list(5,10,15)
|
||||
volume = 15
|
||||
var/mode = SYRINGE_DRAW
|
||||
|
||||
on_reagent_change()
|
||||
update_icon()
|
||||
|
||||
pickup(mob/user)
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
dropped(mob/user)
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
/*
|
||||
switch(mode)
|
||||
if(SYRINGE_DRAW)
|
||||
mode = SYRINGE_INJECT
|
||||
if(SYRINGE_INJECT)
|
||||
mode = SYRINGE_DRAW
|
||||
*/
|
||||
mode = !mode
|
||||
update_icon()
|
||||
|
||||
attack_hand()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
attack_paw()
|
||||
return attack_hand()
|
||||
|
||||
attackby(obj/item/I as obj, mob/user as mob)
|
||||
|
||||
return
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
if(!target.reagents) return
|
||||
|
||||
switch(mode)
|
||||
if(SYRINGE_DRAW)
|
||||
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
user << "\red The syringe is full."
|
||||
return
|
||||
|
||||
if(ismob(target))//Blood!
|
||||
if(istype(target, /mob/living/carbon/metroid))
|
||||
user << "\red You are unable to locate any blood."
|
||||
return
|
||||
if(src.reagents.has_reagent("blood"))
|
||||
user << "\red There is already a blood sample in this syringe"
|
||||
return
|
||||
if(istype(target, /mob/living/carbon))//maybe just add a blood reagent to all mobs. Then you can suck them dry...With hundreds of syringes. Jolly good idea.
|
||||
var/amount = src.reagents.maximum_volume - src.reagents.total_volume
|
||||
var/mob/living/carbon/T = target
|
||||
var/datum/reagent/B = new /datum/reagent/blood
|
||||
if(!T.dna)
|
||||
usr << "You are unable to locate any blood. (To be specific, your target seems to be missing their DNA datum)"
|
||||
return
|
||||
if(NOCLONE in T.mutations) //target done been et, no more blood in him
|
||||
user << "\red You are unable to locate any blood."
|
||||
return
|
||||
B.holder = src
|
||||
B.volume = amount
|
||||
//set reagent data
|
||||
B.data["donor"] = T
|
||||
/*
|
||||
if(T.virus && T.virus.spread_type != SPECIAL)
|
||||
B.data["virus"] = new T.virus.type(0)
|
||||
*/
|
||||
|
||||
|
||||
|
||||
for(var/datum/disease/D in T.viruses)
|
||||
if(!B.data["viruses"])
|
||||
B.data["viruses"] = list()
|
||||
|
||||
|
||||
B.data["viruses"] += new D.type
|
||||
|
||||
|
||||
B.data["blood_DNA"] = copytext(T.dna.unique_enzymes,1,0)
|
||||
if(T.resistances&&T.resistances.len)
|
||||
B.data["resistances"] = T.resistances.Copy()
|
||||
if(istype(target, /mob/living/carbon/human))//I wish there was some hasproperty operation...
|
||||
var/mob/living/carbon/human/HT = target
|
||||
B.data["blood_type"] = copytext(HT.dna.b_type,1,0)
|
||||
var/list/temp_chem = list()
|
||||
for(var/datum/reagent/R in target.reagents.reagent_list)
|
||||
temp_chem += R.name
|
||||
temp_chem[R.name] = R.volume
|
||||
B.data["trace_chem"] = list2params(temp_chem)
|
||||
|
||||
src.reagents.reagent_list += B
|
||||
src.reagents.update_total()
|
||||
src.on_reagent_change()
|
||||
src.reagents.handle_reactions()
|
||||
user << "\blue You take a blood sample from [target]"
|
||||
for(var/mob/O in viewers(4, user))
|
||||
O.show_message("\red [user] takes a blood sample from [target].", 1)
|
||||
|
||||
else //if not mob
|
||||
if(!target.reagents.total_volume)
|
||||
user << "\red [target] is empty."
|
||||
return
|
||||
|
||||
if(!target.is_open_container() && !istype(target,/obj/structure/reagent_dispensers) && !istype(target,/obj/item/metroid_core))
|
||||
user << "\red You cannot directly remove reagents from this object."
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares?
|
||||
|
||||
user << "\blue You fill the syringe with [trans] units of the solution."
|
||||
if (reagents.total_volume >= reagents.maximum_volume)
|
||||
mode=!mode
|
||||
update_icon()
|
||||
|
||||
if(SYRINGE_INJECT)
|
||||
if(!reagents.total_volume)
|
||||
user << "\red The Syringe is empty."
|
||||
return
|
||||
if(istype(target, /obj/item/weapon/implantcase/chem))
|
||||
return
|
||||
|
||||
if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/metroid_core) && !istype(target, /obj/item/clothing/mask/cigarette) && !istype(target, /obj/item/weapon/cigpacket))
|
||||
user << "\red You cannot directly fill this object."
|
||||
return
|
||||
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
||||
user << "\red [target] is full."
|
||||
return
|
||||
|
||||
if(istype(target, /obj/item/metroid_core))
|
||||
var/obj/item/metroid_core/core = target
|
||||
core.Flush = 30 // reset flush counter
|
||||
|
||||
if(ismob(target) && target != user)
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red <B>[] is trying to inject []!</B>", user, target), 1)
|
||||
if(!do_mob(user, target)) return
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red [] injects [] with the syringe!", user, target), 1)
|
||||
src.reagents.reaction(target, INGEST)
|
||||
if(ismob(target) && target == user)
|
||||
src.reagents.reaction(target, INGEST)
|
||||
spawn(5)
|
||||
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
user << "\blue You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units."
|
||||
if (reagents.total_volume <= 0 && mode==SYRINGE_INJECT)
|
||||
mode = SYRINGE_DRAW
|
||||
update_icon()
|
||||
|
||||
return
|
||||
|
||||
update_icon()
|
||||
var/rounded_vol = round(reagents.total_volume,5)
|
||||
overlays = null
|
||||
if(ismob(loc))
|
||||
var/injoverlay
|
||||
switch(mode)
|
||||
if (SYRINGE_DRAW)
|
||||
injoverlay = "draw"
|
||||
if (SYRINGE_INJECT)
|
||||
injoverlay = "inject"
|
||||
overlays += injoverlay
|
||||
icon_state = "[rounded_vol]"
|
||||
item_state = "syringe_[rounded_vol]"
|
||||
|
||||
if(reagents.total_volume)
|
||||
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "syringe10", src.layer)
|
||||
|
||||
switch(rounded_vol)
|
||||
if(5) filling.icon_state = "syringe5"
|
||||
if(10) filling.icon_state = "syringe10"
|
||||
if(15) filling.icon_state = "syringe15"
|
||||
|
||||
filling.icon += mix_color_from_reagents(reagents.reagent_list)
|
||||
overlays += filling
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/ld50_syringe
|
||||
name = "Lethal Injection Syringe"
|
||||
desc = "A syringe used for lethal injections."
|
||||
icon = 'icons/obj/syringe.dmi'
|
||||
item_state = "syringe_0"
|
||||
icon_state = "0"
|
||||
amount_per_transfer_from_this = 50
|
||||
possible_transfer_amounts = null //list(5,10,15)
|
||||
volume = 50
|
||||
var/mode = SYRINGE_DRAW
|
||||
|
||||
on_reagent_change()
|
||||
update_icon()
|
||||
|
||||
pickup(mob/user)
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
dropped(mob/user)
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
mode = !mode
|
||||
update_icon()
|
||||
|
||||
attack_hand()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
attack_paw()
|
||||
return attack_hand()
|
||||
|
||||
attackby(obj/item/I as obj, mob/user as mob)
|
||||
|
||||
return
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
if(!target.reagents) return
|
||||
|
||||
switch(mode)
|
||||
if(SYRINGE_DRAW)
|
||||
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
user << "\red The syringe is full."
|
||||
return
|
||||
|
||||
if(ismob(target))
|
||||
if(istype(target, /mob/living/carbon))//I Do not want it to suck 50 units out of people
|
||||
usr << "This needle isn't designed for drawing blood."
|
||||
return
|
||||
else //if not mob
|
||||
if(!target.reagents.total_volume)
|
||||
user << "\red [target] is empty."
|
||||
return
|
||||
|
||||
if(!target.is_open_container() && !istype(target,/obj/structure/reagent_dispensers))
|
||||
user << "\red You cannot directly remove reagents from this object."
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares?
|
||||
|
||||
user << "\blue You fill the syringe with [trans] units of the solution."
|
||||
if (reagents.total_volume >= reagents.maximum_volume)
|
||||
mode=!mode
|
||||
update_icon()
|
||||
|
||||
if(SYRINGE_INJECT)
|
||||
if(!reagents.total_volume)
|
||||
user << "\red The Syringe is empty."
|
||||
return
|
||||
if(istype(target, /obj/item/weapon/implantcase/chem))
|
||||
return
|
||||
if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/weapon/reagent_containers/food))
|
||||
user << "\red You cannot directly fill this object."
|
||||
return
|
||||
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
||||
user << "\red [target] is full."
|
||||
return
|
||||
|
||||
if(ismob(target) && target != user)
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red <B>[] is trying to inject [] with a giant syringe!</B>", user, target), 1)
|
||||
if(!do_mob(user, target, 300)) return
|
||||
for(var/mob/O in viewers(world.view, user))
|
||||
O.show_message(text("\red [] injects [] with a giant syringe!", user, target), 1)
|
||||
src.reagents.reaction(target, INGEST)
|
||||
if(ismob(target) && target == user)
|
||||
src.reagents.reaction(target, INGEST)
|
||||
spawn(5)
|
||||
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
user << "\blue You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units."
|
||||
if (reagents.total_volume >= reagents.maximum_volume && mode==SYRINGE_INJECT)
|
||||
mode = SYRINGE_DRAW
|
||||
update_icon()
|
||||
|
||||
return
|
||||
|
||||
update_icon()
|
||||
var/rounded_vol = round(reagents.total_volume,50)
|
||||
if(ismob(loc))
|
||||
var/mode_t
|
||||
switch(mode)
|
||||
if (SYRINGE_DRAW)
|
||||
mode_t = "d"
|
||||
if (SYRINGE_INJECT)
|
||||
mode_t = "i"
|
||||
icon_state = "[mode_t][rounded_vol]"
|
||||
else
|
||||
icon_state = "[rounded_vol]"
|
||||
item_state = "syringe_[rounded_vol]"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Syringes. END
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/inaprovaline
|
||||
name = "Syringe (inaprovaline)"
|
||||
desc = "Contains inaprovaline - used to stabilize patients."
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("inaprovaline", 15)
|
||||
mode = SYRINGE_INJECT
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/antitoxin
|
||||
name = "Syringe (anti-toxin)"
|
||||
desc = "Contains anti-toxins."
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("anti_toxin", 15)
|
||||
mode = SYRINGE_INJECT
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/antiviral
|
||||
name = "Syringe (spaceacillin)"
|
||||
desc = "Contains antiviral agents."
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("spaceacillin", 15)
|
||||
mode = SYRINGE_INJECT
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/ld50_syringe/choral
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("chloralhydrate", 50)
|
||||
mode = SYRINGE_INJECT
|
||||
update_icon()
|
||||
|
||||
|
||||
//Robot syringes
|
||||
//Not special in any way, code wise. They don't have added variables or procs.
|
||||
/obj/item/weapon/reagent_containers/syringe/robot/antitoxin
|
||||
name = "Syringe (anti-toxin)"
|
||||
desc = "Contains anti-toxins."
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("anti_toxin", 15)
|
||||
mode = SYRINGE_INJECT
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/robot/inoprovaline
|
||||
name = "Syringe (inoprovaline)"
|
||||
desc = "Contains inaprovaline - used to stabilize patients."
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("inaprovaline", 15)
|
||||
mode = SYRINGE_INJECT
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/robot/mixed
|
||||
name = "Syringe (mixed)"
|
||||
desc = "Contains inaprovaline & anti-toxins."
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("inaprovaline", 7)
|
||||
reagents.add_reagent("anti_toxin", 8)
|
||||
mode = SYRINGE_INJECT
|
||||
update_icon()
|
||||
153
code/modules/reagents/reagent_dispenser.dm
Normal file
153
code/modules/reagents/reagent_dispenser.dm
Normal file
@@ -0,0 +1,153 @@
|
||||
|
||||
|
||||
/obj/structure/reagent_dispensers
|
||||
name = "Dispenser"
|
||||
desc = "..."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "watertank"
|
||||
density = 1
|
||||
anchored = 0
|
||||
flags = FPRINT
|
||||
pressure_resistance = 2*ONE_ATMOSPHERE
|
||||
|
||||
var/amount_per_transfer_from_this = 10
|
||||
var/possible_transfer_amounts = list(10,25,50,100)
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
return
|
||||
|
||||
New()
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
if (!possible_transfer_amounts)
|
||||
src.verbs -= /obj/structure/reagent_dispensers/verb/set_APTFT
|
||||
..()
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
if (!(usr in view(2)) && usr!=src.loc) return
|
||||
usr << "\blue It contains:"
|
||||
if(reagents && reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
usr << "\blue [R.volume] units of [R.name]"
|
||||
else
|
||||
usr << "\blue Nothing."
|
||||
|
||||
verb/set_APTFT() //set amount_per_transfer_from_this
|
||||
set name = "Set transfer amount"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
|
||||
if (N)
|
||||
amount_per_transfer_from_this = N
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
new /obj/effect/effect/water(src.loc)
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
new /obj/effect/effect/water(src.loc)
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
blob_act()
|
||||
if(prob(50))
|
||||
new /obj/effect/effect/water(src.loc)
|
||||
del(src)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//Dispensers
|
||||
/obj/structure/reagent_dispensers/watertank
|
||||
name = "watertank"
|
||||
desc = "A watertank"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "watertank"
|
||||
amount_per_transfer_from_this = 10
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("water",1000)
|
||||
|
||||
/obj/structure/reagent_dispensers/fueltank
|
||||
name = "fueltank"
|
||||
desc = "A fueltank"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "weldtank"
|
||||
amount_per_transfer_from_this = 10
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("fuel",1000)
|
||||
|
||||
|
||||
bullet_act(var/obj/item/projectile/Proj)
|
||||
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
|
||||
explosion(src.loc,-1,0,2)
|
||||
if(src)
|
||||
del(src)
|
||||
|
||||
|
||||
|
||||
blob_act()
|
||||
explosion(src.loc,0,1,5,7,10)
|
||||
if(src)
|
||||
del(src)
|
||||
|
||||
ex_act()
|
||||
explosion(src.loc,-1,0,2)
|
||||
if(src)
|
||||
del(src)
|
||||
|
||||
/obj/structure/reagent_dispensers/peppertank
|
||||
name = "Pepper Spray Refiller"
|
||||
desc = "Refill pepper spray canisters."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "peppertank"
|
||||
anchored = 1
|
||||
density = 0
|
||||
amount_per_transfer_from_this = 45
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("condensedcapsaicin",1000)
|
||||
|
||||
|
||||
/obj/structure/reagent_dispensers/water_cooler
|
||||
name = "Water-Cooler"
|
||||
desc = "A machine that dispenses water to drink"
|
||||
amount_per_transfer_from_this = 5
|
||||
icon = 'icons/obj/vending.dmi'
|
||||
icon_state = "water_cooler"
|
||||
possible_transfer_amounts = null
|
||||
anchored = 1
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("water",500)
|
||||
|
||||
|
||||
/obj/structure/reagent_dispensers/beerkeg
|
||||
name = "beer keg"
|
||||
desc = "A beer keg"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "beertankTEMP"
|
||||
amount_per_transfer_from_this = 10
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("beer",1000)
|
||||
|
||||
/obj/structure/reagent_dispensers/beerkeg/blob_act()
|
||||
explosion(src.loc,0,3,5,7,10)
|
||||
del(src)
|
||||
119
code/modules/reagents/syringe_gun.dm
Normal file
119
code/modules/reagents/syringe_gun.dm
Normal file
@@ -0,0 +1,119 @@
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/gun/syringe
|
||||
name = "syringe gun"
|
||||
desc = "A spring loaded rifle designed to fit syringes, designed to incapacitate unruly patients from a distance."
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "syringegun"
|
||||
item_state = "syringegun"
|
||||
w_class = 3.0
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
force = 4.0
|
||||
var/list/syringes = new/list()
|
||||
var/max_syringes = 1
|
||||
m_amt = 2000
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
if (!(usr in view(2)) && usr!=src.loc) return
|
||||
usr << "\blue [syringes.len] / [max_syringes] syringes."
|
||||
|
||||
attackby(obj/item/I as obj, mob/user as mob)
|
||||
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/syringe))
|
||||
if(syringes.len < max_syringes)
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
syringes += I
|
||||
user << "\blue You put the syringe in [src]."
|
||||
user << "\blue [syringes.len] / [max_syringes] syringes."
|
||||
else
|
||||
usr << "\red [src] cannot hold more syringes."
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
if(!isturf(target.loc) || target == user) return
|
||||
|
||||
if(syringes.len)
|
||||
spawn(0) fire_syringe(target,user)
|
||||
else
|
||||
usr << "\red [src] is empty."
|
||||
|
||||
proc
|
||||
fire_syringe(atom/target, mob/user)
|
||||
if (locate (/obj/structure/table, src.loc))
|
||||
return
|
||||
else
|
||||
var/turf/trg = get_turf(target)
|
||||
var/obj/effect/syringe_gun_dummy/D = new/obj/effect/syringe_gun_dummy(get_turf(src))
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = syringes[1]
|
||||
if((!S) || (!S.reagents)) //ho boy! wot runtimes!
|
||||
return
|
||||
S.reagents.trans_to(D, S.reagents.total_volume)
|
||||
syringes -= S
|
||||
del(S)
|
||||
D.icon_state = "syringeproj"
|
||||
D.name = "syringe"
|
||||
playsound(user.loc, 'syringeproj.ogg', 50, 1)
|
||||
|
||||
for(var/i=0, i<6, i++)
|
||||
if(!D) break
|
||||
if(D.loc == trg) break
|
||||
step_towards(D,trg)
|
||||
|
||||
if(D)
|
||||
for(var/mob/living/carbon/M in D.loc)
|
||||
if(!istype(M,/mob/living/carbon)) continue
|
||||
if(M == user) continue
|
||||
//Syringe gun attack logging by Yvarov
|
||||
var/R
|
||||
if(D.reagents)
|
||||
for(var/datum/reagent/A in D.reagents.reagent_list)
|
||||
R += A.id + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
if (istype(M, /mob))
|
||||
M.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
log_attack("<font color='red'>[user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R])</font>")
|
||||
else
|
||||
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
|
||||
log_attack("<font color='red'>UNKNOWN shot [M] ([M.ckey]) with a <b>syringegun</b> ([R])</font>")
|
||||
if(D.reagents)
|
||||
D.reagents.trans_to(M, 15)
|
||||
M.take_organ_damage(5)
|
||||
for(var/mob/O in viewers(world.view, D))
|
||||
O.show_message("\red [M.name] is hit by the syringe!", 1)
|
||||
|
||||
del(D)
|
||||
if(D)
|
||||
for(var/atom/A in D.loc)
|
||||
if(A == user) continue
|
||||
if(A.density) del(D)
|
||||
|
||||
sleep(1)
|
||||
|
||||
if (D) spawn(10) del(D)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/syringe/rapidsyringe
|
||||
name = "rapid syringe gun"
|
||||
desc = "A modification of the syringe gun design, using a rotating cylinder to store up to four syringes."
|
||||
icon_state = "rapidsyringegun"
|
||||
max_syringes = 4
|
||||
|
||||
|
||||
/obj/effect/syringe_gun_dummy
|
||||
name = ""
|
||||
desc = ""
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "null"
|
||||
anchored = 1
|
||||
density = 0
|
||||
|
||||
New()
|
||||
var/datum/reagents/R = new/datum/reagents(15)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
Reference in New Issue
Block a user