- Ported cable restraints from Bay12. You make them by using a verb on cable coils. Takes 15 lengths to make, applied the same way as handcuffs, they have the same effects as handcuffs, but only take 30s to remove if you resist. They can also be removed by using wirecutters on a handcuffed mob.

- Added 4 new cable colors. Pink (ported from Bay12), orange, cyan and white.
- Engineer tool belts can now also spawn with orange wire, in addition to yellow and red.
- Tool closets and electrical toolboxes can now spawn with cables in any of the 8 colors.
- Added cablecuff.ogg from bay12, played when you apply cable cuffs on someone
- Added this stuff to the changelog

So yeah, some stuff is credited to bay12, tho some of it was nearly enough completely recoded.

Screenshots: 
http://www.kamletos.si/wire%20colors.png
http://www.kamletos.si/cuff%20restraints.png


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3770 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2012-06-09 07:29:12 +00:00
parent 2c2002214a
commit e47f25ee09
19 changed files with 169 additions and 41 deletions

View File

@@ -573,8 +573,24 @@
color = "green"
icon_state = "coil_green"
/obj/item/weapon/cable_coil/pink
color = "pink"
icon_state = "coil_pink"
/obj/item/weapon/cable_coil/orange
color = "orange"
icon_state = "coil_orange"
/obj/item/weapon/cable_coil/cyan
color = "cyan"
icon_state = "coil_cyan"
/obj/item/weapon/cable_coil/white
color = "white"
icon_state = "coil_white"
/obj/item/weapon/cable_coil/random/New()
color = pick("red","yellow","green","blue")
color = pick("red","yellow","green","blue","pink")
icon_state = "coil_[color]"
..()
@@ -753,6 +769,37 @@
m_amt = 500
origin_tech = "materials=1"
var/dispenser = 0
var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes
/obj/item/weapon/handcuffs/cable
name = "cable restraints"
desc = "Looks like some cables tied together. Could be used to tie something up."
icon_state = "cuff_red"
breakouttime = 300 //Deciseconds = 30s
/obj/item/weapon/handcuffs/cable/red
icon_state = "cuff_red"
/obj/item/weapon/handcuffs/cable/yellow
icon_state = "cuff_yellow"
/obj/item/weapon/handcuffs/cable/blue
icon_state = "cuff_blue"
/obj/item/weapon/handcuffs/cable/green
icon_state = "cuff_green"
/obj/item/weapon/handcuffs/cable/pink
icon_state = "cuff_pink"
/obj/item/weapon/handcuffs/cable/orange
icon_state = "cuff_orange"
/obj/item/weapon/handcuffs/cable/cyan
icon_state = "cuff_cyan"
/obj/item/weapon/handcuffs/cable/white
icon_state = "cuff_white"
/obj/item/weapon/handcuffs/cyborg
dispenser = 1