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The last batch of linter fixes (#27039)
* Added arguments to all gib() implementations * Fixed ai/login.dm * add arguments to remaining gib() impls * i forgot this motherfucker's gib() arguments * added type hint to global_runesets * fixed weird for loop * fixed blisterol not doing anything * added a bunch of type hints * wipe from the face of the earth the fuckery with the buckle verbs * added type hints to the cmc * Fixed arguments to apply_damage
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@@ -475,10 +475,10 @@ datum/gas_mixture/proc/calculate_firelevel(var/turf/T)
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//Always check these damage procs first if fire damage isn't working. They're probably what's wrong.
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apply_damage(2.5*mx*head_exposure, BURN, LIMB_HEAD, 0, 0, "Fire")
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apply_damage(2.5*mx*chest_exposure, BURN, LIMB_CHEST, 0, 0, "Fire")
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apply_damage(2.0*mx*groin_exposure, BURN, LIMB_GROIN, 0, 0, "Fire")
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apply_damage(0.6*mx*legs_exposure, BURN, LIMB_LEFT_LEG, 0, 0, "Fire")
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apply_damage(0.6*mx*legs_exposure, BURN, LIMB_RIGHT_LEG, 0, 0, "Fire")
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apply_damage(0.4*mx*arms_exposure, BURN, LIMB_LEFT_ARM, 0, 0, "Fire")
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apply_damage(0.4*mx*arms_exposure, BURN, LIMB_RIGHT_ARM, 0, 0, "Fire")
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apply_damage(2.5*mx*head_exposure, BURN, LIMB_HEAD, 0, 0, used_weapon = "Fire")
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apply_damage(2.5*mx*chest_exposure, BURN, LIMB_CHEST, 0, 0, used_weapon ="Fire")
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apply_damage(2.0*mx*groin_exposure, BURN, LIMB_GROIN, 0, 0, used_weapon ="Fire")
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apply_damage(0.6*mx*legs_exposure, BURN, LIMB_LEFT_LEG, 0, 0, used_weapon = "Fire")
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apply_damage(0.6*mx*legs_exposure, BURN, LIMB_RIGHT_LEG, 0, 0, used_weapon = "Fire")
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apply_damage(0.4*mx*arms_exposure, BURN, LIMB_LEFT_ARM, 0, 0, used_weapon = "Fire")
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apply_damage(0.4*mx*arms_exposure, BURN, LIMB_RIGHT_ARM, 0, 0, used_weapon = "Fire")
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