The last batch of linter fixes (#27039)

* Added arguments to all gib() implementations

* Fixed ai/login.dm

* add arguments to remaining gib() impls

* i forgot this motherfucker's gib() arguments

* added type hint to global_runesets

* fixed weird for loop

* fixed blisterol not doing anything

* added a bunch of type hints

* wipe from the face of the earth the fuckery with the buckle verbs

* added type hints to the cmc

* Fixed arguments to apply_damage
This commit is contained in:
DamianX
2020-07-08 15:02:16 +02:00
committed by GitHub
parent b40cccbee5
commit e811ce6a21
22 changed files with 90 additions and 102 deletions

View File

@@ -475,10 +475,10 @@ datum/gas_mixture/proc/calculate_firelevel(var/turf/T)
//Always check these damage procs first if fire damage isn't working. They're probably what's wrong. //Always check these damage procs first if fire damage isn't working. They're probably what's wrong.
apply_damage(2.5*mx*head_exposure, BURN, LIMB_HEAD, 0, 0, "Fire") apply_damage(2.5*mx*head_exposure, BURN, LIMB_HEAD, 0, 0, used_weapon = "Fire")
apply_damage(2.5*mx*chest_exposure, BURN, LIMB_CHEST, 0, 0, "Fire") apply_damage(2.5*mx*chest_exposure, BURN, LIMB_CHEST, 0, 0, used_weapon ="Fire")
apply_damage(2.0*mx*groin_exposure, BURN, LIMB_GROIN, 0, 0, "Fire") apply_damage(2.0*mx*groin_exposure, BURN, LIMB_GROIN, 0, 0, used_weapon ="Fire")
apply_damage(0.6*mx*legs_exposure, BURN, LIMB_LEFT_LEG, 0, 0, "Fire") apply_damage(0.6*mx*legs_exposure, BURN, LIMB_LEFT_LEG, 0, 0, used_weapon = "Fire")
apply_damage(0.6*mx*legs_exposure, BURN, LIMB_RIGHT_LEG, 0, 0, "Fire") apply_damage(0.6*mx*legs_exposure, BURN, LIMB_RIGHT_LEG, 0, 0, used_weapon = "Fire")
apply_damage(0.4*mx*arms_exposure, BURN, LIMB_LEFT_ARM, 0, 0, "Fire") apply_damage(0.4*mx*arms_exposure, BURN, LIMB_LEFT_ARM, 0, 0, used_weapon = "Fire")
apply_damage(0.4*mx*arms_exposure, BURN, LIMB_RIGHT_ARM, 0, 0, "Fire") apply_damage(0.4*mx*arms_exposure, BURN, LIMB_RIGHT_ARM, 0, 0, used_weapon = "Fire")

View File

@@ -1,5 +1,5 @@
var/runesets_initialized = 0 var/runesets_initialized = 0
var/list/global_runesets = list() var/list/datum/runeset/global_runesets = list()
/datum/runeset //Abstract base class /datum/runeset //Abstract base class
var/identifier //Key mapped to this runeset in runesets. Also used to sync runewords and runesets var/identifier //Key mapped to this runeset in runesets. Also used to sync runewords and runesets
@@ -8,7 +8,7 @@ var/list/global_runesets = list()
var/list/words_english = list() var/list/words_english = list()
var/list/words_rune = list() var/list/words_rune = list()
var/list/words_icons = list() var/list/words_icons = list()
/proc/initialize_runesets() /proc/initialize_runesets()
if(runesets_initialized) if(runesets_initialized)
return return
@@ -21,7 +21,7 @@ var/list/global_runesets = list()
for(var/word_info in subtypesof(word_set)) for(var/word_info in subtypesof(word_set))
var/datum/runeword/new_word = new word_info() var/datum/runeword/new_word = new word_info()
if(new_word.english) if(new_word.english)
rune_set.words[new_word.english] = new_word rune_set.words[new_word.english] = new_word
global_runesets[rune_set.identifier] = rune_set global_runesets[rune_set.identifier] = rune_set
runesets_initialized = 1 runesets_initialized = 1
@@ -31,10 +31,10 @@ var/list/global_runesets = list()
words_english = list("travel", "blood", "join", "hell", "destroy", "technology", "self", "see", "other", "hide") words_english = list("travel", "blood", "join", "hell", "destroy", "technology", "self", "see", "other", "hide")
words_rune = list("ire","ego","nahlizet","certum","veri","jatkaa","mgar","balaq", "karazet", "geeri") words_rune = list("ire","ego","nahlizet","certum","veri","jatkaa","mgar","balaq", "karazet", "geeri")
words_icons = list("rune-1","rune-2","rune-4","rune-8","rune-16","rune-32","rune-64","rune-128", "rune-256", "rune-512") words_icons = list("rune-1","rune-2","rune-4","rune-8","rune-16","rune-32","rune-64","rune-128", "rune-256", "rune-512")
/datum/runeword /datum/runeword
var/identifier var/identifier
var/english var/english
@@ -47,13 +47,13 @@ var/list/global_runesets = list()
icon = 'icons/effects/uristrunes.dmi' icon = 'icons/effects/uristrunes.dmi'
icon_state = "" icon_state = ""
var/color //Used by path rune markers var/color //Used by path rune markers
/datum/runeword/blood_cult/travel /datum/runeword/blood_cult/travel
english = "travel" english = "travel"
rune = "ire" rune = "ire"
icon_state = "rune-1" icon_state = "rune-1"
color = "yellow" color = "yellow"
/datum/runeword/blood_cult/blood /datum/runeword/blood_cult/blood
english = "blood" english = "blood"
rune = "ego" rune = "ego"

View File

@@ -78,8 +78,8 @@
if(istype(M,/mob/living/carbon/human)) if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H=M var/mob/living/carbon/human/H=M
H.apply_damage(3, BURN, LIMB_LEFT_LEG, 0, 0, "Slag") H.apply_damage(3, BURN, LIMB_LEFT_LEG, 0, 0, used_weapon = "Slag")
H.apply_damage(3, BURN, LIMB_RIGHT_LEG, 0, 0, "Slag") H.apply_damage(3, BURN, LIMB_RIGHT_LEG, 0, 0, used_weapon = "Slag")
else if(istype(M,/mob/living)) else if(istype(M,/mob/living))
var/mob/living/L=M var/mob/living/L=M
L.apply_damage(125, BURN) L.apply_damage(125, BURN)

View File

@@ -10,12 +10,12 @@
sheet_type = /obj/item/stack/sheet/metal sheet_type = /obj/item/stack/sheet/metal
sheet_amt = 1 sheet_amt = 1
var/mob_lock_type = /datum/locking_category/buckle/bed var/mob_lock_type = /datum/locking_category/buckle/bed
var/buckle_range = 0 // The distance a spessman needs to be within in order
// to be able to use the buckle_in_out verb
/obj/structure/bed/New() /obj/structure/bed/New()
..() ..()
if(material_type) if(material_type)
sheet_type = material_type.sheettype sheet_type = material_type.sheettype
verbs -= /obj/structure/bed/verb/buckle_out
/obj/structure/bed/cultify() /obj/structure/bed/cultify()
var/obj/structure/bed/chair/wood/wings/I = new /obj/structure/bed/chair/wood/wings(loc) var/obj/structure/bed/chair/wood/wings/I = new /obj/structure/bed/chair/wood/wings(loc)
@@ -51,17 +51,19 @@
/obj/structure/bed/AltClick(mob/user as mob) /obj/structure/bed/AltClick(mob/user as mob)
buckle_mob(user, user) buckle_mob(user, user)
/obj/structure/bed/verb/buckle_in() /obj/structure/bed/verb/buckle_in_out()
set name = "Buckle In" set name = "Buckle In/Out"
set category = "Object" set category = "Object"
set src in range(0) set src in range(1)
buckle_mob(usr, usr)
/obj/structure/bed/verb/buckle_out() var/list/locked_mobs = get_locked(mob_lock_type)
set name = "Buckle Out" if(usr in locked_mobs)
set category = "Object" manual_unbuckle(usr)
set src in range(0) else
manual_unbuckle(usr) if(get_dist(usr, src) > buckle_range)
to_chat(usr, "<span class='warning'>You're too far away.</span>")
return
buckle_mob(usr, usr)
/obj/structure/bed/proc/manual_unbuckle(var/mob/user) /obj/structure/bed/proc/manual_unbuckle(var/mob/user)
if(user.isStunned()) if(user.isStunned())
@@ -97,8 +99,6 @@
"You hear metal clanking.") "You hear metal clanking.")
playsound(src, 'sound/misc/buckle_unclick.ogg', 50, 1) playsound(src, 'sound/misc/buckle_unclick.ogg', 50, 1)
M.clear_alert(SCREEN_ALARM_BUCKLE) M.clear_alert(SCREEN_ALARM_BUCKLE)
verbs += /obj/structure/bed/verb/buckle_in
verbs -= /obj/structure/bed/verb/buckle_out
return TRUE return TRUE
/obj/structure/bed/proc/buckle_mob(mob/M as mob, mob/user as mob) /obj/structure/bed/proc/buckle_mob(mob/M as mob, mob/user as mob)
@@ -144,8 +144,6 @@
lock_atom(M, mob_lock_type) lock_atom(M, mob_lock_type)
M.throw_alert(SCREEN_ALARM_BUCKLE, /obj/abstract/screen/alert/object/buckled, new_master = src) M.throw_alert(SCREEN_ALARM_BUCKLE, /obj/abstract/screen/alert/object/buckled, new_master = src)
verbs -= /obj/structure/bed/verb/buckle_in
verbs += /obj/structure/bed/verb/buckle_out
if(M.pulledby) if(M.pulledby)
M.pulledby.start_pulling(src) M.pulledby.start_pulling(src)
@@ -228,4 +226,4 @@
..() ..()
/obj/structure/bed/therapy/cultify() /obj/structure/bed/therapy/cultify()
return //tell me about this "papa" you keep chanting about return //tell me about this "papa" you keep chanting about

View File

@@ -360,7 +360,7 @@
if(!ishigherbeing(user) || !Adjacent(user) || user.incapacitated() || user.lying) // Doesn't work if you're not dragging yourself, not a human, not in range or incapacitated if(!ishigherbeing(user) || !Adjacent(user) || user.incapacitated() || user.lying) // Doesn't work if you're not dragging yourself, not a human, not in range or incapacitated
return return
var/mob/living/carbon/M = user var/mob/living/carbon/M = user
M.apply_damage(2, BRUTE, LIMB_HEAD, used_weapon = "[src]") M.apply_damage(2, BRUTE, LIMB_HEAD, used_weapon = name)
M.adjustBrainLoss(5) M.adjustBrainLoss(5)
M.Knockdown(1) M.Knockdown(1)
M.Stun(1) M.Stun(1)

View File

@@ -22,7 +22,7 @@
anchored = 1 anchored = 1
density = 1 density = 1
noghostspin = 1 //You guys are no fun noghostspin = 1 //You guys are no fun
buckle_range = 1
var/empstun = 0 var/empstun = 0
var/health = 100 var/health = 100
var/max_health = 100 var/max_health = 100
@@ -82,8 +82,6 @@
make_offsets() make_offsets()
if(headlights) if(headlights)
new /datum/action/vehicle/toggle_headlights(src) new /datum/action/vehicle/toggle_headlights(src)
verbs -= /obj/structure/bed/verb/buckle_in //idk how to do this properly
verbs -= /obj/structure/bed/chair/vehicle/buckle_out
/obj/structure/bed/chair/vehicle/Destroy() /obj/structure/bed/chair/vehicle/Destroy()
vehicle_list.Remove(src) vehicle_list.Remove(src)
@@ -231,13 +229,6 @@
return 0 return 0
return 1 return 1
/obj/structure/bed/chair/vehicle/buckle_in()
set src in range(1)
buckle_mob(usr, usr)
/obj/structure/bed/chair/vehicle/buckle_out()
manual_unbuckle(usr)
/obj/structure/bed/chair/vehicle/buckle_mob(mob/M, mob/user) /obj/structure/bed/chair/vehicle/buckle_mob(mob/M, mob/user)
if(!can_buckle(M,user)) if(!can_buckle(M,user))
return return
@@ -255,16 +246,11 @@
if (action.owner && action.owner != user) if (action.owner && action.owner != user)
action.Remove(action.owner) action.Remove(action.owner)
action.Grant(user) action.Grant(user)
verbs -= /obj/structure/bed/chair/vehicle/buckle_in
verbs += /obj/structure/bed/chair/vehicle/buckle_out
/obj/structure/bed/chair/vehicle/manual_unbuckle(user) /obj/structure/bed/chair/vehicle/manual_unbuckle(user)
..() ..()
for (var/datum/action/action in vehicle_actions) for (var/datum/action/action in vehicle_actions)
action.Remove(user) action.Remove(user)
verbs += /obj/structure/bed/chair/vehicle/buckle_in
verbs -= /obj/structure/bed/verb/buckle_in //here too
verbs -= /obj/structure/bed/chair/vehicle/buckle_out
/obj/structure/bed/chair/vehicle/handle_layer() /obj/structure/bed/chair/vehicle/handle_layer()
if(dir == SOUTH) if(dir == SOUTH)
@@ -477,4 +463,4 @@
/datum/action/vehicle/toggle_headlights/siren /datum/action/vehicle/toggle_headlights/siren
name = "toggle siren" name = "toggle siren"
desc = "Turn the siren lights on or off." desc = "Turn the siren lights on or off."
sounds = list('sound/voice/woopwoop.ogg','sound/items/flashlight_off.ogg') sounds = list('sound/voice/woopwoop.ogg','sound/items/flashlight_off.ogg')

View File

@@ -1646,7 +1646,7 @@
return alert(usr, "The game has already started.", null, null, null, null) return alert(usr, "The game has already started.", null, null, null, null)
if(master_mode != "Dynamic Mode") if(master_mode != "Dynamic Mode")
return alert(usr, "The game mode has to be Dynamic Mode!", null, null, null, null) return alert(usr, "The game mode has to be Dynamic Mode!", null, null, null, null)
var/roundstart_rules = list() var/list/datum/dynamic_ruleset/roundstart/roundstart_rules = list()
for (var/rule in subtypesof(/datum/dynamic_ruleset/roundstart)) for (var/rule in subtypesof(/datum/dynamic_ruleset/roundstart))
var/datum/dynamic_ruleset/roundstart/newrule = new rule() var/datum/dynamic_ruleset/roundstart/newrule = new rule()
roundstart_rules[newrule.name] = newrule roundstart_rules[newrule.name] = newrule
@@ -1687,7 +1687,7 @@
return alert(usr, "The game must start first.", null, null, null, null) return alert(usr, "The game must start first.", null, null, null, null)
if(master_mode != "Dynamic Mode") if(master_mode != "Dynamic Mode")
return alert(usr, "The game mode has to be Dynamic Mode!", null, null, null, null) return alert(usr, "The game mode has to be Dynamic Mode!", null, null, null, null)
var/latejoin_rules = list() var/list/datum/dynamic_ruleset/latejoin/latejoin_rules = list()
for (var/rule in subtypesof(/datum/dynamic_ruleset/latejoin)) for (var/rule in subtypesof(/datum/dynamic_ruleset/latejoin))
var/datum/dynamic_ruleset/latejoin/newrule = new rule() var/datum/dynamic_ruleset/latejoin/newrule = new rule()
latejoin_rules[newrule.name] = newrule latejoin_rules[newrule.name] = newrule
@@ -3588,7 +3588,7 @@
lavaturfs += F lavaturfs += F
spawn(0) spawn(0)
for(var/i = i, i < length, i++) // 180 = 3 minutes for(var/i = 0, i < length, i++) // 180 = 3 minutes
if(damage) if(damage)
for(var/mob/living/carbon/L in living_mob_list) for(var/mob/living/carbon/L in living_mob_list)
if(istype(L.loc, /turf/simulated/floor)) // Are they on LAVA?! if(istype(L.loc, /turf/simulated/floor)) // Are they on LAVA?!

View File

@@ -1,4 +1,4 @@
var/list/cmc_holomap_cache = list() var/list/obj/abstract/screen/interface/tooltip/CrewIcon/cmc_holomap_cache = list()
#define ENTRY_SEE_X 1 #define ENTRY_SEE_X 1
#define ENTRY_SEE_Y 2 #define ENTRY_SEE_Y 2
#define ENTRY_MOB 3 #define ENTRY_MOB 3
@@ -35,11 +35,11 @@ Crew Monitor by Paul, based on the holomaps by Deity
Holomap stuff Holomap stuff
*/ */
//DONT touch, integral to the inner workings //DONT touch, integral to the inner workings
var/list/holomap_images = list() //list of lists of images for the people using the console var/list/list/holomap_images = list() //list of lists of images for the people using the console
var/list/holomap_z = list() //list of _using selected z_levels var/list/holomap_z = list() //list of _using selected z_levels
var/list/holomap_tooltips = list() //list of lists of markers for the people using the console var/list/list/holomap_tooltips = list() //list of lists of markers for the people using the console
var/list/freeze = list() //list of _using set freeze var/list/freeze = list() //list of _using set freeze
var/list/entries = list() //list of all crew, which has sensors >= 1 var/list/list/entries = list() //list of all crew, which has sensors >= 1
var/list/textview_updatequeued = list() //list of _using set textviewupdate setting var/list/textview_updatequeued = list() //list of _using set textviewupdate setting
var/list/holomap = list() //list of _using set holomap-enable setting var/list/holomap = list() //list of _using set holomap-enable setting
var/list/jobs = list( //needed for formatting, stolen from the old cmc var/list/jobs = list( //needed for formatting, stolen from the old cmc
@@ -82,7 +82,7 @@ Crew Monitor by Paul, based on the holomaps by Deity
"Medical Response Officer" = 223, "Medical Response Officer" = 223,
"Assistant" = 999 //Unknowns/custom jobs should appear after civilians, and before assistants "Assistant" = 999 //Unknowns/custom jobs should appear after civilians, and before assistants
) )
//DO touch, for mappers to varedit //DO touch, for mappers to varedit
var/holomap_filter //can make the cmc display syndie/vox hideout var/holomap_filter //can make the cmc display syndie/vox hideout
var/list/holomap_z_levels_mapped = list(STATION_Z, ASTEROID_Z, DERELICT_Z) //all z-level which should be mapped var/list/holomap_z_levels_mapped = list(STATION_Z, ASTEROID_Z, DERELICT_Z) //all z-level which should be mapped
@@ -149,9 +149,11 @@ GENERAL PROCS
deactivate(user) deactivate(user)
return return
if(!(holomap_z[uid] in (holomap_z_levels_mapped | holomap_z_levels_unmapped))) //catching some more unwanted behaviours var/list/mapped_and_unmapped = holomap_z_levels_mapped | holomap_z_levels_unmapped
if((holomap_z_levels_mapped | holomap_z_levels_unmapped).len > 0)
holomap_z[uid] = (holomap_z_levels_mapped | holomap_z_levels_unmapped)[1] if(!(holomap_z[uid] in mapped_and_unmapped)) //catching some more unwanted behaviours
if(mapped_and_unmapped.len > 0)
holomap_z[uid] = mapped_and_unmapped[1]
else else
deactivate(user) deactivate(user)
@@ -317,7 +319,7 @@ HOLOMAP PROCS
background.layer = HUD_BASE_LAYER background.layer = HUD_BASE_LAYER
holomap_cache[holomap_bgmap] = background holomap_cache[holomap_bgmap] = background
holomap_z_levels_unmapped |= CENTCOMM_Z holomap_z_levels_unmapped |= CENTCOMM_Z
holomap["\ref[user]"] = 1 holomap["\ref[user]"] = 1
//closes the holomap //closes the holomap
@@ -376,7 +378,7 @@ HOLOMAP PROCS
//can only be our z, so i'm not checking that, only if we have a pos //can only be our z, so i'm not checking that, only if we have a pos
if(entry[ENTRY_POS]) if(entry[ENTRY_POS])
addCrewMarker(user, entry[ENTRY_SEE_X], entry[ENTRY_SEE_Y], entry[ENTRY_MOB], entry[ENTRY_NAME], entry[ENTRY_ASSIGNMENT], entry[ENTRY_STAT], entry[ENTRY_DAMAGE], entry[ENTRY_AREA], entry[ENTRY_POS]) addCrewMarker(user, entry[ENTRY_SEE_X], entry[ENTRY_SEE_Y], entry[ENTRY_MOB], entry[ENTRY_NAME], entry[ENTRY_ASSIGNMENT], entry[ENTRY_STAT], entry[ENTRY_DAMAGE], entry[ENTRY_AREA], entry[ENTRY_POS])
user.client.images |= holomap_images[uid] user.client.images |= holomap_images[uid]
user.client.screen |= holomap_tooltips[uid] user.client.screen |= holomap_tooltips[uid]
else else
@@ -461,7 +463,7 @@ TEXTVIEW PROCS
num = text2num(num) num = text2num(num)
if(!num) if(!num)
return 1//something fucked up return 1//something fucked up
holomap_z[uid] = num holomap_z[uid] = num
var/datum/nanoui/ui = nanomanager.get_open_ui(usr, src, "textview") var/datum/nanoui/ui = nanomanager.get_open_ui(usr, src, "textview")
if(ui) if(ui)
@@ -530,7 +532,7 @@ TEXTVIEW PROCS
if(user.client) if(user.client)
var/datum/asset/simple/C = new/datum/asset/simple/cmc_css_icons() var/datum/asset/simple/C = new/datum/asset/simple/cmc_css_icons()
send_asset_list(user.client, C.assets) send_asset_list(user.client, C.assets)
ui = new(user, src, "textview", "cmc.tmpl", "Crew Monitoring", 900, 600) ui = new(user, src, "textview", "cmc.tmpl", "Crew Monitoring", 900, 600)
ui.add_stylesheet("cmc.css") ui.add_stylesheet("cmc.css")
var/list/i_data = list() var/list/i_data = list()
@@ -615,4 +617,4 @@ Tooltip interface
#undef DAMAGE_OXYGEN #undef DAMAGE_OXYGEN
#undef DAMAGE_TOXIN #undef DAMAGE_TOXIN
#undef DAMAGE_FIRE #undef DAMAGE_FIRE
#undef DAMAGE_BRUTE #undef DAMAGE_BRUTE

View File

@@ -1,6 +1,6 @@
//This is the proc for gibbing a mob. Cannot gib ghosts. //This is the proc for gibbing a mob. Cannot gib ghosts.
//added different sort of gibs and animations. N //added different sort of gibs and animations. N
/mob/proc/gib() /mob/proc/gib(animation = FALSE, meat = TRUE)
death(1) death(1)
monkeyizing = 1 monkeyizing = 1
canmove = 0 canmove = 0

View File

@@ -1,4 +1,4 @@
/mob/living/carbon/alien/gib() /mob/living/carbon/alien/gib(animation = FALSE, meat = TRUE)
death(1) death(1)
monkeyizing = 1 monkeyizing = 1
canmove = 0 canmove = 0

View File

@@ -16,7 +16,7 @@
return ..(gibbed) return ..(gibbed)
/mob/living/carbon/brain/gib() /mob/living/carbon/brain/gib(animation = FALSE, meat = TRUE)
death(1) death(1)
monkeyizing = 1 monkeyizing = 1
canmove = 0 canmove = 0

View File

@@ -86,7 +86,7 @@
playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1) playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1)
user.delayNextMove(10) //no just holding the key for an instant gib user.delayNextMove(10) //no just holding the key for an instant gib
/mob/living/carbon/gib() /mob/living/carbon/gib(animation = FALSE, meat = TRUE)
dropBorers(1) dropBorers(1)
if(stomach_contents && stomach_contents.len) if(stomach_contents && stomach_contents.len)
drop_stomach_contents() drop_stomach_contents()

View File

@@ -1,4 +1,4 @@
/mob/living/carbon/human/gib() /mob/living/carbon/human/gib(animation = FALSE, meat = TRUE)
if(species) if(species)
species.gib(src) species.gib(src)
return return

View File

@@ -303,6 +303,7 @@ This function restores all organs.
/mob/living/carbon/human/get_organ(var/zone) /mob/living/carbon/human/get_organ(var/zone)
RETURN_TYPE(/datum/organ/external)
if(!zone) if(!zone)
zone = LIMB_CHEST zone = LIMB_CHEST
if (zone in list( "eyes", "mouth" )) if (zone in list( "eyes", "mouth" ))
@@ -497,4 +498,4 @@ This function restores all organs.
if(reagents) if(reagents)
if(reagents.has_reagent(LITHOTORCRAZINE)) if(reagents.has_reagent(LITHOTORCRAZINE))
rads = rads/2 rads = rads/2
return ..() return ..()

View File

@@ -1,4 +1,4 @@
/mob/living/carbon/monkey/gib() /mob/living/carbon/monkey/gib(animation = FALSE, meat = TRUE)
death(1) death(1)
monkeyizing = 1 monkeyizing = 1
canmove = 0 canmove = 0

View File

@@ -8,7 +8,7 @@
Returns Returns
standard 0 if fail standard 0 if fail
*/ */
/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/used_weapon = null, ignore_events = 0) /mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, sharp, edge, var/used_weapon = null, ignore_events = 0)
if(!damage) if(!damage)
return 0 return 0
var/damage_done = (damage/100)*(100-blocked) var/damage_done = (damage/100)*(100-blocked)

View File

@@ -11,7 +11,7 @@
handle_symptom_on_death() handle_symptom_on_death()
..() ..()
/mob/living/gib() /mob/living/gib(animation = FALSE, meat = TRUE)
death(1) death(1)
monkeyizing = 1 monkeyizing = 1
canmove = 0 canmove = 0

View File

@@ -10,7 +10,8 @@
if(ismalf(src)) if(ismalf(src))
to_chat(src, "<b>These laws may be changed by other players, or by you being the traitor.</b>") to_chat(src, "<b>These laws may be changed by other players, or by you being the traitor.</b>")
for(var/obj/effect/rune/rune in global_runesets["blood_cult"].rune_list) //HOLY FUCK WHO THOUGHT LOOPING THROUGH THE WORLD WAS A GOOD IDEA var/datum/runeset/rune_set = global_runesets["blood_cult"]
for(var/obj/effect/rune/rune in rune_set.rune_list) //HOLY FUCK WHO THOUGHT LOOPING THROUGH THE WORLD WAS A GOOD IDEA
client.images += rune.blood_image client.images += rune.blood_image
regenerate_icons() regenerate_icons()

View File

@@ -1,4 +1,4 @@
/mob/living/silicon/gib() /mob/living/silicon/gib(animation = FALSE, meat = TRUE)
death(1) death(1)
monkeyizing = 1 monkeyizing = 1
canmove = 0 canmove = 0

View File

@@ -1,4 +1,4 @@
/mob/living/silicon/robot/gib() /mob/living/silicon/robot/gib(animation = FALSE, meat = TRUE)
//robots don't die when gibbed. instead they drop their MMI'd brain //robots don't die when gibbed. instead they drop their MMI'd brain
disconnect_AI() disconnect_AI()
monkeyizing = TRUE monkeyizing = TRUE

View File

@@ -78,8 +78,8 @@
W.time_inflicted = world.time W.time_inflicted = world.time
/mob/living/carbon/human/var/list/organs = list() /mob/living/carbon/human/var/list/organs = list()
/mob/living/carbon/human/var/list/organs_by_name = list() //Map organ names to organs /mob/living/carbon/human/var/list/datum/organ/external/organs_by_name = list() //Map organ names to organs
/mob/living/carbon/human/var/list/internal_organs_by_name = list() //So internal organs have less ickiness too /mob/living/carbon/human/var/list/datum/organ/internal/internal_organs_by_name = list() //So internal organs have less ickiness too
/mob/living/carbon/human/var/list/grasp_organs = list() /mob/living/carbon/human/var/list/grasp_organs = list()
/mob/living/carbon/human/proc/can_use_hand(var/this_hand = active_hand) /mob/living/carbon/human/proc/can_use_hand(var/this_hand = active_hand)

View File

@@ -2443,7 +2443,7 @@
return 1 return 1
M.heal_organ_damage(0, 2 * REM) M.heal_organ_damage(0, 2 * REM)
/datum/reagent/dermaline /datum/reagent/dermaline
name = "Dermaline" name = "Dermaline"
id = DERMALINE id = DERMALINE
@@ -2910,8 +2910,8 @@
if(..()) if(..())
return 1 return 1
M.heal_organ_damage(4 * REM, -1 * REM) //heal 2 brute, cause 0.5 burn M.heal_organ_damage(4 * REM, -1 * REM) //heal 2 brute, cause 0.5 burn
/datum/reagent/hyperzine /datum/reagent/hyperzine
name = "Hyperzine" name = "Hyperzine"
@@ -3429,7 +3429,7 @@
/datum/reagent/methylin/on_overdose(var/mob/living/M) /datum/reagent/methylin/on_overdose(var/mob/living/M)
M.adjustToxLoss(1) M.adjustToxLoss(1)
M.adjustBrainLoss(1) M.adjustBrainLoss(1)
/datum/reagent/bicarodyne /datum/reagent/bicarodyne
name = "Bicarodyne" name = "Bicarodyne"
id = BICARODYNE id = BICARODYNE
@@ -3895,7 +3895,7 @@
density = 1.44 density = 1.44
specheatcap = 60 specheatcap = 60
overdose_am = 5 overdose_am = 5
var/on_a_diet var/on_a_diet
var/oldmetabolism var/oldmetabolism
@@ -3903,10 +3903,10 @@
if(..()) if(..())
return 1 return 1
if(prob(5)) if(prob(5))
M.adjustToxLoss(1) M.adjustToxLoss(1)
if(ishuman(M)) if(ishuman(M))
var/mob/living/carbon/human/H = M var/mob/living/carbon/human/H = M
if(!on_a_diet) if(!on_a_diet)
@@ -3915,7 +3915,7 @@
H.calorie_burn_rate += H.calorie_burn_rate * 3 H.calorie_burn_rate += H.calorie_burn_rate * 3
if(prob(8)) if(prob(8))
H.vomit(0,1) H.vomit(0,1)
/datum/reagent/dietine/reagent_deleted() /datum/reagent/dietine/reagent_deleted()
if(ishuman(holder.my_atom)) if(ishuman(holder.my_atom))
var/mob/living/carbon/human/H = holder.my_atom var/mob/living/carbon/human/H = holder.my_atom
@@ -3925,7 +3925,7 @@
/datum/reagent/dietine/on_overdose(var/mob/living/M) /datum/reagent/dietine/on_overdose(var/mob/living/M)
M.adjustToxLoss(1) M.adjustToxLoss(1)
if(ishuman(M)) if(ishuman(M))
var/mob/living/carbon/human/H = M var/mob/living/carbon/human/H = M
H.vomit(0,1) H.vomit(0,1)
/datum/reagent/soysauce /datum/reagent/soysauce
@@ -3986,7 +3986,7 @@
nutriment_factor = 15 * REAGENTS_METABOLISM nutriment_factor = 15 * REAGENTS_METABOLISM
reagent_state = REAGENT_STATE_LIQUID reagent_state = REAGENT_STATE_LIQUID
color = "#FFFACD" //LEMONCHIFFON color = "#FFFACD" //LEMONCHIFFON
/datum/reagent/drink/gatormix /datum/reagent/drink/gatormix
name = "Gator Mix" name = "Gator Mix"
id = GATORMIX id = GATORMIX
@@ -3999,15 +3999,15 @@
adj_sleepy = -5 adj_sleepy = -5
adj_temp = 10 adj_temp = 10
overdose_am = 50 overdose_am = 50
/datum/reagent/gatormix/on_mob_life(var/mob/living/M) /datum/reagent/gatormix/on_mob_life(var/mob/living/M)
if(..()) if(..())
return 1 return 1
if(ishuman(M) && prob(20)) if(ishuman(M) && prob(20))
var/mob/living/carbon/human/H = M var/mob/living/carbon/human/H = M
H.Jitter(5) H.Jitter(5)
/datum/reagent/gatormix/on_overdose(var/mob/living/M) /datum/reagent/gatormix/on_overdose(var/mob/living/M)
if(ishuman(M) && prob(5)) if(ishuman(M) && prob(5))
@@ -5956,7 +5956,7 @@
H.equip_to_slot(S, slot_w_uniform) H.equip_to_slot(S, slot_w_uniform)
holder.remove_reagent(WAIFU,4) //Generating clothes costs extra reagent holder.remove_reagent(WAIFU,4) //Generating clothes costs extra reagent
M.regenerate_icons() M.regenerate_icons()
/datum/reagent/ethanol/husbando /datum/reagent/ethanol/husbando
name = "Husbando" name = "Husbando"
id = HUSBANDO id = HUSBANDO
@@ -5964,12 +5964,12 @@
color = "#2043D0" color = "#2043D0"
/datum/reagent/ethanol/husbando/on_mob_life(var/mob/living/M) //it's copypasted from waifu /datum/reagent/ethanol/husbando/on_mob_life(var/mob/living/M) //it's copypasted from waifu
if(..()) if(..())
return 1 return 1
if(M.gender == FEMALE) if(M.gender == FEMALE)
M.setGender(MALE) M.setGender(MALE)
if(ishuman(M)) if(ishuman(M))
var/mob/living/carbon/human/H = M var/mob/living/carbon/human/H = M
if(!M.is_wearing_item(/obj/item/clothing/under/callum)) if(!M.is_wearing_item(/obj/item/clothing/under/callum))
var/turf/T = get_turf(H) var/turf/T = get_turf(H)
T.turf_animation('icons/effects/96x96.dmi',"manexplode",-32,0,MOB_LAYER+1,'sound/items/poster_ripped.ogg',anim_plane = MOB_PLANE) T.turf_animation('icons/effects/96x96.dmi',"manexplode",-32,0,MOB_LAYER+1,'sound/items/poster_ripped.ogg',anim_plane = MOB_PLANE)
@@ -5978,7 +5978,7 @@
if(H.w_uniform) if(H.w_uniform)
H.u_equip(H.w_uniform, 1) H.u_equip(H.w_uniform, 1)
H.equip_to_slot(C, slot_w_uniform) H.equip_to_slot(C, slot_w_uniform)
holder.remove_reagent(HUSBANDO,4) holder.remove_reagent(HUSBANDO,4)
M.regenerate_icons() M.regenerate_icons()
/datum/reagent/ethanol/scientists_serendipity /datum/reagent/ethanol/scientists_serendipity
@@ -6044,7 +6044,7 @@
id = MAGICADELUXE id = MAGICADELUXE
description = "Makes you feel enchanted until the aftertaste hits you." description = "Makes you feel enchanted until the aftertaste hits you."
color = "#009933" //rgb(0, 153, 51) color = "#009933" //rgb(0, 153, 51)
/datum/reagent/ethanol/magicadeluxe/on_mob_life(var/mob/living/M) /datum/reagent/ethanol/magicadeluxe/on_mob_life(var/mob/living/M)
if(..()) if(..())
return 1 return 1
@@ -6074,14 +6074,14 @@
playsound(M,'sound/effects/summon_guns.ogg', 50, 1) playsound(M,'sound/effects/summon_guns.ogg', 50, 1)
for (var/spell/majik in fake_spells) for (var/spell/majik in fake_spells)
M.add_spell(majik) M.add_spell(majik)
if(ishuman(M)) if(ishuman(M))
var/mob/living/carbon/human/H = M var/mob/living/carbon/human/H = M
var/spell/thisisdumb = new /spell/targeted/equip_item/robesummon var/spell/thisisdumb = new /spell/targeted/equip_item/robesummon
H.add_spell(thisisdumb) H.add_spell(thisisdumb)
thisisdumb.charge_type = Sp_CHARGES thisisdumb.charge_type = Sp_CHARGES
thisisdumb.charge_counter = 1 thisisdumb.charge_counter = 1
thisisdumb.charge_max = 1 thisisdumb.charge_max = 1
H.cast_spell(thisisdumb,list(H)) H.cast_spell(thisisdumb,list(H))
holder.remove_reagent(MAGICADELUXE,5) holder.remove_reagent(MAGICADELUXE,5)
@@ -6602,7 +6602,7 @@
description = "Triple sec, Cinnamon Whisky, and Tequila, eugh. Less a cocktail more than throwing whatever's on the shelf in a glass." description = "Triple sec, Cinnamon Whisky, and Tequila, eugh. Less a cocktail more than throwing whatever's on the shelf in a glass."
reagent_state = REAGENT_STATE_LIQUID reagent_state = REAGENT_STATE_LIQUID
color = "#f0133c" //rgb: 240, 19, 60 color = "#f0133c" //rgb: 240, 19, 60
/datum/reagent/ethanol/deadrum/magica /datum/reagent/ethanol/deadrum/magica
name = "Magica" name = "Magica"
id = MAGICA id = MAGICA