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https://github.com/vgstation-coders/vgstation13.git
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More bugfixes!
-Fixes an issue with protolathes being able to be loaded forever -Adds 3 pairs of Mesons to the EngiVend to compensate for all the missing engineering lockers -Changed the spawn order for lasertag closets (So you can actually click the different items) -Makes lasertag turrets and ED-209's much more efficient, prevents them from shooting at downed people, they don't target 'criminals', they cannot be used by the opposing team, most options are auto-magically set on creation and the buttons to change them are disabled (Everything but the on/off and the patrol for ED's, for now), and when emagged, they fire 'omnitag' bolts (Stuns everyone with a vest) -Gave blue lasertag bolts their own sprite to match the style of the red tags -Nerfed the amount of radiation from the radium and uranium reagents git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3866 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -46,7 +46,7 @@
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/obj/item/projectile/bluetag
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name = "lasertag beam"
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icon_state = "ice_2"
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icon_state = "bluelaser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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damage_type = BURN
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@@ -72,4 +72,19 @@
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var/mob/living/carbon/human/M = target
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if(istype(M.wear_suit, /obj/item/clothing/suit/bluetag))
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M.Weaken(5)
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return 1
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/obj/item/projectile/omnitag//A laser tag bolt that stuns EVERYONE
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name = "lasertag beam"
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icon_state = "omnilaser"
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 0
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damage_type = BURN
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flag = "laser"
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on_hit(var/atom/target, var/blocked = 0)
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if(istype(target, /mob/living/carbon/human))
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var/mob/living/carbon/human/M = target
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if((istype(M.wear_suit, /obj/item/clothing/suit/bluetag))||(istype(M.wear_suit, /obj/item/clothing/suit/redtag)))
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M.Weaken(5)
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return 1
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