mirror of
https://github.com/vgstation-coders/vgstation13.git
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Roidstation Initial Commit (#19124)
* Uploading maps.
Updated RoidstationBD.dmm to add Courtroom/Central Sec Checkpoint. Also includes revisions to overall layout.
Library fine-tuned. Brig added, making good progress but needs the basic infastructure (wiring, pipes, lights) and some elements still missing.
Added Science division and much of the Z-Level for the station, including the Perma and Voxpost. Also now includes a more finalized Sec.
Further revision to Sci
Updating file name - also added Cargo and fleshed out Mining/Xenoarch/Sci.
Filled in Arrivals and Science
BurntFork's medbay included in Roidstation.dmm file. Added areas.
Updated Sec Airlock (thanks SonixApache). This is the version with Medbay as well.
Updated the Gulag.
Added Engineering, cut outs for tcomms, AI Core, Upload, and incorporated Medbay, Dorms, and Chapel. Most areas are now defined.
Fleshed out engineering some more - added SME, AME, Atmos, and parts of Auxiliary Engineering.
Added AI Core, Upload, Vault, Tcomms, Xenobiology. Now sealed and ready for testing.
Added EVA, Janitor's Closet, Vacant Office, multiple outer roids, Theater. Started to define roids as areas.
Added some supplies to EVA.
Added wiring for a good chunk of the station.
Finished off most of the wiring, added cameras, marked all roids as areas, added syndieship docking spots - still need auxiliary docking at Arrivals or Escape.
To do: Piping (Air supply, Disposals, and Scrubbers)
Playtest for cameras
Redesigned Security, corrected wiring. Also includes numerous fixes by BurntFork. Added Auxiliary Docking Ports.
Added mining waystations, numerous bugfixes from playtest.
Choppiness should be gone thanks to DamianQ. Will need to go through and see if any nudged objects need to be readjused.
More bugfixes. More piping.
Added David, the best Goliath on the Roid.
Added door to the MoMMI nest.
Wiring and piping is now 90% complete. This version is ready for playtesting.
Still needed: Disposals and thorough QA testing.
Playtest-capable map
Adds simulated asteroid turfs and xenoarch exemption for mineral sites. (#1)
Playtest Map (Upload Attempt 1)
Updated Maps. RoidStationTEST is playtestable and should feature Ghetto Engineering and numerous bugfixes as well as working atmos.
Incl. bugfixes and replaced pipes from today's playtest.
Updating Taxi file
Updated filenames (Roidstation is now the default map) and also fixed Taxistation's missing component.
Lots more fixes to vents. Virology is now rebuilt.
Updated .dm file to reflect map name change.
added Magmaws to the TEG.
Backup Map
Revert "Backup Map"
This reverts commit 7b800af78d93aaa919f377824e62ba25d1ec7e28.
More vent fixes and started to flesh out disposals. Grudgingly expanded HoP office by 1 row of tiles due to lack of space. Added Custodial Closet to Arrivals Hall. Magmaws in TEG.
This file should work now.
Numerous fixes from tonight's playtest. Expanded TEG/Hydroponics slightly.
Medbay Redesigned to please the insolent, unruly peasants.
Medbay rework complete. Engineering slightly renovated. Fixed some pipes, confirmed that Mining/Sci doors work.
Includes fixes for Privacy Shutters
Updated files for the rad-shielded Morgue in Medbay.
Redesigned telecomms. Also includes a few fixes to pods and some other small fixes.
Disposals piping should be mostly done now. Probably fucked up, but it's there.
Some fixes to Disposals. This is the latest file.
Fixed a bug in the Xenoarcheology file that was messing up the compilation.
Thanks to Burneddi, Disposals should now be complete. Still pending testing. I've gone through and fixed our problem with vox tiles in maintenance and replaced them all wholesale, so our air problems should be fixed.
Disposals fixes, ran the map through the map merger (#2)
...unfortunately the map merger doesn't do its magic the first time it's ran, so this commit is still unnecessarily huge.
Fix maintenance tunnels and asteroid turfs (#3)
All asteroid turfs around the station are now special turfs that don't spawn ores or xenoarchaeology artifacts, and produce a simulated asteroid turf when mined (simulated turfs work with atmospherics), allowing players to dig to expand the station.
Cosmetic medbay fixes
Fixes to maintenance and science.
Connects the disconnected science maintenance tunnels to the main maintenance tunnel.
Moves science shuttle down slightly and creates a shuttle bay for it.
Add an intercom to the RD office.
Fixed broken piping and wiring into the borer hatching room.
Added xenobio containment areas to the xenobio containment cells (there were only 6 areas but 7 cells, so two cells are merged into one area).
Removed superfluous mulebot delivery port
Moved a misplaced AI screen in the science shuttle bay and added some clutter to the maintenance nearby.
Further work on the science area maintenance.
Xenobiology has been moved closer to the main station, and is now connected by
a makeshift maintenance tunnel. This means it no longer needs separate power or
atmospherics (through its scrubbers still feed directly into space rather than
the main scrubber system).
Fleshed out maintenance a little more.
Made ghetto surgery a bit prettier.
Revert "Minor ghetto surgery tweaks"
Adding custom areas include.
Added a new include, /roidstation/areas.dm, to roidstation.dm
This include defines custom areas for use on Roidstation when the Boxstation
area template doesn't quite match our layout.
Finished most of the work for this target.
Committing before starting work on maintenance airlock permissions.
Fixed access requirements on maintenance and exterior airlocks.
For the most part, at least.
fixed some broken piping in secure storage
Permabrig solars. Xenobio solars removed as they are now redundant and would always be in shadow anyway.
The permabrig solars should get light from the south for about a third of the day or so, which hopefully is enough to power it because no engineer is going to go all the way out there, and turning on the pacmans is below security.
Permabrig solars area fix.
Manually merged the ghetto surgery change.
Added missing newline to the end of areas.dm
piping fixes and stuff
More fixes. Pipes STILL fucked.
More pipes work. they still fucked tho.
Merged in atmos area, wizden+syndieshuttle changes from botched repo.
Pending bridge rework(?), and fixing atmosia.
Atmospherics overhaul. Engineering fixes. Miscellaneous fixes. Oh boy.
Removed leftover mapping copypaste shit.
Smoking is now allowed behind the O2 and plasma tanks in atmos.
fixed some air alarm freqs in the crashed vox ship south of atmos
Moved gas miners one tile further back as QoL change for engineers.
Fixed missing fire/air alarms, APCs, etc. all around the station. Should be all of them.
Miscellaneous window-related fixes all over.
Pipes fixed, finally. Misc. fixes all around the station.
Various toilet-related fixes.
Cameras are officially DONE. Fixed up some minor shit like areas while I was at it.
Manually merged #19047.
Fixed some hallway door names.
Added RoidStation to mapmerger scripts. Changed .gitattributes to not convert line endings in .bat files.
Fixed SME and TEG coolant loops (Osseus)
added two can dispensers to secure storage. removed one from atmospherics.
Removed some unnecessary changes.
Reverting the STUBBORN vgstation13.dme
Removing camera.dm from PR.
Merge pull request #4 from GeneralVeers25/Roidgym
Roidgym
Reverted box bridge reworks.
Reverted box bridge reworks for real this time.
Removed the leftover atmospherics pipes used as mapping aid.
* Removed unnecessarily modified files from this PR.
* - Removed misplaced air alarm from Paramedic station.
- Removed misplaced defib charger from Paramedic station.
- Fixed sofas in the hallway next to chapel.
- Added an extra light to the Bar backroom.
- Moved Cargo bay camera slightly.
- Removed duplicate AI cards and adjusted AI card positions.
- Fixed access on brig medbay windoor.
- Added extra lights to MoMMI nest.
- Fixed area definitions on Z-3.
- Dave, who was called David, is now a Dave.
- Fixed a bunch of orphaned and misplaced vents and scrubbers.
- Fixed several instances of disposals pipes running underneath walls where they didn't have to.
- Rerouted some disposals pipes to utilize the aft port maintenance tunnels.
Adds davids and Dave, roidstation's mascot. (#19026)
* Tweaks robot access, again.
* Adds davids and Dave, roidstation's mascot.
* Revert "Tweaks robot access, again."
This reverts commit 7d458f09b3.
* New desc by @DrSlimes
* Adds dave to the blacklisted mob list
* Copypasted over the clown roid from Box because there was no bananium on the map. It's on Z-6.
* Made the disposals external disposals pipe not run inside the roid while I was at it.
* Updated Hydroponics to include the Ranch and made some more minor fixes to maint. Added external airlocks to Engineering.
* Replaced an airlock in engineering with a prettier one.
* added a bunsen burner to chemistry
This commit is contained in:
5
.gitattributes
vendored
5
.gitattributes
vendored
@@ -8,4 +8,7 @@
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*.dmi merge=merge-dmi
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# force changelog merging to use union
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html/changelog.html merge=union
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html/changelog.html merge=union
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# keep .bat file line endings LF
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*.bat text eol=crlf
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@@ -1484,6 +1484,11 @@ proc/process_adminbus_teleport_locs()
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name = "\improper Morgue"
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icon_state = "morgue"
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/area/medical/coldstorage
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name = "Morgue"
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icon_state = "morgue"
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//for Roidstation - this area is radshielded.
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/area/medical/chemistry
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name = "Chemistry"
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icon_state = "chem"
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@@ -10,7 +10,8 @@
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/area/security/brig,
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/area/shuttle,
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/area/vox_station,
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/area/syndicate_station
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/area/syndicate_station,
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/area/medical/coldstorage,
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)
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@@ -26,6 +26,7 @@
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var/mineral_overlay
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var/mined_type = /turf/unsimulated/floor/asteroid
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var/overlay_state = "rock_overlay"
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var/no_finds = 0 //whether or not we want xenoarchaeology stuff here
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var/rockernaut = NONE
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@@ -50,6 +51,18 @@
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temperature = T20C
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mined_type = /turf/unsimulated/floor/asteroid/air
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//These walls produce a simulated floor tile for easy interior area expansion (Roidstation)
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//they also can't contain xenoarch sites
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/turf/unsimulated/mineral/internal
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no_finds = 1
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mined_type = /turf/simulated/floor/asteroid
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/turf/unsimulated/mineral/internal/air
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oxygen = MOLES_O2STANDARD
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nitrogen = MOLES_N2STANDARD
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temperature = T20C
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mined_type = /turf/simulated/floor/asteroid/air
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/turf/unsimulated/mineral/hive
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mined_type = /turf/unsimulated/floor/evil
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@@ -547,6 +560,108 @@ turf/unsimulated/mineral/ChangeTurf(var/turf/N, var/tell_universe=1, var/force_l
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//icon_plating = "asteroid_dug"
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update_icon()
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//***Simulated version of asteroid floors for use inside of stations (roidstation)***
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/turf/simulated/floor/asteroid
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name = "Asteroid"
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icon = 'icons/turf/floors.dmi'
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icon_state = "asteroid"
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intact = 0
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oxygen = 0.01
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nitrogen = 0.01
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temperature = TCMB
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plane = PLATING_PLANE
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var/dug
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var/sand_type = /obj/item/weapon/ore/glass
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/turf/simulated/floor/asteroid/air
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oxygen = MOLES_O2STANDARD
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nitrogen = MOLES_N2STANDARD
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temperature = T20C
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/turf/simulated/floor/asteroid/New()
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..()
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qdel(floor_tile)
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floor_tile = null
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name = initial(name)
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if(prob(20))
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icon_state = "asteroid[rand(0,12)]"
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icon_regular_floor = initial(icon_state)
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/turf/simulated/floor/asteroid/is_plating()
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return 0
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/turf/simulated/floor/asteroid/canBuildCatwalk()
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return BUILD_FAILURE
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/turf/simulated/floor/asteroid/canBuildLattice()
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if(src.x >= (world.maxx - TRANSITIONEDGE) || src.x <= TRANSITIONEDGE)
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return BUILD_FAILURE
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else if (src.y >= (world.maxy - TRANSITIONEDGE || src.y <= TRANSITIONEDGE ))
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return BUILD_FAILURE
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else if(!(locate(/obj/structure/lattice) in contents))
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return BUILD_SUCCESS
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return BUILD_FAILURE
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/turf/simulated/floor/asteroid/canBuildPlating()
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if(src.x >= (world.maxx - TRANSITIONEDGE) || src.x <= TRANSITIONEDGE)
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return BUILD_FAILURE
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else if (src.y >= (world.maxy - TRANSITIONEDGE || src.y <= TRANSITIONEDGE ))
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return BUILD_FAILURE
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else if(!dug)
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return BUILD_IGNORE
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if(locate(/obj/structure/lattice) in contents)
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return BUILD_SUCCESS
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return BUILD_FAILURE
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/turf/simulated/floor/asteroid/ex_act(severity)
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switch(severity)
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if(3.0)
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return
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if(2.0)
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if (prob(70))
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gets_dug()
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if(1.0)
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gets_dug()
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/turf/simulated/floor/asteroid/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(!W || !user)
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return 0
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if (istype(W, /obj/item/weapon/pickaxe))
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var/obj/item/weapon/pickaxe/used_digging = W //cast for dig speed and flags
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if (get_turf(user) != user.loc) //if we aren't somehow on the turf we're in
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return
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if(!(used_digging.diggables & DIG_SOIL)) //if the pickaxe can't dig soil, we don't
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to_chat(user, "<span class='rose'>You can't dig soft soil with \the [W].</span>")
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return
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if (dug)
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to_chat(user, "<span class='rose'>This area has already been dug.</span>")
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return
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to_chat(user, "<span class='rose'>You start digging.<span>")
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playsound(src, 'sound/effects/rustle1.ogg', 50, 1) //russle sounds sounded better
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if(do_after(user, src, used_digging.digspeed) && user) //the better the drill, the faster the digging
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playsound(src, 'sound/items/shovel.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You dug a hole.</span>")
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gets_dug()
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else
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..(W,user)
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return
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/turf/simulated/floor/asteroid/update_icon()
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if(dug && ispath(sand_type, /obj/item/weapon/ore/glass))
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icon_state = "asteroid_dug"
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/turf/simulated/floor/asteroid/proc/gets_dug()
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if(dug)
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return
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for(var/i = 1 to 5)
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new sand_type(src)
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dug = 1
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//icon_plating = "asteroid_dug"
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update_icon()
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/turf/unsimulated/mineral/random
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name = "Mineral deposit"
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var/mineralSpawnChanceList = list(
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@@ -4,9 +4,10 @@
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proc/SetupXenoarch()
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for(var/turf/unsimulated/mineral/M in mineral_turfs)
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if(!prob(XENOARCH_SPAWN_CHANCE))
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if(M.no_finds || !prob(XENOARCH_SPAWN_CHANCE))
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continue
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var/digsite = get_random_digsite_type()
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var/list/processed_turfs = list()
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var/list/turfs_to_process = list(M)
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Binary file not shown.
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
16227
maps/RoidStation.dmm
Normal file
16227
maps/RoidStation.dmm
Normal file
File diff suppressed because it is too large
Load Diff
39
maps/roidstation.dm
Normal file
39
maps/roidstation.dm
Normal file
@@ -0,0 +1,39 @@
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//**************************************************************
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// Map Datum -- Roidstation
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//**************************************************************
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/datum/map/active
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nameShort = "roid"
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nameLong = "Asteroid Station"
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map_dir = "roidstation"
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tDomeX = 128
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tDomeY = 58
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tDomeZ = 2
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zLevels = list(
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/datum/zLevel/station,
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/datum/zLevel/centcomm,
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/datum/zLevel/space{
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name = "spaceOldSat" ;
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},
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/datum/zLevel/space{
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name = "derelict" ;
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},
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/datum/zLevel/mining,
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/datum/zLevel/space{
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name = "spacePirateShip" ;
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},
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)
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enabled_jobs = list(/datum/job/trader)
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load_map_elements = list(
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/datum/map_element/dungeon/holodeck
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)
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holomap_offset_x = list(0,0,0,86,4,0,0,)
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holomap_offset_y = list(0,0,0,94,10,0,0,)
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////////////////////////////////////////////////////////////////
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#include "defficiency/pipes.dm" // Atmos layered pipes.
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#include "roidstation/areas.dm"
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#include "roidstation.dmm"
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167
maps/roidstation/areas.dm
Normal file
167
maps/roidstation/areas.dm
Normal file
@@ -0,0 +1,167 @@
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//**New areas**
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/area/crew_quarters/holocontrol
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name = "Holodeck Control"
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icon_state = "holocontrol"
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/area/maintenance/apmaint2
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name = "Aft Port Maintenance"
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icon_state = "apmaint"
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/area/maintenance/starboard2
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name = "Starboard Maintenance"
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icon_state = "smaint"
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/area/engineering/aux_storage
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name = "Engineering Auxiliary Storage"
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icon_state = "engine_storage"
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/area/engine/magma_engine
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name = "Magma Engine Room"
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icon_state = "thermo_engine"
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/area/maintenance/prisonsolar
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name = "Prison Solar Maintenance"
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icon_state = "SolarcontrolA"
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holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
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/area/solar/prison
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name = "\improper Prison Solar Array"
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icon_state = "panelsA"
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/area/derelict/bar
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name = "Derelict Bar"
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icon_state = "bar"
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/area/derelict/holodeck
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name = "Derelict Holodeck"
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icon_state = "Holodeck"
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/area/tcomms/storage2
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name = "Telecoms Auxiliary Storage"
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icon_state = "primarystorage"
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/area/hallway/primary/central/toilet
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name = "Central Primary Hallway Toilets"
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icon_state = "toilet"
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/area/hallway/primary/fore/toilet
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name = "Fore Primary Hallway Toilets"
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icon_state = "toilet"
|
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|
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/area/prison/hallway/central
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name = "\improper Prison Central Hallway"
|
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icon_state = "yellow"
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/area/prison/cell_block/hydroponics
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name = "Prison Jail Hydroponics"
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icon_state = "brig"
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||||
|
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/area/prison/lockers
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name = "\improper Prison Equipment Storage"
|
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icon_state = "security"
|
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|
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/area/prison/armory
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name = "\improper Prison Armory"
|
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icon_state = "security"
|
||||
|
||||
/area/prison/engineering
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name = "\improper Prison Engineering"
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icon_state = "storage"
|
||||
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
|
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|
||||
/area/prison/tcomms
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name = "\improper Prison Telecomms"
|
||||
icon_state = "ai"
|
||||
holomap_filter = HOLOMAP_FILTER_STATIONMAP_STRATEGIC
|
||||
|
||||
/area/science/xenobiology/specimen_0
|
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name = "\improper Xenobiology Test Chamber"
|
||||
icon_state = "xenocell1"
|
||||
|
||||
/area/turret_protected/ai_integrity
|
||||
name = "AI Integrity Restoration Room"
|
||||
icon_state = "ai_upload"
|
||||
|
||||
/area/turret_protected/aisat_tele
|
||||
name = "AI Satellite Teleporter"
|
||||
icon_state = "ai"
|
||||
|
||||
/area/turret_protected/aisat_borg
|
||||
name = "Cyborg Station"
|
||||
icon_state = "ai"
|
||||
|
||||
|
||||
//**Renamed areas**
|
||||
/area/mine/lobby
|
||||
name = "Mining Lobby"
|
||||
|
||||
/area/mine/production
|
||||
name = "Mining Material Processing"
|
||||
|
||||
/area/research_outpost/xenobot
|
||||
name = "Xenobotany Lab"
|
||||
|
||||
/area/research_outpost/hallway
|
||||
name = "Research Wing Hallway"
|
||||
|
||||
/area/engine/storage
|
||||
name = "Engineering Lockers"
|
||||
|
||||
/area/prison/cell_block/A
|
||||
name = "Prison Jail"
|
||||
|
||||
/area/security/toilet
|
||||
name = "Security Office Toilets"
|
||||
|
||||
/area/turret_protected/aisat_interior
|
||||
name = "\improper AI Satellite Foyer"
|
||||
icon_state = "ai_foyer"
|
||||
|
||||
//*******Areas from Defficiency*******
|
||||
/area/maintenance/vault
|
||||
name = "Vault Maintenance"
|
||||
icon_state = "vaultmaint"
|
||||
|
||||
/area/derelictparts/fsderelict
|
||||
name = "Fore Starboard Derelict"
|
||||
icon_state = "fsderelict"
|
||||
|
||||
/area/derelictparts/asderelict
|
||||
name = "Aft Starboard Derelict"
|
||||
icon_state = "asderelict"
|
||||
|
||||
/area/derelictparts/apderelict
|
||||
name = "Aft Port Derelict"
|
||||
icon_state = "apderelict"
|
||||
|
||||
/area/derelictparts/fore
|
||||
name = "Fore Derelict"
|
||||
icon_state = "fderelict"
|
||||
|
||||
/area/derelictparts/port
|
||||
name = "Port Derelict"
|
||||
icon_state = "pderelict"
|
||||
|
||||
/area/derelictparts/aft
|
||||
name = "Aft Derelict"
|
||||
icon_state = "aderelict"
|
||||
|
||||
/area/derelictparts/library
|
||||
name = "Abandoned Library"
|
||||
icon_state = "libraryderelict"
|
||||
|
||||
/area/derelictparts/stripclub
|
||||
name = "Abandoned Strip Club"
|
||||
icon_state = "stripclubderelict"
|
||||
|
||||
/area/derelictparts/diner
|
||||
name = "Abandoned Diner"
|
||||
icon_state = "dinerderelict"
|
||||
|
||||
/area/derelictparts/incinerator
|
||||
name = "Abandoned Incinerator"
|
||||
icon_state = "incineratorderelict"
|
||||
|
||||
/area/derelictparts/medbay
|
||||
name = "Abandoned Medbay"
|
||||
icon_state = "medbayderelict"
|
||||
@@ -3,6 +3,7 @@ set MAPFILE_EFF=defficiency.dmm
|
||||
set MAPFILE_MS=metaclub.dmm
|
||||
set MAPFILE_PCK=packedstation.dmm
|
||||
set MAPFILE_BAG=bagelstation.dmm
|
||||
set MAPFILE_ROID=RoidStation.dmm
|
||||
|
||||
cd ../maps
|
||||
copy %MAPFILE_TG% %MAPFILE_TG%.backup
|
||||
@@ -10,5 +11,6 @@ copy %MAPFILE_EFF% %MAPFILE_EFF%.backup
|
||||
copy %MAPFILE_MS% %MAPFILE_MS%.backup
|
||||
copy %MAPFILE_PCK% %MAPFILE_PCK%.backup
|
||||
copy %MAPFILE_BAG% %MAPFILE_BAG%.backup
|
||||
copy %MAPFILE_ROID% %MAPFILE_ROID%.backup
|
||||
|
||||
pause
|
||||
|
||||
@@ -3,6 +3,7 @@ export MAPFILE_EFF=defficiency.dmm
|
||||
export MAPFILE_MS=metaclub.dmm
|
||||
export MAPFILE_PCK=packedstation.dmm
|
||||
export MAPFILE_BAG=bagelstation.dmm
|
||||
export MAPFILE_ROID=RoidStation.dmm
|
||||
|
||||
cd ../maps
|
||||
|
||||
@@ -11,3 +12,4 @@ cp $MAPFILE_EFF $MAPFILE_EFF.backup
|
||||
cp $MAPFILE_MS $MAPFILE_MS.backup
|
||||
cp $MAPFILE_PCK $MAPFILE_PCK.backup
|
||||
cp $MAPFILE_BAG $MAPFILE_BAG.backup
|
||||
cp $MAPFILE_ROID $MAPFILE_ROID.backup
|
||||
|
||||
@@ -3,11 +3,13 @@ set MAPFILE_EFF=defficiency.dmm
|
||||
set MAPFILE_MS=metaclub.dmm
|
||||
set MAPFILE_PCK=packedstation.dmm
|
||||
set MAPFILE_BAG=bagelstation.dmm
|
||||
set MAPFILE_ROID=RoidStation.dmm
|
||||
|
||||
java -jar MapPatcher.jar -clean ../maps/%MAPFILE_TG%.backup ../maps/%MAPFILE_TG% ../maps/%MAPFILE_TG%
|
||||
java -jar MapPatcher.jar -clean ../maps/%MAPFILE_EFF%.backup ../maps/%MAPFILE_EFF% ../maps/%MAPFILE_EFF%
|
||||
java -jar MapPatcher.jar -clean ../maps/%MAPFILE_MS%.backup ../maps/%MAPFILE_MS% ../maps/%MAPFILE_MS%
|
||||
java -jar MapPatcher.jar -clean ../maps/%MAPFILE_PCK%.backup ../maps/%MAPFILE_PCK% ../maps/%MAPFILE_PCK%
|
||||
java -jar MapPatcher.jar -clean ../maps/%MAPFILE_BAG%.backup ../maps/%MAPFILE_BAG% ../maps/%MAPFILE_BAG%
|
||||
java -jar MapPatcher.jar -clean ../maps/%MAPFILE_ROID%.backup ../maps/%MAPFILE_ROID% ../maps/%MAPFILE_ROID%
|
||||
|
||||
pause
|
||||
|
||||
@@ -3,11 +3,13 @@ export MAPFILE_EFF=defficiency.dmm
|
||||
export MAPFILE_MS=metaclub.dmm
|
||||
export MAPFILE_PCK=packedstation.dmm
|
||||
export MAPFILE_BAG=bagelstation.dmm
|
||||
export MAPFILE_ROID=RoidStation.dmm
|
||||
|
||||
java -jar MapPatcher.jar -clean ../maps/$MAPFILE_TG.backup ../maps/$MAPFILE_TG ../maps/$MAPFILE_TG
|
||||
java -jar MapPatcher.jar -clean ../maps/$MAPFILE_EFF.backup ../maps/$MAPFILE_EFF ../maps/$MAPFILE_EFF
|
||||
java -jar MapPatcher.jar -clean ../maps/$MAPFILE_MS.backup ../maps/$MAPFILE_MS ../maps/$MAPFILE_MS
|
||||
java -jar MapPatcher.jar -clean ../maps/$MAPFILE_PCK.backup ../maps/$MAPFILE_PCK ../maps/$MAPFILE_PCK
|
||||
java -jar MapPatcher.jar -clean ../maps/$MAPFILE_BAG.backup ../maps/$MAPFILE_BAG ../maps/$MAPFILE_BAG
|
||||
java -jar MapPatcher.jar -clean ../maps/$MAPFILE_ROID.backup ../maps/$MAPFILE_ROID ../maps/$MAPFILE_ROID
|
||||
|
||||
read -n1 -r -p "Press any key to continue..." key
|
||||
|
||||
Reference in New Issue
Block a user