Fixed some runtimes

Gibber now properly checks for clothes when you attempt to shove people in it.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2429 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-10-26 23:15:34 +00:00
parent 4c268a37ee
commit eba614d78f
9 changed files with 30 additions and 39 deletions

View File

@@ -1041,16 +1041,6 @@ datum
build_path = "/obj/item/weapon/gun/energy/lasercannon"
locked = 1
shockgun
name = "Shock Gun"
desc = "Your opponent has just lost THE GAME."
id = "shockgun"
req_tech = list("combat" = 5, "materials" = 4, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 8000, "$silver" = 3000, "$gold" = 500)
build_path = "/obj/item/weapon/gun/energy/shockgun"
locked = 1
decloner
name = "Decloner"
desc = "Your opponent will bubble into a messy pile of goop."
@@ -1089,14 +1079,14 @@ datum
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
build_path = "/obj/item/weapon/gun/energy/largecrossbow"
freeze_gun
name = "Freeze Gun"
desc = "A gun that shoots supercooled hydrogen particles to drastically chill a target's body temperature."
id = "freeze_gun"
temp_gun
name = "Temperature Gun"
desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
id = "temp_gun"
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
build_path = "/obj/item/weapon/gun/energy/freeze"
build_path = "/obj/item/weapon/gun/energy/temperature"
locked = 1
large_grenade