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Fixed some runtimes
Gibber now properly checks for clothes when you attempt to shove people in it. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2429 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1041,16 +1041,6 @@ datum
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build_path = "/obj/item/weapon/gun/energy/lasercannon"
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locked = 1
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shockgun
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name = "Shock Gun"
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desc = "Your opponent has just lost THE GAME."
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id = "shockgun"
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req_tech = list("combat" = 5, "materials" = 4, "powerstorage" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 8000, "$silver" = 3000, "$gold" = 500)
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build_path = "/obj/item/weapon/gun/energy/shockgun"
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locked = 1
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decloner
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name = "Decloner"
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desc = "Your opponent will bubble into a messy pile of goop."
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@@ -1089,14 +1079,14 @@ datum
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materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
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build_path = "/obj/item/weapon/gun/energy/largecrossbow"
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freeze_gun
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name = "Freeze Gun"
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desc = "A gun that shoots supercooled hydrogen particles to drastically chill a target's body temperature."
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id = "freeze_gun"
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temp_gun
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name = "Temperature Gun"
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desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
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id = "temp_gun"
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req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
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build_path = "/obj/item/weapon/gun/energy/freeze"
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build_path = "/obj/item/weapon/gun/energy/temperature"
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locked = 1
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large_grenade
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