mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
HELO I AM PLASWINDOW I DO NOT CONFORM TO YOUR RULES
This commit is contained in:
@@ -2,6 +2,8 @@
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* Contains:
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* Contains:
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* Glass sheets
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* Glass sheets
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* Reinforced glass sheets
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* Reinforced glass sheets
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* Plasma Glass Sheets
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* Reinforced Plasma Glass Sheets (AKA Holy fuck strong windows)
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* Glass shards - TODO: Move this into code/game/object/item/weapons
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* Glass shards - TODO: Move this into code/game/object/item/weapons
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*/
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*/
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@@ -15,6 +17,7 @@
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icon_state = "sheet-glass"
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icon_state = "sheet-glass"
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g_amt = 3750
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g_amt = 3750
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origin_tech = "materials=1"
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origin_tech = "materials=1"
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var/created_window = /obj/structure/window/basic
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/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
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/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
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@@ -55,7 +58,8 @@
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if(!user.IsAdvancedToolUser())
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if(!user.IsAdvancedToolUser())
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user << "\red You don't have the dexterity to do this!"
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user << "\red You don't have the dexterity to do this!"
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return 0
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return 0
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var/title = "Sheet-Glass ([src.amount] sheet\s left)"
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var/title = "Sheet-Glass"
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title += " ([src.amount] sheet\s left)"
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switch(alert(title, "Would you like full tile glass or one direction?", "One Direction", "Full Window", "Cancel", null))
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switch(alert(title, "Would you like full tile glass or one direction?", "One Direction", "Full Window", "Cancel", null))
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if("One Direction")
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if("One Direction")
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if(!src) return 1
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if(!src) return 1
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@@ -83,9 +87,8 @@
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if(!found)
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if(!found)
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dir_to_set = direction
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dir_to_set = direction
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break
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break
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var/obj/structure/window/W
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var/obj/structure/window/W
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W = new /obj/structure/window/basic( user.loc, 0 )
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W = new created_window( user.loc, 0 )
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W.dir = dir_to_set
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W.dir = dir_to_set
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W.ini_dir = W.dir
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W.ini_dir = W.dir
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W.anchored = 0
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W.anchored = 0
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@@ -100,7 +103,7 @@
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user << "\red There is a window in the way."
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user << "\red There is a window in the way."
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return 1
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return 1
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var/obj/structure/window/W
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var/obj/structure/window/W
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W = new /obj/structure/window/basic( user.loc, 0 )
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W = new created_window( user.loc, 0 )
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W.dir = SOUTHWEST
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W.dir = SOUTHWEST
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W.ini_dir = SOUTHWEST
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W.ini_dir = SOUTHWEST
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W.anchored = 0
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W.anchored = 0
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@@ -137,7 +140,8 @@
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if(!user.IsAdvancedToolUser())
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if(!user.IsAdvancedToolUser())
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user << "\red You don't have the dexterity to do this!"
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user << "\red You don't have the dexterity to do this!"
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return 0
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return 0
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var/title = "Sheet Reinf. Glass ([src.amount] sheet\s left)"
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var/title = "Sheet Reinf. Glass"
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title += " ([src.amount] sheet\s left)"
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switch(input(title, "Would you like full tile glass a one direction glass pane or a windoor?") in list("One Direction", "Full Window", "Windoor", "Cancel"))
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switch(input(title, "Would you like full tile glass a one direction glass pane or a windoor?") in list("One Direction", "Full Window", "Windoor", "Cancel"))
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if("One Direction")
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if("One Direction")
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if(!src) return 1
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if(!src) return 1
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@@ -284,7 +288,7 @@
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playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1)
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playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1)
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if(ishuman(M))
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/mob/living/carbon/human/H = M
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if(!H.shoes)
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if(!H.shoes && !(H.wear_suit.body_parts_covered & FEET))
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var/datum/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
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var/datum/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
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if(affecting.status & (ORGAN_ROBOT|ORGAN_PEG))
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if(affecting.status & (ORGAN_ROBOT|ORGAN_PEG))
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return
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return
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@@ -294,3 +298,54 @@
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H.UpdateDamageIcon()
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H.UpdateDamageIcon()
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H.updatehealth()
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H.updatehealth()
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..()
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..()
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/*
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* Plasma Glass sheets
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*/
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/obj/item/stack/sheet/glass/plasmaglass
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name = "plasma glass"
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desc = "A very strong and very resistant sheet of a plasma-glass alloy."
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singular_name = "glass sheet"
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icon_state = "sheet-plasmaglass"
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g_amt = 7500
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origin_tech = "materials=3;plasma=2"
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created_window = /obj/structure/window/plasmabasic
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/obj/item/stack/sheet/glass/plasmaglass/attack_self(mob/user as mob)
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construct_window(user)
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/obj/item/stack/sheet/glass/plasmaglass/attackby(obj/item/W, mob/user)
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..()
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if( istype(W, /obj/item/stack/rods) )
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var/obj/item/stack/rods/V = W
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var/obj/item/stack/sheet/glass/plasmarglass/RG = new (user.loc)
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RG.add_fingerprint(user)
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RG.add_to_stacks(user)
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V.use(1)
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var/obj/item/stack/sheet/glass/G = src
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src = null
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var/replace = (user.get_inactive_hand()==G)
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G.use(1)
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if (!G && !RG && replace)
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user.put_in_hands(RG)
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else
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return ..()
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/*
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* Reinforced plasma glass sheets
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*/
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/obj/item/stack/sheet/glass/plasmarglass
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name = "reinforced plasma glass"
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desc = "Plasma glass which seems to have rods or something stuck in them."
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singular_name = "reinforced plasma glass sheet"
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icon_state = "sheet-plasmarglass"
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g_amt = 7500
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m_amt = 1875
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origin_tech = "materials=4;plasma=2"
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created_window = /obj/structure/window/plasmareinforced
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/obj/item/stack/sheet/glass/plasmarglass/attack_self(mob/user as mob)
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construct_window(user)
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@@ -11,6 +11,8 @@
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var/ini_dir = null
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var/ini_dir = null
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var/state = 0
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var/state = 0
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var/reinf = 0
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var/reinf = 0
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var/basestate
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var/shardtype = /obj/item/weapon/shard
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// var/silicate = 0 // number of units of silicate
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// var/silicate = 0 // number of units of silicate
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// var/icon/silicateIcon = null // the silicated icon
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// var/icon/silicateIcon = null // the silicated icon
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@@ -259,11 +261,11 @@
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var/index = null
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var/index = null
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index = 0
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index = 0
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while(index < 2)
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while(index < 2)
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new /obj/item/weapon/shard(loc)
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new shardtype(loc)
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if(reinf) new /obj/item/stack/rods(loc)
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if(reinf) new /obj/item/stack/rods(loc)
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index++
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index++
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else
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else
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new /obj/item/weapon/shard(loc)
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new shardtype(loc)
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if(reinf) new /obj/item/stack/rods(loc)
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if(reinf) new /obj/item/stack/rods(loc)
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var/pdiff=performWallPressureCheck(src.loc)
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var/pdiff=performWallPressureCheck(src.loc)
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if(pdiff>0)
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if(pdiff>0)
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@@ -409,12 +411,12 @@
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if(abs(x-W.x)-abs(y-W.y) ) //doesn't count windows, placed diagonally to src
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if(abs(x-W.x)-abs(y-W.y) ) //doesn't count windows, placed diagonally to src
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junction |= get_dir(src,W)
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junction |= get_dir(src,W)
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if(opacity)
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if(opacity)
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icon_state = "twindow[junction]"
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icon_state = "[basestate][junction]"
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else
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else
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if(reinf)
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if(reinf)
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icon_state = "rwindow[junction]"
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icon_state = "[basestate][junction]"
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else
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else
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icon_state = "window[junction]"
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icon_state = "[basestate][junction]"
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return
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return
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@@ -426,18 +428,53 @@
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/obj/structure/window/basic
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/obj/structure/window/basic
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desc = "It looks thin and flimsy. A few knocks with... anything, really should shatter it."
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icon_state = "window"
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icon_state = "window"
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basestate = "window"
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/obj/structure/window/plasmabasic
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name = "plasma window"
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desc = "A plasma-glass alloy window. It looks insanely tough to break. It appears it's also insanely tough to burn through."
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basestate = "plasmawindow"
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icon_state = "plasmawindow"
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shardtype = /obj/item/weapon/shard/plasma
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health = 120
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/obj/structure/window/plasmabasic/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > T0C + 32000)
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hit(round(exposed_volume / 1000), 0)
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..()
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/obj/structure/window/plasmareinforced
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name = "reinforced plasma window"
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desc = "A plasma-glass alloy window, with rods supporting it. It looks hopelessly tough to break. It also looks completely fireproof, considering how basic plasma windows are insanely fireproof."
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basestate = "plasmarwindow"
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icon_state = "plasmarwindow"
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shardtype = /obj/item/weapon/shard/plasma
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reinf = 1
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health = 160
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/obj/structure/window/plasmareinforced/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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return
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/obj/structure/window/reinforced
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/obj/structure/window/reinforced
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name = "reinforced window"
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name = "reinforced window"
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desc = "It looks rather strong. Might take a few good hits to shatter it."
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icon_state = "rwindow"
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icon_state = "rwindow"
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basestate = "rwindow"
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health = 40
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reinf = 1
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reinf = 1
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/obj/structure/window/reinforced/tinted
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/obj/structure/window/reinforced/tinted
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name = "tinted window"
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name = "tinted window"
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desc = "It looks rather strong and opaque. Might take a few good hits to shatter it."
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icon_state = "twindow"
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icon_state = "twindow"
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basestate = "twindow"
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opacity = 1
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opacity = 1
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/obj/structure/window/reinforced/tinted/frosted
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/obj/structure/window/reinforced/tinted/frosted
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name = "frosted window"
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name = "frosted window"
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desc = "It looks rather strong and frosted over. Looks like it might take a few less hits then a normal reinforced window."
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icon_state = "fwindow"
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icon_state = "fwindow"
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basestate = "fwindow"
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health = 30
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@@ -316,6 +316,21 @@
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else
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else
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on = 0
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on = 0
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continue
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continue
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_phazon == 0)
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if (ore_glass > 0 && ore_plasma > 0)
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ore_glass--;
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ore_plasma--;
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new /obj/item/stack/sheet/glass/plasmaglass(output.loc)
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else
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on = 0
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_phazon == 0)
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if (ore_glass > 0 && ore_plasma > 0 && ore_iron > 0)
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ore_glass--;
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ore_iron--;
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ore_plasma--;
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new /obj/item/stack/sheet/glass/plasmarglass(output.loc)
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else
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on = 0
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_phazon == 1)
|
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_phazon == 1)
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if (ore_phazon > 0)
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if (ore_phazon > 0)
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ore_phazon--;
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ore_phazon--;
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@@ -409,38 +424,47 @@
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if (O)
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if (O)
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if (istype(O,/obj/item/weapon/ore/iron))
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if (istype(O,/obj/item/weapon/ore/iron))
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ore_iron++;
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ore_iron++;
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O.loc = null
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del(O)
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del(O)
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continue
|
continue
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if (istype(O,/obj/item/weapon/ore/glass))
|
if (istype(O,/obj/item/weapon/ore/glass))
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ore_glass++;
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ore_glass++;
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|
O.loc = null
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del(O)
|
del(O)
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continue
|
continue
|
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if (istype(O,/obj/item/weapon/ore/diamond))
|
if (istype(O,/obj/item/weapon/ore/diamond))
|
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ore_diamond++;
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ore_diamond++;
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|
O.loc = null
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del(O)
|
del(O)
|
||||||
continue
|
continue
|
||||||
if (istype(O,/obj/item/weapon/ore/plasma))
|
if (istype(O,/obj/item/weapon/ore/plasma))
|
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ore_plasma++
|
ore_plasma++
|
||||||
|
O.loc = null
|
||||||
del(O)
|
del(O)
|
||||||
continue
|
continue
|
||||||
if (istype(O,/obj/item/weapon/ore/gold))
|
if (istype(O,/obj/item/weapon/ore/gold))
|
||||||
ore_gold++
|
ore_gold++
|
||||||
|
O.loc = null
|
||||||
del(O)
|
del(O)
|
||||||
continue
|
continue
|
||||||
if (istype(O,/obj/item/weapon/ore/silver))
|
if (istype(O,/obj/item/weapon/ore/silver))
|
||||||
ore_silver++
|
ore_silver++
|
||||||
|
O.loc = null
|
||||||
del(O)
|
del(O)
|
||||||
continue
|
continue
|
||||||
if (istype(O,/obj/item/weapon/ore/uranium))
|
if (istype(O,/obj/item/weapon/ore/uranium))
|
||||||
ore_uranium++
|
ore_uranium++
|
||||||
|
O.loc = null
|
||||||
del(O)
|
del(O)
|
||||||
continue
|
continue
|
||||||
if (istype(O,/obj/item/weapon/ore/clown))
|
if (istype(O,/obj/item/weapon/ore/clown))
|
||||||
ore_clown++
|
ore_clown++
|
||||||
|
O.loc = null
|
||||||
del(O)
|
del(O)
|
||||||
continue
|
continue
|
||||||
if (istype(O,/obj/item/weapon/ore/phazon))
|
if (istype(O,/obj/item/weapon/ore/phazon))
|
||||||
ore_phazon++
|
ore_phazon++
|
||||||
|
O.loc = null
|
||||||
del(O)
|
del(O)
|
||||||
continue
|
continue
|
||||||
O.loc = src.output.loc
|
O.loc = src.output.loc
|
||||||
|
|||||||
@@ -42,6 +42,10 @@
|
|||||||
dat += text("Reinforced Glass: [machine.ore_rglass] <A href='?src=\ref[src];release=rglass'>Release</A><br>")
|
dat += text("Reinforced Glass: [machine.ore_rglass] <A href='?src=\ref[src];release=rglass'>Release</A><br>")
|
||||||
if(machine.ore_plasma)
|
if(machine.ore_plasma)
|
||||||
dat += text("Plasma: [machine.ore_plasma] <A href='?src=\ref[src];release=plasma'>Release</A><br>")
|
dat += text("Plasma: [machine.ore_plasma] <A href='?src=\ref[src];release=plasma'>Release</A><br>")
|
||||||
|
if(machine.ore_plasmaglass)
|
||||||
|
dat += text("Plasma Glass: [machine.ore_plasmaglass] <A href='?src=\ref[src];release=plasmaglass'>Release</A><br>")
|
||||||
|
if(machine.ore_plasmarglass)
|
||||||
|
dat += text("Reinforced Plasma Glass: [machine.ore_plasmarglass] <A href='?src=\ref[src];release=plasmarglass'>Release</A><br>")
|
||||||
if(machine.ore_gold)
|
if(machine.ore_gold)
|
||||||
dat += text("Gold: [machine.ore_gold] <A href='?src=\ref[src];release=gold'>Release</A><br>")
|
dat += text("Gold: [machine.ore_gold] <A href='?src=\ref[src];release=gold'>Release</A><br>")
|
||||||
if(machine.ore_silver)
|
if(machine.ore_silver)
|
||||||
@@ -85,6 +89,18 @@
|
|||||||
G.amount = machine.ore_plasma
|
G.amount = machine.ore_plasma
|
||||||
G.loc = machine.output.loc
|
G.loc = machine.output.loc
|
||||||
machine.ore_plasma = 0
|
machine.ore_plasma = 0
|
||||||
|
if ("plasmaglass")
|
||||||
|
if (machine.ore_plasmaglass > 0)
|
||||||
|
var/obj/item/stack/sheet/glass/plasmaglass/G = new /obj/item/stack/sheet/glass/plasmaglass
|
||||||
|
G.amount = machine.ore_plasmaglass
|
||||||
|
G.loc = machine.output.loc
|
||||||
|
machine.ore_plasmaglass = 0
|
||||||
|
if ("plasmarglass")
|
||||||
|
if (machine.ore_plasmarglass > 0)
|
||||||
|
var/obj/item/stack/sheet/glass/plasmarglass/G = new /obj/item/stack/sheet/glass/plasmarglass
|
||||||
|
G.amount = machine.ore_plasmarglass
|
||||||
|
G.loc = machine.output.loc
|
||||||
|
machine.ore_plasmarglass = 0
|
||||||
if ("uranium")
|
if ("uranium")
|
||||||
if (machine.ore_uranium > 0)
|
if (machine.ore_uranium > 0)
|
||||||
var/obj/item/stack/sheet/mineral/uranium/G = new /obj/item/stack/sheet/mineral/uranium
|
var/obj/item/stack/sheet/mineral/uranium/G = new /obj/item/stack/sheet/mineral/uranium
|
||||||
@@ -203,6 +219,8 @@
|
|||||||
var/ore_silver = 0;
|
var/ore_silver = 0;
|
||||||
var/ore_diamond = 0;
|
var/ore_diamond = 0;
|
||||||
var/ore_plasma = 0;
|
var/ore_plasma = 0;
|
||||||
|
var/ore_plasmaglass = 0;
|
||||||
|
var/ore_plasmarglass = 0;
|
||||||
var/ore_iron = 0;
|
var/ore_iron = 0;
|
||||||
var/ore_uranium = 0;
|
var/ore_uranium = 0;
|
||||||
var/ore_clown = 0;
|
var/ore_clown = 0;
|
||||||
@@ -272,6 +290,14 @@
|
|||||||
ore_rglass+= O:amount
|
ore_rglass+= O:amount
|
||||||
del(O)
|
del(O)
|
||||||
continue
|
continue
|
||||||
|
if (istype(O,/obj/item/stack/sheet/glass/plasmaglass))
|
||||||
|
ore_plasmaglass+= O:amount
|
||||||
|
del(O)
|
||||||
|
continue
|
||||||
|
if (istype(O,/obj/item/stack/sheet/glass/plasmarglass))
|
||||||
|
ore_plasmarglass+= O:amount
|
||||||
|
del(O)
|
||||||
|
continue
|
||||||
if (istype(O,/obj/item/stack/sheet/plasteel))
|
if (istype(O,/obj/item/stack/sheet/plasteel))
|
||||||
ore_plasteel+= O:amount
|
ore_plasteel+= O:amount
|
||||||
del(O)
|
del(O)
|
||||||
@@ -362,6 +388,18 @@
|
|||||||
G.loc = output.loc
|
G.loc = output.loc
|
||||||
ore_rglass -= stack_amt
|
ore_rglass -= stack_amt
|
||||||
return
|
return
|
||||||
|
if (ore_plasmaglass >= stack_amt)
|
||||||
|
var/obj/item/stack/sheet/glass/plasmaglass/G = new /obj/item/stack/sheet/glass/plasmaglass
|
||||||
|
G.amount = stack_amt
|
||||||
|
G.loc = output.loc
|
||||||
|
ore_plasmaglass -= stack_amt
|
||||||
|
return
|
||||||
|
if (ore_plasmarglass >= stack_amt)
|
||||||
|
var/obj/item/stack/sheet/glass/plasmarglass/G = new /obj/item/stack/sheet/glass/plasmarglass
|
||||||
|
G.amount = stack_amt
|
||||||
|
G.loc = output.loc
|
||||||
|
ore_plasmarglass -= stack_amt
|
||||||
|
return
|
||||||
if (ore_plasteel >= stack_amt)
|
if (ore_plasteel >= stack_amt)
|
||||||
var/obj/item/stack/sheet/plasteel/G = new /obj/item/stack/sheet/plasteel
|
var/obj/item/stack/sheet/plasteel/G = new /obj/item/stack/sheet/plasteel
|
||||||
G.amount = stack_amt
|
G.amount = stack_amt
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
|
|
||||||
/obj/item/weapon/shard/plasma
|
/obj/item/weapon/shard/plasma
|
||||||
name = "plasma shard"
|
name = "plasma shard"
|
||||||
|
desc = "A shard of plasma glass. Considerably tougher then normal glass shards. Apparently not tough enough to be a window."
|
||||||
|
force = 8.0
|
||||||
|
throwforce = 15.0
|
||||||
icon_state = "plasmalarge"
|
icon_state = "plasmalarge"
|
||||||
|
|
||||||
/obj/item/weapon/shard/plasma/New()
|
/obj/item/weapon/shard/plasma/New()
|
||||||
@@ -24,14 +27,14 @@
|
|||||||
if ( istype(W, /obj/item/weapon/weldingtool))
|
if ( istype(W, /obj/item/weapon/weldingtool))
|
||||||
var/obj/item/weapon/weldingtool/WT = W
|
var/obj/item/weapon/weldingtool/WT = W
|
||||||
if(WT.remove_fuel(0, user))
|
if(WT.remove_fuel(0, user))
|
||||||
var/obj/item/stack/sheet/mineral/plasma/NG = new (user.loc)
|
var/obj/item/stack/sheet/glass/plasmaglass/NG = new (user.loc)
|
||||||
for (var/obj/item/stack/sheet/mineral/plasma/G in user.loc)
|
for (var/obj/item/stack/sheet/glass/plasmaglass/G in user.loc)
|
||||||
if(G==NG)
|
if(G==NG)
|
||||||
continue
|
continue
|
||||||
if(G.amount>=G.max_amount)
|
if(G.amount>=G.max_amount)
|
||||||
continue
|
continue
|
||||||
G.attackby(NG, user)
|
G.attackby(NG, user)
|
||||||
usr << "You add the newly-formed plasma to the stack. It now contains [NG.amount] sheets."
|
usr << "You add the newly-formed plasma glass to the stack. It now contains [NG.amount] sheets."
|
||||||
//SN src = null
|
//SN src = null
|
||||||
del(src)
|
del(src)
|
||||||
return
|
return
|
||||||
|
|||||||
Reference in New Issue
Block a user