A mass of small things.

Most notable, removed an assload of windows throughout engineering.  Removed CE reception desk and replaced with Rwalls.
Moved around a bit of stuff on the CE desk.  Moved some desks at singulo observation.
added a set of two power monitors in CE office.
added two coils of wire in engineering storage (not secure storage).
Moved the emergency closet near engineering reception desk.  Added a second emergency closet.
Moved some vending machines.
Mass modified electrical wiring near engineering.
Mass modified atmos piping near engineering.
Replaced tables in SMES room with a set of two power monitors.
Other stuff I don't remember.  Easter egg hunt!

Also put back fullbeackers wihs was accidentalyl removed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2879 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
ryantennessee@yahoo.com
2011-12-30 21:10:32 +00:00
parent 568bda9ec1
commit eeacea2626
2 changed files with 8769 additions and 9319 deletions

View File

@@ -1,552 +0,0 @@
/obj/item/weapon/reagent_containers/glass/fullbeaker
name = "fullbeaker"
desc = "A beaker with an exciting chrome finish. Its volume rating is 1000 units!"
icon = 'chemical.dmi'
icon_state = "beaker0"
item_state = "beaker"
volume = 1000
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
flags = FPRINT | TABLEPASS | OPENCONTAINER
pickup(mob/user)
on_reagent_change(user)
dropped(mob/user)
on_reagent_change()
on_reagent_change(var/mob/user)
/*
if(reagents.total_volume)
icon_state = "beaker1"
else
icon_state = "beaker0"
*/
overlays = null
if(reagents.total_volume)
var/obj/effect/overlay = new/obj
overlay.icon = 'beaker1.dmi'
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 9) overlay.icon_state = "-10"
if(10 to 24) overlay.icon_state = "10"
if(25 to 49) overlay.icon_state = "25"
if(50 to 74) overlay.icon_state = "50"
if(75 to 79) overlay.icon_state = "75"
if(80 to 90) overlay.icon_state = "80"
if(91 to 100) overlay.icon_state = "100"
var/list/rgbcolor = list(0,0,0)
var/finalcolor
for(var/datum/reagent/re in reagents.reagent_list) // natural color mixing bullshit/algorithm
if(!finalcolor)
rgbcolor = GetColors(re.color)
finalcolor = re.color
else
var/newcolor[3]
var/prergbcolor[3]
prergbcolor = rgbcolor
newcolor = GetColors(re.color)
rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2
rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2
rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2
finalcolor = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3])
// This isn't a perfect color mixing system, the more reagents that are inside,
// the darker it gets until it becomes absolutely pitch black! I dunno, maybe
// that's pretty realistic? I don't do a whole lot of color-mixing anyway.
// If you add brighter colors to it it'll eventually get lighter, though.
overlay.icon += finalcolor
if(user || !istype(src.loc, /turf))
overlay.layer = 30
overlays += overlay
////////////////////////////////////////////////////////////////////////////////
/// Simple Chemicals
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/aluminum
name = "ALUMINUM"
New()
..()
reagents.add_reagent("aluminum", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/carbon
name = "CARBON"
New()
..()
reagents.add_reagent("carbon", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/chlorine
name = "CHLORINE"
New()
..()
reagents.add_reagent("chlorine", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/copper
name = "COPPER"
New()
..()
reagents.add_reagent("copper", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/ethanol
name = "ETHANOL"
New()
..()
reagents.add_reagent("ethanol", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/fluorine
name = "FLUORINE"
New()
..()
reagents.add_reagent("fluorine", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/hydrogen
name = "HYDROGEN"
New()
..()
reagents.add_reagent("hydrogen", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/iron
name = "IRON"
New()
..()
reagents.add_reagent("iron", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/lithium
name = "LITHIUM"
New()
..()
reagents.add_reagent("lithium", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/mercury
name = "MERCURY"
New()
..()
reagents.add_reagent("mercury", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/nitrogen
name = "NITROGEN"
New()
..()
reagents.add_reagent("nitrogen", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/oxygen
name = "OXYGEN"
New()
..()
reagents.add_reagent("oxygen", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/phosphorus
name = "PHOSPHORUS"
New()
..()
reagents.add_reagent("phosphorus", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/potassium
name = "POTASSIUM"
New()
..()
reagents.add_reagent("potassium", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/radium
name = "RADIUM"
New()
..()
reagents.add_reagent("radium", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/sodium
name = "SODIUM"
New()
..()
reagents.add_reagent("sodium", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/sugar
name = "SUGAR"
New()
..()
reagents.add_reagent("sugar", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/silicon
name = "SILICON"
New()
..()
reagents.add_reagent("silicon", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/sulfur
name = "SULFUR"
New()
..()
reagents.add_reagent("sulfur", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/sulphuric_acid
name = "SULPHURIC ACID"
New()
..()
reagents.add_reagent("acid", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/water
name = "WATER"
New()
..()
reagents.add_reagent("water", 1000)
////////////////////////////////////////////////////////////////////////////////
/// Simple Chemicals END
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/// Complex chemicals
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/alkysine
name = "ALKYSINE"
New()
..()
reagents.add_reagent("alkysine", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/ammonia
name = "AMMONIA"
New()
..()
reagents.add_reagent("ammonia", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/anti_toxin
name = "ANTI-TOXIN"
New()
..()
reagents.add_reagent("anti_toxin", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/arithrazine
name = "ARITHRAZINE"
New()
..()
reagents.add_reagent("arithrazine", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/bicaridine
name = "BICARIDINE"
New()
..()
reagents.add_reagent("bicaridine", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/chloral_hydrate
name = "CHLORAL HYDRATE"
New()
..()
reagents.add_reagent("chloralhydrate", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/clonexadone
name = "CLONEXADONE"
New()
..()
reagents.add_reagent("clonexadone", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/cryoxadone
name = "CRYOXADONE"
New()
..()
reagents.add_reagent("cryoxadone", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/cryptobiolin
name = "CRYPTOBIOLIN"
New()
..()
reagents.add_reagent("cryptobiolin", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/cyanide
name = "CYANIDE"
New()
..()
reagents.add_reagent("cyanide", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/dermaline
name = "DERMALINE"
New()
..()
reagents.add_reagent("dermaline", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/dexalin
name = "DEXALIN"
New()
..()
reagents.add_reagent("dexalin", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/dexalin_plus
name = "DEXALIN PLUS"
New()
..()
reagents.add_reagent("dexalinp", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/diethylamine
name = "DIETHYLAMINE"
New()
..()
reagents.add_reagent("diethylamine", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/ethylredoxrazine
name = "ETHYLREDOXRAZINE"
New()
..()
reagents.add_reagent("ethylredoxrazine", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/fluorosurfactant
name = "FLUOROSURFACTANT"
New()
..()
reagents.add_reagent("fluorosurfactant", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/foaming_agent
name = "FOAMING AGENT"
New()
..()
reagents.add_reagent("foaming_agent", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/glycerol
name = "GLYCEROL"
New()
..()
reagents.add_reagent("glycerol", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/hyperzine
name = "HYPERZINE"
New()
..()
reagents.add_reagent("hyperzine", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/hyronalin
name = "HYRONALIN"
New()
..()
reagents.add_reagent("hyronalin", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/imidazoline
name = "IMIDAZOLINE"
New()
..()
reagents.add_reagent("imidazoline", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/impedrezene
name = "IMPEDREZENE"
New()
..()
reagents.add_reagent("impedrezene", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/inaprovaline
name = "INAPROVALINE"
New()
..()
reagents.add_reagent("inaprovaline", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/kelotane
name = "KELOTANE"
New()
..()
reagents.add_reagent("kelotane", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/leporazine
name = "LEPORAZINE"
New()
..()
reagents.add_reagent("leporazine", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/lexorin
name = "LEXORIN"
New()
..()
reagents.add_reagent("lexorin", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/mint_toxin
name = "MINT TOXIN"
New()
..()
reagents.add_reagent("minttoxin", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/nitroglycerin
name = "NITROGLYCERIN"
New()
..()
reagents.add_reagent("nitroglycerin", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/plant_b_gone
name = "PLANT-B-GONE"
New()
..()
reagents.add_reagent("plantbgone", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/polytrinic_acid
name = "POLYTRINIC ACID"
New()
..()
reagents.add_reagent("pacid", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/ryetalyn
name = "RYETALYN"
New()
..()
reagents.add_reagent("ryetalyn", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/serotrotium
name = "SEROTROTIUM"
New()
..()
reagents.add_reagent("serotrotium", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/silicate
name = "SILICATE"
New()
..()
reagents.add_reagent("silicate", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/sleep_toxin
name = "SLEEP TOXIN"
New()
..()
reagents.add_reagent("stoxin", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/space_cleaner
name = "SPACE CLEANER"
New()
..()
reagents.add_reagent("cleaner", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/space_drugs
name = "SPACE DRUGS"
New()
..()
reagents.add_reagent("space_drugs", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/space_lube
name = "SPACE LUBE"
New()
..()
reagents.add_reagent("lube", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/spacecillin
name = "SPACECILLIN"
New()
..()
reagents.add_reagent("spaceacillin", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/sterilizine
name = "STERILIZINE"
New()
..()
reagents.add_reagent("sterilizine", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/synaptizine
name = "SYNAPTIZINE"
New()
..()
reagents.add_reagent("synaptizine", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/thermite
name = "THERMITE"
New()
..()
reagents.add_reagent("thermite", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/toxin
name = "TOXIN"
New()
..()
reagents.add_reagent("toxin", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/tricordrazine
name = "TRIDORDRAZINE"
New()
..()
reagents.add_reagent("tricordrazine", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/unstable_mutagen
name = "UNSTABLE MUTAGEN"
New()
..()
reagents.add_reagent("mutagen", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/virus_food
name = "VIRUS FOOD"
New()
..()
reagents.add_reagent("virusfood", 1000)
/obj/item/weapon/reagent_containers/glass/fullbeaker/admin/zombie_powder
name = "ZOMBIE POWDER"
New()
..()
reagents.add_reagent("zombiepowder", 1000)
////////////////////////////////////////////////////////////////////////////////
/// Complex chemicals END
////////////////////////////////////////////////////////////////////////////////