diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index a9f4f3b3b88..99a30a3be99 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -92,7 +92,7 @@ * IF YOU HAVE BYOND VERSION BELOW 507.1248 OR ARE ABLE TO WALK THROUGH WINDOORS/BORDER WINDOWS COMMENT OUT * #define BORDER_USE_TURF_EXIT * FOR MORE INFORMATION SEE: http://www.byond.com/forum/?post=1666940 - */ + * #ifdef BORDER_USE_TURF_EXIT /turf/Exit(atom/movable/mover, atom/target) if(!mover) @@ -113,12 +113,13 @@ #warn This compiler is too far out of date! You will experience issues with windows and windoors unles you update to atleast 507.1248 or comment out BORDER_USE_TURF_EXIT in global.dm! #endif +*/ /turf/Enter(atom/movable/mover as mob|obj, atom/forget as mob|obj|turf|area) if (!mover) return 1 -#ifndef BORDER_USE_TURF_EXIT -#warn BORDER_USE_TURF_EXIT is not defined, using possibly buggy turf/Enter code. +//#ifndef BORDER_USE_TURF_EXIT +//#warn BORDER_USE_TURF_EXIT is not defined, using possibly buggy turf/Enter code. // First, make sure it can leave its square if(isturf(mover.loc)) // Nothing but border objects stop you from leaving a tile, only one loop is needed @@ -126,7 +127,7 @@ if(obstacle != mover && obstacle != forget && !obstacle.CheckExit(mover, src) ) mover.Bump(obstacle, 1) return 0 -#endif +//#endif var/list/large_dense = list() //Next, check objects to block entry that are on the border for(var/atom/movable/border_obstacle in src) @@ -630,4 +631,4 @@ 10;/obj/structure/powerup/skull, 5;/obj/structure/powerup/full, ) - new powerup(src) \ No newline at end of file + new powerup(src)