diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 65e7eb11409..e21e7fa1542 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -1119,21 +1119,18 @@ Thanks. var/mob/living/carbon/CM = L //putting out a fire if(CM.on_fire && CM.canmove && ((!locate(/obj/effect/fire) in loc) || !CM.handcuffed)) //No point in putting ourselves out if we'd just get set on fire again. Unless there's nothing more pressing to resist out of, in which case go nuts. - CM.fire_stacks -= 5 - CM.Knockdown(3) - CM.Stun(3) + CM.Knockdown(5) + CM.Stun(5) playsound(CM.loc, 'sound/effects/bodyfall.ogg', 50, 1) CM.visible_message("[CM] rolls on the floor, trying to put themselves out!", "You stop, drop, and roll!") - for(var/i = 1 to rand(8,12)) + for(var/i = 1 to CM.fire_stacks + 7) CM.dir = turn(CM.dir, pick(-90, 90)) - sleep(2) - - if(fire_stacks <= 0) - CM.visible_message("[CM] has successfully extinguished themselves!", - "You extinguish yourself.") - ExtinguishMob() + sleep(1 SECONDS) + CM.fire_stacks = 0 + CM.visible_message("[CM] has successfully extinguished themselves!","You extinguish yourself.") + ExtinguishMob() return CM.resist_restraints()