* Smart fridge smartly shows (x5)(x10)(x25)(All) vend options based on quantity stored
* Gateway fix: When the away mission gate is calibrated, you will come out facing south. Matters somewhat when walking through in an exosuit. Also one pedantic text edit.
* Drink volume estimation:
* * Moved "half-full" to 26%-66% rather than 25%-49%
* * Moved "almost full" to 67%-90% rather than 50%-111% (1/.9)

Also removed /obj/item/weapon/directions and /obj/item/weapon/paperscrap.
They've been replaced by /obj/item/weapon/paper/crumpled and /obj/item/weapon/paper/crumpled/bloody.
Updated 2.1.0 and all away missions.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5497 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2013-01-08 20:58:31 +00:00
parent 285bbf6eb4
commit f363948dc6
9 changed files with 26 additions and 42 deletions

View File

@@ -276,18 +276,6 @@
name = "warning cone"
icon_state = "cone"
/obj/item/weapon/directions
name = "crumpled paper"
gender = PLURAL
desc = "This is a crumpled piece of paper."
icon = 'icons/obj/weapons.dmi'
icon_state = "crumpled"
throwforce = 0
w_class = 1.0
throw_speed = 3
throw_range = 15
//layer = 4
/obj/item/weapon/rack_parts
name = "rack parts"
desc = "Parts of a rack."

View File

@@ -775,24 +775,3 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
R.word3=wordtech
R.loc = user.loc
R.check_icon()
/obj/item/weapon/paperscrap
name = "scrap of paper"
icon_state = "scrap"
throw_speed = 1
throw_range = 2
w_class = 1.0
flags = FPRINT | TABLEPASS
var/data
attack_self(mob/user as mob)
view_scrap(user)
examine()
set src in usr
view_scrap(usr)
proc/view_scrap(var/viewer)
viewer << browse(data)

View File

@@ -139,9 +139,14 @@
dat += "<FONT color = 'blue'><B>[capitalize(O)]</B>:"
dat += " [N] </font>"
dat += "<a href='byond://?src=\ref[src];vend=[O];amount=1'>Vend</A> "
dat += "(<a href='byond://?src=\ref[src];vend=[O];amount=5'>x5</A>)"
dat += "(<a href='byond://?src=\ref[src];vend=[O];amount=10'>x10</A>)"
dat += "(<a href='byond://?src=\ref[src];vend=[O];amount=25'>x25</A>)"
if(N > 5)
dat += "(<a href='byond://?src=\ref[src];vend=[O];amount=5'>x5</A>)"
if(N > 10)
dat += "(<a href='byond://?src=\ref[src];vend=[O];amount=10'>x10</A>)"
if(N > 25)
dat += "(<a href='byond://?src=\ref[src];vend=[O];amount=25'>x25</A>)"
if(N > 1)
dat += "(<a href='?src=\ref[src];vend=[O];amount=[N]'>All</A>)"
dat += "<br>"
dat += "</TT>"

View File

@@ -120,6 +120,7 @@ obj/machinery/gateway/centerstation/process()
if(!awaygate) return
if(awaygate.calibrated)
M.loc = get_step(awaygate.loc, SOUTH)
M.dir = SOUTH
return
else
var/obj/effect/landmark/dest = pick(awaydestinations)
@@ -230,6 +231,6 @@ obj/machinery/gateway/centerstation/process()
user << "\black The gate is already calibrated, there is no work for you to do here."
return
else
user << "\blue <b>Recalibration successful!</b>: \black This gates systems have been fine tuned, travel to this gate will now be on target."
user << "\blue <b>Recalibration successful!</b>: \black This gate's systems have been fine tuned. Travel to this gate will now be on target."
calibrated = 1
return

View File

@@ -1,5 +1,6 @@
/*
* Paper
* also scraps of paper
*/
/obj/item/weapon/paper
@@ -338,3 +339,13 @@
/obj/item/weapon/paper/sop
name = "paper- 'Standard Operating Procedure'"
info = "Alert Levels:<BR>\nBlue- Emergency<BR>\n\t1. Caused by fire<BR>\n\t2. Caused by manual interaction<BR>\n\tAction:<BR>\n\t\tClose all fire doors. These can only be opened by reseting the alarm<BR>\nRed- Ejection/Self Destruct<BR>\n\t1. Caused by module operating computer.<BR>\n\tAction:<BR>\n\t\tAfter the specified time the module will eject completely.<BR>\n<BR>\nEngine Maintenance Instructions:<BR>\n\tShut off ignition systems:<BR>\n\tActivate internal power<BR>\n\tActivate orbital balance matrix<BR>\n\tRemove volatile liquids from area<BR>\n\tWear a fire suit<BR>\n<BR>\n\tAfter<BR>\n\t\tDecontaminate<BR>\n\t\tVisit medical examiner<BR>\n<BR>\nToxin Laboratory Procedure:<BR>\n\tWear a gas mask regardless<BR>\n\tGet an oxygen tank.<BR>\n\tActivate internal atmosphere<BR>\n<BR>\n\tAfter<BR>\n\t\tDecontaminate<BR>\n\t\tVisit medical examiner<BR>\n<BR>\nDisaster Procedure:<BR>\n\tFire:<BR>\n\t\tActivate sector fire alarm.<BR>\n\t\tMove to a safe area.<BR>\n\t\tGet a fire suit<BR>\n\t\tAfter:<BR>\n\t\t\tAssess Damage<BR>\n\t\t\tRepair damages<BR>\n\t\t\tIf needed, Evacuate<BR>\n\tMeteor Shower:<BR>\n\t\tActivate fire alarm<BR>\n\t\tMove to the back of ship<BR>\n\t\tAfter<BR>\n\t\t\tRepair damage<BR>\n\t\t\tIf needed, Evacuate<BR>\n\tAccidental Reentry:<BR>\n\t\tActivate fire alrms in front of ship.<BR>\n\t\tMove volatile matter to a fire proof area!<BR>\n\t\tGet a fire suit.<BR>\n\t\tStay secure until an emergency ship arrives.<BR>\n<BR>\n\t\tIf ship does not arrive-<BR>\n\t\t\tEvacuate to a nearby safe area!"
/obj/item/weapon/paper/crumpled
name = "paper scrap"
icon_state = "scrap"
/obj/item/weapon/paper/crumpled/update_icon()
return
/obj/item/weapon/paper/crumpled/bloody
icon_state = "scrap_bloodied"

View File

@@ -109,11 +109,11 @@
if (!(usr in range(0)) && usr!=src.loc) return
if(!reagents || reagents.total_volume==0)
usr << "\blue \The [src] is empty!"
else if (reagents.total_volume<src.volume/4)
else if (reagents.total_volume<=src.volume/4)
usr << "\blue \The [src] is almost empty!"
else if (reagents.total_volume<src.volume/2)
else if (reagents.total_volume<=src.volume*0.66)
usr << "\blue \The [src] is half full!"
else if (reagents.total_volume<src.volume/0.90)
else if (reagents.total_volume<=src.volume*0.90)
usr << "\blue \The [src] is almost full!"
else
usr << "\blue \The [src] is full!"