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Cultist shades made by non-cultists will now drop their HuD, and have a warning message. (#21806)
* Non-cult shades HuDs * succ
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@@ -307,8 +307,8 @@
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qdel(add_target)
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return
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message_admins("BLOODCULT: [key_name(body)] has been soul-stoned by [key_name(user)].")
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log_admin("BLOODCULT: [key_name(body)] has been soul-stoned by [key_name(user)].")
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message_admins("BLOODCULT: [key_name(body)] has been soul-stoned by [key_name(user)][iscultist(user) ? ", a cultist." : "a NON-cultist."].")
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log_admin("BLOODCULT: [key_name(body)] has been soul-stoned by [key_name(user)][iscultist(user) ? ", a cultist." : "a NON-cultist."].")
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//Creating a shade inside the stone and putting the victim in control
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var/mob/living/simple_animal/shade/shadeMob = new(src)//put shade in stone
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@@ -329,10 +329,9 @@
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dir = NORTH
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update_icon()
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user.update_inv_hands()
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to_chat(shadeMob, "Your soul has been captured! You are now bound to [user.name]'s will, help them suceed in their goals at all costs.")
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to_chat(shadeMob, "<span class='notice'>Your soul has been captured! You are now bound to [user.name]'s will, help them succeed in their goals at all costs.</span>")
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to_chat(user, "<span class='notice'>[true_name]'s soul has been ripped from their body and stored within the soul stone.</span>")
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//Is our user a cultist? Then you're a cultist too now!
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if (iscultist(user))
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var/datum/role/cultist/newCultist = new
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@@ -346,6 +345,12 @@
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newCultist.conversion["soulstone"] = user
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cult_risk(user)//risk of exposing the cult early if too many soul trappings
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else
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if (iscultist(shadeMob))
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to_chat(shadeMob, "<span class='userdanger'>Your master is NOT a cultist, but you are. You are still to follow their commands and help them in their goal.</span>")
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to_chat(shadeMob, "<span class='sinister'>Your loyalty to Nar-Sie temporarily wanes, but the God takes his toll on your treacherous mind. You only remember of who converted you.</span>")
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shadeMob.mind.decult()
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//Pretty particles
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var/turf/T1 = get_turf(target)
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var/turf/T2 = null
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@@ -36,20 +36,23 @@
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/datum/role/cultist/PostMindTransfer(var/mob/living/new_character)
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. = ..()
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if (issilicon(new_character))
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antag.antag_roles -= CULTIST
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antag.current.remove_language(LANGUAGE_CULT)
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for(var/spell/cult/spell_to_remove in antag.current.spell_list)
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antag.current.remove_spell(spell_to_remove)
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if (src in blood_communion)
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blood_communion.Remove(src)
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update_faction_icons()
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return
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antag.decult()
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update_cult_hud()
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antag.current.add_language(LANGUAGE_CULT)
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if((ishuman(antag.current) || ismonkey(antag.current)) && !(locate(/spell/cult) in antag.current.spell_list))
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antag.current.add_spell(new /spell/cult/trace_rune, "cult_spell_ready", /obj/abstract/screen/movable/spell_master/bloodcult)
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antag.current.add_spell(new /spell/cult/erase_rune, "cult_spell_ready", /obj/abstract/screen/movable/spell_master/bloodcult)
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/datum/mind/proc/decult()
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antag_roles -= CULTIST
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current.remove_language(LANGUAGE_CULT)
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for(var/spell/cult/spell_to_remove in current.spell_list)
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current.remove_spell(spell_to_remove)
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var/datum/role/cultist/C = GetRole(CULTIST)
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if (C in blood_communion)
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blood_communion.Remove(C)
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update_faction_icons()
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/datum/role/cultist/process()
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..()
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if (holywarning_cooldown > 0)
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