Goon-style chat.

Credits to goon for most of the work.
This commit is contained in:
PJB3005
2016-03-25 17:03:53 +01:00
parent 0068625d18
commit f46f02dc9e
172 changed files with 3312 additions and 572 deletions

View File

@@ -2570,7 +2570,7 @@
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","GA")
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
to_chat(world, sound('sound/AI/granomalies.ogg'))
world << sound('sound/AI/granomalies.ogg')
var/turf/T = pick(blobstart)
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
spawn(rand(100, 600))
@@ -2735,7 +2735,7 @@
if(answer=="Let's fix it!")
message_admins("[key_name_admin(usr)] unleashed the bees onto the crew.", 1)
to_chat(world, "<font size='10' color='red'><b>NOT THE BEES!</b></font>")
to_chat(world, sound('sound/effects/bees.ogg'))
world << sound('sound/effects/bees.ogg')
for(var/mob/living/M in player_list)
var/mob/living/simple_animal/bee/BEE = new(get_turf(M))
BEE.strength = 16
@@ -2794,7 +2794,7 @@
W.item_state = "w_suit"
W._color = "schoolgirl"
message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
to_chat(world, sound('sound/AI/animes.ogg'))
world << sound('sound/AI/animes.ogg')
if("eagles")//SCRAW
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","EgL")
@@ -2946,7 +2946,7 @@
message_admins("[key_name_admin(usr)] improvised himself as Micheal Bay and triggered [round(choice)] fake explosions.")
log_admin("[key_name_admin(usr)] improvised himself as Micheal Bay and triggered [round(choice)] fake explosions.")
for(var/i = 1 to choice)
to_chat(world, sound('sound/effects/explosionfar.ogg'))
world << sound('sound/effects/explosionfar.ogg')
sleep(rand(2, 10)) //Sleep 0.2 to 1 second
if("massbomber")
feedback_inc("admin_secrets_fun_used",1)
@@ -2954,7 +2954,7 @@
var/choice = alert("Dress every player like Bomberman and give them BBDs?","Bomberman Mode Activation","Confirm","Cancel")
if(choice=="Confirm")
bomberman_mode = 1
to_chat(world, sound('sound/bomberman/start.ogg'))
world << sound('sound/bomberman/start.ogg')
for(var/mob/living/carbon/human/M in player_list)
if(M.wear_suit)
var/obj/item/O = M.wear_suit