Introduce Mining Lantern Hook flickering

Requested, you can now spook mining lanterns to flicker them

Flickering mining lanterns is hit and miss (testing doesn't show it
properly going on/off/on/off as expected), but it turns off when spooked
and back on when done, so here's that
This commit is contained in:
dylanstrategie
2015-06-25 20:26:39 +02:00
parent 3177e421a7
commit f46fa043cb
2 changed files with 20 additions and 0 deletions

View File

@@ -52,6 +52,7 @@
light_color = LIGHT_COLOR_TUNGSTEN
ghost_write = 0 //Can't be too safe
ghost_read = 0
var/flickering = 0 //SPOOK
/obj/structure/hanging_lantern/New()
..()
@@ -71,3 +72,17 @@
user.put_in_hands(lantern)
alllights -= src
qdel(src)
//Direct rip from lights with a few adjustments, not much to worry about since it's not machinery
/obj/structure/hanging_lantern/proc/flicker(var/amount = rand(10, 20))
if(flickering)
return
//Store our light's vars in here
flickering = 1
spawn(0)
for(var/i = 0; i < amount; i++)
set_light(0)
spawn(rand(5, 15))
set_light(6, 2, LIGHT_COLOR_TUNGSTEN)
set_light(6, 2, LIGHT_COLOR_TUNGSTEN)
flickering = 0

View File

@@ -69,6 +69,11 @@ var/global/list/boo_phrases_silicon=list(
if(L)
L.flicker()
if(istype(A,/obj/structure/hanging_lantern))
var/obj/structure/hanging_lantern/H = A
if(H) //Fucked if I know
H.flicker()
// OH GOD BLUE APC (single animation cycle)
if(istype(A, /obj/machinery/power/apc))
A:spookify()