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-Added a new button to NTSL's IDE which will clear the server's memory.
-Changed the broadcast function using a precreated human. The human would still be existing and a new one was created for every use of the broadcast. Garbage collecting it was almost impossible and deleting it everytime a broadcast is made would be laggy so I modified the broadcast code to not need a mob reference. -Added some checks in the events. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5477 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -183,4 +183,29 @@ client/verb/tcsrevert()
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src << output("<font color = red>Failed to revert: Unable to locate machine.</font color>", "tcserror")
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client/verb/tcsclearmem()
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set hidden = 1
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if(mob.machine || issilicon(mob))
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if((istype(mob.machine, /obj/machinery/computer/telecomms/traffic) && mob.machine in view(1, mob)) || (issilicon(mob) && istype(mob.machine, /obj/machinery/computer/telecomms/traffic) ))
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var/obj/machinery/computer/telecomms/traffic/Machine = mob.machine
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if(Machine.editingcode != mob)
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return
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if(Machine.SelectedServer)
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var/obj/machinery/telecomms/server/Server = Machine.SelectedServer
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Server.memory = list() // clear the memory
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// Show results
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src << output(null, "tcserror")
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src << output("<font color = blue>Server memory cleared!</font color>", "tcserror")
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for(var/mob/M in Machine.viewingcode)
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if(M.client)
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M << output("<font color = blue>Server memory cleared!</font color>", "tcserror")
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else
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src << output(null, "tcserror")
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src << output("<font color = red>Failed to clear memory: Unable to locate server machine.</font color>", "tcserror")
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else
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src << output(null, "tcserror")
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src << output("<font color = red>Failed to clear memory: Unable to locate machine.</font color>", "tcserror")
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else
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src << output(null, "tcserror")
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src << output("<font color = red>Failed to clear memory: Unable to locate machine.</font color>", "tcserror")
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