adds clown glue

This commit is contained in:
unid15
2015-10-18 23:46:11 +02:00
parent 636687c2a8
commit f8da080ba1
194 changed files with 1621 additions and 1388 deletions

View File

@@ -207,44 +207,44 @@
/obj/item/weapon/book/attack_self(var/mob/user as mob)
if(carved)
if(store)
to_chat(user, "<span class='notice'>[store] falls out of [title]!</span>")
to_chat(user, "<span class='notice'>[store] falls out of [title]!</span>")
store.loc = get_turf(src.loc)
store = null
return
else
to_chat(user, "<span class='notice'>The pages of [title] have been cut out!</span>")
to_chat(user, "<span class='notice'>The pages of [title] have been cut out!</span>")
return
if(src.dat)
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book")
user.visible_message("[user] opens a book titled \"[src.title]\" and begins reading intently.")
onclose(user, "book")
else
to_chat(user, "This book is completely blank!")
to_chat(user, "This book is completely blank!")
/obj/item/weapon/book/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(carved)
if(!store)
if(W.w_class < 3)
user.drop_item(W, src)
store = W
to_chat(user, "<span class='notice'>You put [W] in [title].</span>")
return
if(user.drop_item(W, src))
store = W
to_chat(user, "<span class='notice'>You put [W] in [title].</span>")
return
else
to_chat(user, "<span class='notice'>[W] won't fit in [title].</span>")
to_chat(user, "<span class='notice'>[W] won't fit in [title].</span>")
return
else
to_chat(user, "<span class='notice'>There's already something in [title]!</span>")
to_chat(user, "<span class='notice'>There's already something in [title]!</span>")
return
if(istype(W, /obj/item/weapon/pen))
if(unique)
to_chat(user, "These pages don't seem to take the ink well. Looks like you can't modify it.")
to_chat(user, "These pages don't seem to take the ink well. Looks like you can't modify it.")
return
var/choice = input("What would you like to change?") in list("Title", "Contents", "Author", "Cancel")
switch(choice)
if("Title")
var/newtitle = reject_bad_text(stripped_input(usr, "Write a new title:"))
if(!newtitle)
to_chat(usr, "The title is invalid.")
to_chat(usr, "The title is invalid.")
return
else
src.name = newtitle
@@ -252,14 +252,14 @@
if("Contents")
var/content = sanitize(input(usr, "Write your book's contents (HTML NOT allowed):") as message|null)
if(!content)
to_chat(usr, "The content is invalid.")
to_chat(usr, "The content is invalid.")
return
else
src.dat += content
if("Author")
var/newauthor = stripped_input(usr, "Write the author's name:")
if(!newauthor)
to_chat(usr, "The name is invalid.")
to_chat(usr, "The name is invalid.")
return
else
src.author = newauthor
@@ -268,37 +268,37 @@
else if(istype(W, /obj/item/weapon/barcodescanner))
var/obj/item/weapon/barcodescanner/scanner = W
if(!scanner.computer)
to_chat(user, "[W]'s screen flashes: 'No associated computer found!'")
to_chat(user, "[W]'s screen flashes: 'No associated computer found!'")
else
switch(scanner.mode)
if(0)
scanner.book = src
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer.'")
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer.'")
if(1)
scanner.book = src
scanner.computer.buffer_book = src.name
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'")
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'")
if(2)
scanner.book = src
for(var/datum/borrowbook/b in scanner.computer.checkouts)
if(b.bookname == src.name)
scanner.computer.checkouts.Remove(b)
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Book has been checked in.'")
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Book has been checked in.'")
return
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'")
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'")
if(3)
scanner.book = src
for(var/obj/item/weapon/book in scanner.computer.inventory)
if(book == src)
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'")
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'")
return
scanner.computer.inventory.Add(src)
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'")
to_chat(user, "[W]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'")
else if(istype(W, /obj/item/weapon/kitchen/utensil/knife/large) || istype(W, /obj/item/weapon/wirecutters))
if(carved) return
to_chat(user, "<span class='notice'>You begin to carve out [title].</span>")
to_chat(user, "<span class='notice'>You begin to carve out [title].</span>")
if(do_after(user, src, 30))
to_chat(user, "<span class='notice'>You carve out the pages from [title]! You didn't want to read it anyway.</span>")
to_chat(user, "<span class='notice'>You carve out the pages from [title]! You didn't want to read it anyway.</span>")
carved = 1
return
else
@@ -324,7 +324,7 @@
mode += 1
if(mode > 3)
mode = 0
to_chat(user, "[src] Status Display:")
to_chat(user, "[src] Status Display:")
var/modedesc
switch(mode)
if(0)
@@ -337,9 +337,9 @@
modedesc = "Scan book to local buffer, attempt to add book to general inventory."
else
modedesc = "ERROR"
to_chat(user, " - Mode [mode] : [modedesc]")
to_chat(user, " - Mode [mode] : [modedesc]")
if(src.computer)
to_chat(user, "<font color=green>Computer has been associated with this unit.</font>")
to_chat(user, "<font color=green>Computer has been associated with this unit.</font>")
else
to_chat(user, "<font color=red>No associated computer found. Only local scans will function properly.</font>")
to_chat(user, "\n")
to_chat(user, "<font color=red>No associated computer found. Only local scans will function properly.</font>")
to_chat(user, "\n")

View File

@@ -85,7 +85,7 @@
if("[id]" in cached_books)
var/datum/cachedbook/CB = cached_books["[id]"]
if(CB.programmatic)
to_chat(user, "<span class='danger'>That book cannot be removed from the system, as it does not actually exist in the database.</span>")
to_chat(user, "<span class='danger'>That book cannot be removed from the system, as it does not actually exist in the database.</span>")
return
var/sqlid = text2num(id)
@@ -142,7 +142,7 @@ var/global/list/library_section_names = list("Any", "Fiction", "Non-Fiction", "A
/obj/machinery/libraryscanner/attack_hand(var/mob/user as mob)
if(istype(user,/mob/dead))
to_chat(user, "<span class='danger'>Nope.</span>")
to_chat(user, "<span class='danger'>Nope.</span>")
return
usr.set_machine(src)
var/dat = "<HEAD><TITLE>Scanner Control Interface</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
@@ -191,16 +191,16 @@ var/global/list/library_section_names = list("Any", "Fiction", "Non-Fiction", "A
/obj/machinery/bookbinder/attackby(var/obj/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/paper) || istype(O, /obj/item/weapon/paper/nano))
user.drop_item(O, src)
user.visible_message("[user] loads some paper into [src].", "You load some paper into [src].")
src.visible_message("[src] begins to hum as it warms up its printing drums.")
sleep(rand(200,400))
src.visible_message("[src] whirs as it prints and binds a new book.")
var/obj/item/weapon/book/b = new(src.loc)
b.dat = O:info
b.name = "Print Job #[rand(100, 999)]"
b.icon_state = "book[rand(1,9)]"
qdel(O)
O = null
if(user.drop_item(O, src))
user.visible_message("[user] loads some paper into [src].", "You load some paper into [src].")
src.visible_message("[src] begins to hum as it warms up its printing drums.")
sleep(rand(200,400))
src.visible_message("[src] whirs as it prints and binds a new book.")
var/obj/item/weapon/book/b = new(src.loc)
b.dat = O:info
b.name = "Print Job #[rand(100, 999)]"
b.icon_state = "book[rand(1,9)]"
qdel(O)
O = null
else
return ..()