Updated the barman's shotgun, it acts like a double-barrel now, and he can saw it off.

Added Khodoque's new shotgun sprites.

Added my new gasmask sprites. Removed emergency gasmasks, as the distinction is non-existent.

Very slightly reshuffled some mask stuff around, but it's still godawful.
Medical masks are now /obj/item/clothing/mask/breath/medical

Removed the define for HALFMASK, as it was completely unused.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3493 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-04-22 03:18:17 +00:00
parent 7ee873c4e3
commit f91dfe2e0d
21 changed files with 125 additions and 46 deletions

View File

@@ -101,7 +101,12 @@ var/MAX_EXPLOSION_RANGE = 14
//FLAGS BITMASK
#define ONBACK 1 // can be put in back slot
#define TABLEPASS 2 // can pass by a table or rack
#define HALFMASK 4 // mask only gets 1/2 of air supply from internals
/********************************************************************************
* WOO WOO WOO THIS IS UNUSED WOO WOO WOO *
* #define HALFMASK 4 // mask only gets 1/2 of air supply from internals *
* WOO WOO WOO THIS IS UNUSED WOO WOO WOO *
********************************************************************************/
#define HEADSPACE 4 // head wear protects against space