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Updated the barman's shotgun, it acts like a double-barrel now, and he can saw it off.
Added Khodoque's new shotgun sprites. Added my new gasmask sprites. Removed emergency gasmasks, as the distinction is non-existent. Very slightly reshuffled some mask stuff around, but it's still godawful. Medical masks are now /obj/item/clothing/mask/breath/medical Removed the define for HALFMASK, as it was completely unused. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3493 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -101,7 +101,12 @@ var/MAX_EXPLOSION_RANGE = 14
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//FLAGS BITMASK
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#define ONBACK 1 // can be put in back slot
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#define TABLEPASS 2 // can pass by a table or rack
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#define HALFMASK 4 // mask only gets 1/2 of air supply from internals
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/********************************************************************************
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* WOO WOO WOO THIS IS UNUSED WOO WOO WOO *
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* #define HALFMASK 4 // mask only gets 1/2 of air supply from internals *
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* WOO WOO WOO THIS IS UNUSED WOO WOO WOO *
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********************************************************************************/
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#define HEADSPACE 4 // head wear protects against space
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