Hotfixes bugs (#13050)

* Hotfixes bugs
- disables mining dungeon generation temporarily due to runtimes
- shadows are now transparent to the mouse
- lying down shadows won't make it look like you're floating
- tweak: snow slowdown decreased by 3 times
- removes veal render (map merger doesn't work aaa)
- disables vaults & events temporarily

* 111
This commit is contained in:
DrCelt
2016-12-24 19:59:56 -08:00
committed by sood
parent fc23867cc9
commit fb66b6282f
10 changed files with 1126 additions and 1112 deletions

View File

@@ -534,10 +534,10 @@ datum/controller/game_controller/recover() //Mostly a placeholder for now.
chance = 1250 // make sure all items which have a chance of being spawned have the CANT_LOCK_TO_AT_ALL_EVEN_CONCIEVABLY flag in lockflags or the game will run out of lists
rmap_name = "snow"
if(SNOWMINE_PROCEDURAL_GENERATION)
list_of_turfs = mineral_turfs_underground
list_of_options = list(new /obj/procedural_generator/cellular_automata/spider_cave(mapspawed = 0) = 100)
chance = 60
continue
return
// list_of_turfs = mineral_turfs_underground
// list_of_options = list(new /obj/procedural_generator/cellular_automata/spider_cave(mapspawed = 0) = 100)
// chance = 60
log_startup_progress("Procedurally generating a [rmap_name] map on z level: [current_zlevel.name]")
watch = start_watch()