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Hotfixes bugs (#13050)
* Hotfixes bugs - disables mining dungeon generation temporarily due to runtimes - shadows are now transparent to the mouse - lying down shadows won't make it look like you're floating - tweak: snow slowdown decreased by 3 times - removes veal render (map merger doesn't work aaa) - disables vaults & events temporarily * 111
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@@ -534,10 +534,10 @@ datum/controller/game_controller/recover() //Mostly a placeholder for now.
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chance = 1250 // make sure all items which have a chance of being spawned have the CANT_LOCK_TO_AT_ALL_EVEN_CONCIEVABLY flag in lockflags or the game will run out of lists
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rmap_name = "snow"
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if(SNOWMINE_PROCEDURAL_GENERATION)
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list_of_turfs = mineral_turfs_underground
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list_of_options = list(new /obj/procedural_generator/cellular_automata/spider_cave(mapspawed = 0) = 100)
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chance = 60
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continue
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return
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// list_of_turfs = mineral_turfs_underground
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// list_of_options = list(new /obj/procedural_generator/cellular_automata/spider_cave(mapspawed = 0) = 100)
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// chance = 60
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log_startup_progress("Procedurally generating a [rmap_name] map on z level: [current_zlevel.name]")
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watch = start_watch()
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