cultify() everything! (only obj and turf actually)

I don't think adding cultify to mobs is necessary since it's more a
matter of "are they cultists or not" and "are they constructs or not"?
The only exceptions are the hostile creatures that roam in hell.
This commit is contained in:
DeityLink
2014-10-24 17:02:40 +02:00
parent c411cf3067
commit fdde481195
49 changed files with 395 additions and 148 deletions

View File

@@ -32,6 +32,10 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
var/author
var/SQLquery
/obj/machinery/librarypubliccomp/cultify()
new /obj/structure/cult/tome(loc)
..()
/obj/machinery/librarypubliccomp/attack_hand(var/mob/user as mob)
if(istype(user,/mob/dead))
user << "<span class='danger'>Nope.</span>"
@@ -142,6 +146,10 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
var/bibledelay = 0 // LOL NO SPAM (1 minute delay) -- Doohl
/obj/machinery/librarycomp/cultify()
new /obj/structure/cult/tome(loc)
..()
/obj/machinery/librarycomp/attack_hand(var/mob/user as mob)
if(istype(user,/mob/dead))
user << "<span class='danger'>Nope.</span>"