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cultify() everything! (only obj and turf actually)
I don't think adding cultify to mobs is necessary since it's more a matter of "are they cultists or not" and "are they constructs or not"? The only exceptions are the hostile creatures that roam in hell.
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@@ -32,6 +32,10 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
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var/author
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var/SQLquery
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/obj/machinery/librarypubliccomp/cultify()
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new /obj/structure/cult/tome(loc)
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..()
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/obj/machinery/librarypubliccomp/attack_hand(var/mob/user as mob)
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if(istype(user,/mob/dead))
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user << "<span class='danger'>Nope.</span>"
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@@ -142,6 +146,10 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
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var/bibledelay = 0 // LOL NO SPAM (1 minute delay) -- Doohl
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/obj/machinery/librarycomp/cultify()
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new /obj/structure/cult/tome(loc)
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..()
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/obj/machinery/librarycomp/attack_hand(var/mob/user as mob)
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if(istype(user,/mob/dead))
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user << "<span class='danger'>Nope.</span>"
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