Fixes lights getting stuck

This commit is contained in:
PJB3005
2015-06-26 10:35:08 +02:00
parent 3177e421a7
commit fe8478f79d

View File

@@ -5,7 +5,10 @@
create_lighting_overlays()
/datum/controller/process/lighting/doWork()
for(var/datum/light_source/L in lighting_update_lights)
var/list/lighting_update_lights_old = lighting_update_lights //We use a different list so any additions to the update lists during a delay from scheck() don't cause things to be cut from the list without being updated.
lighting_update_lights = list()
for(var/datum/light_source/L in lighting_update_lights_old)
if(L.needs_update)
if(L.destroyed || L.check() || L.force_update)
L.remove_lum()
@@ -16,13 +19,12 @@
scheck()
lighting_update_lights.Cut()
var/list/lighting_update_overlays_old = lighting_update_overlays //Same as above.
lighting_update_overlays = list()
for(var/atom/movable/lighting_overlay/O in lighting_update_overlays)
for(var/atom/movable/lighting_overlay/O in lighting_update_overlays_old)
if(O.needs_update)
O.update_overlay()
O.needs_update = 0
scheck()
lighting_update_overlays.Cut()