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AntagHUD Fixup (#22074)
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@@ -224,7 +224,7 @@ Works together with spawning an observer, noted above.
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if(antagHUD)
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var/list/target_list = list()
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for(var/mob/living/target in oview(src))
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if( target.mind&&(target.mind.antag_roles.len > 0 || issilicon(target)) )
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if( target.mind&&(target.mind.antag_roles.len > 0 || issilicon(target) || target.hud_list[SPECIALROLE_HUD]) )
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target_list += target
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if(target_list.len)
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assess_targets(target_list, src)
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@@ -306,23 +306,36 @@ Works together with spawning an observer, noted above.
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C.images += holder
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/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
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var/icon/tempHud = 'icons/mob/hud.dmi'
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for(var/mob/living/target in target_list)
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if(iscarbon(target))
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for (var/R in target.mind.antag_roles)
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var/datum/role/role = target.mind.antag_roles[R]
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var/image/I = image('icons/role_HUD_icons.dmi', target, role.logo_state)
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if(target.mind)
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var/image/I
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U.client.images -= target.hud_list[SPECIALROLE_HUD]
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switch(target.mind.antag_roles.len)
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if(0)
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I = null
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if(1)
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for(var/R in target.mind.antag_roles)
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var/datum/role/role = target.mind.antag_roles[R]
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I = image('icons/role_HUD_icons.dmi', target, role.logo_state)
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else
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I = image('icons/role_HUD_icons.dmi', target, "multi-logo")
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if(I)
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I.pixel_x = 20 * PIXEL_MULTIPLIER
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I.pixel_y = 20 * PIXEL_MULTIPLIER
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I.plane = ANTAG_HUD_PLANE
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target.hud_list[SPECIALROLE_HUD] = I
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U.client.images += I
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else if(issilicon(target))//If the silicon mob has no law datum, no inherent laws, or a law zero, add them to the hud.
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else
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target.hud_list[SPECIALROLE_HUD] = null
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if(issilicon(target))//If the silicon mob has no law datum, no inherent laws, or a law zero, add them to the hud.
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var/mob/living/silicon/silicon_target = target
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if(!silicon_target.laws||(silicon_target.laws&&(silicon_target.laws.zeroth||!silicon_target.laws.inherent.len))||silicon_target.mind.special_role=="traitor")
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if(isrobot(silicon_target))//Different icons for robutts and AI.
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U.client.images += image(tempHud,silicon_target,"hudmalborg")
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U.client.images += image('icons/mob/hud.dmi',silicon_target,"hudmalborg")
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else
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U.client.images += image(tempHud,silicon_target,"hudmalai")
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U.client.images += image('icons/mob/hud.dmi',silicon_target,"hudmalai")
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return 1
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/mob/proc/ghostize(var/flags = GHOST_CAN_REENTER,var/deafmute = 0)
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@@ -7,7 +7,6 @@
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icon_state = "body_m_s"
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can_butcher = 1
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/human
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var/list/hud_list = list()
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var/datum/species/species //Contains icon generation and language information, set during New().
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var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
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@@ -109,7 +109,7 @@
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hud_list[IMPLOYAL_HUD] = holder2
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hud_list[IMPCHEM_HUD] = holder3
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if(hud_updateflag & 1 << SPECIALROLE_HUD)
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/*if(hud_updateflag & 1 << SPECIALROLE_HUD)
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var/image/holder = hud_list[SPECIALROLE_HUD]
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holder.icon_state = "hudblank"
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@@ -132,5 +132,5 @@
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if("Vampire") // TODO: Check this
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holder.icon_state = "hudvampire"
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hud_list[SPECIALROLE_HUD] = holder
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hud_list[SPECIALROLE_HUD] = holder*/
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hud_updateflag = 0
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@@ -80,3 +80,5 @@
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var/thermal_loss_multiplier = 1 //The heat the mob loses to the environment is multiplied by this value.
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var/datum/component_container/BrainContainer
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var/list/hud_list = list()
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@@ -9,7 +9,6 @@ var/list/cyborg_list = list()
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health = 300
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flashed = FALSE
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var/list/hud_list = list()
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var/sight_mode = 0
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var/custom_name = ""
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var/namepick_uses = 1 // /vg/: Allows AI to disable namepick().
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@@ -39,8 +39,6 @@
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var/list/construct_spells = list()
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var/list/hud_list = list()
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var/list/healers = list()
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/mob/living/simple_animal/construct/Move(NewLoc,Dir=0,step_x=0,step_y=0,var/glide_size_override = 0)
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