* First Round of War Mode changes
* Add Check for Teleporter so it can't be used during war.
* Final Work
* Update Lore to make more sense.
* Removes the Unused Variables and simplifies logic
* Reworked, to use syndicate HUB on nuke op shuttle instead, of just using special nukie teleporter console
* Resprites the Transmitter into a radio, changes hub to a syndicate type so nukies cannot deconstruct and get to station early.
* Clears some unintended consequences
* Clears DME
* Tested & Changed Reward to Flat 200
* Mint toxin and Mint essence
* mint candy safe
* Update Chemistry-Recipes.dm
* Update reagents.dm
* Update Chemistry-Reagents.dm
* Update snacks.dm
* Update firstaid.dm
* Update firstaid.dm
* Update vending.dm
* Update old_vendotron.dm
* Update Chemistry-Reagents.dm
* Update Chemistry-Reagents.dm
* Update Chemistry-Recipes.dm
* Update Chemistry-Reagents.dm
* changes defines
* I think this works
* removes unused define
* removes the unused recipes
* is this better
* Add files via upload
* Update Chemistry-Reagents.dm
* .
* ???
* Update Chemistry-Reagents.dm
* I honestly don't understand this shit I've made well enough to fix it without trial and error
* Update Chemistry-Reagents.dm
* ???
* but if you close your eyes
* hope
* Update firstaid.dm
* fixes an icon issue
* fixes another icon issue
* fixes some shit that didn't work
* almost forgot to implement the actual fix jesus fuck
* Adds qdel defines
* Adds qdel defines
* halfway through fixes
* rest of em
* fixes
* adds more
* list in action
---------
Co-authored-by: SECBATON GRIFFON <sage>
* Alternate dimension candy vendor large artifact find
* Alternate dimension candy vendor large artifact find
* a
* a
* more stuff works now
* more stuff works now
* more stuff works now
* more stuff works now
* more stuff works now
* more stuff works now
* more stuff works now
* stuff in food
* stuff in food
* stuff in food
* stuff in food
* more chems
* more chems
* more chems
* more chems
* more chems
* test pass
* one function
* adds proper weighting to this
* more name and description generation
* more name and description generation
* these not needed for names
* mroe chems
* hi developers swearing bot known as @gitlost, how the fuck are ya?
* now being powered and unpowered makes a difference for stuff vended
Co-authored-by: SECBATON GRIFFON <sage>
* beginning work on it
* the spell
* invocations and capitalization fix
* defibs n vendors
* case...
* machine frames
* compooters too
* T
* removes on death of mob
* removes on death of mob
* removes on death of mob
* Canisters and hacking
* Canisters and hacking
* inverted key behavior
* potted plants
* potted plants
* couches
* improves glass, visuals and method of saying things
* actual sprites and spellbook downside
* making it work
* food tampering
* new spell method
* kicking
* kicking
* the hungry bag
* the hungry bag
* the hungry bag
* the hungry bag
* the hungry bag
* movables
* more fun with welding tanks
* comms consoles
* request ones too
* markov paper
* better like this
* better like this
* randomised artifact
* starts on by default
* rand not random
* slot machines too
* removing this because if recursive casting is on it's just unfair
* spell cost adjust, microwaves, hydroponics
* door now properly stuck
* envelopes
* attempt at fixing vehicle stuff
* attempt at fixing vehicle stuff
* mirrors
* cash
* ID access random spam sanity
* Better system
* Better system
* doors like this
* doors like this
* better pen stuff
* more stuff
* more stuff
* spoons and forks
* conveyors
* cables
* grenades
* grenades
* grenades now work
* sharts
* singulo
* fix
* mops and janicarts
* mops and janicarts
* dna
* switchtool
* lotto vend
* inherit you git
* i said INHERIT
* arcade
* removing this
* only once please
* ways to do this
* better
* more table fun
Co-authored-by: SECBATON GRIFFON <sage>
* Replaces money lotto event with an actual six number lotto
* Can_start odds
* Takes from jackpot
* Persistent jackpot buildup
* Fix
* Fix
* Tied to amount of stuff bought from this and prices
* Real var name
* More sanity
* Cleanup
* Cleanup
* Starting value just in case
* Persistence tweaks
* Seems more accurate
* Return of the newscasting
* Reducing draw to 32, adding in defines
* Here?
* Clearer defines
* Forgot this one
* Sanity
* Sanity
* Attempt at luck
* Real sanity
* More sanity
* Implemented in practice
* As defines
* Proper divide
* Sanity
* More in-depth luck systewm
* Fix
* Sanity
* Always gets this number if so
* Better here
* Line cutdown
* Better?
* Better again
* Changes it to this system
* Fix
* Better times
* Proper length
* This too
* Better system
* Lotto tickets for a limited time only
* Fixes announcer nudity
* Adds to list
* Reformats this back into startWhen var
Co-authored-by: kanef <kanef9x@protonmail.com>
* Adds console screens (plus new upgrade types) to protolathes
* This should hopefully no longer be a problem
* Fourth tier
* Way it can be obtained
* Excludes it here
Co-authored-by: kanef <kanef9x@protonmail.com>
* Improved biological debris field storm
* WIP rework
* More WIP
* Now mostly works, sans internal organs
* Now organs drop
* Colored gibs properly
* Species only
* Now works properly
* Blacklists mobs with no meat drop
Co-authored-by: kanef <kanef9x@protonmail.com>
* Can now only pick prison break event if people are actually in prison
* Doubles chance
* Access check
* Better log
* Proper var
* Too many &
* Narrows to alive and with client
Co-authored-by: kanef <kanef9x@protonmail.com>
* Makes some broken away missions a bit less broken
* Converts to TGM
* Tidying up space battle gateway and shuttle walls
* Leviathan and example tidyup, removing academy backup as is virtually identical to normal map
* Removing unused file list
* Makes leviathan used
* Removes unused folder, no longer needed
* Fixing turret var
* Type fix
Co-authored-by: kanef <kanef9x@protonmail.com>
* PDA app refactoring
* Last of standard apps now, onto games next
* Minesweeper
* Snake II
* Spesspets
* Cutting down a lot of redundant code in light of these movements
* Everything somehow worked except refreshing, this commit fixes that
* Removing now unused modes
* Fixing alarm stuff
* Adding category support for sorting apps
* Testing making notepad an app, works fine, also cuts even more code down
* Sorting these into subfiles since it's getting large
* Events as an app
* Manifest as an app
* Should be okay to change these now
* Adding the basis for convering cartridge functions to built in apps
* Here too
* Also creates them on new()
* Working example with syndicate pod door cartridge
* Status displays, also cart modulisation of apps now fully works
* Sorting these for later, the files are gonna probably get big
* Records
* Scanners
* Some cleanup, and preface for app-cart interactions
* More stuff
* More engineering stuff
* Secbot app, implementing a cart connection
* Medbots
* Janitor stuff
* Quartermaster
* Last of engineering
* Last of that whole cartridge dat menu mess is now gone
* Almost done reformatting utilities, only cameras left to do (by yours truly)
* All utilities done
* Last of the utilities too, now only messaging stuff is left to do
* Some mode cleanup and file split-off
* New file too
* Clown/mime/syndicate stuff, old access vars from cartridges are now completely gone
* Some mode cleanups
* Fixes bugs with power/alert monitor, custodial locator and supply record apps as well as apps being deleted from cartridges
* Multimessager as an app, now just one left
* Moving this to own file, will get big
* Basis of app form, conversion over todo
* Now finally moves it all to the app
* Lint fix
* Some more cleanup from afterwards
* Makes messenger actually work, fixes various other bugs too
* Scanning refactors into seperated attack functions
* Fixing some bugs
* Fixing that multimessage bug while we're here
* Nicer photo display formatting
* Fixing the PDA camera bug too
* Moves these to carts, for now
Co-authored-by: kanef <kanef9x@protonmail.com>
* Sends transaction info to PDAs with banking app
* Typo
* More fixes
* More fixes
* Better approach
* Associates these vars properly
* Cargo stuff
* ATMs
* Fix
* PDAs
* Nicer this way actually
* Some misc stuff
* Near last of these
* And last one
* Confirmed working in game, now for a slight optimisation
* Fixing runtime
* Some comments
* Removing unused code
Co-authored-by: kanef <kanef9x@protonmail.com>
* Changes z-level defines to map datum vars
* Compile?
* Maybe now
* Map compile
* Updating these
* Adding this back again
* Nicer
Co-authored-by: kanef <kanef9x@protonmail.com>
* Ex_act() logging update
* Fixes
* Priming
* Fixes
* Fixes
* More mob attack logs
* Fixes
* Other carbons
* Forgot these
* Forgot these
* Possible fix
* Last resort
* Obvious typo gets ignored
* Using fingerprints for more logging
* Basis of explosion system using it too, only for plasma cigars for now
* Fix
* Moved here
* TTV log fix
* Formatting ckey in too
Co-authored-by: kanef <kanef9x@protonmail.com>
* Only works a little
* This took longer than expected
* Donezo
* Wait no now donezo
* Weird place for this
* This is more fun anyway
* Nothing to see here
Co-authored-by: Rubylips <Questionfrog@gmail.com>