* Religious Converting
* Comments
* Fix it for real this time
* Fixes and testing
* Debug code, and other idiocy
* HTML
* Fixes some things, not all
* 2nd round of fixes
- Changes the verb to an ability
- Changes logging
- Changes macro
Not complete yet !
* Fixes mostly everything
* Finishes it
* Reminds leaders of their conversion method
* Memes
* Chaplains can examine people of their religion.
* A few sanity with regards to relgious converting
- Admins can't convert a guy who is already a leader
- Religious leaders can't convert other religious leaders
- When you convert a guy from another religion, it automatically kicks
him from his faith
* Thanks Damaian
* Spelling and redundancy
* Runtimes
* makes the station christmassy at the press of a button!
* addresses concerns, turns a corgi into a santas helper, adds sounds, makes it all comfier
* scraps the old idea entirely, removes un-necessary variables.
* lamps become candles now
* optimizations, reparations
* changes the zlevel check from looking at an integer to looking at the map datums zlevel list. Much more sensible
* some more verticality
* misc martian fixes
* martians can now pick up smaller mobs like a human, and can check turfs like a human
* can now use player panel on martians
* adds martian language
* missing arguments from u_equip and unequipped
* potentially out of scope changes
* that wasn't how object-oriented programming is supposed to go at all!
* removes carbon check
* martian shield funtimes
* rewrites attacked_by so it's more OOP-friendly
* optimizations and keeping to the standards
* and I heard as it were the noise of thunder
* One of the four beasts saying 'come and see'
* And I looked, and behold a pale horse
* and his name that sat on him was Death
* Changes plasma to phoron
Because plasma has been coopted to mean the 4th state of matter, we're rebasing to the new bay naming standard of phoron
* Fixes maps and filenames
* Whoops forgot to change test box!
* Adds a toggle for LOOC
* Fixes my last commit
* Revert "Fixes my last commit"
This reverts commit d0368d3cc5.
* Revert "Adds a toggle for LOOC"
This reverts commit 1133533dd9.
* Adds a toggle for LOOC
* look at the branch name of the last pr and this one
* fix and add
* added one
* cabinet
* more
* flavor text and KEEPER AI module bugfix but why?
* \the
* real flavor text hours also secrets and an email account
* ace coder over here
* revert fun removal and fix things
* cig
* let's see if this resolves inti's remaining change
* oh hey pomf copy-pasted from mecha.dm
* this didn't commit wtf
* "whyyyyyyy", said the bauds. and nothing got done that day
* there was even another src.name
* exxion
* revert fun description removal
* whoops didn't commit vox change
* spooky
* In which I get back at IAAs for faxing their butts
Drop-Bomb a SHIT but this is better
* PP menu works but is lacking content
I guess SOMEONE will make that eventually maybe who knows
Readds AI transformation to mobs other than humans, also makes it so you can AI-ize mobs into the current location, rather than always in the standard landmark locations for AI spawns.
* seperates wizard apprentices from traitors
* revision 1
* why did I think this was needed
* conflicts
* seperates wizard apprentices from traitors
* revision 1
* why did I think this was needed
* conflicts?
* Changes checks for zlevel 1 to map.zMainStation
* Replace all hard z-level checks with checks from _map.dm
* Hey look at all this manual z assignment (basically none)
* Whoops
* nanouwhy
* aaaa
* w h y
* hand refactor (COMPILES)
* Works pretty much
* Test martians
* Martians
* Fix human UI
* Fix find_organ_by_grasp_index() returning arms
* CL + tweaks
* Last fixes
* a
* Better CL
* Fix weird issue!
* Fix virologist job
* Resolves a very important issue
* I thought I had already fixed this
oh well
* Fix grabs
* Shat
* Highlanders will now receive a full heal if they decapitate another highlander. Highlanders can no longer use machinery, guns, or vehicles. Silicons will now become humans when the highlander button is pressed.
* Fixes stuff.
* Adds string define for "highlander". Puts the code for making a tracker effect into its own proc. All highlanders are now permahulks.
* Plasmamen no longer lose their suits, helmets, tanks, or masks when made into highlanders. Vox no longer lose their tanks or masks.