* starting work on it
* targeted spells now count
* stops it here too
* adds this to the phylactery
* cleaner logic
* adds this check too
* covers this
* unused lines
* couple of extra checks for fist
* clown AI
* more stuff
* more authenticity
* wiz spells
* alt click to change AI state for curtain
* bit better of a curtain
* turrets
* ID setting
* actual update proc
* headset stuff, doors should work now
* headset stuff, doors should work now
* cardborg helmet is wizard garb now
* bracketing
* prompt explaining things
* prompt explaining things
* prompt explaining things
* might help with channels
* might help with channels
* might help with channels
* spell code change for this
* this for now
* so far
* so far
* now maybe
* add this block too
* on second thought no since this works in maint too
* here maybe
* makes more spells work
---------
Co-authored-by: SECBATON GRIFFON <sage>
Co-authored-by: SECBATON-GRIFFON <kanef9x@protonmail.com>
* Ports Vampire to role_datums.
* Spells
* Spells r dum
* A lot of stuff
* tgstat
* I dun get it
* to_chat(world) madness
* Stash
* Fixes a few things
* Enthrall, more fixes
* Changes
* (Almost) all spells !
* Almost done
* Final touch.
* Cleaning up review comments, real objectives.
* What a dummy.
* Adds ling intro sound, adds gamemode orphaned role process handling, adds role process handling to factions. Changeling the changeling HUD to show how much genetic damage you have sustained, changes the changeling greeting. (#17713)
* [Cult 3.0] mostly Cult Altar related stuff (#17723)
* cultaltar
* cultaltar 2
* cultaltar 3
* cultaltar 4
* Adds rev to role datums (#17873)
* Ports Vampire to role_datums.
* Spells
* Spells r dum
* A lot of stuff
* tgstat
* Role datums tator, double agents, and nuclear operatives (#17935)
* It's not calling things on members for some reason.
* there's probably a to_chat(world in here somewhere
* double agents
* nuke ops tomorrow. Tonight we gondola
* nuke ops bois
* Almost forgot the objective
* I dun get it
* to_chat(world) madness
* Stash
* Fixes a few things
* Enthrall, more fixes
* Changes
* (Almost) all spells !
* Almost done
* Final touch.
* Cleaning up review comments, real objectives.
* What a dummy.
* Haha
* Update acquire_blood.dm
* Change the orders of things
* Redundant
* I can't believe I didnd't fix that sooner
It's probably because I'm retarded lmao
* Vampire, antag datums : take 2
* Gee Sood
* HEAVILY WIP COMMIT
- Added glare, but it doesn't work (yet)
- Icons
- A few fixes in previous spells
THIS COMMIT IS MESSY AND VERY WIP - DEBUG TEXT, COMMENTED STUFF I
SHOULDN'T HAVE, ETC, ETC.
Just doing it so that it's not lost.:
* Conflicts part 2
* Bugfixes, nicer icons, added Shapeshift
* getAllVampSpells()
* Extended, role datums edition
The joke is that it's not extended but vampire
* .dme and a small mistake
* Re-implements everything related to vampire.
Notably, the life() procs.
Mostly, it's copypaste, but with of course changed for antag datums.
Minor refactor on the way icons are updated; previously, this was in
Life(), now it's only when needed.
* Vampire, part 2
* Requested changes
* Whoops