* added dectalk
* Adding Solution
* added changelog
* added configuration options for server and port.
* adding the other files
* Async code and in-memory storage
Requests are now handled in the thread pool asynchronously
Requests now generate a guid which is used for their callback
Requests now generate all data in-memory without using files
* added more config for setting up the tts server.
* modifying example config to reflect changes.
* Remove async wrapper
This was causing the main thread to exit
* Fixed error on invalid guid
* everything should be working now, wow.
* Update Assembly Info
* Removes FonixTalk and changes to using the speech synthesis library from C#.
* Away mission refactor
* add to config example
* Better interface
* Attempt to make map loading less laggy. Change category of new verb
* Let admins jump to created away missions
* Fix issues noticed by PJB
* Check admin rights
* Let gateways connect to multiple away missions. Fix gateway connections
* switch order of ..() and gateways.Remove(src)
* change var name
modify all the maps, replace restaurant with icecream truck
add rewards to ice cream truck and satelite, defines
fix maps
remove cursed satelite of doom
Add hivebot factory to replace haunted satelite. Fix minimaps for good
maploader lighting
woops
Adds clown base
remove exclamation marks
nerd
Adds a ruined R-UST vault.
Remove vaults from z1, fix hivebot factory
* Cannot suicide as host anymore.
* Cannot kill your host anymore.
* Thought-speak is more subtle.
* Borers can secrete more chemicals (some of which are unlockable).
* Borers have a new Evolve verb to unlock new chems (and eventually, abilities and host-related things)
* Removed dickish chems.
* Forced-control on entering host is configurable. Add borer_takeover_immediately to gameconfig.txt to enable.
* Removed borers' ability to multiply, for now. (Balancing)
* Borers now only have a survive objective.
* Borers are instructed to be helpful and non-dickish.