* A new dawn (#16)
* Added a toggle-able graphical blur to shadows (#30755)
* Lasers and tasers now give off light (#30613)
* Fixes some shuttle turfs being searing white (#30785)
* Fixes some shuttle turfs being searing white
* second
* parity with BE
* TGUI fixed
* beepers and holomaps
* fixes flickering
* cigs and other stuff too
* fix black squares once and for all!
* turns down postprocess
* Emergency shuttle lights
* conflict
* stoves and fireplaces
* box brig remap
* ... and it's all over now, baby blue.
* fixes lag machine
* box part 1
* better bar
* Fix light constructions
* Revert "better bar"
This reverts commit a851405f3f.
* better moving lights
* box bar mk2
* Bouncing lights
* t
* linter
* less pross mov lights
* Revert "less pross mov lights"
This reverts commit 4ff895e20a.
* smooth + gult
* Bird on the Buffalo
* check
* box
* box 2
* this doesn't work for now
* New reflections
* Rearrange temp
* testing half and half
* Rewrite the entire shadow projection from start for soft shadows.
* New Shadow Stuff
* New iteration
* Special effects fix
* more effects
* fix
* Test tiny back
* Fix holdover
* attempt at render sourcing it.
* Attempt to make lag machines less laggy
* Cheaper on the filtering too
* Solution for colour mixing problems
* mixing
* fix dorms light
* Light walls colours
* Makes wall shadows less jumpy.
* small fixes
* remove smooth_light_objs, they're not used anymore
* Part one of the possible wall shadow fix :/
* fixes wall jumpyness
* remove stuff
* undo the TGUI things
* Maps
* A new dawntest (#15)
* further round of otpimisations and fixes
* more optims
* Some optimsiations + fixes bug
* light fixtures moody lights
* some work on shadows+optimisations
* fix
* Fixes some light leaks; better lights
* fire optimisations begin
* try to fix ghosts/xray
* Optimisation + map fixes
* Box station relighting
* fix sliding shadows out of backbag
* Fixes appearing lights, re-enable life for gues and spooders
* Overdark for mobs
* Fixes byond darkness but it's a bit expensive
* try fix zzz
* Light bleeding through walls part 2
* definitive fix to flare sliding
* definitive fix to flare sliding
* FINALLY fix PDA lights
* Fixes grues dying instantly
* Light bugfixes + XRAY toggle
* Box final touches
* fixes 4 paint
* fixes wrong shadow icons
* fixes vox outpost
* Glasses, documentation, old-ass goonlights
* Box bridge one ways
* review: hub and hell universe
* missed define
* copy & paste error
* remove old world.dm status
* morgue icons?
* fix snaxi not working
* robotics light switch
* Light costs change revert
* More comments on the light range icon choices
* XRAYS sanity
* small optimisation with layers
* Europa Credit
* Bringing Nano Paint into parity with Europa Lights (#17)
* fix morgue
* documentation pass: remove unclear var names, etc
* unneeded now
* bloom fix
* fixes
* last second fixes
---------
Co-authored-by: DeityLink <logistics256@gmail.com>
* PDA app refactoring
* Last of standard apps now, onto games next
* Minesweeper
* Snake II
* Spesspets
* Cutting down a lot of redundant code in light of these movements
* Everything somehow worked except refreshing, this commit fixes that
* Removing now unused modes
* Fixing alarm stuff
* Adding category support for sorting apps
* Testing making notepad an app, works fine, also cuts even more code down
* Sorting these into subfiles since it's getting large
* Events as an app
* Manifest as an app
* Should be okay to change these now
* Adding the basis for convering cartridge functions to built in apps
* Here too
* Also creates them on new()
* Working example with syndicate pod door cartridge
* Status displays, also cart modulisation of apps now fully works
* Sorting these for later, the files are gonna probably get big
* Records
* Scanners
* Some cleanup, and preface for app-cart interactions
* More stuff
* More engineering stuff
* Secbot app, implementing a cart connection
* Medbots
* Janitor stuff
* Quartermaster
* Last of engineering
* Last of that whole cartridge dat menu mess is now gone
* Almost done reformatting utilities, only cameras left to do (by yours truly)
* All utilities done
* Last of the utilities too, now only messaging stuff is left to do
* Some mode cleanup and file split-off
* New file too
* Clown/mime/syndicate stuff, old access vars from cartridges are now completely gone
* Some mode cleanups
* Fixes bugs with power/alert monitor, custodial locator and supply record apps as well as apps being deleted from cartridges
* Multimessager as an app, now just one left
* Moving this to own file, will get big
* Basis of app form, conversion over todo
* Now finally moves it all to the app
* Lint fix
* Some more cleanup from afterwards
* Makes messenger actually work, fixes various other bugs too
* Scanning refactors into seperated attack functions
* Fixing some bugs
* Fixing that multimessage bug while we're here
* Nicer photo display formatting
* Fixing the PDA camera bug too
* Moves these to carts, for now
Co-authored-by: kanef <kanef9x@protonmail.com>