Commit Graph

9 Commits

Author SHA1 Message Date
Anthony "Shifty Rail
189f77cbb7 Refactors player preferences for modularity + SQLite Unit Test (#37615)
* Pref code refactor

* Empty database reference

* Unit testing SQLite

* Everything else

* Disable unit testing.

* Equivalent

* more robust unit tests
2025-06-07 09:54:09 -04:00
west3436
d4de3e23c3 Revert "Minor ZAS Optimizations (#37277)" (#37306)
This reverts commit 8cba58907e.
2024-10-27 15:09:52 -05:00
west3436
8cba58907e Minor ZAS Optimizations (#37277)
* ZAS Optimizations

* more

* even more

* smoke
2024-10-18 18:22:28 -05:00
Shifty
87ff336107 Final revert + HUD conflicts 2023-12-25 11:29:30 +01:00
ShiftyRail
8ff1e71883 Europa /vg/ Lights : overhaul of the lighting system!!! (#35571)
* A new dawn (#16)

* Added a toggle-able graphical blur to shadows (#30755)

* Lasers and tasers now give off light (#30613)

* Fixes some shuttle turfs being searing white (#30785)

* Fixes some shuttle turfs being searing white

* second

* parity with BE

* TGUI fixed

* beepers and holomaps

* fixes flickering

* cigs and other stuff too

* fix black squares once and for all!

* turns down postprocess

* Emergency shuttle lights

* conflict

* stoves and fireplaces

* box brig remap

* ... and it's all over now, baby blue.

* fixes lag machine

* box part 1

* better bar

* Fix light constructions

* Revert "better bar"

This reverts commit a851405f3f.

* better moving lights

* box bar mk2

* Bouncing lights

* t

* linter

* less pross mov lights

* Revert "less pross mov lights"

This reverts commit 4ff895e20a.

* smooth + gult

* Bird on the Buffalo

* check

* box

* box 2

* this doesn't work for now

* New reflections

* Rearrange temp

* testing half and half

* Rewrite the entire shadow projection from start for soft shadows.

* New Shadow Stuff

* New iteration

* Special effects fix

* more effects

* fix

* Test tiny back

* Fix holdover

* attempt at render sourcing it.

* Attempt to make lag machines less laggy

* Cheaper on the filtering too

* Solution for colour mixing problems

* mixing

* fix dorms light

* Light walls colours

* Makes wall shadows less jumpy.

* small fixes

* remove smooth_light_objs, they're not used anymore

* Part one of the possible wall shadow fix :/

* fixes wall jumpyness

* remove stuff

* undo the TGUI things

* Maps

* A new dawntest (#15)

* further round of otpimisations and fixes

* more optims

* Some optimsiations + fixes bug

* light fixtures moody lights

* some work on shadows+optimisations

* fix

* Fixes some light leaks; better lights

* fire optimisations begin

* try to fix ghosts/xray

* Optimisation + map fixes

* Box station relighting

* fix sliding shadows out of backbag

* Fixes appearing lights, re-enable life for gues and spooders

* Overdark for mobs

* Fixes byond darkness but it's a bit expensive

* try fix zzz

* Light bleeding through walls part 2

* definitive fix to flare sliding

* definitive fix to flare sliding

* FINALLY fix PDA lights

* Fixes grues dying instantly

* Light bugfixes + XRAY toggle

* Box final touches

* fixes 4 paint

* fixes wrong shadow icons

* fixes vox outpost

* Glasses, documentation, old-ass goonlights

* Box bridge one ways

* review: hub and hell universe

* missed define

* copy & paste error

* remove old world.dm status

* morgue icons?

* fix snaxi not working

* robotics light switch

* Light costs change revert

* More comments on the light range icon choices

* XRAYS sanity

* small optimisation with layers

* Europa Credit

* Bringing Nano Paint into parity with Europa Lights (#17)

* fix morgue

* documentation pass: remove unclear var names, etc

* unneeded now

* bloom fix

* fixes

* last second fixes

---------

Co-authored-by: DeityLink <logistics256@gmail.com>
2023-12-15 12:30:21 -06:00
DorainGrey
feb729ef09 Sanitizes Github, So we can get public access again. (#34400)
* Removes the gamer word from the code.

* Removes requested words from github

* Updates Tajaran spelling.

* Updated beepsky message

* More beepsky message maintain.

* Added Missing string ending

* Update catbeast.dm to add lovecrafts Cat

* Update religions.dm to remove whitespace

* Update code/game/objects/items/devices/PDA/apps/general.dm

Co-authored-by: DeityLink <logistics256@gmail.com>

* Update code/game/objects/items/robot/robot_items/robot_harm_alarm.dm

Co-authored-by: SonixApache <SonixApache@users.noreply.github.com>

---------

Co-authored-by: DeityLink <logistics256@gmail.com>
Co-authored-by: SonixApache <SonixApache@users.noreply.github.com>
2023-06-20 07:49:01 +01:00
Eneocho
fc8f966737 Fixes glitch in the matrix (#32142)
* Restores the galactic order

* we built this city we build this city on rockNroll

* Update general.dm

* the mandela effect can suck a fat one
2022-03-20 15:31:34 -05:00
rob
1747a58f5f Update general.dm (#32021) 2022-02-08 03:44:06 +01:00
kane-f
b1d79e4272 PDA app refactoring (#31881)
* PDA app refactoring

* Last of standard apps now, onto games next

* Minesweeper

* Snake II

* Spesspets

* Cutting down a lot of redundant code in light of these movements

* Everything somehow worked except refreshing, this commit fixes that

* Removing now unused modes

* Fixing alarm stuff

* Adding category support for sorting apps

* Testing making notepad an app, works fine, also cuts even more code down

* Sorting these into subfiles since it's getting large

* Events as an app

* Manifest as an app

* Should be okay to change these now

* Adding the basis for convering cartridge functions to built in apps

* Here too

* Also creates them on new()

* Working example with syndicate pod door cartridge

* Status displays, also cart modulisation of apps now fully works

* Sorting these for later, the files are gonna probably get big

* Records

* Scanners

* Some cleanup, and preface for app-cart interactions

* More stuff

* More engineering stuff

* Secbot app, implementing a cart connection

* Medbots

* Janitor stuff

* Quartermaster

* Last of engineering

* Last of that whole cartridge dat menu mess is now gone

* Almost done reformatting utilities, only cameras left to do (by yours truly)

* All utilities done

* Last of the utilities too, now only messaging stuff is left to do

* Some mode cleanup and file split-off

* New file too

* Clown/mime/syndicate stuff, old access vars from cartridges are now completely gone

* Some mode cleanups

* Fixes bugs with power/alert monitor, custodial locator and supply record apps as well as apps being deleted from cartridges

* Multimessager as an app, now just one left

* Moving this to own file, will get big

* Basis of app form, conversion over todo

* Now finally moves it all to the app

* Lint fix

* Some more cleanup from afterwards

* Makes messenger actually work, fixes various other bugs too

* Scanning refactors into seperated attack functions

* Fixing some bugs

* Fixing that multimessage bug while we're here

* Nicer photo display formatting

* Fixing the PDA camera bug too

* Moves these to carts, for now

Co-authored-by: kanef <kanef9x@protonmail.com>
2022-01-29 14:24:16 -06:00