Commit Graph

14 Commits

Author SHA1 Message Date
Anthony "Shifty Rail
189f77cbb7 Refactors player preferences for modularity + SQLite Unit Test (#37615)
* Pref code refactor

* Empty database reference

* Unit testing SQLite

* Everything else

* Disable unit testing.

* Equivalent

* more robust unit tests
2025-06-07 09:54:09 -04:00
ShiftyRail
8310867ebc Uses SECONDS define in place of deciseconds in a few places (#37565)
* Uses SECONDS define in place of deciseconds in a few places

* dll

* kurf catch
2025-05-13 17:51:31 -04:00
ShiftyRail
d79c1fe070 Byond 516 v2.0 (#37553)
* The TGS thing

* Revert the 516 revert

* Further segment the world/New() proc

* Fixes an issue here
2025-05-12 00:50:25 -05:00
ShiftyRail
b71b7b6d06 Back to the drawing board (#37538)
* Revert "May fix the login failure issue on 516 (#37537)"

This reverts commit 6071b0a21e.

* Revert "516 compatibility PR 2: the revenge of Node.js (#37501)"

This reverts commit 875eca8b71.
2025-05-06 04:52:45 -05:00
ShiftyRail
875eca8b71 516 compatibility PR 2: the revenge of Node.js (#37501)
* Part 1: fix tgui

* Fix overdark layering

* Vector code rework

* misc. tgui things

* final DM side fixes

* TGUI try to fix #1

* Nuclear option. Bring all TGUI files. Will begin UNTGification in later commits.

* Untgify: callback

* untgify : config flags & config datums

* Fixes GLOBAL_VAR_INIT

* Purge HASTRAIT

* .dme cleanup

* file by file: status_alert.dm

* file by file : preference datums + remove unused content

* file by file : tgui_input/text.dm

* file by file : fixes asset_cache_client.dm

* file by file : tgui_panel / external.dm

* file by file : tgui / external.dm

* file by file : tgui / states.dm

* file by file : subsystems/assets.dm [unused return type]

* file by file : subsystems/tgui.dm [tg-macro for process()]

* file by file : asset_cache_item.dm [minor proc call fix]

* file by file : fixes a mistype for datum/asset_cache_item

* file by file : removes bugs and unimplemented features in asset_list.dm

* multifile : some more work on asset manager

* File deleted : spirtesheet tg_assets. Don't need them

* Remove unused TG content, fix asset_list.dm

* Fixes a few issues with wrong type paths.

* remove tgui_panel : this is for tgchat/stat2, which we don't use

* fix thing

* misc changes to tgui.dm. Defining QDELETED macro

* final TGui fix

* TGUI file convert : camera console and religion screen

* Works

* GPS fixed + fontAwesome fixed

* Mecha console control

* Fixes blurry icons

* fixes iconbase64 regression

* Misc bug/runtimes fixes

* Fixes runtime funtime

* Add merch computer TGUI

* Fixes TGUI ticking interfaces + MSGS

* PCMC

* Power Monitor working

* Power monitor

* Bugfixes + robot console

* Fixes mecha messages

* Spess dot TV

* TEG

* Syndicate Uplink

* Bump defines and connection warning

* fix?

* Fucking highscores

* Fixes mistakes

---------

Co-authored-by: west3436 <66280799+west3436@users.noreply.github.com>
2025-05-06 02:41:33 -05:00
SECBATON GRIFFON
5d5fe2985e Ghost follow and teleport fixes (#36611)
* begin code cutdown to analyse problem

* moves this here

* puts it here, plus cleanup

* forgot these

* moves this here

* feedback and cutdown

* missed a spot

* more correct

* fixes this

* removes outdated info

* makes this get_area() not called until after the turf checks, so if it fails here doing this isn't needed
2024-06-10 08:22:07 -04:00
SECBATON GRIFFON
bb7554ca0a Fixes PDA messaging while dead (#36358)
Co-authored-by: SECBATON-GRIFFON <>
2024-04-16 08:17:27 -05:00
Shifty
87ff336107 Final revert + HUD conflicts 2023-12-25 11:29:30 +01:00
ShiftyRail
8ff1e71883 Europa /vg/ Lights : overhaul of the lighting system!!! (#35571)
* A new dawn (#16)

* Added a toggle-able graphical blur to shadows (#30755)

* Lasers and tasers now give off light (#30613)

* Fixes some shuttle turfs being searing white (#30785)

* Fixes some shuttle turfs being searing white

* second

* parity with BE

* TGUI fixed

* beepers and holomaps

* fixes flickering

* cigs and other stuff too

* fix black squares once and for all!

* turns down postprocess

* Emergency shuttle lights

* conflict

* stoves and fireplaces

* box brig remap

* ... and it's all over now, baby blue.

* fixes lag machine

* box part 1

* better bar

* Fix light constructions

* Revert "better bar"

This reverts commit a851405f3f.

* better moving lights

* box bar mk2

* Bouncing lights

* t

* linter

* less pross mov lights

* Revert "less pross mov lights"

This reverts commit 4ff895e20a.

* smooth + gult

* Bird on the Buffalo

* check

* box

* box 2

* this doesn't work for now

* New reflections

* Rearrange temp

* testing half and half

* Rewrite the entire shadow projection from start for soft shadows.

* New Shadow Stuff

* New iteration

* Special effects fix

* more effects

* fix

* Test tiny back

* Fix holdover

* attempt at render sourcing it.

* Attempt to make lag machines less laggy

* Cheaper on the filtering too

* Solution for colour mixing problems

* mixing

* fix dorms light

* Light walls colours

* Makes wall shadows less jumpy.

* small fixes

* remove smooth_light_objs, they're not used anymore

* Part one of the possible wall shadow fix :/

* fixes wall jumpyness

* remove stuff

* undo the TGUI things

* Maps

* A new dawntest (#15)

* further round of otpimisations and fixes

* more optims

* Some optimsiations + fixes bug

* light fixtures moody lights

* some work on shadows+optimisations

* fix

* Fixes some light leaks; better lights

* fire optimisations begin

* try to fix ghosts/xray

* Optimisation + map fixes

* Box station relighting

* fix sliding shadows out of backbag

* Fixes appearing lights, re-enable life for gues and spooders

* Overdark for mobs

* Fixes byond darkness but it's a bit expensive

* try fix zzz

* Light bleeding through walls part 2

* definitive fix to flare sliding

* definitive fix to flare sliding

* FINALLY fix PDA lights

* Fixes grues dying instantly

* Light bugfixes + XRAY toggle

* Box final touches

* fixes 4 paint

* fixes wrong shadow icons

* fixes vox outpost

* Glasses, documentation, old-ass goonlights

* Box bridge one ways

* review: hub and hell universe

* missed define

* copy & paste error

* remove old world.dm status

* morgue icons?

* fix snaxi not working

* robotics light switch

* Light costs change revert

* More comments on the light range icon choices

* XRAYS sanity

* small optimisation with layers

* Europa Credit

* Bringing Nano Paint into parity with Europa Lights (#17)

* fix morgue

* documentation pass: remove unclear var names, etc

* unneeded now

* bloom fix

* fixes

* last second fixes

---------

Co-authored-by: DeityLink <logistics256@gmail.com>
2023-12-15 12:30:21 -06:00
texan-down-under
30d5c9d7fa pda clears alert icon when replying from chat (#34583)
* done

* the p

---------

Co-authored-by: etherware-novice <candycanearter@gmail.com>
2023-07-13 19:48:33 -05:00
kane-f
3d517dd105 Traitor item: F.R.A.M.E. PDA cartridge (#32125)
* Traitor item: F.R.A.M.E. PDA cartridge

* Fixing name for consistency

* Fixes

* Adds to memory

* Reformatting virus acceptance

Co-authored-by: kanef <kanef9x@protonmail.com>
2022-02-26 16:19:30 +01:00
kane-f
a64e1ed708 More PDA fixes (#31960)
* More PDA fixes

* Runtime hotfix

Co-authored-by: kanef <kanef9x@protonmail.com>
2022-02-01 05:03:35 +01:00
kane-f
fb168151f5 Fixes PDA uplinks not opening (#31951)
Co-authored-by: kanef <kanef9x@protonmail.com>
2022-01-29 23:38:16 +00:00
kane-f
b1d79e4272 PDA app refactoring (#31881)
* PDA app refactoring

* Last of standard apps now, onto games next

* Minesweeper

* Snake II

* Spesspets

* Cutting down a lot of redundant code in light of these movements

* Everything somehow worked except refreshing, this commit fixes that

* Removing now unused modes

* Fixing alarm stuff

* Adding category support for sorting apps

* Testing making notepad an app, works fine, also cuts even more code down

* Sorting these into subfiles since it's getting large

* Events as an app

* Manifest as an app

* Should be okay to change these now

* Adding the basis for convering cartridge functions to built in apps

* Here too

* Also creates them on new()

* Working example with syndicate pod door cartridge

* Status displays, also cart modulisation of apps now fully works

* Sorting these for later, the files are gonna probably get big

* Records

* Scanners

* Some cleanup, and preface for app-cart interactions

* More stuff

* More engineering stuff

* Secbot app, implementing a cart connection

* Medbots

* Janitor stuff

* Quartermaster

* Last of engineering

* Last of that whole cartridge dat menu mess is now gone

* Almost done reformatting utilities, only cameras left to do (by yours truly)

* All utilities done

* Last of the utilities too, now only messaging stuff is left to do

* Some mode cleanup and file split-off

* New file too

* Clown/mime/syndicate stuff, old access vars from cartridges are now completely gone

* Some mode cleanups

* Fixes bugs with power/alert monitor, custodial locator and supply record apps as well as apps being deleted from cartridges

* Multimessager as an app, now just one left

* Moving this to own file, will get big

* Basis of app form, conversion over todo

* Now finally moves it all to the app

* Lint fix

* Some more cleanup from afterwards

* Makes messenger actually work, fixes various other bugs too

* Scanning refactors into seperated attack functions

* Fixing some bugs

* Fixing that multimessage bug while we're here

* Nicer photo display formatting

* Fixing the PDA camera bug too

* Moves these to carts, for now

Co-authored-by: kanef <kanef9x@protonmail.com>
2022-01-29 14:24:16 -06:00